We were doing Archimonde the other day, and our tank was whining that he "parry gibbed" himself. I started thinking what we could do to counter it.
For those that is unaware of what I mean: When a boss(mob?) parries one of your attacks, the boss(mob?) increases his attackspeed by 40% for the next swing(I assume this stacks two times up to 80%).
Assuming:
Weapon skill gives you -0.6% chance to get parried per point vs a 73 mob.
A boss has 10% chance to parry your attacks.
Rounding weapon skill downwards.
When I played around with some items I had recently picked up(I'm not really a tank, I just take some spare tanking loot).
[Gauntlets of Enforcement]
[Mallet of the Tides]
14 + 21 Mace skill _rating_, resulting in 8.88 mace skill.
Counting in that I'm human gives me another +5 mace skill, ending up at 13.88 mace skill.
If we assume that weapon skill gives you the amount of "-parry" that some CM announced(Can't remember it at the moment), 0.6 per weapon skill point, that would end up at -7.8% chance to get parried.
Here I got stuck, I couldnt figure out any way to increase my weapon skill any further. Untill I suddenly thought about the Weapon Mastery talent(Increases your weapon skill by 2/4).
Talent Calculator - World of Warcraft
Adding that together I would have a total mace skill of 17.88(17), which would result in -10.2% chance to get parried.
Would this mean that you would become "Parry immune"?
And would it actually be worth skipping Devestate, Imp Defensive Stance, Vitality and Focused Rage? Considering that you would basically get so much rage/threat from the decreased amount of dodges and no parries at all. Add that you wouldnt be able to get any insane damage spikes from parries.
Please correct me if I got something wrong, or if I'm totally wrong on something, just thought it would help some people.