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Old 08/10/07, 11:58 AM   #151
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
WoW Forums -> Hotfixes for August- 08/09/07

Well the thread is back and stickied again so who knows. Seems like a cheap shot though to either:

1) Put this in with zero testing and consideration

or

2) Be fully aware of the upcoming change and not mention it at Blizzcon

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Old 08/10/07, 12:01 PM   #152
 Maestroquark
Soda Popinski
 
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by pixL View Post
To be honest I really don't see this as a bad thing.
From one perspective, it sounds like a completely sane change. WF proccing off specials causes issues with burst damage, and it causes scenarios like spamming hamstring. But it's been in the game so long that they've at least somewhat balanced around it. Removing it by itself, thus, is a bad maneuver, and it can't just come alone.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 08/10/07, 12:01 PM   #153
Drauk
Bald Bull
 
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Drauk
Human Mage
 
No WoW Account
Originally Posted by Maledict View Post
Erm - apart from the big C'thun hotfix, hotifxes have *always* been applied later to the Euro realms.
Actually C'thun hotfix was applied at the same time in both regions, but once the news was out, US instances was already reseted, and EU still had almost entire day left.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

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Old 08/10/07, 12:06 PM   #154
Fugazor
King Hippo
 
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Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Brissa View Post
I dont think anyone can honestly claim that rogues didnt need to be reigned in a little bit.
Rogues should be top and by significant amount because they don't give any buffs. They can stun or kick something once for a while but thats it. On top of that they are melee so require much more healing in most fights (than ranged dps). Not every rogue have Illidan swords...

Honestly what is the most pure DPS class in WoW? Rogue.

Anyhow I feel bad for warriors too, but they are really threat capped. If you would only give warriors somekind of aggro reset like vanish or at least aggro dump you could as well delete rogues from game right away.

Anyway this "hotfix" is probably just because of warriors and arena. Point is it affect PvE a lot but hell they going for PvP now! PvP in World of Peacecraft! Well they learn someday that PvE and PvP need to be balanced separately, I hope at least.

BTW: Don't you love that they put major nerfs as hidden hotfix? Same was with hunter windserpents.

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Old 08/10/07, 12:06 PM   #155
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
Originally Posted by Legedi View Post
The thread can be found here: WoW Forums -> Hotfixes for August- 08/09/07

I can't find it searching through the thread list though. Not sure if that's on purpose of Blizzard's forums just not working.

It is interesting that the original post said:

Now it has been edited to says:

So it's possible that slam should not be affected by this change (right now people says it is, but it could be switched).

I don't have any data to back this up, but I at least feel that if slam could still proc WF then 2H warriors should be fine.
Slam isn't an instant special, even when specced into Imp Slam (.5 sec cast with talents).

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Old 08/10/07, 12:08 PM   #156
Adrammelech
Piston Honda
 
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Undead Warrior
 
Scarlet Crusade
Originally Posted by Dontmindme View Post
It is also possible that Blizzard is doing this, in part, for Rogues to bring the balance of Combat Swords down a bit relative to Combat Daggers. Since Combat Swords benefits more from extra attacks from specials (the extra attacks do more damage) than a Combat Dagger rogue. It nerfs Combat Daggers too, but not as much as Combat swords.

As to why a hot fix, beats me. It would seem that it would be better to include it in the PTR Windfury nerf package where one could see what effect it has in conjunction with the rest of the nerf and adjust accordingly.
I find this to be somewhat unlikely. The back and forth between daggers and swords has gone on for a long time. And swords have always gotten more out of a WF totem than daggers. I would think they would look to a different mechanic if that was their issue.

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Old 08/10/07, 12:12 PM   #157
 Darkmyst
Terrible Terry Tate, Forum Linebacker.
 
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Elyree
Troll Warrior
 
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Originally Posted by Randor View Post
Slam isn't an instant special, even when specced into Imp Slam (.5 sec cast with talents).

It's not a next swing attack either.

Originally Posted by XI- View Post
Do you have a point or are you just crying now?

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Old 08/10/07, 12:13 PM   #158
Legedi
Von Kaiser
 
Human Warrior
 
Stormrage
Originally Posted by Randor View Post
Slam isn't an instant special, even when specced into Imp Slam (.5 sec cast with talents).
Right, but I'm pretty sure people are saying slam is not triggering WF (I haven't tested it my self). Logically if they don't want WF proccing off of instant attacks slam should not be affected by this change. Also logically if this change was to prevent burst damage in PvP it really shouldn't affect slam as it is not used very often in PvP.

But as we all know, nerfs are not always logical. As people have reported from testing, slam does not trigger WF right now. We'll need more time and data to see if that is true.

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Old 08/10/07, 12:14 PM   #159
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Yeah, I don't think this has anything to do with combat daggers/swords

Sure this hurts swords more then daggers but it still doesn't make up for the 1-2 hundred DPS difference between the two.

Blizz really sh*t the bed on this one. It has to be a knee jerk reaction to spam-string and warriors in arena. The implications to PvE are so wide-ranging and if they were going to do something like this it really needs to be on the PTR. There is no way this should be a hotfix.

They can't even hotfix rep in hyjal without 6 weeks of testing for christ's sake.

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Old 08/10/07, 12:29 PM   #160
Legedi
Von Kaiser
 
Human Warrior
 
Stormrage
Some more info from this post: WoW Forums -> Windfury nerf pulled?

From page 3 from Nethaera:
The Slam inclusion was an error. I don't believe there should be any affect to it since it's not instant.

I'll keep tabs on this thread and note questions that people have and forward them on. I can't guarantee quick answers or answers that people will agree with should we get more for you and we're able to post , but we'll be keeping an eye on feedback.
So 2H DPS builds should not be dead.

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Old 08/10/07, 12:32 PM   #161
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Now we're going to have to wait 4 months for them to fix slam to proc windfury again.

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Old 08/10/07, 12:33 PM   #162
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Via blue post:

WoW Forums -> Windfury nerf pulled?

The post is still there though for some reason it's not showing up properly on the forums. In IE, I see it listed fine. In Firefox, I can't see it unless I go directly to the link or do a search under my own posts. The text was simply edited for clarification since some were confused as to whether it affected "white" or "yellow" damage with the change.

This change was something that was intended to have been implemented when the Burning Crusade was put in along with all the other changes that came with BC. We had thought we had 'fixed' this before, but kept having an issue getting it to work as it was intended. It is now corrected so that it is working as we intended it to at the release of the Burning Crusade.

That said, this was done simply to modify the amount of dps that melee classes were able to do with it. This wasn't a spur of the moment change, but something that had been planned for awhile. This does not negate any plans or discussion that was held during BlizzCon like some seem to feel. There are positive changes for Shaman coming as we said.
looks like it's here to stay. w....t....f.

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Old 08/10/07, 12:34 PM   #163
Viluliina
Von Kaiser
 
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Blood Elf Paladin
 
Twisting Nether (EU)
To those still wondering, this is a *long* waited change to 5v5 Arena.

Warriors are massively overpowered in 5v5, and setups generally rotate solely around them and their abilities (teams either have a warrior, or try to kill opposing one Ã* la 4dps).

Usually when building a successful 5v5 team, you start by taking the warrior (insane+endless dps/debuff), then you take a paladin to try to counter opposing warrior (bof/bop/mana-efficiency), then you take a mage to try to counter opposing warrior&paladin (sheep/counterspell), then you need a priest to counter opposing mage/paladin (second dispel, second healer, manaburn) and finally you take up a shaman to make your whole team better (lust+support totems+2nd purge+3rd healer) and your warrior completely overpowered (windfury).

The whole metagame is built around abusing your overpowered class and trying to keep the opposing one in check. This nerf is a small step away from this kind of trend.

Ton more of these changes like these and you might be able to start building teams around other classes too and not instantly failing (think teams built around enhancement shaman/feral druid, the horror, I know).

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Old 08/10/07, 12:37 PM   #164
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by Viluliina View Post
To those still wondering, this is a *long* waited change to 5v5 Arena.

Warriors are massively overpowered in 5v5, and setups generally rotate solely around them and their abilities (teams either have a warrior, or try to kill opposing one Ã* la 4dps).

Usually when building a successful 5v5 team, you start by taking the warrior (insane+endless dps/debuff), then you take a paladin to try to counter opposing warrior (bof/bop/mana-efficiency), then you take a mage to try to counter opposing warrior&paladin (sheep/counterspell), then you need a priest to counter opposing mage/paladin (second dispel, second healer, manaburn) and finally you take up a shaman to make your whole team better (lust+support totems+2nd purge+3rd healer) and your warrior completely overpowered (windfury).

The whole metagame is built around abusing your overpowered class and trying to keep the opposing one in check. This nerf is a small step away from this kind of trend.

Ton more of these changes like these and you might be able to start building teams around other classes too and not instantly failing (think teams built around enhancement shaman/feral druid, the horror, I know).
Nobody really cares about the PvP nerfs, the big problem is PvE DPS to most people.

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Old 08/10/07, 12:41 PM   #165
Salted
Von Kaiser
 
Dwarf Warrior
 
Dunemaul
Here is the quote from the blizzard forums:

The post is still there though for some reason it's not showing up properly on the forums. In IE, I see it listed fine. In Firefox, I can't see it unless I go directly to the link or do a search under my own posts. The text was simply edited for clarification since some were confused as to whether it affected "white" or "yellow" damage with the change.

This change was something that was intended to have been implemented when the Burning Crusade was put in along with all the other changes that came with BC. We had thought we had 'fixed' this before, but kept having an issue getting it to work as it was intended. It is now corrected so that it is working as we intended it to at the release of the Burning Crusade.

That said, this was done simply to modify the amount of dps that melee classes were able to do with it. This wasn't a spur of the moment change, but something that had been planned for awhile. This does not negate any plans or discussion that was held during BlizzCon like some seem to feel. There are positive changes for Shaman coming as we said.
[ Post edited by Nethaera ]

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Old 08/10/07, 12:44 PM   #166
Salted
Von Kaiser
 
Dwarf Warrior
 
Dunemaul
In response to that post, I have to say: I don't think the negative effect on shaman is really whats concerning us.

I'm pretty convinced that Blizzard hates melee. I don't know what about melee was so OP...

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Old 08/10/07, 12:45 PM   #167
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Urraca View Post
Nobody really cares about the PvP nerfs, the big problem is PvE DPS to most people.
Maybe just a few people on this board care about PvP, but Warrior/Shaman combos have done very well for quite a while, so it is good that synergy is weakened (but still there).

Arenas are very popular among the causal WoW population, moreso than raiding at least.


It is unforunate that the change happened so late after TBC was released, but it is still better than Grace of Air.

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Old 08/10/07, 12:46 PM   #168
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Legedi View Post
Some more info from this post: WoW Forums -> Windfury nerf pulled?

From page 3 from Nethaera:

So 2H DPS builds should not be dead.
"The slam inclusion was an error" in HER post. She is still investigating whether or not it is intended for Slam to proc windfury.

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Old 08/10/07, 12:46 PM   #169
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
And here I expected melee haste to get nerfed, not windfury. Might still be coming though.

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Old 08/10/07, 12:47 PM   #170
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Originally Posted by frmorrison View Post
but it is still better than Grace of Air.
Needs emphasys, else more threads will spawn and drive Malan crazy.

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Old 08/10/07, 12:55 PM   #171
NayNay
Glass Joe
 
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Night Elf Warrior
 
Twilight's Hammer (EU)
First melee gets some love (glancing lowered/more meleefriendly encounters), to get nerfed a few months after again. Ill never understand Blizzard.

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Old 08/10/07, 1:07 PM   #172
soverpowerd
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Neth posted again. Slam is not intended to proc Windfury. 2h no longer viable for warriors?

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Old 08/10/07, 1:07 PM   #173
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
I'd really hate to see what melee DPS would have looked like at TBC launch if this had gone in as they had planned. Without the glancing blow changes it would have been an even bigger disaster than it already was.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 08/10/07, 1:14 PM   #174
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by soverpowerd View Post
Neth posted again. Slam is not intended to proc Windfury. 2h no longer viable for warriors?
2H is still viable because of blood frenzy. However, blood frenzy will probably now only bridge the raid contribution gap between DW fury and 33/28, instead of making 33/28 the clearly superior spec.

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Old 08/10/07, 1:14 PM   #175
Safid
Piston Honda
 
Orc Rogue
 
Bloodhoof
At what point gearwise do melee really start to take off? I beat our warlocks and mages but by a slim margin.

This change is puzzling to me because it seems like a move towards 'why bring melee at all'? I will wait and see how it shakes out though.

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