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Old 08/08/07, 1:51 PM   #101
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Ilmatar View Post
How is this thread 3 pages?
Its the rubber neck effect of people driving by a horrific car wreck.

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Old 08/08/07, 1:56 PM   #102
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by heel View Post
Here's a more generic example: Take a weapon with speed S and dps D, where 1.5 <= S < 3.

-Expected lapse between WF procs is exactly 6S
-Expected lapse between WF procs is exactly (6-1)S

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Old 08/08/07, 1:58 PM   #103
Ruzia
Glass Joe
 
Draenei Shaman
 
Kil'Jaeden
Honestly, if you want people to believe and accept what you're saying you're going to have to show some real world proof via parses and what not. Its already been simulated and tested that a certain way is better and to disprove that you have to show results.

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Old 08/08/07, 1:58 PM   #104
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by Ilmatar View Post
How is this thread 3 pages?
It can not be ?

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Old 08/08/07, 1:58 PM   #105
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Malan View Post
Its the rubber neck effect of people driving by a horrific car wreck.
Hi - I'm challenging one of the basic assumptions of how your class works with some very simple, very clear math. This seems worth discussing. Address my logic?

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Old 08/08/07, 1:59 PM   #106
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by draghkar View Post
I do not believe that, I'm not an idiot. For big numbers (and that is what we are speaking here), you have a windfury each 5 swing (in average) of course having a weapon with speed > 0.6 ( otherwise you have to take in account the CD ).
No, you have to take the CD into account any time your attack rate goes below 1 per 3 seconds.

Consider a weapon with speed 0.7 - say it procs at time zero.

The first strike (0.7) cannot proc, as it is within the cooldown
The second strike (1.4) cannot proc, as it is within the cooldown
The third strike (2.1) cannot proc, as it is within the cooldown
The fourth strike (2.8) cannot proc, as it is within the cooldown

Now, tell me whether you honestly believe that the fifth strike will ALWAYS proc? Because that is what your model is assuming?


Next, look at a weapon with speed 1 - say it procs at time zero

The first strike (1.0) cannot proc, as it is within the cooldown
The second strike (2.0) cannot proc, as it is within the cooldown
The third strike (3.0) cannot proc, as it is still just within the cooldown
The fourth strike (4.0) can proc, since it is outside the cooldown
The fifth strike (5.0) can proc, since it is outside the cooldown

Your model says that the 5th strike will always proc - that's not the case.


Finally, to make this as simple as I possibly can - let's use the analogy of a dice roll. If you throw a six, you get a WF proc.

You are modelling it that you roll a 6 on every sixth roll of the die, which works fine if you ignore the cooldown. Now imagine that whenever you throw a 6, you have to ignore the next five rolls.

So, you roll a dice and throw a six
You roll it five more times and ignore the results
What do you think will happen on the sixth throw? Are you guaranteed to throw a six? After all, you've rolled six times, it must be "time for another six" by now. Bad news - you're not.


To all the people defending him and saying "this is deep" - NO IT'S NOT. It is an ELEMENTARY STATISTICAL FALLACY, and is taught around the age of 11 or 12. Give up, now.

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Old 08/08/07, 2:00 PM   #107
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by david0925 View Post
If you want actualy testing. Go to Blasted Lands on the mobs that don't die, equip the following combination with same DPS to test

Slow/slow
Fast/Fast
Fast/Slow
Slow/Fast

Go for about 1 hour each and give us your results.

As far as I know, I got more DPS out of a slow Green offhand, than with my Emerald Ripper. I don't have the actual numbers stored, but that's my testing over 2 hours

Take that for whatever you will
I trust you. Again I'm not simulating DW shaman, I will do it in the next days and see how it goes.

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Old 08/08/07, 2:01 PM   #108
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
The idea that a 3.1 sec weapon is outside the cooldown range of WF challenges some basic assumptions?

I'm putting this thread on ignore. If something remotely note worthy comes out of it, I'm sure someone will post it elsewhere for inclusion into the enhance thread.

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Old 08/08/07, 2:05 PM   #109
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by draghkar View Post
Think about that again. A slower weapon makes harder WF but slower weapons has more WF proc (and yes I'm aware I can not have 2 WF inside a 3 seconds window).
No. A faster weapon doesn't equal more WF procs because WF procs are capped in time via the 3 sec cool down. You might want to re-read the Windfury tooltip.

Are you going to tell us that it's better to have a 1.3 speed main hand dagger and use WF totem instead?

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Old 08/08/07, 2:08 PM   #110
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
heel if you completely ignore flurry and any sort of dual wielding mechanics and assume that you see exactly a 20% proc rate (which you don't) then the DPS increase from Windfury for weapons between 1.6 and 2.9 is the same.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 08/08/07, 2:11 PM   #111
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by Nite_Moogle View Post
heel if you completely ignore flurry and any sort of dual wielding mechanics and assume that you see exactly a 20% proc rate (which you don't) then the DPS increase from Windfury for weapons between 1.6 and 2.9 is the same.
Not even, because of the AP to weapon speed multiplication on WF swings being not normalized.

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Old 08/08/07, 2:11 PM   #112
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Nite_Moogle View Post
heel if you completely ignore flurry and any sort of dual wielding mechanics and assume that you see exactly a 20% proc rate (which you don't) then the DPS increase from Windfury for weapons between 1.6 and 2.9 is the same.
Good, good, I'm glad that's out of the way. Another question: why wouldn't you see an average procrate of 20% outisde of the 3s cooldown? That's what's in the tooltip.

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Old 08/08/07, 2:11 PM   #113
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by songster View Post
No, you have to take the CD into account any time your attack rate goes below 1 per 3 seconds.

Consider a weapon with speed 0.7 - say it procs at time zero.

The first strike (0.7) cannot proc, as it is within the cooldown
The second strike (1.4) cannot proc, as it is within the cooldown
The third strike (2.1) cannot proc, as it is within the cooldown
The fourth strike (2.8) cannot proc, as it is within the cooldown

Now, tell me whether you honestly believe that the fifth strike will ALWAYS proc? Because that is what your model is assuming?


Next, look at a weapon with speed 1 - say it procs at time zero

The first strike (1.0) cannot proc, as it is within the cooldown
The second strike (2.0) cannot proc, as it is within the cooldown
The third strike (3.0) cannot proc, as it is still just within the cooldown
The fourth strike (4.0) can proc, since it is outside the cooldown
The fifth strike (5.0) can proc, since it is outside the cooldown

Your model says that the 5th strike will always proc - that's not the case.


Finally, to make this as simple as I possibly can - let's use the analogy of a dice roll. If you throw a six, you get a WF proc.

You are modelling it that you roll a 6 on every sixth roll of the die, which works fine if you ignore the cooldown. Now imagine that whenever you throw a 6, you have to ignore the next five rolls.

So, you roll a dice and throw a six
You roll it five more times and ignore the results
What do you think will happen on the sixth throw? Are you guaranteed to throw a six? After all, you've rolled six times, it must be "time for another six" by now. Bad news - you're not.


To all the people defending him and saying "this is deep" - NO IT'S NOT. It is an ELEMENTARY STATISTICAL FALLACY, and is taught around the age of 11 or 12. Give up, now.
I'm 34 years old and I have past the elementary statistical theory/practice when I got my Laurea. I'm not saying that after 5 times to not getting the 6 I will get it at the 6th throw with 100%
If you think I'm that stupid just don't read the thread anymore.
Hower listen this:

Obtaining a six throwing a dice has 1/6 probability to get it.
For N throws (with N big) you get N/6 six. That means that in average you get a six each N/(N/6) throws => you get a six in average each 6 throw. Is that correct for you? Now that I enlighted that part, you will see the formula on the very first page under another aspect.

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Old 08/08/07, 2:12 PM   #114
Nite_Moogle
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Iol View Post
Not even, because of the AP to weapon speed multiplication on WF swings being not normalized.
For the very specific example he's talking about the proc rate and increase in DPS from WF non-normalization will cancel each other out. This isn't how it shakes out in practice because of Flurry, however.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 08/08/07, 2:13 PM   #115
Harem
Great Tiger
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by heel View Post
Good, good, I'm glad that's out of the way. Another question: why wouldn't you see an average procrate of 20% outisde of the 3s cooldown? That's what's in the tooltip.
He said 20% of all swings, not 20% of swings outside the cooldown.

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Old 08/08/07, 2:14 PM   #116
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by Malan View Post
The idea that a 3.1 sec weapon is outside the cooldown range of WF challenges some basic assumptions?

I'm putting this thread on ignore. If something remotely note worthy comes out of it, I'm sure someone will post it elsewhere for inclusion into the enhance thread.
We lost the opportunity to have your greather input then

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Old 08/08/07, 2:14 PM   #117
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Yikes.

As someone who has also written a Sim, and I am sure others will agree, one of the first things that really surprised me about my data is how much shaman dps can vary given the same inputs. Time samples (10-20 minutes) that I would have assumed would yield somewhat flat results were not flat at all, they still varied by 10+%.

Even running a sim for an interval of an entire day will still show variations of 1-2% at times. What this means is that no one is ever going to solve this problem because it is simply not possible to run an ingame test that would confirm any sim, the data will always be too noisy.

Aside from seeing source code from bliz getting within 5-10% is pretty much the best shamsims can hope for.

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Old 08/08/07, 2:18 PM   #118
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by berg View Post
Yikes.

As someone who has also written a Sim, and I am sure others will agree, one of the first things that really surprised me about my data is how much shaman dps can vary given the same inputs. Time samples (10-20 minutes) that I would have assumed would yield somewhat flat results were not flat at all, they still varied by 10+%.

Even running a sim for an interval of an entire day will still show variations of 1-2% at times. What this means is that no one is ever going to solve this problem because it is simply not possible to run an ingame test that would confirm any sim, the data will always be too noisy.

Aside from seeing source code from bliz getting within 5-10% is pretty much the best shamsims can hope for.

Great, how much big is your timer tick ?

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Old 08/08/07, 2:20 PM   #119
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by heel View Post
Good, good, I'm glad that's out of the way. Another question: why wouldn't you see an average procrate of 20% outisde of the 3s cooldown? That's what's in the tooltip.
The tooltip doesn't say anything about cooldown either, does it?
You also must assume the following in order to have a true 20% proc rate: no misses, no dodges, no parries, and your weapon skill must equal the target's defense.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 08/08/07, 2:21 PM   #120
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by draghkar View Post
Obtaining a six throwing a dice has 1/6 probability to get it.
For N throws (with N big) you get N/6 six. That means that in average you get a six each N/(N/6) throws => you get a six in average each 6 throw. Is that correct for you? Now that I enlighted that part, you will see the formula on the very first page under another aspect.
But that isn't correct. When you keep rolling a dice, there is no void rolls, there is no ignore all 6s for the next 3 sec after rolling a 6.

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Old 08/08/07, 2:25 PM   #121
Juice
Natural Male Enhancement
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by heel View Post
Hi - I'm challenging one of the basic assumptions of how your class works with some very simple, very clear math. This seems worth discussing. Address my logic?
Hi - I don't believe gravity works like everyone agrees it does, and until you address my points one by one I'm going to keep posting about it.

This thread was dumb when it started and it's still dumb. The answers for the behavior of DPS modeling are addressed elsewhere with far greater understanding than the OP. Rather than learn from those models, the OP wants to reinvent the wheel and only asks that we come and prove to him where he's wrong. Pass.

Thread ignored.

Edit: Although I'll admit that I'm glad this thread is a stand-alone one, or else this discussion would be fagging up another useful thread right now.

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Old 08/08/07, 2:27 PM   #122
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by Iol View Post
But that isn't correct. When you keep rolling a dice, there is no void rolls, there is no ignore all 6s for the next 3 sec after rolling a 6.
Do you agree that 2 dice rolling are not correlate event? So I can throw the dice for each swing and the ignore a WF proc if last WF was less than 3 secs from now? And that will not change anything ? Time to raid now...

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Old 08/08/07, 2:28 PM   #123
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by draghkar View Post
I'm 34 years old and I have past the elementary statistical theory/practice when I got my Laurea. I'm not saying that after 5 times to not getting the 6 I will get it at the 6th throw with 100%
If you think I'm that stupid just don't read the thread anymore.
Hower listen this:

Obtaining a six throwing a dice has 1/6 probability to get it.
For N throws (with N big) you get N/6 six. That means that in average you get a six each N/(N/6) throws => you get a six in average each 6 throw. Is that correct for you? Now that I enlighted that part, you will see the formula on the very first page under another aspect.
20% of eligible attacks will proc Windfury. In other words, on average, every 5th eligible attack will proc Windfury.
Attacks within 3 seconds of a previous Windfury proc are not eligible attacks. You do not account for this.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 08/08/07, 2:33 PM   #124
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by Juice View Post
Hi - I don't believe gravity works like everyone agrees it does, and until you address my points one by one I'm going to keep posting about it.

This thread was dumb when it started and it's still dumb. The answers for the behavior of DPS modeling are addressed elsewhere with far greater understanding than the OP. Rather than learn from those models, the OP wants to reinvent the wheel and only asks that we come and prove to him where he's wrong. Pass.

Thread ignored.
Ok, I will stop this because clearly you know all better than I do and all you have already written all on the matter, nothing can be written more than you or someone else did. If you are interested in the simulator output or have the code jsut send me a private message.

Good luck with the your own theoricraft, I thougth EJ was a forum open mind, it seems is not.

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Old 08/08/07, 2:36 PM   #125
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by draghkar View Post
Ok, I will stop this because clearly you know all better than I do and all you have already written all on the matter, nothing can be written more than you or someone else did. If you are interested in the simulator output or have the code jsut send me a private message.

Good luck with the your own theoricraft, I thougth EJ was a forum open mind, it seems is not.
From what I have read, you are completely unwilling to admit that your initial assumptions about the way the mechanic works might be wrong.

Just above this post is a post by lactose explaining, very concisely, where your assumptions err.

The windfury proc change is a piecewise function (albeit a simple one), and not a static 20% chance per swing.

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