
Originally Posted by Ilmater
I have a shadow priest in our guild with +836 spell damage... so not bad at all for Kara raiding. However, he's been at the bottom of the damage charts every run we've been in, and he's competing against lots of different classes and gear levels (many below his). So I'm not sure on a few things and I was hoping that some shadow priests here can help me answer a few questions:
- When do you use VE?
- Does VT generate threat like VE does? (don't think so, just checking)
- Would you EVER use VE in a 10-man with 3 healers?
- Where should a shadow priest be on the damage charts in Kara (realizing he has to shackle, etc.)?
- What spell rotation do you use? More specifically, what percentage (guess if you don't know) of your damage comes from each spell? (most of his was from SW:P and Mind Blast, I think)
I'm not coming down on him, I think he's a good guy and plays well (he can manage to shackle just fine), but I just can't believe he's at the bottom of the charts over demo locks and such.
Any help/advice is appreciated.
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First, to truly maximize one's dps on trash pulls, avoiding the use of VE on some trash pulls is acceptable. However, on pulls which you know the group will be taking damage (ie the ghost pulls after the Shade of Aran) it is invaluable.
Assuming the priest in your group is properly spec'd and has 3/3 Shadow Affinity he should be generating 25% less threat, and thus the slow healing he will be doing to the group should be neglegable toward his threat generation (assuming he is not having problems with that)
On the vast Majority of boss fights however, VE should almost always be used as the heals done by VE serve as a constant, weak HoT on the group. On the level that VE functions as a HoT for the group and it's overhealing doesn't generate threat it should be up at all times. The GCD associated with it every one minute is not going to be detrimental to your dps. Personally, to get a good dps lead in the fight, i save my GCD's as much as possible and skip VE for the first part of some boss fights (also note that the loss of VE to start the fights also reduces your threat generation significantly for the start of the boss fight. Typically being in a warlock group or even healing yourself from SWord Death is still invaluable threat reduction.)
Second, from what I have learned and observed, there is little to no threat associated with mana returns. A lot of people associating their threat generation may be attributing the threat with the shadowmend from the 3/3 FSW set bonus (though I am not certain that generates threat, it is just a theory).
Third, using VE should be done without hesitation. Though you may have the healing to keep up the group and tanks, check how much healing the priest will do spread out over his/her entire group. It is invaluable to have up, and also can generate mana as well as to paladins who have been hit by some sort of group damaging gimmick. On trash pulls it may not always seem to be worth the global cooldown, if you can spare it, its certainly worth throwing up. At the very most you lose a mindflay or mindblast/death cast time.
Fourth, as for damage, it really depends on not only the priest, but also the group. In endgame gear from what I have observed not only from the guild(s) I've been in, shadow priests toward the endgame content don't have quite the dps of good rogues/mages. However, with a warlock in the group, I again can only assume that shadow vulnerability is up on bosses or trash at some point, should give his dps a huge boost. Though shadow priests boost the entire group's dps with Misery, his own should be substantial as well. From personal experience, a shadow priest with almost 900 spell damage should be able to sustain at least 700-800 dps, and if he is coasting anywhere less than that, he/she is probably being sloppy. And, not to be harsh, but if keeping his eye on a shackled mob is really that detrimental to his dps he/she might want to consider beating a spell priority list into his/her mind so he can walk and chew gum, and do the group much more good.
He/she shouldn't be on the bottom of the damage meters, nor anywhere near it. Though, I would take into consideration the posts earlier, they were correct in stating that many pulls in karazhan are aoe based, and skew the meters. I also recommend watching boss meters, but keep an eye out on trash meters to make sure everyone is paying attention.
The most constructive advice anyone here could possibly give is to keep dots refreshed. I've seen talented players drop from top 5 to 12th on gruul meters simply because their DoTimer stopped working. It is imperative that you keep dots refreshed not only for your dps, but for the sake of the groups health and mana regeneration.
Personally, once you get the gear to pull it off, I would recommend spec'ing into the improved mb talent, and making sure you have 5/5 shadow power. Also, make sure you are hit capped (5/5 shadow focus probably with his gear - again, another assumption/educated guess), it is more important for you to be hit capped than to have more +dmg or +crit. Each time you get resisted your dps is ruined, or any rhythm you have may be thrown off (side note: each resisted shadow word pain is about a wasted 600 mana, the equivelant of three mind flays). I would recommend putting MB and Death as a priority, and keep them on CD as they are your highest dps spells, but the least mana efficient. Make sure you refresh a DoT before casting either one, as they are a huge bulk of your dps, and are worth prioritizing. Finally, mindflay is only a filler spell in between dots and blast/death. It is the most mana efficient spell in the game, as once you hit a certain gear curve your mindflay time is actually gaining you mana back. However, as mana efficient as it is, it is also your lowest dps spell. Use it only if you have nothing to refresh/put back on cooldown.
Edit: It would help us greatly if you could post his/her spec and gear so we could help associate a higher dps spec, or even a more effective one. Also, most shadow priests at endgame raid gear (or full tailors) can sustain over 1000 dps, 500-700 is not acceptable, even in karazhan. The reason that rotation suggested earlier lends itself to little use of consumables is simply due to the fact it is the most mana efficient possible, but also the lowest constant dps. You want to hit this high dps cap not just for the sake of high dps, but because you are returning the most mana to the group. You may need to chain chug mana pots on a boss fight with mashing MB and Death, but it will do the most overall good for the group/raid. Also, the TPS of mana returning (should it exist) is so minute is almost pointless to consider, the vast majority of your threat comes from doing damage and the healing done to the group.
Edit #2: Two days later - capitalized two I's (I hate you Kalk).