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Old 11/28/07, 12:55 PM   #276
Skeez
Glass Joe
 
Orc Warrior
 
Earthen Ring (EU)
Originally Posted by Krennick View Post
Three factors:
3) There has been a bug on the warrior dps spreadsheet where expertise appears to be a lot more powerful than it actually is. Read a handful of the most recent pages in the warrior dps spreadsheet thread to track down the details on how to fix it.
The bug you are referring to is to do with Expertise Rating. Instead of being converted properly to expertise (4 expertise rating = 1 expertise) it was doing a direct 1 to 1 relationship. This of course has no affect on racials which are in the form of actual Expertise :-)

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Old 11/28/07, 2:55 PM   #277
hellenkeller
Glass Joe
 
Tauren Warrior
 
Kel'Thuzad
Hey everyone. I am looking for the highest MS DPSer on Teron Gorefiend. Last night, i hit 1690 DPS on Gorefiend. Can anyone beat that? I would like to compare my parse with theirs.
Loading...

Let all the sick MS DPSers know about this "challenge". Who can do the most dps on Gorefiend?

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Old 11/28/07, 3:24 PM   #278
Ercassiel
Glass Joe
 
Human Warrior
 
Proudmoore
Here is the gibberish behind my madness...

To be fair to the other weapons, I did not include the human racial into my equation, since we do not have the same bonus with the poleaxe weapon group, which is the group that the rest of those weapons fall into. I also did not include the potential sword proc on the impale proc, which to my knowledge is a possibility as well. So, in a nutshell, I have nerfed [Despair] in my calculations somewhat.

I am also hit capped, so I ignored the bonus of the Nexus-Reaver as well. I decided to use those nuances as a tie breaker, if need be.

My calculations were based on weapons alone, as if you were naked, how much damage would you do with 1000 Mortal Strikes.

[Despair]

DPS 114.0 with 3.5 speed

Stat adjusted DPS 121.4 for non-normalized and 121.0 for normalized attacks.
Out of 1000 MS, 0% of them will be crits, so the damage dealt will be

114*3.5 + 210 + (52*2/14)*3.3 * 1000 = 633514
Impale procs between 5 and 10% so, add
75*600 = 45000

Sword procs 5% and the damage done is 423.5 so add to that

423.5*50 = 21,175

Total theoretical damage dealt by Despair on 1000 Mortal strikes is 699,689

[Gorehowl]

DPS 119.9 with 3.6 speed

Stat adjusted DPS 126.9 for non-normalized and 126.3 for normalized attacks.
Out of 1000 MS, 6.3% (Stat with axe talent) of them will be crits, so the damage dealt will be

119.9*3.6 + 210 + (49*2/14)*3.3 * 937 = 622,861
63 hits will be crits, so 63*2*664.74 = 83,757

Total theoretical damage dealt by Gorehowl on 1000 Mortal strikes is 706,618

[Axe of the Gronn Lords]

DPS 119.9 with 3.6 speed

Stat adjusted DPS 128.8 for non-normalized and 128.0 for normalized attacks.
Out of 1000 MS, 5% (axe talent) of them will be crits, so the damage dealt will be

119.9*3.6 + 210 + (124/14)*3.3 * 950 = 637,325
50 hits will be crits, so 50*2*670.87 = 67,086

Total theoretical damage dealt by The Gronn Axe on 1000 Mortal strikes is 704,411

[Glaive of the Pit]

DPS 119.7 with 3.7 speed
Gems
3 x [Bold Living Ruby]

Stat adjusted DPS 123.1 for non-normalized and 120.9 for normalized attacks.
Out of 1000 MS, 5.2% (socket bonus + axe talent) of them will be crits, so the damage dealt will be

119.7*3.7 + 210 + (24*2/14)*3.3 * 948 = 629,665
52 hits will be crits, so 52*2*664.20 = 69,077

Glaive’s proc has been documented to be about 2.5% so add (keeping in mind it will also heal you for that amount)
25*300 = 7500

Total theoretical damage dealt by The Glaive on 1000 Mortal strikes is 706,242

[Ethereum Nexus-Reaver]

DPS 116.7 with 3.7 speed
Gems
[Bold Living Ruby]
[Inscribed Noble Topaz]
[Smooth Dawnstone]

Stat adjusted DPS 125.6 for non-normalized and 124.8 for normalized attacks.
Out of 1000 MS, 6.9% (stats and axe talent) of them will be crits, so the damage dealt will be

116.7*3.7 + 210 + (62*2/14)*3.3 * 931 = 624,718
69 hits will be crits, so 69*2*671.01 = 92,599

Total theoretical damage dealt by The Nexus Reaver on 1000 Mortal strikes is 717,317



But hence, that raises even a bigger question.

Even though Nexus Reaver shows the most damage dealt theoretically, and that all the attacks will scale with gear, the Despairs proc scales with gear as well as with self buffs.

The speed of the weapon is .2 faster, more white attacks, more windfury’s, more rage. In general, I believe that the 2 potential procs that despair offers may give you enough rage to be able to deal more damage than you would ever be able to with the Nexus Reaver.

And that is my question? =P

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Old 11/29/07, 6:41 AM   #279
amethyst
Von Kaiser
 
Human Warrior
 
Earthen Ring (EU)
Originally Posted by hellenkeller View Post
Hey everyone. I am looking for the highest MS DPSer on Teron Gorefiend. Last night, i hit 1690 DPS on Gorefiend. Can anyone beat that? I would like to compare my parse with theirs.
Loading...

Let all the sick MS DPSers know about this "challenge". Who can do the most dps on Gorefiend?
Heh, can almost guarantee that every Teron fight I end up as a ghost at some point. Boosts dps way over 1690.

I see you are sword spec and had shammy & drums of battle for your group buffs. Should have gotten a feral druid in there, or maybe a BM hunter or ret pally, if you want to really issue a challenge.

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Old 11/29/07, 8:20 AM   #280
Graul
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Originally Posted by hellenkeller View Post
Hey everyone. I am looking for the highest MS DPSer on Teron Gorefiend. Last night, i hit 1690 DPS on Gorefiend. Can anyone beat that? I would like to compare my parse with theirs.
Loading...

Let all the sick MS DPSers know about this "challenge". Who can do the most dps on Gorefiend?

WWS

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Old 11/29/07, 5:45 PM   #281
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
the Despairs proc scales with gear
Say what? I know that it is of course affected by deathwish/bloodfrenzy/enrage/etc, but how does it scale with gear?

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Old 11/29/07, 6:15 PM   #282
Ercassiel
Glass Joe
 
Human Warrior
 
Proudmoore
Originally Posted by stampy View Post
Say what? I know that it is of course affected by deathwish/bloodfrenzy/enrage/etc, but how does it scale with gear?
Despair proc is capable of a critical strike, and critical strike percentage is defined by gear, thus the amount of damage that Despair does for the same number of procs, increases with crit based gear.

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Old 11/30/07, 2:44 PM   #283
Zadus
Von Kaiser
 
Orc Death Knight
 
Black Dragonflight
In need of opinions. Keep my stormherald and just use it for pve 2h dps until CE drops or twin blade of the phoenix or should i just craft the lionheart executioner?

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Old 12/01/07, 12:42 AM   #284
Foundry
bucket of lego
 
Dwarf Warrior
 
Proudmoore
Originally Posted by Zadus View Post
In need of opinions. Keep my stormherald and just use it for pve 2h dps until CE drops or twin blade of the phoenix or should i just craft the lionheart executioner?
If you have access to CE or Twinblade, then I would not bother with crafting a [Lionheart Executioner].

[Stormherald] has a higher top end (579 vs 549) and is slower (3.8 vs 3.6), so the basic Slam benefit is greater for SH. I presume Slam/MS/WW rotation as you say this is for PvE 2H DPS.

It's essentially the tradeoff of how effective you think Sword Spec will be based on the worst case scenario of not seeing CE or Twin Blade and using something else in the mean time on all those kills; not to mention the mats on Lionheart being a stepping stone only. If SH/Maces beats out your temporary item/Swords then use SH, and vice versa. Once you get your CE or Twinblade, it's a moot point.

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Old 12/01/07, 1:14 AM   #285
Cruor
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by hellenkeller View Post
Hey everyone. I am looking for the highest MS DPSer on Teron Gorefiend. Last night, i hit 1690 DPS on Gorefiend. Can anyone beat that? I would like to compare my parse with theirs.
Loading...

Let all the sick MS DPSers know about this "challenge". Who can do the most dps on Gorefiend?
I got screwed on Teron this week, but here is my Anetheron dps, 1999 as 33/28. Wow Web Stats As long as things go well (I get good crits, WF shaman and feral arent ghosted) My teron dps would be the same, if not more.

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Old 12/02/07, 2:19 PM   #286
Zadus
Von Kaiser
 
Orc Death Knight
 
Black Dragonflight
Originally Posted by Foundry View Post
If you have access to CE or Twinblade, then I would not bother with crafting a [Lionheart Executioner].

[Stormherald] has a higher top end (579 vs 549) and is slower (3.8 vs 3.6), so the basic Slam benefit is greater for SH. I presume Slam/MS/WW rotation as you say this is for PvE 2H DPS.

It's essentially the tradeoff of how effective you think Sword Spec will be based on the worst case scenario of not seeing CE or Twin Blade and using something else in the mean time on all those kills; not to mention the mats on Lionheart being a stepping stone only. If SH/Maces beats out your temporary item/Swords then use SH, and vice versa. Once you get your CE or Twinblade, it's a moot point.

Well i dont have access to CE atm. We are working on kael so hopefully we have him down tonite or tomorrow nite. So who knows when his 2h sword will drop. So with all that in mind. Worth crafting the lionheart executioner until i can get my hands on something else better?

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Old 12/02/07, 2:39 PM   #287
snarl
Glass Joe
 
Undead Warrior
 
Laughing Skull
I wouldn't bother crafting the sword. There's always the S2/S3 swords and Jin'Rokh from ZA, including Kael's sword. I myself have a Stormherald and used the S2 sword until I got my CE recently. Crafting the sword will cost you time/gold/dkp whereas the other options cost arena points, or dkp only. Not to mention, crafting the sword means you can't use your Stormherald.

p.s. Some guilds only run Kael 3-4 times to attune people before focusing on MH/BT. You might never see the Kael sword so... get working on arena or start running ZA. :P

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Old 12/02/07, 7:05 PM   #288
Foundry
bucket of lego
 
Dwarf Warrior
 
Proudmoore
I would agree with Snarl. Buy Season 2, or pick up a Jin'Rokh for now. You can still use your Stormherald as a Master Hammersmith.

50g per respec if mace spec matters to you for pvp is cheaper than crafting a Lionheart as a temporary measure, especially when both S2 and Jin'Rokh are readily comparable to a Lionheart.

Relying on the RNG to see a Twinblade in what is usually a very small number of Kael kills for most guilds (I quit 25's months ago, but Risen only did like 4 kills for attunement coverage, we're 4/5 5/9) will only crush your spirit if you really really want to be swords asap, which it sounds like you do.

Last edited by Foundry : 12/02/07 at 7:11 PM.

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Old 12/03/07, 1:30 AM   #289
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Also, Twinblade is a really nice hunter weapon, so...

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Old 12/03/07, 1:52 AM   #290
Zadus
Von Kaiser
 
Orc Death Knight
 
Black Dragonflight
Thing is i have all the mats for everything. For the first sword and second tier sword. I need only 2 more vortex's.

I know merc sword and jin'rhok is comparable. In some way im reading into what you guys are saying and it seems like you guys dont think the lionheart is good at all?

I dont run ZA, cant stand it and ive got all i really want out of there. So its either use the stormherald till CE which could be a while as we are only working on kael. Or just pick up the remaining 2 vortex's and craft the lionheart.

Would i see a serious drop in dps from going from stormherald to lionheart? I know the storm is slower with higher top end but i figured the proc on the lionheart and the sword spec procs would keep up executioner more and more crits therefor more flurry up time?

Last edited by Zadus : 12/03/07 at 3:03 AM.

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Old 12/03/07, 10:14 AM   #291
snarl
Glass Joe
 
Undead Warrior
 
Laughing Skull
It's not that it isn't good, it's that there are many other options available to you for nowhere near the cost.

The proc might put it slightly ahead of the S2 sword, but you can get the S2 sword with less than an hour of effort per week from now till your guild stops killing Kael. If you are good at pvp, the effort/time needed is even less. Same goes for S3 sword which, as far as I know, is the best 2h sword bar CE. I myself was very close to buying it after weeks of no luck on Archimonde. Requires 1850 arena rating, but with a Stormherald, hopefully you can achieve this.

There's also Zin'Rokh which is on par with LE and S2. Whether you want to run ZA or not is your choice... the option is there.

The big plus side of these 3 choices? You get to keep using your Stormherald to smash faces.

So really, if you have the mats and are eager to craft the LE, go for it. However, you could save a ton of gold/mats and whatnot if you simply didn't limit yourself.

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Old 12/12/07, 6:03 PM   #292
Crometheis
Glass Joe
 
Undead Warrior
 
Blackrock
Quick question to you all. What do you all think of the 20/41 build for 2h? I recently switched over to it from the classic BF/slam build and it seems to be performing very well for me. Wow Web Stats is a wws with MS slam build. Loading... is with the 20/41 build.
Also I was thinking of getting the S2 mace to help my team to reach 1850 so I can get the S3 sword for pve. With a 20/41 build you dont have a weapon spec, so it would seem that any of the S2 2h would be fine to use as far as damage goes, the bonus is I can respec to mace for arenas on the weekend! Does this seem like a logical approach? Any feedback would be appreciated.
Crom

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Old 12/12/07, 6:35 PM   #293
Eledorian
Piston Honda
 
Eledorian's Avatar
 
Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Crometheis View Post
Quick question to you all. What do you all think of the 20/41 build for 2h? I recently switched over to it from the classic BF/slam build and it seems to be performing very well for me. Wow Web Stats is a wws with MS slam build. Loading... is with the 20/41 build.
Also I was thinking of getting the S2 mace to help my team to reach 1850 so I can get the S3 sword for pve. With a 20/41 build you dont have a weapon spec, so it would seem that any of the S2 2h would be fine to use as far as damage goes, the bonus is I can respec to mace for arenas on the weekend! Does this seem like a logical approach? Any feedback would be appreciated.
Crom
Gruul isn't a very good dps testing ground since you have to move alot, which doesn't favor builds with imp slam. Magtheridon is better suited since you get to stand still for most of the fight if you're not on cube duty.

20/41 is nice, it's more AP dependant then 33/28 though, and timing slams will be harder with a faster weapon since you take 5/5 flurry.

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Old 12/12/07, 6:45 PM   #294
Crometheis
Glass Joe
 
Undead Warrior
 
Blackrock
Originally Posted by Eledorian View Post
Gruul isn't a very good dps testing ground since you have to move alot, which doesn't favor builds with imp slam. Magtheridon is better suited since you get to stand still for most of the fight if you're not on cube duty.

20/41 is nice, it's more AP dependant then 33/28 though, and timing slams will be harder with a faster weapon since you take 5/5 flurry.
The only reason I used Gruuls was it was the only fight that I had done with both builds so far. Both builds have Imp slam, so i was moving the same amount with both builds, you would think that the 20/41 would be even more affected by moving since you have to worry about keeping rampage up. I have well over 3k ap raidbuffed, that is why I decided to try this build, also if I am out of the sham grp for whatever reason, I stil get full flurry to help keep my dps up.

What about my idea of using the mace? Does that seem like a good idea till I get the rating for the S3 sword.

Also concernin threat and weapon spec., wouldnt have sword spec be alittle more unpredicatable then axe spec for raiding? ie: if you walk the threat line (stay close to the tank) wouldnt it be harder to do with sword spec since damage bursts happen as opposed to the more steady damage of an axe?

Last edited by Crometheis : 12/12/07 at 6:55 PM.

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Old 12/18/07, 8:41 PM   #295
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
I'd like to steer the discussion back to swing timers again if you all wouldn't mind. A while back, it was concluded that Quartz resets the swing timer when a Sword Spec or Windfury procs from an instant attack, while the game does not do the same. Today I checked out how this works on another popular swing timer called 'Swinger' and it showed the same behaviour, basically making the timer very unreliable for seconds after a procced swing occurs because the mod recalibrates once the game (which is still on the right timer) performs an auto-attack swing and resets itself. This flaw is already undesirable by itself, but we also still have the timer inaccuracy that occurs when a flurry is procced off an auto-attack. Flurry will immediatly haste the next auto-attack, but the swing timers (both Quartz and Swinger in my experience) do not adjust its timing until after the next swing lands. The result being that you are most definately going to mistime the Slam in that cycle, unless you are acute enough to notice what's going on and hit Slam on -1.0 instead of -0.5.

Now, the obvious question is ofcourse about what everybody is using right now. For something that is so essential to the performance of the main 2H spec out there, it hits me as ridiculous that we are all using flawed timers to do our job. The question this begs is ofcourse wether I'm just a nuthead using the wrong tools for the job, or that we're all just trying to make do with what's there simply because there is nothing else available.

Now, a few pages back Ceasar made a few posts about an auditory swing timer, suggesting that he has the skills to work with this kind of stuff. Maybe there has been any progress with that? I also think I saw Emeraude mention some time ago that he was able to mod Quartz so it wouldn't reset the swing timer on procced instants anymore, while also stating that the procedure to mod this was really simple. I tried my hand at doing the same with the Swinger basecode, but I just couldn't pull it off. Any chance you could shed some light on that Emeraude?

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Old 12/18/07, 9:36 PM   #296
Alihandra
Glass Joe
 
Night Elf Warrior
 
Crushridge
Originally Posted by Dynalisia View Post
I'd like to steer the discussion back to swing timers again if you all wouldn't mind. A while back, it was concluded that Quartz resets the swing timer when a Sword Spec or Windfury procs from an instant attack, while the game does not do the same. Today I checked out how this works on another popular swing timer called 'Swinger' and it showed the same behaviour, basically making the timer very unreliable for seconds after a procced swing occurs because the mod recalibrates once the game (which is still on the right timer) performs an auto-attack swing and resets itself. This flaw is already undesirable by itself, but we also still have the timer inaccuracy that occurs when a flurry is procced off an auto-attack. Flurry will immediatly haste the next auto-attack, but the swing timers (both Quartz and Swinger in my experience) do not adjust its timing until after the next swing lands. The result being that you are most definately going to mistime the Slam in that cycle, unless you are acute enough to notice what's going on and hit Slam on -1.0 instead of -0.5.

Now, the obvious question is ofcourse about what everybody is using right now. For something that is so essential to the performance of the main 2H spec out there, it hits me as ridiculous that we are all using flawed timers to do our job. The question this begs is ofcourse wether I'm just a nuthead using the wrong tools for the job, or that we're all just trying to make do with what's there simply because there is nothing else available.

Now, a few pages back Ceasar made a few posts about an auditory swing timer, suggesting that he has the skills to work with this kind of stuff. Maybe there has been any progress with that? I also think I saw Emeraude mention some time ago that he was able to mod Quartz so it wouldn't reset the swing timer on procced instants anymore, while also stating that the procedure to mod this was really simple. I tried my hand at doing the same with the Swinger basecode, but I just couldn't pull it off. Any chance you could shed some light on that Emeraude?
I agree. If available this would be really nice. Since getting my CE... I've totally abandoned even spec'ing into imp slam.. picked up imp heroic strike instead since the swing timer was so useless with sword spec. If it's possibly to get a non-wonky swing timer so slams are once again feasable... that would be awesome.

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Old 12/18/07, 11:50 PM   #297
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
I actually hacked around with Quartz's Swing module not to reset the autoattack timer on WF or Sword Specialization proc. It only works for windfury totem (not windfury weapon) since it looks for the phrase "1 extra attack", but i'd be willing to share it if you're interested. It's not perfect but it seemed to work well enough.

The flurry issue (also caused if an instant procs DST) was something I didn't invest a lot of time in solving, and just tried living with it. Eventually I became irritated by how often I seem to simply fail at timing, and i'm in the process of trying a week without slam at all.

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Old 12/19/07, 3:43 AM   #298
issei
Von Kaiser
 
Orc Warrior
 
Kalecgos
Charsi, I'd personally be very interested in this hack of yours. Could you possibly put it up somewhere for download, i.e. sendspace?

Unfortunately, I don't really have anything to add to the thread at the moment; I've only recently become interested in raiding as Arms, and haven't stepped into a raid beyond the scope of Karazhan/ZA yet. Slam-weaving is definitely another beast entirely from PvP.

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Old 12/19/07, 5:39 AM   #299
Alihandra
Glass Joe
 
Night Elf Warrior
 
Crushridge
Originally Posted by Charsi View Post
I actually hacked around with Quartz's Swing module not to reset the autoattack timer on WF or Sword Specialization proc. It only works for windfury totem (not windfury weapon) since it looks for the phrase "1 extra attack", but i'd be willing to share it if you're interested. It's not perfect but it seemed to work well enough.

The flurry issue (also caused if an instant procs DST) was something I didn't invest a lot of time in solving, and just tried living with it. Eventually I became irritated by how often I seem to simply fail at timing, and i'm in the process of trying a week without slam at all.
I would appreciate it greatly if you could make your work available to us. I really hate the idea of using heroic strike over slam.. I just couldn't come up with a reliable way for slams to work with sword spec ><.

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Old 12/19/07, 8:54 AM   #300
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by Charsi View Post
I actually hacked around with Quartz's Swing module not to reset the autoattack timer on WF or Sword Specialization proc. It only works for windfury totem (not windfury weapon) since it looks for the phrase "1 extra attack", but i'd be willing to share it if you're interested. It's not perfect but it seemed to work well enough.

The flurry issue (also caused if an instant procs DST) was something I didn't invest a lot of time in solving, and just tried living with it. Eventually I became irritated by how often I seem to simply fail at timing, and i'm in the process of trying a week without slam at all.
I've ran a few tests yesterday with a few swingtimer mods running alongside eachother and you would actually be surprised to see how often these bars lose their accuracy. Just hiccuping and for no good reason suddenly fall behind 0.1-0.2 sec. doesn't help anyone's timing. Quartz seemed to be the most dependable one by the way.

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