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Old 08/25/07, 4:50 AM   #91
uhohzombies
Von Kaiser
 
uhohzombies's Avatar
 
Human Rogue
 
Doomhammer
When I was using the dual 1.3 speed daggers I did nothing but stand there and auto-attack for the entire hour with a feral druid next to me for LotP healing.

For the 10 minute test with my regular swords and haste gear, I used sinister strike, slice and dice, and rupture (1s/5r cycle) for the entire time (aside from some eviscerates when combat potency went off like crazy and accelerated my cycle).

I don't have the combat log anymore, but I'd be more than happy to conduct the test again and PM you the log file. I wasn't quite sure whether to use two 1.3 speed daggers or the 2.3 speed vendor swords for testing, so if you'd prefer I conducted it under certain specific conditions, just let me know.

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Old 08/25/07, 5:32 AM   #92
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The most useful information comes from doing tests at 2 different speeds. So if you're going to do another test, it'd be most helpful to do it at 2.3, since you already have some data at 1.3.

Thanks for working on this.

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Old 08/25/07, 7:12 AM   #93
uhohzombies
Von Kaiser
 
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Human Rogue
 
Doomhammer
Not a problem. Thank you for all the work you do for the community.

I definitely noticed the proc refresh itself once in a while during the test. Unfortunately, these are not counted by ProcWatch and not reflected in the combat log unless you look for instances of Forceful Strike which last for longer than 10 seconds.

Here are my results for testing with two 2.3 speed vendor-bought scimitars, strictly auto-attacking, no haste gear equipped, over a 60 minute period:



Full Combat log available here: Free file hosting by Savefile.com

One thing to note is that I have 5/5 Sword Specialization so there were extra swings involved as opposed to the dual 1.3 speed dagger test.

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Old 08/25/07, 12:49 PM   #94
Dulak
Von Kaiser
 
Gnome Rogue
 
Ravencrest (EU)
Did your procwatch only count the procs or also when the buff faded? Am I right when i assume it counts both when the Event- field is set to forceful strike? So is the proc rate in fact 1.5 ppm?

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Old 08/25/07, 3:20 PM   #95
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Yeah, I think the proc watch is counting both buff gain and buff loss, looking at the combat log.

I ran the combat log through my proc-rate-calculation script, which produced the following:

Madness Procs: 130
Uptime Periods: 97
Total Swings: 3364
Proc Rate: 0.038644470868
Proc Std. Dev: 0.00332320936645
Proc rate lies between 0.0321309805098 and 0.0451579612263

PPM Values
-----------------------------
Mean: 1.00811663134
Min: 0.838199491559
Max: 1.17803377112
So, with the 2.3 speed weapons, it's extremely close to 1 PPM. Throw in the fact that the ProcWatches at 1.3 and 2.3 put forth very similar PPM numbers, I have no problem with labeling this as a 1 PPM proc.

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Old 08/25/07, 6:24 PM   #96
uhohzombies
Von Kaiser
 
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Human Rogue
 
Doomhammer
Originally Posted by Dulak View Post
Did your procwatch only count the procs or also when the buff faded? Am I right when i assume it counts both when the Event- field is set to forceful strike? So is the proc rate in fact 1.5 ppm?
Conducting this test at 3a.m. sent this fact sailing clear over my head. You're absolutely correct... I neglected to set the field to only the gain message. >.<

This trinket's proc rate felt just like the Dragonspine Trophy's to me, so 1ppm makes perfect sense.

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Old 08/28/07, 11:18 AM   #97
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
Originally Posted by Aldriana View Post
9) What about Drakefist Hammer/Dragonmaw/Dragonstrike?
Dragonstrike sitting in my bank, I'll whack away at a servant for a half hour or so and upload my logs for you. What would be the best way to do this? Just white attack the entire duration? and search for "You gain Haste."?(for Procwatch anyway)

Thanks in advance.

Last edited by dhegin : 08/28/07 at 11:34 AM.

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Old 08/28/07, 12:07 PM   #98
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Recommended testing methodology:

Take off your OH, and white atttack something for a while.

Ideally, make use of the buff-canceling macro that appeared earlier in this thread to cancel haste as soon as you get it. If you don't feel like messing with it, that's fine too.

In the former case (i.e., with the buff-canceling macro used) it would be sufficient to see just the total number of attacks and the number of haste procs. In the latter case I would want to see a /combatlog so I can work out the details of overlapping procs.

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Old 08/28/07, 12:18 PM   #99
Faliel
Glass Joe
 
Goblin Priest
 
Area 52
Sword Spec Specifics. ??

I am in a guild that has Gruul and Void Reaver on farm and is starting to learn SSC. (I mention this so everyone has an idea of what loot my guild has available to us.)

I am always looking for the best way for everyone to maximize their potential. I read something on this forum that makes me pose the question about sword spec for rogues... How does sword spec really work?

From my understanding, when it procs, the rogue gets one extra, instant attack that is equivalent to a white damage swing and has the same chance to crit as the rogue's normal white damage. The swing does not reset the swing timer.

Now, here is the question... Which weapon does the extra swing occur with?

Assume that the rogue has a sword in each hand. I was under the impression that if the OH weapon procced the swing then it was an extra OH attack, and if the MH weapon procced the swing then it was an extra MH attack.

Is this correct? I read something here just today that made me think that I might be wrong.

To be perfectly honest I do not know where or how to find out this information on my own. Thank you in advance for your help.

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Old 08/28/07, 12:25 PM   #100
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
To the best of my knowledge, all extra attacks proc a Mainhand attack.

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Old 08/28/07, 12:27 PM   #101
Faliel
Glass Joe
 
Goblin Priest
 
Area 52
Does anyone know where or how I might be able to find this out for certain? Or does anyone have any hard data to support which is true?

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Old 08/28/07, 12:36 PM   #102
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
You could always test for yourself if you want hard proof.
http://elitistjerks.com/356253-post1672.html

If you need to know how to read the combat log results:

You gain 1 extra attack through Sword Specialization.
Triggering Swing.
Resulting Swing.

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Old 08/28/07, 3:19 PM   #103
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Faliel View Post
Does anyone know where or how I might be able to find this out for certain? Or does anyone have any hard data to support which is true?
I tested this in *cough* this very same thread:
[Rogue] Mechanics Testing Thread

Stopped Playing

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Old 08/28/07, 3:29 PM   #104
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
http://www.roflwut.com/dragonstrike.rar

38 minutes of me wielding dragonstrike and nothing offhanded while attacking a servant. Hope it helps; if there is anything else I can do or should have done different, let me know.

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Old 08/28/07, 4:26 PM   #105
Koosai
Von Kaiser
 
Troll Rogue
 
Smolderthorn
Originally Posted by dhegin View Post
To the best of my knowledge, all extra attacks proc a Mainhand attack.
Yes, that is the accepted theory, and is rather easily proven by looking at logs. You will see the extra attack message, then the OH swing for 300ish and the MH swing for 800ish (that is with my gear).

However can we keep the rest of the thread for actual testing and maths please?

EDIT: bah, missed the 5th page, seems others beat me to answering

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