I'm a damn idiot and deleted the previous thread. (I'll place part of the blame on another user who created another thread on the same topic.) It was sloppy moderation though, and I offer my sincere apologies.
Imp Hunter's Mark
Scorpid Sting -5% hit chance
- Never viper sting
That's 42 debuffs.
Rogue deadly poison could be kicked off, to make room for the paladin debuffs when we have a ret paladin.
Some bosses are poison / bleed immune though, but that's another matter.
But other than that, we're pretty up on the 40 debuff limit.
Also would still like expose weakness (hunter surv) at some time.
On the subject of "shadow embrace" , any locks with 1-4 points in it, either need to get 5 points in it, or not use it at all.
Curse of Weakness is a waste of a debuff slot it doesn't stack with improved demo shout.
Last edited by Zurgat : 12/10/07 at 5:43 AM.
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What's interesting me is the following:
- Do they stack?
- Are they worth casting?
- Are they worth specing the improved version?
Boss damage output reduction: Thunder Clap (warrior): -10% boss attack speed (-20% talented) Scorpid Sting (hunter): -5% hit for boss Insect swarm (Druid talent): -2% hit for boss Shadow embrace (warlock talent): -5% boss physical damage Demoralizing shout (warrior): -300 boss AP (-420 talented) Curse of weakness (warlock): -350 boss AP (-420 talented) Demoralizing roar (druid): -240 boss AP (336 talented) Vindication (Paladin talent): -15% boss agi and str
Boss Magical DPS input increase: Misery (Shadowpriest talent): +5% magical damage Shadow weaving (Shadowpriest talent): +15% shadow damage Curse of Shadows (Warlock): +10% shadow/arcane damage (+13% talented) Curse of the Elements (Warlock): +10% fire/frost damage (+13% talented) Improved Scorch (Mage talent): +15% fire damage Winter's Chill (Mage talent): +10% to crit chance for frost Improved Shadow Bolt (Warlock Talent): +20% shadow damage on a SB crit Stormstrike (Shaman talent): +20% damage on next 2 nature attacks Sanctified Crusader (Paladin talent): +3% crit chance
Boss Physical DPS input increase: Sunder armor (Warrior): -2600 armor Faerie Fire (Druid): -640 armor (+3% to hit talented) Expose armor (Rogue): -2050 armor (-3075 talented) Curse of recklessness (Warlock): -800 armor but +135 boss AP Expose weakness (hunter talent): +25% of hunt's agi added to raid AP Blood frenzy (Warrior talent): +4% physical damage Sanctified Crusader (Paladin talent): +3% crit chance
What have i forgotten?
Which ones stack/don't stack (especially regarding armor/AP/hit reduction)
Which one are worth casting/spec for?
Blood Frenzy (warrior talent): +4% melee damage
Vindication is currently near worthless to spec in for raids as every boss that I bothered to test it on (SSC and TK) is immune to it. Even a lot of heroic trash is immune It's apparently getting a nice PVP change in 2.3 where it will lower all stats by 15%, but I can't see Blizzard letting bosses get debuffed by this, if the change goes through at all.
Also, you have Curse of Recklessness listed twice.
Expose and Sunder armor don't play nice. Demo Shout and Curse of Weakness don't stack. Seconding Judgements; Wisdom especially should be up every fight if possible and Light makes certain encounters cake.
"Existence has no pattern save what we imagine after staring at it for too long."
Most affliction warlocks cast siphon life and immolate in addition to UA, Corr, and a curse. Having some of them respec destro cuts that down to just a curse and maybe corruption or immolate, depending on exact spec/gear/preference. You need to be hitcapped and have high crit and damage (25%+ and 1200+ roughly) in order for destro to even come close to affliction though.
And in response to Rugrud, Curse of Weakness doesn't stack with Imp Demo, so it's useless 99% of the time.
Screech (Hunter Bird Pets) is -210 AP, I'm pretty sure it stacks with demoralizing shout (warrior).
Also, 2 hunters using 2 different ranks of Scorpid Poison is 2 debuffs as well.
i wouldent worry too much about the 2 stacks of scorpid poison. Its getting hit with the nerfbat pretty hard in the next patch from what the PTR is showing (about 200 a tick). i doubt it would be worth the waste of even 1 debuff slot when this happens.