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Old 09/07/07, 4:28 PM   #26
Spearrs
Glass Joe
 
Undead Priest
 
Thrall
I am still fuzzy about how many debuff slots we have on a boss nowadays. Would anyone in this thread know if it really is 40 now? The UI definitly does not show 40 debuff slots (at least, mine doesn't)

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Old 09/07/07, 4:31 PM   #27
Leveret
Von Kaiser
 
Blood Elf Warlock
 
Darkspear
The Blizzard unit frames don't show all 40 debuffs, but if you get a unitframe mod you can expand the debuff slot display space to 40 or more, and you can clearly see that the number of debuffs definitely top off at 40.

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Old 09/07/07, 6:08 PM   #28
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Hmm, I wonder if there would be any value to a small add-on which did nothing but count the number of debuffs currently on a boss, and flash when you hit 40 or some such.

Or does anyone know of such a mod?

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Old 09/07/07, 6:14 PM   #29
c0rnflake
Von Kaiser
 
Dwarf Paladin
 
Medivh
Someone modified the pDebuff addon to show a small, colored counter:

http://elitistjerks.com/470378-post119.html

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Old 09/07/07, 6:44 PM   #30
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Perfect! Many thanks.

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Old 09/07/07, 6:59 PM   #31
Swanchr
Glass Joe
 
Undead Mage
 
Kalecgos
Originally Posted by Zurgat View Post
It's definitely good to get your fire mages to spec arcane, aside freeing up a debuff slot it'll help a lot with killing Al'Ar as well. Since they won't need to complain about wanting to respec 2x a week for it anymore.
However, a shadowpriest or 2 becomes close to mandatory.
Actually the combination of Al'ar and Hydros caused several mages in my guild, including myself to switch to arcane.

And yes... shadow priest, BoW, and we are looking hard at spellsurge

Did not even think about the debuff limit.... interesting.

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Old 09/11/07, 11:40 PM   #32
Messiahh
Glass Joe
 
Dwarf Priest
 
Azgalor
can someone please tell me where i can find official Blizzard info regarding the limit of debuffs on a boss? my guildies insist its 100 and i know they're wrong but i need an official source to prove it.

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Old 09/12/07, 2:04 AM   #33
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Well, it is 40 and everybody except your guildies know it. The change was in the 2.0 or immediately preceeding patch, but I can't find it in the notes. There should be several old, old blue posts confirming that the debuff limit is/was raised to 40 if you troll the official forums (or forum archive sites) long enough.

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Old 09/12/07, 6:04 AM   #34
Fafhrd
Von Kaiser
 
Tauren Druid
 
Zenedar (EU)
Here's something fun: the priority system to debuffs that Blizzard introduced before TBC is still in effect, they just don't recognize new ranks of debuffs. So if you just use Rank 2 CoS/Rank 3 CoE they will never drop off.

Here's a link to some blue posts about 40 debuff slots:
WoW BlueTracker: Definitive answer on # of Debuff Slots in 2.0

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Old 09/12/07, 12:12 PM   #35
Messiahh
Glass Joe
 
Dwarf Priest
 
Azgalor
Originally Posted by Fafhrd View Post
Here's something fun: the priority system to debuffs that Blizzard introduced before TBC is still in effect, they just don't recognize new ranks of debuffs. So if you just use Rank 2 CoS/Rank 3 CoE they will never drop off.

Here's a link to some blue posts about 40 debuff slots:
WoW BlueTracker: Definitive answer on # of Debuff Slots in 2.0
thank you for that kind sir, im about to go own some guildies.

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Old 09/12/07, 1:35 PM   #36
Leveret
Von Kaiser
 
Blood Elf Warlock
 
Darkspear
I think Blizzard reasoned that since raid size has dropped to 25 and debuff limit has been increased to 40, there is no longer a need for a debuff priority system, and that raiders can manage the number of debuffs so that it doesn't exceed 40, rather than rely on a priority system to manage it for them.

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Old 09/12/07, 7:39 PM   #37
Sleepyhead
Glass Joe
 
Undead Rogue
 
<FF>
Anub'arak (EU)
Originally Posted by Leveret View Post
I think Blizzard reasoned that since raid size has dropped to 25 and debuff limit has been increased to 40, there is no longer a need for a debuff priority system, and that raiders can manage the number of debuffs so that it doesn't exceed 40, rather than rely on a priority system to manage it for them.
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite. The information about the priority system still being in effect but not including the new spell ranks sounds more convincing to me. Actually I started to wonder lately because our WLs complained about their CoDs being kicked off by rather useless DoTs, and I never heard about this problem pre BC. This has become a major issue to our raid, so in some situations our RL forbids use of Deadly Poison and Rupture for us rogues to keep the warlock DoTs up, which is pretty reasonable. If this is not working as intended, I hope blizzard will fix it in the next patch.

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Old 09/12/07, 8:13 PM   #38
Leveret
Von Kaiser
 
Blood Elf Warlock
 
Darkspear
Originally Posted by Sleepyhead View Post
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite. The information about the priority system still being in effect but not including the new spell ranks sounds more convincing to me. Actually I started to wonder lately because our WLs complained about their CoDs being kicked off by rather useless DoTs, and I never heard about this problem pre BC. This has become a major issue to our raid, so in some situations our RL forbids use of Deadly Poison and Rupture for us rogues to keep the warlock DoTs up, which is pretty reasonable. If this is not working as intended, I hope blizzard will fix it in the next patch.
That's exactly what I mean. Blizzard implemented the priority system, but didn't update it for the newer ranks of spells because they feel that in the expansion, with the 25man limit and 40 debuff slots, raids should be able to figure out how best to use the debuffs available to them, instead of relying upon a priority system. I think they purposely refused to update the priority system for this reason.

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Old 09/13/07, 10:10 AM   #39
tedv
Observation: I am awesome
 
tedv's Avatar
 
Goblin Priest
 
Mal'Ganis
Originally Posted by Sleepyhead View Post
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite.
I think Blizzard highly underestimated the importance of shadow priests and the relative performance ability of affliction warlocks at lower gear levels. They did test raids I'm sure; they just didn't test the setups we now recognize as optimal.

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Old 09/13/07, 5:24 PM   #40
Sleepyhead
Glass Joe
 
Undead Rogue
 
<FF>
Anub'arak (EU)
Well I still tend to see this as a bug, in this case the question would be why they didn't fix it yet, since it does not seem as a lot of work for someone with no programming knowledge like me. On the other hand, this would not be the first time Blizzard seems to work awfully slow from an outsider's view.

Last edited by Sleepyhead : 09/13/07 at 7:07 PM.

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Old 10/13/07, 6:59 AM   #41
Altyera
Glass Joe
 
Human Warlock
 
Uldum
I read a suggestion that [Syphon of the Nathrezim] procs consume charges of Improved Shadow Bolt. Can anyone confirm or refute this?

If this is true, it could cost hundreds of raid DPS and we will need to ban the mace from our raids.

Last edited by Altyera : 10/13/07 at 7:09 AM.

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Old 10/13/07, 3:25 PM   #42
ArkamisImm
Von Kaiser
 
Human Paladin
 
Thunderhorn
I'm wondering if Blood Frenzy is going to be worth losing the dps from that warrior in the patch...

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Old 10/13/07, 6:03 PM   #43
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
In the event that your arms warrior is limited strictly by the threat cap, you're trading a 4% global physical damage increase for 10% from the warrior. If you have physical damage classes equal to 2.5 times the warrior or more (which most 25-mans do) you're still better off with blood frenzy.

If he's not threat-capped it's a much harder question which I will let real warriors answer. I do think that 4% is a rather small number in the grand scheme of things, but then again I dropped 3 talent points in malediction.

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Old 12/10/07, 3:38 AM   #44
Eplo
Glass Joe
 
Eplo's Avatar
 
Tauren Druid
 
Chromaggus (EU)
Yesterday I runned into problem with debuff slots maxed out. They might have been maxed out before too, but now I noticed my SW:P dropping out before it ticked out, which is a huge strain on my my mana and dps.

Not much info available about the debuff slots or I just couldnt find it. Mostly I am intrested in the lack of prio system that was in place before? And the order that debuff start to drop. Also when a debuff gets pushed off the table does it leave a mark on combat log or can you track the dropping debuffs somehow? Also if there really aint a prio system is blizz working on it or are they gonna increase the debuff slots?

I know there can be some useless debuffs, but with a caster heavy raid its very easy to hit the cap and it can have some very bad effects on the overall raid performance. It would be helpfull to be able to somehow track or know how the pushing of the table works and how to get rid off something as bad as a SW:P dropping out.

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Old 12/10/07, 5:38 AM   #45
Raggles
Glass Joe
 
Human Warrior
 
Aszune (EU)
From what I can see, you missed out Hemorrhage (36 damage per attack @ rank 4, 10 charges) from physical debuffs.

Sunder Armour (warrior) and Expose Armour (rogue) do not stack, so rogues should never use EA if they have a warrior tanking.

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Old 12/10/07, 6:34 AM   #46
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
Detect Magic can now be removed from the list since the spell was removed (and is now no longer required).

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Old 12/10/07, 6:44 AM   #47
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Altyera View Post
I read a suggestion that [Syphon of the Nathrezim] procs consume charges of Improved Shadow Bolt. Can anyone confirm or refute this?

If this is true, it could cost hundreds of raid DPS and we will need to ban the mace from our raids.
It seems it does indeed, but it's getting fixed in 2.3.2 according to the PTR notes.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 12/10/07, 1:51 PM   #48
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Does anyone use a mod to help them catch which debuffs are missing?

I found this one Catch Missing (de)Buffs

For example: Discover that Curse of Shadows wore off or was pushed off the debuff list, then alert the Warlocks to this fact by clicking the icon. See at a glance that you're missing AI buff and let the mages know with a click.

Has anyone used this mod? Any others you would recommend?

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Old 12/10/07, 1:56 PM   #49
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
http://elitistjerks.com/f32/t16267-d..._pdebufflist2/

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Old 12/11/07, 5:46 AM   #50
Baruk
Von Kaiser
 
Baruk's Avatar
 
Gnome Mage
 
Ysera (EU)
Originally Posted by Zurgat View Post
It's definitely good to get your fire mages to spec arcane, aside freeing up a debuff slot it'll help a lot with killing Al'Ar as well. Since they won't need to complain about wanting to respec 2x a week for it anymore.
However, a shadowpriest or 2 becomes close to mandatory.
This is definitely not advisable. Please stop spreading false information on these forums.
a) The mage community is pretty much convinced that with 2.3 arcane ISN'T a viable raid spec anymore.
b) Regarding debuffs: There are still rumors that are neither confirmed nor denied that Arcane missles put
hidden debuffs on a mob. (it would however explain the pre-bc phenomenon that a lot of debuffs were
pushed of vael with 6-8 mages spamming AM)

Per Aspera ad Astra

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