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Old 08/09/07, 2:11 PM   #1
Maliva
Von Kaiser
 
Undead Priest
 
Lightninghoof
[All Classes] Enchants

Looked for a discussion on enchants but couldn't find one so thought I'd get a dialog going.

As a enchanter I'm curious to know what different classes prefer enchant-wise for both PVP and PVE depending on spec.

As a Healer, of course, the three differnt viable weapon options are Spellsurge, +81 Healing, +20 Spirit.

Spellsurge typically for raiding, +81 for PVP (or raiding), +20 spirit for weapon swapping when innervated using spirit based trinkets like BeB.

What about other enchants, do other healers typically prefer +stam enchants over +healing enchants for PvP? What about resist enchants? What about Regen enchants vs. pure stat enchants? There are a ton of options for different classes depending on the content (pve or pvp), and I'm curious to see what others think.

EDIT: Also curious on opinions for rep reward enchants.

Last edited by Maliva : 08/09/07 at 2:19 PM.

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Old 08/09/07, 2:24 PM   #2
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
This sounds like a subset of, "What stats does my class prefer, given current itemization costing?" I think this is covered in part by the Working Theories of Theorycrafting, but here's a quick summary:

Tanks: Defense until cap, then Stamina. Get avoidance if you can't get stamina.
Casters: Spell hit until capped, then spell damage. Get crit if you can't get damage.
Healers: Enough stamina to survive, then mix of mana regen (m/5 or spirit, class dependant) and healing.
Melee: I'm not enough of an expert on this.

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Old 08/09/07, 4:17 PM   #3
thaen
Von Kaiser
 
Blood Elf Paladin
 
Frostwolf
Tanks: Defense until cap, then Stamina. Get avoidance if you can't get stamina.
There's an exception for cloak enchants, right? 120 armor > 12 dodge rating for increasing effective health at the high end, no?

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Old 08/09/07, 11:46 PM   #4
Gman12
Glass Joe
 
Orc Warlock
 
Silver Hand
Cloak enchant for casters, should probably be Subtlety (2% threat reduction).
In 2.2 patch this will be a Thrallmar & Honor Hold purchasable enchant.

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Old 08/09/07, 11:48 PM   #5
Xrafice
Glass Joe
 
Gnome Warrior
 
Steamwheedle Cartel
I can't speak for Bears as I don't know if the +armor enchantment gets the bear form +400% modifier, but as a Warrior, I would much prefer the dodge rating, if not for higher practicality, then for the meager amount of threat generated.

Edit: If someone wouldn't mind, would someone do a numbers crunch that I might compare to? This would be in relation to Battlemaster vs. Mongoose for tanks. For where my guild and I are at right now, I don't need the avoidance or armor offered by Mongoose, so this is a question based entirely off of threat generated. Which one does more? Seems to me Battlemaster would do 450-750 threat each proc (given that all the party members are in the 30 yard range). Also, does the healing apply raid-wide or just the party you're in? And does it apply to pets? Any information regarding this would be highly appreciated.

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Old 08/10/07, 12:00 AM   #6
Freyalis
Von Kaiser
 
Undead Rogue
 
Tichondrius
Speaking for Enhancement Shamans, the enchants to maximise DPS are

Head: CE Revered Enchant +36 AP +16 Hit Rating
Shoulders: Scryers Exalted +20 AP +15 Crit Rating OR Aldor Exalted +30 AP +10 Crit Rating
Back: +12 AGI (Major Agility)
Chest: +6 To all Stats
Wrist: +12 STR (Brawn)
Hands: +15 STR (Major Strength)
Legs: CobraHide/Nethercobra leg armor +40/50 AP +10/12 Crit Rating
Feet: Cats Swiftness, +6 AGI, +8% Run Speed (edit wring agi value, thanks seminarca)
Weapons: Mongoose

Rings: +4 Stats

Last edited by Freyalis : 08/11/07 at 4:13 AM.

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Old 08/10/07, 12:08 AM   #7
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
If you don't already have a source of increased run speed there's a very strong argument to be made for Boar's speed (or Cat's) for most classes. Extra run speed's extremely valuable in both PVP and many of the more mobile PVE encounters of TBC, potentially offering quite a bit more beneft than a few points of stats.

Oh and for Bears it's +12 agi to cloak all the way. The AC enchant does not multiply (no enchants do).

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Old 08/10/07, 12:57 AM   #8
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by Freyalis View Post
Speaking for Enhancement Shamans, the enchants to maximise DPS are

Head: CE Revered Enchant +36 AP +16 Hit Rating
Shoulders: Scryers Exalted +20 AP +15 Crit Rating OR Aldor Exalted +30 AP +10 Crit Rating
Back: +12 AGI (Major Agility)
Chest: +6 To all Stats
Wrist: +12 STR (Brawn)
Hands: +15 STR (Major Strength)
Legs: CobraHide/Nethercobra leg armor +40/50 AP +10/12 Crit Rating
Feet: Cats Swiftness, +9 AGI, +8% Run Speed
Weapons: Mongoose

Rings: +4 Stats
Are you sure that +4 Stats on Ring is better than Weapon Damage on Ring?
I don't have any calculations to back it up but I would've thought the pure Damage enchant beats the allround enchant in terms of DPS?

Fury Warrior Max DPS is pretty much the same as Shaman, maybe adding 10 Haste Rating on Hands as an option for very well geared Warriors.

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Old 08/10/07, 1:06 AM   #9
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
The following is a good chart for rogues:

http://shadowpanther.net/enchantments.htm

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Old 08/10/07, 3:22 AM   #10
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Cat's Swiftness is +6 Agility, not +9

for Bears in general:

Head: KoT Revered +16 Defense +17 Dodge
Shoulders: Scryer Exalted +15 Defense +10 Dodge OR Aldor Exalted +10 Defense +15 Dodge
Back: +12 Agility
Chest: +6 to all stats (technically superior, some prefer 150 hp, or 15 resilience if they need crit reduction)
Wrist: +12 Stamina OR +12 Defense for crit reduction
Hands: +15 Agility
Legs: Clefthide/Nethercleft leg armor +30/40 Stamina +10/12 Agility
Feet: Boar's Speed +9 Stamina +8% Run Speed OR +12 Agility OR Cat's Swiftness
Weapons: 35 Agility
Rings: +4 Stats

Notes: At the pre-T4 / T4 level, it seems like a good idea to go Aldor because crit reduction is plentiful so higher dodge on shoulders is better, but as you start to upgrade out of the common items into more T4, the Scryer shoulder enchant becomes attractive with that little bit extra defense.

for Cats in general:

Head: CE Revered +36 AP +16 Hit
Shoulders: Aldor Exalted +30 AP +10 Crit OR Scryer Exalted +20 AP +15 Crit
Back: +12 Agility
Chest: +6 to all stats
Wrist: +12 Strength
Hands: +15 Agility
Legs: Cobrahide/Nethercobra leg armor +40/50 AP +10/12 Crit
Feet: +12 Agility OR Cat's Swiftness, +6 Agility +8% Run Speed
Weapons: 35 Agility
Rings: +2 Weapon damage

Notes: I've seen some incidence of Savagery, which is a mistake.

Disclaimer: these are my perceived notions of what's "best" =p

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Old 08/10/07, 3:41 AM   #11
Zedd
Piston Honda
 
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Draenei Shaman
 
Nordrassil (EU)
Hunters are very Easy regarding enchants.

Head: CE +ap/+hit
Back: +12agility
Chest: +6stats
bracers: +24ap
Hands: +15 agility
Legs: Cobrahide/Nethercobra
Feet: +12agility
Rings: +4stats
Scope: +28crit rating
Weapon 2handed: +35agility
Weapon 1 handed: +20agilty
Weapon 1 handed as MM hunter: +30 Int (swap to +20enchanted weapons when the mana is used, swap back with AotV)

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Old 08/10/07, 5:00 AM   #12
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Enchantment - WoWWiki, the Warcraft wiki
Has a list of all available enchants as well.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 08/10/07, 5:33 AM   #13
FarDareisMar
Glass Joe
 
Human Warrior
 
Emerald Dream
for Warriors:

Head: CE Revered Enchant +36 AP +16 Hit Rating
Shoulders: Scryers Exalted +20 AP +15 Crit Rating OR Aldor Exalted +30 AP +10 Crit Rating
Back: +12 AGI (Major Agility) or 2% Reduced threat (if you have issues)
Chest: +6 To all Stats
Wrist: +12 STR (Brawn)
Hands: +15 STR (Major Strength)
Legs: CobraHide/Nethercobra leg armor +40/50 AP +10/12 Crit Rating
Feet: Cats Swiftness, +6 AGI, +8% Run Speed . Surefooted (+10hit +5% snare resist) is effective for Fury
Weapons: Mainhand: Mongoose
Offhand: Potency
Rings: +4 Stats

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Old 08/10/07, 9:14 AM   #14
Sadie
Glass Joe
 
Human Rogue
 
Earthen Ring
Originally Posted by Macblade View Post
The following is a good chart for rogues:

http://shadowpanther.net/enchantments.htm
Expressed in the same format as other classes for easier parsing:

I'm going to say this applies to just combat rogues to be safe, but there's little I can see that would change if one were mutilate or combat hemo.

Head: CE Revered +36 AP/+16 Hit Rating
Shoulders: Aldor Exalted +30 AP/+10 Crit Rating OR Scryers Exalted +20 AP/+15 Crit Rating
Back: Major Agility +12 Agi
Chest: Exceptional Stats +6 all stats
Wrist: Assault +24 AP
Hands: Superior Agility +15 Agi
Legs: Nethercobra leg armor +50 AP/+12 Crit Rating
Feet: Cat's Swiftness +6 Agi/+8% run speed; Dexterity with another source of run speed
Main hand: Mongoose
Off hand: Mongoose
Rings: Stats +4 all stats

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Old 08/10/07, 11:53 AM   #15
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
for holy priests - spellsurge on the weapon, mostly because there is already plenty of +heal available in end gameish epics

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