Originally Posted by songster
No you can't. All other ratings work with fractional points - this is a new stat and new rating, so it makes sense that it will indeed give fractional points.
As mentioned above, weaponskill was in the game as an integer value long before weaponskill rating was kludged on top of it. This in itself is enough of an explanation for why weaponskill would be truncated, unlike every single other rating stat in the game.
All that can be said at this point is that we should make no assumptions either way until it is tested.
|
Well, at least the character sheet on PTR says so. With 2 WeX and
[Shoulderpads of the Stranger], it says my expertise is 12 and my chance to be dodged is reduced by 3%. Of course it could be wrong, but as long as not proved otherwise, I'd go with the character sheet.
I'm going to see if I can gather enough expertise rating to do such a test.
Against level 70 and a presumed 5% dodge rate, with 2 WeX, you'd need a rating to match 2.5% dodge.
If partial counts towards it, 40 additional rating would be enough (40/(2.5*82/52)*0.25= 2.537%), and if not, you'd need 48 additional rating (48/(2.5*82/52)*0.25= 3.044%).
It depends on a 5% dodge rate of course.
Easier would be testing against a blasted land mob, but unfortunately they're level 57, so if weapon skill still does give 0.1% anti dodge against lower level enemies, you won't see any dodges against mobs under level 61.
// Edit
Bah, blatant bullshit.
It's not 48 expertise rating, as the steps are 0.25%.
I have to think about another way to test this.