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Old 08/09/07, 8:34 PM   #26
Malan
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Malan
Tauren Shaman
 
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Old 08/09/07, 8:35 PM   #27
Klixx
Glass Joe
 
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Troll Rogue
 
Whisperwind
Originally Posted by Oscarvil View Post
Ah bugger something else I missed in my analysis... I was using the same approach as Pewsey the first time, then I forgot my offhand attacks, now I have forgotten to subtract WFs. Hold on, can WF attacks proc WF still?
Next major content patch extra attacks will no longer be able to proc other extra attacks. So their really isn't a point in calculating for it.

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Old 08/09/07, 8:37 PM   #28
 Maestroquark
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Originally Posted by Klixx View Post
I see where you're going with this. But, my SS % is based off a WWS log. It doesn't give the amount of attacks, but it does give a percentage of SS attacks performed in conjunction with my overall damage. Still a viable source for WF totem nerf data.

If im wrong im wrong. Just say so :p
But all the attack information is in WWS (sniped from someone else's public log)...

Ability		Total 		%	Hits
Melee		4 448 402	66 %	5315
Sinister Strike	1 718 133	25 %	1205



Buffs & gains		Total	
Windfury Attack		728
5315 melee hits, 2658 of which were MH, 728 of which were WF. 1205 SS hits. So 38.4% of WF-possible attacks are SS, and you'd figure given a perfect sample that would translate to 151 less WF procs. So now you're down to 448 WF procs. If you assume WF damage is equal to melee damage to simplify (it's not, hence this is an underestimation) that means about 8.4% melee damage. Given 66% of damage is melee, that's a little under 5.6% total loss for this sword rogue.

I'm not sure how much WF skews the average melee attack damage, however.

Edit: when using tabs to format, don't forget if your tab settings aren't standard :/
Edit2: Changed math, assumed half of melee attacks are OH.

Last edited by Maestroquark : 08/09/07 at 8:49 PM.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/09/07, 8:41 PM   #29
Oscarvil
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Thanks Malan + Klixx sorry for the slight OT.

So my analysis shows from 296 attacks that could previously proc WF, I would lose 134 of them, that's 45% of my WF attacks.

Edit: These numbers are taken from my own log of Magtheridon last night. 690 melee attacks, 130 SS, 4 eviscerates, 74 windfury procs. 2.7 speed mainhand, 1.4 speed offhand.

Last edited by Oscarvil : 08/09/07 at 8:50 PM. Reason: clarification

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Old 08/09/07, 8:44 PM   #30
 pewsey
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Dwarf Shaman
 
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Originally Posted by Meddler View Post
Assumedly 20% of those 797 attacks were the Windfury Proc though? If so you'd be looking at 136/664 instead so about 20% of attacks unable to proc WF - not a huge difference to 16% but something that leapt out.
Wrong reply by me. Drunk coffee. Redone maths. Apologies to all. Move on, nothing to read here.

Last edited by pewsey : 08/09/07 at 9:11 PM.

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Old 08/09/07, 8:46 PM   #31
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
I noticed the post was in the wrong thread too. I'm not convinced that this is the best fix for WF totem either.

Unless they change it majorly, WF totem is still going to be the best choice for a melee group with good enough gear, simply because it scales with weapon damage and none of the other options do.

As it works through a temporary weapon buff on the main weapon, it has a number of nasty features which means its a bit of an ugly thing.
a) it doesn't work on Offhand weapons, given more of an advantage to 2H weapons, b) shaman have a better option in windfury totem, c) it doesn't work for feral druids or hunters (both of which it arguably should work for), d) it's better than poisons which minimises a rogue class feature. e) it used to work with special attacks, which is the one thing they seem intent on removing. f) it's markedly better than using other weapon buff totems. So no fire totem is typically dropped.

One solution would be to make it a passive haste aura.

The feral druid is a different beast altogether.

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Old 08/09/07, 8:47 PM   #32
 pewsey
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Dwarf Shaman
 
Dragonblight
Originally Posted by Oscarvil View Post
Thanks Malan + Klixx sorry for the slight OT.

So my analysis shows from 296 attacks that could previously proc WF, I would lose 134 of them, that's 45% of my WF attacks.
Edit: I failed to separate MH + OH. Redoing math. Thanks for prompting me. Need coffee.

Thanks Oscar - I updated my original post. Far more in line with what you had deduced. Turns out to be about a 4% damage loss (provided there are no more errors in what I've done)

Last edited by pewsey : 08/09/07 at 9:10 PM.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 08/09/07, 8:52 PM   #33
Oscarvil
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Apologies Pewsey, I was using my own data. I have now edited my above post. I think you're overestimating the number of attacks which can proc WF by including offhand attacks in your 797.

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Old 08/09/07, 8:55 PM   #34
Katrael
Von Kaiser
 
Undead Warrior
 
Moon Guard
From the standpoint of a warrior, even with various haste procs, my average mainhand speed is still slower than 1.5, so this change is going to remove roughly 50% of my windfury procs while spamstringing. Unfortunately I don't have any good WWS's on hand to really parse(Damn shortage of shamans).

Another thing to consider is that Windfury totem provides a short, but certainly significant, boost to AP right after a proc, so damage loss is going to be even higher than simply lost damage from missing procs and lowered rage generation. I haven't nailed down the exact duration of the AP buff, so I can't exactly quantify how much DPS fewer procs will cost in lost AP.

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Old 08/09/07, 8:56 PM   #35
Emeraude
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Night Elf Warrior
 
Sargeras
Well I'm still putting out a reasonable amount of DPS without hamstring spam, but my 33/28 Warrior dropped way way way down on the charts, and the 20/41 2-hand Fury Warrior isn't much better.

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Old 08/09/07, 8:57 PM   #36
 Maestroquark
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Originally Posted by pewsey View Post
Edit: I failed to separate MH + OH. Redoing math. Thanks for prompting me. Need coffee.
Yeah, you weren't the only one to make this mistake I still need to do my daggers over again too.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/09/07, 8:58 PM   #37
seminarca
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MS/Slam analysis

Just a quick bit of math. Data taken from Bigdumbcow's WWS of a recent Mag kill. He's a PvE/PvP hybrid MS/Slam build.

Taking average white damage as Windfury damage, this will skew the numbers a bit, but it's easier to calculate. This also implies that we assume extra attacks awarded by Windfury can glance, I'm not sure whether they can or not.

36% crit rate for "Melee" hits, average hit of 898, average crit of 1957. Total average "Melee" hit = (898 * 0.64) + (1957 + 0.36) = 1279

73 total Windfury procs

[edit1 because WF can't proc itself]

# of eligible Windfury proccing hits
Total "Melee" hits + crits: 116 + 74 = 190 (this includes attacks awarded by WF)
Removing WF procs after finding out WF can't proc off itself:
190 - 73 = 117
MS hits + crits: 38 + 23 = 61
Slam hits + crits: 29 + 14 = 43
WW hits + crits: 21 + 16 = 37
Execute hits + crits: 2 + 1 = 3
HS hits + crits: 7 + 1 = 8
Revenge hits + crits: 3 + 1 = 4
VR hits + crits: 1 + 0 = 1
Hamstring hits + crits: 6 + 2 = 8

Not sure if Decapitator, Thunder Clap or Shield Bash can proc WF, ignoring them for now since the effect of including/ignoring them will be minimal anyway.

Total # of eligible Windfury proccing hits ~= 282
Observed WF proc rate: 73 / 282 = 25.89%

The # of eligible Windfury proccing hits goes down from 282 to 125 ("Melee" - WF + HS), new number of WF procs based on observed proc rate ~= 32

Losing 73 - 32 = 41 WF procs, at an average damage of 1279 is a "Melee" damage loss of 1279 * 41 = 52,439 damage

Total combat time was 584 seconds, 94% presence puts his combat time at ~549 seconds. Total damage dealt as it stands: 514,167 which gives a DPS of 514,167/549 ~= 937 DPS, this is close enough to what WWS calculated, rounding errors I assume.

With the hotfix in place, and a loss of 52,439 damage due to WF not proccing on specials minus Heroic Strike, total damage dealt = 514,167 - 52,439 = 461728, which gives a new DPS of 461728/549 ~= 841 dps

That's a loss of ~96 dps
or a 52,439 / 514,167 = 10.20% reduction in damage output

These numbers underestimate the dps loss due to a few reasons:

Average Windfury damage will be higher than average white damage due to the Attack Power bonuses. Also I'm not sure if Windfury procs can glance, if they can't, then again, the dps loss will be greater than calculated. [edit1: It seems WF procs can glance, so only the former reason applies]

The other glaring area where I can see a potential problem in my calculations is:

The # of eligible Windfury proccing hits goes down from 355 to 198 ("Melee" + HS), new number of WF procs based on observed proc rate ~= 41
I think WF can proc off itself. The 198 is "Melee" hits + Heroic Strike, but the 190 original "Melee" attacks include the 73 WF procs. So the new number of WF procs could potentially be lower than 198 * 0.2056 = 41, but I'm not sure how to fix that.

Please analyse and correct as necessary.

[edit1]: Changing it so WF can't proc off itself changed the dps loss from ~75 dps to ~96 dps. Please re-review.

Last edited by seminarca : 08/09/07 at 9:22 PM.

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Old 08/09/07, 8:58 PM   #38
RPZip
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Illidan
Wow, Blizzard just obliterated any kind of 2H damage build for Warriors.

EDIT;

With the hotfix in place, and a loss of 40,928 damage due to WF not proccing on specials minus Heroic Strike, total damage dealt = 514,167 - 40,928 = 473239, which gives a new DPS of 473,239/549 ~= 862 dps

That's a loss of ~75 dps

These numbers underestimate the dps loss due to a few reasons:

Average Windfury damage will be higher than average white damage due to the Attack Power bonuses. Also I'm not sure if Windfury procs can glance, if they can't, then again, the dps loss will be greater than calculated.
WF procs can glance.

More to the point, this nerfs 2H damage builds by hitting them in their most vulnerable area - Rage generation. Without Windfury procs, sustaining Slam cycles becomes much, much, MUCH more difficult to do.

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Old 08/09/07, 8:58 PM   #39
Klixx
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Originally Posted by Maestroquark View Post
stuff...
where are you looking to get a breakdown of how many SS/MH/OH attacks were made? Not finding that.

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Old 08/09/07, 9:02 PM   #40
Lithose
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Night Elf Warrior
 
Llane
I am really trying to refrain from any uneducated whines, however, I can only see this as being a huge blow to both Arms warrior DPS and the already aenimic ret paladin DPS.

The arms warrior hit is substantial for my guild personally, because we rely on one to provide blood frenzy and put out competitive DPS numbers himself..The combined loss of his DPS, and the DPS of the rogues, is going to hurt.

As a guild that just recently downed Vashj, and having to overcome to the absolute ridiculous DPS requirements of that fight, I am a little worried.

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Old 08/09/07, 9:04 PM   #41
 Maestroquark
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Originally Posted by Klixx View Post
where are you looking to get a breakdown of how many SS/MH/OH attacks were made? Not finding that.
SS is listed right there, MH/OH you can only estimate given total Melee - WF procs. At this point, though, I've found more holes in my math than I really care for (latest one was forgetting how significantly different MH and OH speeds are for swords) and am just gonna wait out the new logs.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/09/07, 9:08 PM   #42
slant
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Draenei Shaman
 
Drenden
Originally Posted by Katrael View Post
From the standpoint of a warrior, even with various haste procs, my average mainhand speed is still slower than 1.5,
Windfury totem has no cooldown, so your weapon speed doesn't matter.

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Old 08/09/07, 9:10 PM   #43
Klixx
Glass Joe
 
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Originally Posted by Maestroquark View Post
SS is listed right there, MH/OH you can only estimate given total Melee - WF procs. At this point, though, I've found more holes in my math than I really care for (latest one was forgetting how significantly different MH and OH speeds are for swords) and am just gonna wait out the new logs.
You just add the normal and crits lines then? Or is it just landed? They have their crap setup in a weird way.

Nvm, i got it all figured out.

oddly enough your math and WWS's SS% is the same. ... wait didn't figure MH/OH attacks. ugh... im not even gonna do it now

... so i decided to do it. Came out 5.75%

Even neglecting SnD and DST the amount of attacks for my setup still remains 2:1 so the % remains the same. Yay. So totally done with math for the day.

Last edited by Klixx : 08/09/07 at 9:20 PM.

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Old 08/09/07, 9:12 PM   #44
Katrael
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Originally Posted by slant View Post
Windfury totem has no cooldown, so your weapon speed doesn't matter.
Point I was making is that I can use at least as many instants as I am getting main hand swings. If my MH is swinging away at 1.5, and I can use an instant every 1.5 seconds(plus a bit of lag), that means half my attacks that can proc WF are instants that no longer can. It's super lazy math since I don't have any parses to play with personally, and I'm still at work.

Note: MH speed was a vague approximation because I suck at actually figuring out how much haste I am getting from procs and the like over a sustained duration.

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Old 08/09/07, 9:14 PM   #45
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
What I generally do is, say you have 101 auto attacks 5 of which where WF and you had a 2.8 speed main hand with a 1.4 speed offhand.
100-5 gives you 96 auto attacks.
Now the ratio of main hand hits per time period to offhand hits is 1:2 so we assume that of those 96 auto attacks 32 were main hand and 64 were offhand. Then work from there.

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Old 08/09/07, 9:24 PM   #46
Duilliath
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Just another blanket nerf caused by arenas ?

Have the feeling Blizzard is starting to completely ignore the PvE side of things and is determined to actually make Arms a pure PvP spec again.

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Old 08/09/07, 9:28 PM   #47
seminarca
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Updated my post.

That's a loss of ~96 dps
or a 52,439 / 514,167 = 10.20% reduction in damage output
This doesn't touch on the cascading effect of rage loss as RPZip mentioned, and what that means for special usage.

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Old 08/09/07, 9:58 PM   #48
Mist
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Blood Elf Paladin
 
Shattered Hand
So, what's better now for the rogue group: Instant Poison + Grace of Air, or Windfury Totem?

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Old 08/09/07, 10:02 PM   #49
Klixx
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Originally Posted by Mist View Post
So, what's better now for the rogue group: Instant Poison + Grace of Air, or Windfury Totem?
WF still

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Old 08/09/07, 10:18 PM   #50
dr_AllCOM3
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Orc Death Knight
 
Blutkessel (EU)
Adjusting the Warrior DPS Sheet I get a drop of about 9-10% for DW too.
Still way better than Grace of Air.

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