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Old 07/21/07, 10:29 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
heal fast and massive
 
Moogul's Avatar
 
Orc Warrior
 
Al'Akir (EU)
[Warrior] Thunderclap not doing full damage?

Something I've been noticing for a while and finally looked at properly in the last couple of days, is that Thunderclap (with the improved thunderclap talent) is not doing nearly as much damage as the tooltip claims.

With 3/3 imp tclap, my tooltip reads as 246 damage. Thunderclapping on a fully sundered mob (I assume that tclap is affected by armour now that it is physical) in defensive stance (so -10%) comes out at ~150damage. Thats a 40% reduction. Even counting the -10% from def stance armour would have to be giving a 30% reduction, which it clearly isnt. For reference, fired some shield bashes off straight afterwards and they hit for 62 damage (and the tooltip claims 63).

This seems to happen in many places, and I'm wondering if there's a known reason for it. Is the imp tclap talent not increasing the damage properly? Is it getting reduced by some other unknown factor?

Ijago <Casual Jerks>
 
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Old 07/21/07, 11:41 AM   #2 (permalink)
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
Because it's Physical for some odd reason, and therefore is affected by armour. Go TC a rat, you'll see the difference.

On a related note, has anyone noticed that TC isn't critting that much? I hardly ever see it crit.
 
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Old 07/21/07, 11:48 AM   #3 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Marlowe View Post
On a related note, has anyone noticed that TC isn't critting that much? I hardly ever see it crit.
How is your int this days? TC crits as a spell, so you will have low spell crit.
 
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Old 07/21/07, 2:07 PM   #4 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Marlowe View Post
Because it's Physical for some odd reason, and therefore is affected by armour. Go TC a rat, you'll see the difference.

On a related note, has anyone noticed that TC isn't critting that much? I hardly ever see it crit.
Well Shield Bash is also physical damage, but he reported it hitting for 62 instead of 63 according to the tooltip, which is nowhere near the 40% reduction he observed for TC.

Unless for some odd reasons, a hit with a shield is not affected by armor, whereas a shockwave like TC is, there seems to be something wrong.

Item Ranking Rogue [horribly outdated]
 
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Old 07/21/07, 4:06 PM   #5 (permalink)
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Moogul View Post
... shield bashes off straight afterwards and they hit for 62 damage (and the tooltip claims 63).
Last time I checked Shield Bash is not affected by armour, for whatever reason. Neither are shield spikes I think, not sure on that one.
The ~30% damage loss you experience is armour.

Also, mind that thunderclap has spell mechanics (17% resists vs. bosses, cannot cast while silenced) which may make it unaffected by 1-handed weapon specialisation. Shield Bash should get the 10% bonus though.

Originally Posted by Marlowe View Post
On a related note, has anyone noticed that TC isn't critting that much? I hardly ever see it crit.
It uses spell crit, and warriors have 0 spell crit even with intellect gear. You only see it crit when you have explicit spell crit bonuses, i.e. gear, moonkin, totem of wrath, world buffs, consumables.


And this topic is really really narrow.
 
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Old 07/23/07, 8:33 PM   #6 (permalink)
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
TC very much gets the worst of both worlds, it's does phsyical damage, yet is constrained by spell mechanics. Something intended by Blizzard?
 
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Old 07/23/07, 8:37 PM   #7 (permalink)
Don Flamenco
 
Human Warrior
 
Stormrage
Originally Posted by Marlowe View Post
TC very much gets the worst of both worlds, it's does phsyical damage, yet is constrained by spell mechanics. Something intended by Blizzard?
It used to do nature damage, they just never changed the rest of the mechanics when they made it physical.
 
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Old 07/24/07, 5:41 AM   #8 (permalink)
Glass Joe
 
Gnome Warlock
 
Kel'Thuzad
Because it's Physical for some odd reason, and therefore is affected by armour. Go TC a rat, you'll see the difference.
It was changed to physical so it would be usable during Twin Emps.
 
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Old 07/24/07, 6:05 AM   #9 (permalink)
Von Kaiser
 
Undead Rogue
 
Stormscale (EU)
Originally Posted by Bobcobb View Post
It was changed to physical so it would be usable during Twin Emps.
At the same time it broke interrupting bandages on BoP'ed players, guess it was a good trade for some, a lousy one for others.
 
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