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Old 08/10/07, 8:31 AM   #101
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
I dont think anyone can honestly claim that rogues didnt need to be reigned in a little bit.
But did dps warriors really need a 10%+ nerf in damage output? Looking from the perspective of our raids us warriors arent able to compete with rogues and this will make the gap larger.

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Old 08/10/07, 8:34 AM   #102
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by Stigmata View Post
I'm not going to comment on 1 & 2, but where did you get the idea that prot warriors have the best threat gen?

I have always been under the impression from our warriors and druds that a druids pros are threat gen vs no fear breaking ability and shield block.

I know our ferals generate way more threat when MT'ing a mob than our Warriors do and thats not to say our warriors aren't already really good on threat.
Oh, I wasn't under that impresseion at all, our ferals outthreat our prot warriors anyday. I meant the _further_ gap in threat.

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Old 08/10/07, 8:42 AM   #103
Facktotum
Von Kaiser
 
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Night Elf Rogue
 
Alonsus (EU)
Originally Posted by Brissa View Post
I dont think anyone can honestly claim that rogues didnt need to be reigned in a little bit.
But did dps warriors really need a 10%+ nerf in damage output? Looking from the perspective of our raids us warriors arent able to compete with rogues and this will make the gap larger.
What is your point? So rogues can do with the WF nerf and warriors cant?

This nerf will affect any melee class that gained dmg from windfury, its not about rogues needed to be reigned or warriors.

Whatever I am very disappointed at this nerf. It was not necessary and what even pisses me off is these cry babies in pvp and blizzard actually listens to them.

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Old 08/10/07, 8:44 AM   #104
higel
Glass Joe
 
Human Warrior
 
Frostmane (EU)
I looked through some WWS parses from a Kara run last Thursday (2nd August). My windfury procrate was pretty consistently 20% of white melee hits + crits. I was puzzled as to why my DPS was that bit lower but didn't give it too much thought and just put it down to tiredness.

It looks like it has been in for over a week now.

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Old 08/10/07, 8:46 AM   #105
Mace
Glass Joe
 
Night Elf Warrior
 
Dunemaul (EU)
If my (quick) calculations are correct, WF will do around 25-30 TPS less now if used while tanking.
(Removed all instants from chance to proc and left HS and white dmg only)
Shield slam never procced it already, so that leaves you with 4x HS and white damage in a 6.8s skill cycle. (SS, revenge, 2x devastate, 4x HS - with a 1.6s weapon) (counted in 200ms latency)

That brings GOA+FT around equal on TPS. Count in the +dodge from the agility GOA gives..
No more Windfury for tanking I'd guess.

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Old 08/10/07, 8:58 AM   #106
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
I'm pretty sure this "hotfix" has been in for a few days as well.

Our warriors and rogues have been bitching that our shamans windfury totems are "broken" since about Thursday of last week, I'd say.

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Old 08/10/07, 9:00 AM   #107
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
Does this also mean that possibly Deadly Poison is back on the menu for rogues? One of the biggest points of contention before this nerf was that WF did not overwrite poison, as such a rogue had to ditch instant poison and hope his shamman kept WF up and he stayed in range. Whenever he wasn't getting the WF buff, he was throwing damage away w/ a non-poison weapon.

Since Blizz (naturally) hasn't made WF overwrite poison as a trade-off to this nerf, how far away now is IP+DP (OH-MH always) from DP+WF*(occassional w/ nerf)? This may get even uglier than our calculations so far when you toss in poison immune mobs and the like. We start using dual-poison again because WF starts being tossed to the back for GoA and then we run into Mr. "no poison damage for you".

Ah well.

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Old 08/10/07, 9:08 AM   #108
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Facktotum View Post
What is your point? So rogues can do with the WF nerf and warriors cant?

This nerf will affect any melee class that gained dmg from windfury, its not about rogues needed to be reigned or warriors.

Whatever I am very disappointed at this nerf. It was not necessary and what even pisses me off is these cry babies in pvp and blizzard actually listens to them.
My point is that if they felt certain melee classes were doing to much damage then this is a very heavy handed way to do it as while it does affect rogues it has an even greater impact on warriors (who could perhaps have used a bit of a nerf but no where to this extent).

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Old 08/10/07, 9:09 AM   #109
castille
μ
 
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Goblin Mage
 
Mal'Ganis
Originally Posted by Maurice2u View Post
Does this also mean that possibly Deadly Poison is back on the menu for rogues? One of the biggest points of contention before this nerf was that WF did not overwrite poison, as such a rogue had to ditch instant poison and hope his shamman kept WF up and he stayed in range. Whenever he wasn't getting the WF buff, he was throwing damage away w/ a non-poison weapon.

Since Blizz (naturally) hasn't made WF overwrite poison as a trade-off to this nerf, how far away now is IP+DP (OH-MH always) from DP+WF*(occassional w/ nerf)? This may get even uglier than our calculations so far when you toss in poison immune mobs and the like. We start using dual-poison again because WF starts being tossed to the back for GoA and then we run into Mr. "no poison damage for you".

Ah well.
Just because the Sun drops a couple hundred degrees doesn't mean EZBake Ovens can 'out cook' it. It would take a far greater nerf than this to make GoA/IP+DP approach WF/DP numbers.

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 08/10/07, 9:11 AM   #110
lav
Glass Joe
 
Night Elf Warrior
 
<VOA>
Korgath
Has anyone been testing? Last night at least up to around midnight wf was still proccing off yellow attacks for my warrior. Unless my combat log is lying this was either reverted or is broke.

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Old 08/10/07, 9:16 AM   #111
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
WF adds far, far more than 30 TPS, take my word for it. Flametongue adds about 30 at best and can't always be used. Even without consideration the rage generation, WF adds 40 TPS at least from special attacks only. It also adds more dps on autoattack than Flametongue does.
And trust me, more dodge is really not what I'm waiting for, cause that means even less rage.

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Old 08/10/07, 9:22 AM   #112
Mace
Glass Joe
 
Night Elf Warrior
 
Dunemaul (EU)
Originally Posted by Vohbo View Post
WF adds far, far more than 30 TPS, take my word for it. Flametongue adds about 30 at best and can't always be used.
I said it would do 25-30 LESS than normal. (all depends on weapons speed ofcourse, but for a 1.6s weapon it was around 70 TPS.)

Flametongue adds around 15 TPS.

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Old 08/10/07, 9:24 AM   #113
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
@Castille. I know far as individually for "us" WF will still be more damage, but if GoA starts to be seen as a greater 'raid benefit' due to the change, that was more my drift. Fewer melee DPS (ie: less warriors) combined w/ the reduced benefit of WF to the remaining DPS and the added benefit of GoA to their replacements (GoA helps more classes than WF), it may happen in some raids, no?

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Old 08/10/07, 9:25 AM   #114
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by lav View Post
Has anyone been testing? Last night at least up to around midnight wf was still proccing off yellow attacks for my warrior. Unless my combat log is lying this was either reverted or is broke.
Yesterday afternoon spamstring still worked on EU servers as well. Hope they reverted it...

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Old 08/10/07, 9:29 AM   #115
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
Originally Posted by Mace View Post
I said it would do 25-30 LESS than normal. (all depends on weapons speed ofcourse, but for a 1.6s weapon it was around 70 TPS.)

Flametongue adds around 15 TPS.
Yes and that just isn't accurate. If I have to do 6 instant attacks to gain one landing WF attack, that means already a 40 TPS increase without counting additional rage.

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Old 08/10/07, 9:31 AM   #116
lav
Glass Joe
 
Night Elf Warrior
 
<VOA>
Korgath
Originally Posted by Danath View Post
Yesterday afternoon spamstring still worked on EU servers as well. Hope they reverted it...
I have been saying this in a few threads and none of the warriors or shamans have even tested it. They just post up to continue the drama over a change that looks like it got reverted.

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Old 08/10/07, 9:38 AM   #117
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by lav View Post
I have been saying this in a few threads and none of the warriors or shamans have even tested it. They just post up to continue the drama over a change that looks like it got reverted.
Or maybe it was never put in on the european servers.

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Old 08/10/07, 9:38 AM   #118
soverpowerd
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by lav View Post
I have been saying this in a few threads and none of the warriors or shamans have even tested it. They just post up to continue the drama over a change that looks like it got reverted.
The change has not been reverted as of last night. (this change lost me about 200 raid dps)

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Old 08/10/07, 9:39 AM   #119
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Stigmata View Post
Or maybe it was never put in on the european servers.
The very same blue post from Natheara has been copied on the EU forums as well. No, it should be there...Either it's broken or it has been reverted.

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Old 08/10/07, 9:42 AM   #120
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
The thread that was used to announce the change was locked sometime last night on the US forum. Probably from all the whining and flaming going on in it, but who knows.

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Old 08/10/07, 9:44 AM   #121
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
The hotfix is definitely active.

Just 5 minutes ago I tested this by spamming hamstring on mobs in terrokar forest with a shaman providing a WF totem. I checked my combat log for each WF procc and saw if it corresponded with a hamstring or a white hit.

Out of 40 hamstrings not a single one procced WF.
The probability of this happening is 0.8^40 = 1.3*10^-4

Last edited by Brissa : 08/10/07 at 9:50 AM.

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Old 08/10/07, 9:52 AM   #122
 Maestroquark
Soda Popinski
 
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Ramala
Orc Rogue
 
No WoW Account
Since it's popped up before ... hotfixes have been funky lately. Stories of Gruul still Hurtful Striking #3 even after a hotfix abounded. The stories pretty much died out after all servers were restarted.

On my realm, at least, this change was live last night.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/10/07, 9:55 AM   #123
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Erm - apart from the big C'thun hotfix, hotifxes have *always* been applied later to the Euro realms. Usually the following night - so I would expect WF to still proc of special attacks today in Europe, and that some point over the next 24 hours it will stop working.

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Old 08/10/07, 9:57 AM   #124
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Maledict View Post
Erm - apart from the big C'thun hotfix, hotifxes have *always* been applied later to the Euro realms. Usually the following night - so I would expect WF to still proc of special attacks today in Europe, and that some point over the next 24 hours it will stop working.
If you see my post, it doesnt.

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Old 08/10/07, 10:01 AM   #125
Mace
Glass Joe
 
Night Elf Warrior
 
Dunemaul (EU)
Originally Posted by Vohbo View Post
Yes and that just isn't accurate. If I have to do 6 instant attacks to gain one landing WF attack, that means already a 40 TPS increase without counting additional rage.
I didnt count in rage, and only for a 6.8 second cycle. (a non issue anyways when tanking)
You are talking about a 40TPS increase over 9 seconds. (with 1 proc)
I say it WAS around 70TPS, which is 1.75 as much as you get from 1 WF proc. In other words a proc every 5 seconds.
I guess thats pretty fair to say, in your and my terms.

I simply removed the instants from the chance to proc. So instead you have 4 chances on a proc left in those 6.8 seconds instead of the 7 it was.
Hence the threat beeing 25-30 TPS less.

I just used the Threat spreadsheet, and it gives around the same values.

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