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Old 07/27/07, 2:57 PM   #1
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
When is a spell not a spell?

I'd like to extend my raid simulator beyond support for caster dps only.

Currently the base spell_t class understands the various schools of magic, and how +dmg, +hit, +crit, +haste all interact. I use a multi-roll system: (1) hit/miss (2) crit/normal (3) dmg reduction from resistance

After doing a little research into white-vs-yellow damage, it seems that many of the YELLOW actions of the "physical dps" classes look much like spells. It is almost as if SPELL +dmg/+hit/+crit might still apply, but the "school" is PHYSICAL so I need to use armor reduction instead of spell resistance.

For example, would Demoralizing Shout benefit from spell +hit gear?
Would Revenge benefit from spell +dmg gear?

What I'm looking for is a generalization that is MOSTLY true with occasional exceptions:

"All yellow damage uses spell hit mechanics, except for xyz..."

Or is it the other way around:

"Physical dps classses use melee hit mechanics for all white AND yellow damage, except for xyz..."

I will do all the necessary research for each class as I come to it...... but it would be nice to have some idea of general behaviour when laying the groundwork for the software architecture.

Thanks in advance for any and all advice.


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Old 07/27/07, 3:10 PM   #2
Borelgore
Glass Joe
 
Blood Elf Paladin
 
<EPL>
Mal'Ganis
Originally Posted by dedmonwakeen View Post
What I'm looking for is a generalization that is MOSTLY true with occasional exceptions:

"All yellow damage uses spell hit mechanics, except for xyz..."

Or is it the other way around:

"Physical dps classses use melee hit mechanics for all white AND yellow damage, except for xyz..."
Physical dps uses melee hit mechanics for yellow damage like heroic strike, sinister strike, mortal strike... off the top of my head I can't come up with a warrior or rogue yellow damage that doesn't obey melee hit mechanics.

Actually, one exception might be mocking blow, which deals some yellow physical damage but might be resistable like Taunt is--I'm sure any experienced warrior could clarify that, hopefully one will.

On the other hand paladins deal with more complicated combinations of mechanics for seal of command and (I'd imagine seal of blood, though I haven't ever used it). Seal of command procs are yellow Holy damage that can miss, be dodged, etc. However they can also be resisted through base spell resistance mechanics. I don't know if +spellhit would reduce the chance of a Seal of command resist, though I imagine it would, up to the hit cap of course.

Likewise, some hunter yellow damage is physical and some is spell. I believe that Arcane Shot crits like a physical attack but is resistable like an arcane attack. I'm no authority there though.

I have no experience with shamans.

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Old 07/27/07, 3:23 PM   #3
csulok
Glass Joe
 
Orc Shaman
 
Neptulon (EU)
Originally Posted by Borelgore View Post
Physical dps uses melee hit mechanics for yellow damage like heroic strike, sinister strike, mortal strike... off the top of my head I can't come up with a warrior or rogue yellow damage that doesn't obey melee hit mechanics.
If my memory serves me well, taunt - although not dealing actual damage - doesn't work off melee hit chance, but spell hit chance, thus the lovely requirement for the Dreadnaught setbonus in Naxxramas.

How about blind though?

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Old 07/27/07, 3:37 PM   #4
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by csulok View Post
If my memory serves me well, taunt - although not dealing actual damage - doesn't work off melee hit chance, but spell hit chance, thus the lovely requirement for the Dreadnaught setbonus in Naxxramas.

How about blind though?
Blind is a ranged attack, probably like shoot gun, but it applies a poison effect. I think it can be resisted, but off the top of my head I don't remember ever seeing it happen. I've definitely had them removed by poison cleansing totem, and before they fixed it to actually be a ranged attack, I had them dodged and parried, but that doesn't happen anymore.

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Old 07/27/07, 3:39 PM   #5
Kallistae
Glass Joe
 
Human Rogue
 
Zul'Jin
Originally Posted by Trazhenko View Post
Blind is a ranged attack, probably like shoot gun, but it applies a poison effect. I think it can be resisted, but off the top of my head I don't remember ever seeing it happen. I've definitely had them removed by poison cleansing totem, and before they fixed it to actually be a ranged attack, I had them dodged and parried, but that doesn't happen anymore.
Blind can be resisted only through talents such as Unyielding Faith, which increases your chance to resist Disorient effects. (You can try dueling another rogue and having him pop Cloak; he'll never resist it.) It can also miss when talents such as Arctic Winds are brought into play.

It's basically the same application mechanic as Serpent Sting.

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Old 07/27/07, 3:46 PM   #6
Cromfel
Don Flamenco
 
Cromfel's Avatar
 
Human Paladin
 
Ravencrest (EU)
Paladin

Seal of Command
Proc performs as melee attack with 2 as crit multiplier and uses melee hit.
Judgement has also 2 as crit multiplier but uses spell hit.
(Both benefit from spell damage gear).


All other Paladin seals use spell hit and spell crit multiplier.
(SoB exception, I dont have information about it)

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 07/27/07, 3:49 PM   #7
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Taunt and Thunder clap (crits from Spell crit), Piercing Howl, and the Fear from a Warrior count as spells so spell hit would help them land.

I can't think of other Warrior "spells", all others are melee attacks.

Poisons from a Rogue should act as spells as well, all others are melee attacks.

Seal of Command and Seal of Blood are melee hits, but they can be partially resisted (just like Arcane shot). Judgments of those should be the same, as well as Hammer of Wrath.

Exorism/Holy Shock/all other Pally dps spells are spells and use spell crit/hit.

Last edited by frmorrison : 07/28/07 at 12:15 PM.

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Old 07/27/07, 3:52 PM   #8
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Cromfel View Post
Paladin

Seal of Command
Proc performs as melee attack with 2 as crit multiplier and uses melee hit.
Judgement has also 2 as crit multiplier but uses spell hit.
(Both benefit from spell damage gear).
Both also rely on melee Crit%. (Sorta implied by the 2x crit multiplier, but just to be explicit)

HoW seems to be a ranged attack. It only misses; deals 2x damage w/ melee (or ranged? worth a look) crit %, and gains from +dmg/heal.


All other Paladin seals use spell hit and spell crit multiplier.
(SoB exception, I dont have information about it)
AFAIK, JoB behaves like JoCommand.

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Old 07/27/07, 3:54 PM   #9
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Borelgore View Post
Likewise, some hunter yellow damage is physical and some is spell. I believe that Arcane Shot crits like a physical attack but is resistable like an arcane attack. I'm no authority there though.
Arcane shot is magical damage, but follows the physical ruleset for the most part. It is magical, so it can be resisted and is not affected by armor. But it can miss or be blocked, just like other shots. It is affected by a Hunter's ranged crit, ranged AP, and crits at 200% (or 230% with talents).

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Old 07/27/07, 5:18 PM   #10
Drundia
Piston Honda
 
Undead Warlock
 
Sylvanas (EU)
I would make a theory that everything that is "resisted" is a spell and everything that "misses" is an attack. This can perhaps be seen alternatively that spells do not require weapons, while attacks require weapons, with some exceptions like shooting wand that looks quite hybridish.

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Old 07/27/07, 5:34 PM   #11
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Daenerys View Post
Arcane shot is magical damage, but follows the physical ruleset for the most part. It is magical, so it can be resisted and is not affected by armor. But it can miss or be blocked, just like other shots. It is affected by a Hunter's ranged crit, ranged AP, and crits at 200% (or 230% with talents).
Are there any "spells" that do physical damage?

Ie. Go through the "magical" route for damage calculation, but damage reduction is from armor.


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Old 07/27/07, 9:38 PM   #12
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
I believe thunderclap would meet the above requirements; it is a spell that does physical damage. It gains from spell hit/crit, however I am not sure if spell damage affects it. However the damage is determined, in the end, it is reduced by armor.

If there's any other spells like this, they don't spring to my mind right away.

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Old 07/27/07, 11:22 PM   #13
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Taunt follows spell mechanics, it's from the "physical" school of magic. >_>

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Old 07/27/07, 11:41 PM   #14
KYA1337
Von Kaiser
 
Human Paladin
 
Antonidas (EU)
Warrior:
Piercing Howl and Intimidating Shout use spell hitchances, but are physical effects.
Mocking Blow usemelee hitchance.

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Old 07/28/07, 7:30 AM   #15
• Chicken
Mod
 
Chicken's Avatar
 
Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Cromfel View Post
Paladin

Seal of Command
Proc performs as melee attack with 2 as crit multiplier and uses melee hit.
Judgement has also 2 as crit multiplier but uses spell hit.
(Both benefit from spell damage gear).


All other Paladin seals use spell hit and spell crit multiplier.
(SoB exception, I dont have information about it)
Seal of Blood has the exact same behavior as Seal of Command does; with the only difference being that the Seal does not benefit from spell damage (While the Judgement does).

Also on a note for Paladin damage seals...

Seal of Command and Seal of Blood use melee style hit mechanics, but they do use the spell partial resist mechanics. Seal of Righteousness is guaranteed to hit if your melee swing does, and only suffers from the spell partial resist mechanics. Seal of Vengeance (From what I've heard), uses the full spell mechanics, both for hits and partial resists.

One thing I'm not sure of, but has any Paladin ever seen a debuff Judgement (Light, Wisdom, Crusader) get resisted recently? It happens fairly frequently with damage dealing judgements, but I honestly can't remember not seeing a debuff Judgement apply when used.

Last edited by Chicken : 07/28/07 at 7:37 AM.

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