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08/08/07, 1:16 PM
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#76
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Great Tiger
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Let's say I'm just attacking with one weapon with Windfury. Does everyone agree that two different weapons with identical dps with 1.5 <= speed < 3.0 will generate the same amount of dps from windfury?
Edit: sorry for rephrasing this about a dozen times
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08/08/07, 1:18 PM
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#77
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Not really. Any weapon that once flurry, haste effects, berserking, mongoose, etc taking into effect where the hasted speed doesn't drop under 1.5 should have the same dps. So a 2.8 weapon compared to a 2.6 weapon shouldn't be much different at all. Of course that doesn't take into effect the second weapon and that you want to arrange things to have the MH proc as much as possible but the OH as little as possible.
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08/08/07, 1:20 PM
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#78
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Not Helpful.
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Does everyone agree that two different weapons with identical dps with 1.5 <= speed < 3.0 will generate the same amount of dps from windfury?
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No. Slower weapons will generate higher DPS, all other factors being equal.
(still true after your rephrasing)
Last edited by Nite_Moogle : 08/08/07 at 1:29 PM.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/08/07, 1:21 PM
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#79
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by Nite_Moogle
No. You're assuming you will proc at 0, 3, 6, 9, and 12 for a 100% proc rate. You have to check every single hit to see if you are inside the cooldown, THEN check to see if you proc at which point you have a 20% chance.
Not to mention you're completely ignoring Flurry and any sort of interaction between two weapons of differing speeds. If you want to write your own simulator you are certainly welcome to, but posting 'important' things in your own thread like this is pretty unnecessary when there is already an existing thread with an updated first post and at least two other very detailed simulators that are far more advanced than yours in terms of what they do and don't cover.
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Am I ignoring flurry ? Then look at post 36, look at the simulator combat log and tell me if you see something wrong, like WF more ofthen than 3.0 secs or Flurry not procced correctly.
About having created another thread, I didn't see only 9 threads on this forum, one for each class, so realy I don't get why creating a thread for a so specific matter is disturbing you.
Also I do believe you posted your consideration against my works without even have read the thread, I'm not simulating a DW shaman at the moment, the simulator is new and I will post it on google code for revision and or suggestion.
I'm showing what I found (that can be different from what other are claiming) that's the way mathematic models evolves.
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08/08/07, 1:24 PM
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#80
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Glass Joe
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Originally Posted by heel
Let's say I'm just attacking with one weapon with Windfury. Does everyone agree that two different weapons with identical dps with 1.5 <= speed < 3.0 will generate the same amount of dps from windfury?
Edit: sorry for rephrasing this about a dozen times
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No, this is false given current testing. If the WF cooldown did not exist, then your statement should be true.
In fact, I am wondering where this explanation is going from the OP. Perhaps it is a communication problem, but everything I am seeing seems to be saying that the OP believes his result are correct despite direct testing evidence that indicates otherwise. Testing should come before simulation, so it would seem we have a cart before the horse situation here.
Edit: My above explanation was assuming dual wield. So you're not talking about DW? So axe and shield then? But you are ignoring crits and flurry or aren't you? I'm so confused. Beyond being confused, I see this line of modeling to be fruitless. I can't imagine a serious situation in which these assumptions would be met.
Last edited by Faldirk : 08/08/07 at 1:52 PM.
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08/08/07, 1:25 PM
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#81
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Don Flamenco
Night Elf Druid
Proudmoore
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Originally Posted by draghkar
If you want demonstrate at all cost that I'm wrong I can understand you attitude, otherwise I don't get why you writing since first post that I'm wrong without even look at the math. I never stated that my formula is correct only for weapons > 3.0 speeds, I wrote that someone stated : your formula is wrong and then he stated that my formula is correct for at least speed >3.0.
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By assuming 100% every fifth swing, rather 20% on individual swings, you're already wrong in not just class mechanics, but statistics in general. Having a boy for your first kid does not mean your second one is guaranteed to be a girl. Stastistically speaking, over a large sample, the numbers are roughly 50-50. But you cannot assume the first one to be a boy, and the second one to be a girl just because it fits the model. If you want to simulate things, you need to do things intended by nature of the mechanics. In this case, 20% on individual swings to proc windfury, not zero zero zero zero 100.
Is it going to make simulating harder? Yes. But it will make the model much more reasonable.
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08/08/07, 1:26 PM
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#82
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by Nite_Moogle
No. Slower weapons will generate higher DPS, all other factors being equal.
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What my simulator claims is exactly that with same DPS weapon with speed between 1.5 and 3.0 generate same damage. that not considering crits ence flurry, with in account crits then can happen that a 1.5 weapon is better than a 1.7 ( due the 1.5 being submultiple of WF CD ).
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08/08/07, 1:27 PM
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#83
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Not Helpful.
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I don't get why creating a thread for a so specific matter is disturbing you
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This specific matter, enhancement shaman DPS and windfury, is already covered extensively in another thread that hasn't fallen off the front page of this forum in weeks.
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I'm not simulating a DW shaman at the moment
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Then it's pretty useless because theory and testing both show that using a two-handed weapon is vastly inferior to dual wielding, even in the case of the ungodly powerful mace used during the Kael'thas encounter.
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What my simulator claims is exactly that with same DPS weapon with speed between 1.5 and 3.0 generate same damage.
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This (along with the fact that you are completely ignoring dual wield) is exactly why everyone is saying your simulator is wrong. This has not proven to be the case in testing.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/08/07, 1:27 PM
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#84
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by heel
Let's say I'm just attacking with one weapon with Windfury. Does everyone agree that two different weapons with identical dps with 1.5 <= speed < 3.0 will generate the same amount of dps from windfury?
Edit: sorry for rephrasing this about a dozen times
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That is what this graph confirms ( see the line with 0% crit )

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08/08/07, 1:28 PM
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#85
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μ
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Okay, we've gone down the road of whether or not he's checking for WF cooldown or what have you, and he says he is.
However, this doesn't negate the simple fact that if two weapons are equal DPS, and one's 3.0 and one's 1.5 speed in a perfect world, the 3.0 will do better DPS on an enhancement shaman for the simple fact that every 3.0 seconds, it hits more than twice as hard on the WF double swing. It is no contest, there is no way you can model it to not work that way, it is a simple fact that 3.0 weapons have a better damage range and benefit from AP more in increasing that damage, so the conversation really is moot.
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23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].
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08/08/07, 1:29 PM
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#86
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Glass Joe
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Originally Posted by draghkar
What my simulator claims is exactly that with same DPS weapon with speed between 1.5 and 3.0 generate same damage. that not considering crits ence flurry, with in account crits then can happen that a 1.5 weapon is better than a 1.7 ( due the 1.5 being submultiple of WF CD ).
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If I'm interpretting what you're saying correctly, there's no way this can be true. While windfury would theoretically proc the same amount for weapons in the 1.5-3.0 range (under the effects of flurry), a slower weapon will still hit harder with WF procs, making it higher overall dps.
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08/08/07, 1:30 PM
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#87
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Great Tiger
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Originally Posted by Nite_Moogle
No.
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Here's my math. Take two weapons, tested independently.
Weapon A: 1.6 speed, 160 damage, 100 dps
After a successful WF proc, there's a swing within the cooldown where WF cannot proc again. The expected number of swings until you get a second Windfury proc is 5 - not including the one that can't proc - so, on average, you'll have to wait until 9.6 seconds after the first proc for it to proc again. Therefore, with this weapon, you'll average 60/9.6 = 6.25 procs per minute. The weapon strikes twice for each proc, so we have 2*160*6.25 = 2000 extra WF damage per minute.
Weapon B: 2.8 speed, 280 damage, 100 dps
After a successful WF proc, there's a swing within the cooldown where WF cannot proc again. The expected number of swings until you get a second Windfury proc is 5 - not including the one that can't proc - so, on average, you'll have to wait until 16.8 seconds after the first proc for it to proc again. Therefore, with this weapon, you'll average 60/16.8 = (25/7)procs per minute. The weapon strikes twice for each proc, so we have 2*280*(25/7) = 2000 extra WF damage per minute.
Of course, I have not factored in the bonus attack power . . . naturally, the faster weapon procs more times per minute, which translates to more bonus attack power hits per minute, which translates into somewhat higher dps (I think?). If you ignore the bonus attack power, though, any speed such that 1.5 <= X < 3 should generate precisely the same dps from WF.
What's my error?
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08/08/07, 1:31 PM
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#88
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by Nite_Moogle
This specific matter, enhancement shaman DPS and windfury, is already covered extensively in another thread that hasn't fallen off the front page of this forum in weeks.
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And your point is that I had to post on that thrad ?
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Then it's pretty useless because theory and testing both show that using a two-handed weapon is vastly inferior to dual wielding, even in the case of the ungodly powerful mace used during the Kael'thas encounter.
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We will see.
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This (along with the fact that you are completely ignoring dual wield) is exactly why everyone is saying your simulator is wrong. This has not proven to be the case in testing.
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My simulator is wrong? Well I will post some combat logs so you can show me where it's wrong. Post 36 shows a little part of a 1 milion seconds simulation, you can look at that.
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08/08/07, 1:33 PM
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#89
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Not Helpful.
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You're also ignoring the fact that the base WF damage takes AP value based on the weapon speed as opposed to being a flat value like Fiery, and it isn't normalized like MS or SS. The 2.8 speed has 1.2*AP more contribution per hit than the 1.6 does, which results in higher damage per WF proc.
The bonus attack power from WFW is a wash between the two since they have the same proc rate.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/08/07, 1:34 PM
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#90
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by Dreak
If I'm interpretting what you're saying correctly, there's no way this can be true. While windfury would theoretically proc the same amount for weapons in the 1.5-3.0 range (under the effects of flurry), a slower weapon will still hit harder with WF procs, making it higher overall dps.
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Think about that again. A slower weapon makes harder WF but slower weapons has more WF proc (and yes I'm aware I can not have 2 WF inside a 3 seconds window). See my very first post and check that 2 cycles with 2 different weapons.
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08/08/07, 1:35 PM
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#91
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Piston Honda
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How is this thread 3 pages?
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08/08/07, 1:36 PM
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#92
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Not Helpful.
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Originally Posted by Ilmatar
How is this thread 3 pages?
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The mods are sleeping in.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/08/07, 1:36 PM
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#93
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Great Tiger
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Originally Posted by Nite_Moogle
You're also ignoring the fact that the base WF damage takes AP value based on the weapon speed as opposed to being a flat value like Fiery. The 2.8 speed also has 1.2*AP more contribution per hit. The bonus attack power is a wash between the two procs.
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Yeah, you're right. Just checked, and my last paragraph is wrong. So - forget about the bonus attack power. Why isn't every weapon between 1.5 and 3.0 exactly the same?
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08/08/07, 1:37 PM
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#94
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Don Flamenco
Night Elf Druid
Proudmoore
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Originally Posted by draghkar
And your point is that I had to post on that thrad ?
We will see.
My simulator is wrong? Well I will post some combat logs so you can show me where it's wrong. Post 36 shows a little part of a 1 milion seconds simulation, you can look at that.
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If you want actualy testing. Go to Blasted Lands on the mobs that don't die, equip the following combination with same DPS to test
Slow/slow
Fast/Fast
Fast/Slow
Slow/Fast
Go for about 1 hour each and give us your results.
As far as I know, I got more DPS out of a slow Green offhand, than with my Emerald Ripper. I don't have the actual numbers stored, but that's my testing over 2 hours
Take that for whatever you will
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08/08/07, 1:38 PM
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#95
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Not Helpful.
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Originally Posted by heel
Why isn't every weapon between 1.5 and 3.0 exactly the same?
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I editied my post, I apologize for not being clear initially. The short answer is that WF procs are not normalized, so in a situation where you have a similar proc rate (1.6 vs 2.8 both assumed to be 5 PPM) the slower procs are going to have a higher damage contribution from AP and thus hit harder, which results in higher overall DPS.
In contrast an ability that is normalized like Mortal Strike that is, essentially, 10 PPM will recieve the same contribution from AP whether the attack speed is a 1.6 or a 2.8.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/08/07, 1:40 PM
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#96
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by Nite_Moogle
You're also ignoring the fact that the base WF damage takes AP value based on the weapon speed as opposed to being a flat value like Fiery. The 2.8 speed also has 1.2*AP more contribution per hit. The bonus attack power is a wash between the two procs.
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Nice catch.
In the formula I wrote the WF bonus takes care of weapon speed but still it doesn't matter take a look at it again. (Consider the formula valid with 0% crits ).
In the simulator because I was in hurry I supposed the WF damage not increased in function of weapon speed and that can make the difference. So when the target gets a WF event it doesn't increase the base weapon damage.
For today I can not fix that, but I will for sure tomorrow and see how it changes.
A question I have: how much big is a time tick ? What I need to know is:
Speed 2.7 with -30% due to flurry becomes: 1.89, is blizzard using a 0.01 tick time so the weapon swing exactly at 1.89?
Last edited by draghkar : 08/08/07 at 1:47 PM.
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08/08/07, 1:44 PM
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#97
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Yeah I forgot about the lack of normalization. That means that yeah slower is better. Now of course its more complicated than that because faster does mean its possible to waste less time after you hit the 3 second mark, but then again offhand gets thrown into that as well. All in all it is extremely complex. But still slower harder hitting weapon means more dps.
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08/08/07, 1:45 PM
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#98
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Great Tiger
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Originally Posted by Nite_Moogle
I editied my post, I apologize for not being clear initially. The short answer is that WF procs are not normalized, so in a situation where you have a similar proc rate (1.6 vs 2.8 both assumed to be 5 PPM) the slower procs are going to hit harder, which results in higher overall DPS.
In contrast an ability that is normalized like Mortal Strike that is, essentially, 10 PPM will recieve the same contribution from AP whether the attack speed is a 1.6 or a 2.8.
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Please re-read my post. WF is a flat 20% proc chance per hit on a three-second cooldown. Extrapolating from this, you don't get "1.6 vs 2.8 both assumed to be 5 PPM" - you get that the 1.6 speed weapon is at 6.25 PPM, and the 2.8 speed weapon is at 3.57 PPM. The faster weapon hits more often, for less; the slower weapon hits less often, for more - and they both generate the same dps from WF. Where's my math wrong?
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08/08/07, 1:48 PM
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#99
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by heel
Please re-read my post. WF is a flat 20% proc chance per hit on a three-second cooldown. Extrapolating from this, you don't get "1.6 vs 2.8 both assumed to be 5 PPM" - you get that the 1.6 speed weapon is at 6.25 PPM, and the 2.8 speed weapon is at 3.57 PPM. The faster weapon hits more often, for less; the slower weapon hits less often, for more - and they both generate the same dps from WF. Where's my math wrong?
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Is not wrong indeed, that is inline with my tough
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08/08/07, 1:49 PM
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#100
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Great Tiger
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Here's a more generic example: Take a weapon with speed S and dps D, where 1.5 <= S < 3.
-Expected lapse between WF procs is exactly 6S
-Expected procs per minute is exactly 10/S
-Expected WF damage per minute (ignoring bonus attack power) is exactly (SD)(10/S) = 10D
So, when wielding a single weapon of speed 1.5 <= S < 3, WF dps is a linear function of weapon dps.
Edit: Please note that I am making no claims or suppositions about dual wielding. I just want to make sure that everyone is in complete agreement with the simplest case (one weapon, no flurry) before I move on to that. Again, I'd like to see a criticism of my math on this.
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