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Old 08/11/07, 4:27 AM   #26
Jameseh
Von Kaiser
 
Human Mage
 
Aerie Peak (EU)
Originally Posted by Crepe View Post
Casters are pretty easy as well (only including profession-based enchantments rather than purchased ones):

Cloak: Subtlety (Penetration is worthless)
Chest: +150 HP (Maaaaybe regen or stats, but it all comes out meh.)
Bracers: +15 dmg
Gloves: +20 Dmg
Legs: Mystic Spellthread (+35 Dmg/+20 STA)
Boots: Boar's Swiftness if you can swing it, +12 STA or Run Speed otherwise
Weapon: +40 Dmg, Soulfrost or Sunfire (they're stupid expensive for the marginal benefit)
If you're not hit capped, +15 hit is the way to go on gloves. Lots cheaper too.

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Old 08/11/07, 5:01 AM   #27
Hidden
King Hippo
 
Troll Rogue
 
Blackrock (EU)
Originally Posted by FarDareisMar View Post
for Warriors:

Head: CE Revered Enchant +36 AP +16 Hit Rating
Shoulders: Scryers Exalted +20 AP +15 Crit Rating OR Aldor Exalted +30 AP +10 Crit Rating
Back: +12 AGI (Major Agility) or 2% Reduced threat (if you have issues)
Chest: +6 To all Stats
Wrist: +12 STR (Brawn)
Hands: +15 STR (Major Strength)
Legs: CobraHide/Nethercobra leg armor +40/50 AP +10/12 Crit Rating
Feet: Cats Swiftness, +6 AGI, +8% Run Speed . Surefooted (+10hit +5% snare resist) is effective for Fury
Weapons: Mainhand: Mongoose
Offhand: Potency
Rings: +4 Stats
I don't agree with Potency on Offhand as the only choice, I'm 100% sure that with enough Hit, Haste and AP the Mongoose proc will outperform Potency on Offhand.

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Old 08/11/07, 5:46 AM   #28
Zedd
Piston Honda
 
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Draenei Shaman
 
Nordrassil (EU)
Originally Posted by Yohn View Post
Concerning Zeld's comment on Hunters prefering +6 Stats to chest, I certainly agree that it is the obvious choice, yet the MP5 enchant has been tempting on my hunter. When I get chances to rain on my hunter, I find myself out DPSing better geared hunters and I have a large suspicion that a good chunk of that is based on my larger MP5 (and more voracious use of Fel mana potions).

Anyway I'd be interested in other's opinions.
I used to have mp5 myself, but lately mana is a non issue in raids(JoW, shamans/shadowpriest) for me. so I go with stats.

@Cloudgatherer: +15agility is betetr than +26AP for rogue's and hunters(glove wise)

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Old 08/11/07, 6:55 AM   #29
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by seminarca View Post
Cat's Swiftness is +6 Agility, not +9

for Cats in general:

Head: CE Revered +36 AP +16 Hit
Shoulders: Aldor Exalted +30 AP +10 Crit OR Scryer Exalted +20 AP +15 Crit
Back: +12 Agility
Chest: +6 to all stats
Wrist: +12 Strength
Hands: +15 Agility
Legs: Cobrahide/Nethercobra leg armor +40/50 AP +10/12 Crit
Feet: +12 Agility OR Cat's Swiftness, +6 Agility +8% Run Speed
Weapons: 35 Agility
Rings: +2 Weapon damage

Notes: I've seen some incidence of Savagery, which is a mistake.

Disclaimer: these are my perceived notions of what's "best" =p
Agreed in general, though I'd take +15 strength on gloves instead.

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Old 08/11/07, 7:40 AM   #30
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Crepe View Post
Casters are pretty easy as well (only including profession-based enchantments rather than purchased ones):

Cloak: Subtlety (Penetration is worthless)
Chest: +150 HP (Maaaaybe regen or stats, but it all comes out meh.)
Bracers: +15 dmg
Gloves: +20 Dmg
Legs: Mystic Spellthread (+35 Dmg/+20 STA)
Boots: Boar's Swiftness if you can swing it, +12 STA or Run Speed otherwise
Weapon: +40 Dmg, Soulfrost or Sunfire (they're stupid expensive for the marginal benefit)
This list above is the best choice for an all-round set.

Cloak - Spell Penetration is good against Nazan (the drake in Hellfire Ramparts), the Netherdragons in Netherstorm and Supremus, and 100% useless against everything else in TBC PvE.
Chest - If you have +150 HP on your max-HP Robe (Arena gear perhaps), then +6 stats is a nice alternative, especially for arcane mages. There is no clear "better" though and health is very valuable in the T6 zones.
Gloves - +15 hit is a bit better than +20 damage if you fight only bosses and are nowhere near your hit cap. In T5 zones, Leo/Al'ar/Void Reaver favour +hit, the other bosses favour +dmg. Hyjal favours +dmg (maybe except Archimonde), BT favours +hit but you're close to being hit capped when you get to the hard fights.

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Old 08/11/07, 11:26 AM   #31
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Originally Posted by Duilliath View Post
Agreed in general, though I'd take +15 strength on gloves instead.
Cats are well past the stage where, point for point, agility is better for dps than strength. I forget the exact breakpoint but it's safe to say if you have > 2500 AP unbuffed, agility is the better stat.

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Old 08/11/07, 12:00 PM   #32
Zephriel
Von Kaiser
 
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Troll Mage
 
Shadow Council
EDIT: This post was useless. I fail at thorough reading while tired =x

Thanks, Stabby.

Last edited by Zephriel : 08/11/07 at 7:11 PM.

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Old 08/11/07, 6:31 PM   #33
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
Originally Posted by Zephriel View Post
Not to go off-topic, but doesn't the Boar's Speed enchant simply require 8 Greater Planar Essence and 8 Primal Earth? It seems to me that any class could get the enchant without too much trouble.
I commented on that a few posts afterwards, and corrected him.

@Zed, I totally agree with you. If the raid makes the hunter group up properly, the 6mp/5 to chest is pretty subpar. Going +6 stats would be the better option. If for some reason, they don't SoW and SPriest you, then 6mp/5 would be the better choice. It's totally dependent on your raid make up.

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Old 08/11/07, 8:50 PM   #34
Yohn
Glass Joe
 
Dwarf Warrior
 
Earthen Ring
In the crazy musings category, has anyone experimented with the idea of Spellsurge for Hunters? Obviously this would only be viable if hunter spells can proc Spellsurge, but given the fast rate at which hunters cast their shots and abilities and the tendency to group BM hunters with casters, it seems like this could be something worth doing. Or not, as I said this is just crazy musings.

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Old 08/12/07, 3:06 AM   #35
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
If it does work, Spellsurge is still limited to its internal cooldown of about 50 seconds. Going by that, I'd still say its best to have +agi on the weapons over spellsurge.

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Old 08/13/07, 10:57 AM   #36
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by Freyalis View Post
As weapons speed goes up this enchants value goes down.
I feel like I must be missing something huge here because this makes no sense to me. If the +dmg enchant is a fixed addition to the average damage of a given weapon wouldn't increasing weapon speed via haste make the value of this enchant go up? Damage per second is damage over time, with a fixed value of +2 for damage and time getting smaller it seems like DPS would have no place to go up up has haste begins to stack. Or did you mean that the AP from strength and crit from agility scale better with haste than weapon damage?

My vanity is justified.

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Old 08/13/07, 12:47 PM   #37
Freyalis
Von Kaiser
 
Undead Rogue
 
Tichondrius
Ah yes, that sentence is worded a little strangely. What i was referring too was that as weapon speed increases numerically eg. from 2.6 to 2.8 you get less bonus from +wpn dmg. However you are quite right in saying that the enchant scales well with haste effects. Only thing is that AP will always use the base speed for the weapon to add its damage.

The average burst-hasted speed (eg, DST, mongoose + flurry) for a well geared Enh Shaman weilding 2.6 speed weapons hovers around 1.5. Lets recalculate based on that.

+2 wpn dmg = 2 / 1.5 = 1.33 DPS = ~18.66 AP

+4 Stats = 15.2 AEP = ~1.09 DPS
However its multiplied by base weapon speed of 2.6
2.6*1.09 = +2.82 weapon damage per hit.
This swinging at 1.5 speed is.

2.82 / 1.5 = 1.88 DPS = ~26.34 AP when accounting for Haste (and 29.12 AP when accounting for blessing of kings).

So you see stats still wins out on a hasted weapon. It should be noted that the gap is smaller for warriors who have normalized yellow attacks. However even in that case I would say that the +4 stam at least makes up for it.

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Old 08/13/07, 1:25 PM   #38
Crepe
Piston Honda
 
Gnome Warlock
 
Earthen Ring
Originally Posted by Jameseh View Post
If you're not hit capped, +15 hit is the way to go on gloves. Lots cheaper too.
Depends entirely on how much hit you have and what your damage is like. Once you get into the 10%+ hit category, the damage is probably better. I probably could plot the exact turning point along the spelldamage and hit axises, but I'm feeling lazy today. :-P Use an appropriate class spreadsheet to figure it out. For 15 hit to be worth more DPS than 20 damage a spellhit rating must be worth better than 1.33 damage. This is should only the case for very undergeared people.

EDIT: It's all wanking anyway. If you're trying assemble a good list of enchants to hawk to people, have both of these if you want to appeal to casters. They're going to want one or the other depending on their situation, much like gems.

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Old 08/13/07, 6:25 PM   #39
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
Originally Posted by Crepe View Post
Depends entirely on how much hit you have and what your damage is like.
I didn't touch on this before, because I figured someone else who had a bit more knowledge on the +hit stuff for dps casters would comment.. and I was right. It also really depends on your raid make up. If you have druids tossing up Fairie Fire, that's what.. 3% less hit you have to stack? In the end, its just a push. There are so many variables that are required to figure out before you can figure out "the best" enchant for your item. Take a good look at your raid make up, who's in your party, how many of each class shows up consistantly, what debuffs are up, etc.

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Old 08/13/07, 6:56 PM   #40
Anaxo
King Hippo
 
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Gnome Mage
 
Khaz Modan
Improved Faerie Fire only applies to physical attacks, not magical. To my knowledge, the only +spell hit buff is the draenei racial Inspiring Presence, which gives 1% spell hit to the draenei's group, and shaman's Totem of Wrath.

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Old 08/14/07, 3:15 AM   #41
Markara
Glass Joe
 
Worgen Warrior
 
Nozdormu (EU)
Just a little question!
What do you think would be better for a Fury Warrior:
15 Strength on Gloves or 10 Haste Rating?
10 Haste Rating would be 1% Haste, increasing my MH Speed to 2,673 an my OH to 1,485!
Any suggestions?

Greetz

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Old 08/14/07, 9:03 AM   #42
Neophyte
Glass Joe
 
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Tauren Warrior
 
Arthas (EU)
it depends on your gear.

so much the better your gear is, 10 haste rating is preferable

15 str = 36ap (with improved berserk stance and sdk)


PS: i think with mh/bt gear it gets more interesting
your white dps would decrease about 1,69 dps, with your courrent gear unbuffed.

Last edited by Neophyte : 08/14/07 at 9:31 AM.

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Old 08/14/07, 10:39 AM   #43
Markara
Glass Joe
 
Worgen Warrior
 
Nozdormu (EU)
I think i'll wait for the Merc Brestplate this week and for a nice ranged Slot with AP and hit before testing it! Atumen Bow + Merc Brestplate would grant me 66 AP w/o any modifiers!

Greetings

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