did some more testing today on the trispec. this is a fairly small sample. i would be up for testing a large sample.. say 1hour of testing if i could get a healer on the pvp ptr to toss me heals.
New testing conditions: 1703AP, 227hit, 25.70%crit, 15expertise(-3.75%chance to be dodged/parried). Lvl 57 servant in blasted lands
I took off my 2 normal weapons and used these:
Broadsword: 2.3speed @2.25 28-53damage(mainhand)
Cutlass: 2.2speed @2.15 10-20damage(offhand)
the increased attack speed is from my shoulders.
I also took off any items that had proc chances(trinkets/enchanted weapons). The only thing affected is the sword spec and the inert haste from my shoulders.
Goal: using a modified trispec conclude if 5/5 sword spec with 1/2 Dirty deeds does more or less damage than 4/5 sword spec with 2/2 dirty deeds
Here is the build i used:
Talent Calculator - World of Warcraft
i left out talents which would skew the numbers further. i picked up 2/2 imp Sinister and 3/3 imp gouge instead of 5/5 lightning reflexes. i did not pick up set up or opportunity, as setup would proc more combo points, making the data less accurate. This is because i wouldn't normally be attacking from the front and therefore would not be receiving combo points for dodging attacks. I also did not pick up any points in dirty deeds. This is because we can use the math to calculate the damage it would add easier than we can take the damage it caused out.
The numbers: i did 2 tests and merged the data to one.
test time: 566.31seconds
total damage: 327,790
dps: 578.82 dps
melee: 221,596 damage 734melee swing, 533hit(235average damage)+ 201crit(507average damage)=27.38%crit
hemo: 68,438 damage 154swings, 114hit(335average damage)+40crit(691 average damage)=25.97%crit
rupture: 37,362 damage 160ticks(8ticks per rupture= 20ruptures) 234 damage per tick
eviscerate: 2,430 (i did 1 evis to end each of the 2 seperate tests.)
Dirty deeds increases yellow damage by 10/20% below 35%. By not having this in the build, it is like the mob was a normal mob that i was attacking that had 327,790 health.
35% of 327,790health =114,726 health
35% of 566.31 seconds =198.21 seconds
assuming damage was approx. even for the duration of the test:
melee damage caused below 35% = 77,559 damage
hemo damage caused below 35% = 23,953 damage
rupture damage caused below 35% = 13,104(7ruptures=56 ticks at 234 damage per tick)
assume 2 eviscerates below 35%= 2,430 damage
1/2 dirty deeds(+10%) would then add:
0 damage to melee damage
2,395 damage to hemo
1,301 damage to rupture
243 damage to eviscerate
3,939 total yellow damage from 1/2 dirty deeds.
2/2 dirty deeds(+20%) would then add
0 damage to melee damage
4,790 damage to hemo
2,602 damage to rupture
486 damage to eviscerate
7,878 total yellow damage from 2/2 dirty deeds.
Sword spec: i have a 4% chance to proc an additional attack due to the spec i used with testing. we will assume i recieved exactly 4% additional attacks
4% of 734 melee swings= 29 additional swings @27.38%crit= 21 hits and 8 crits
(21x245=5,145) + (8x507=4,056)=9,201 damage
4% of 154 hemo swings= 6 additional swings @ 27.38%crit= 4 hits and 2 crits [rounded up]
(4x245=980) + (2x507=1,014)=1,994damage
9,201+1,994=11,195 damage from sword spec at 4% proc rate
327,790total damage - 11,195sword spec damage= 316,595
316,595/327,790 = 96.58%
100% - 96.58% = 3.42% of damage was from sword spec.
3.42/4 = .855% of total damage per 1point in sword spec.
assuming this to hold true for the 5th point.
327,790x.855% = 2,803 additional damage for 1 more point in sword spec
final numbers:
11/28/22 trispec (5/5sword spec with 1/2DD)
2,803 damage(swordspec) + 3,939 damage (1/2 DD)=6,742 additional damage
11/27/23 trispec (4/5 sword spec with 2/2DD)
0 additional damage from sword spec and 7,878 damage (from 2/2 DD) = 7,878 additional damage.
Conclusion: 11/27/23 is slightly better than 11/28/22 with the testing/gear used. However, with an increase to white damage through haste multipliers that inturn were to increase sword spec procs or if 4% is lower than the actual %received 11/28/22 would edge back to the front.
The other advantage 11/28/22 has in these calculations is that this assumes the time to cause X damage is the same sub 20% as it does any other time. If all raid members are up then the time the boss is sub 20% would decrease due to heroism/execute spam. The shorter the time the boss is alive sub 35% the more the advantage goes to 11/28/22
EDIT: final numbers portion and calculations leading to them are incorrect. Values sword spec damage are based off of average damage of BOTH weapons instead of just the MH. This means that, under these testing conditions, the 11/28/22 build is more damage than the 11/27/23