Originally Posted by Zaniel
It happens. It also likely won't get fixed, which is regrettable.
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Quite unfortunate. There are several items/talents that don't include Hemo, but include SS and/or Backstab, and that's either oversight or some really good math by a Blizz guy somewhere that knows what that magic "inflection point" in stats is that we are searching out here.
My gut tells me neglect, but I could be wrong.
Far as my take on what we've looked at so far:
The "utility" tem. This build can very well be looked at as added utility, and this is how.
At the very point where the 11/28/22 rogue does ~80DPS less than the standard Combat build equivalent, but is able to add that 80DPS back to othe raid via others, it reduces his threat generation and spreads it out over multiple members. IE: Better for tank, better for raid. That could be considered utility added. Reduced threat from a main DPS class.
From that point on, if this build's ratio of DPS vs standard combat continues to go up in this Hemo build's favor, it becomes a "buff" and "utility" as it adds DPS while having at least 80DPS of it not directly contribute to the rogues individual threat. Enough of that, it's semantics really.
With all that said, we have not clearly defined the
exact point wherein (if at all):
A) The gear/stats/raid-makeup allow this build to be within 80DPS of the exact same character spec'd standard Combat
B) The variability of Boss types (bleed immunity) is enough to overwhelm the Hemo-charge/Rupture vs Evis./Serrated blades benefits. 2 of the 3 being mob type irrelevant makes this a harder question than first glance.
What we "do" know so far is that
A) Serrated Blades scales better than Combat Potency, both with gear/stats and with Haste.
B) Starting somewhere around Kara gear, the right team makeup "will" allow 11/28/22 to perform on par with standard Combat. (see posted WWS)
As we progress further down the subject with more and more data, it will simply be about finding the exact stats required. There will likely have to be some caviats of minimum stats for viability "with all charges of Hemo used" vs just on it's own. What we can safely say already though, is for people who want to use it, they should feel free to do so without fear of being horribly gimped (and may even come out better depending on gear/team).
Our gathered data and calculations have essentially green-lighted this for test by the individual user. If it works for your gear/team/fun, continue to use it. If it doesn't, that's ok too. What we don't need is blanket disregard w/o testing, or attempts to discourage people from trying to learn and do more. That's just about as useful as someone on the paladin tanking thread posting "paladin R healz, end o' thread".