I am still fuzzy about how many debuff slots we have on a boss nowadays. Would anyone in this thread know if it really is 40 now? The UI definitly does not show 40 debuff slots (at least, mine doesn't)
The Blizzard unit frames don't show all 40 debuffs, but if you get a unitframe mod you can expand the debuff slot display space to 40 or more, and you can clearly see that the number of debuffs definitely top off at 40.
Hmm, I wonder if there would be any value to a small add-on which did nothing but count the number of debuffs currently on a boss, and flash when you hit 40 or some such.
It's definitely good to get your fire mages to spec arcane, aside freeing up a debuff slot it'll help a lot with killing Al'Ar as well. Since they won't need to complain about wanting to respec 2x a week for it anymore.
However, a shadowpriest or 2 becomes close to mandatory.
Actually the combination of Al'ar and Hydros caused several mages in my guild, including myself to switch to arcane.
And yes... shadow priest, BoW, and we are looking hard at spellsurge
Did not even think about the debuff limit.... interesting.
can someone please tell me where i can find official Blizzard info regarding the limit of debuffs on a boss? my guildies insist its 100 and i know they're wrong but i need an official source to prove it.
Well, it is 40 and everybody except your guildies know it. The change was in the 2.0 or immediately preceeding patch, but I can't find it in the notes. There should be several old, old blue posts confirming that the debuff limit is/was raised to 40 if you troll the official forums (or forum archive sites) long enough.
Here's something fun: the priority system to debuffs that Blizzard introduced before TBC is still in effect, they just don't recognize new ranks of debuffs. So if you just use Rank 2 CoS/Rank 3 CoE they will never drop off.
Here's something fun: the priority system to debuffs that Blizzard introduced before TBC is still in effect, they just don't recognize new ranks of debuffs. So if you just use Rank 2 CoS/Rank 3 CoE they will never drop off.
I think Blizzard reasoned that since raid size has dropped to 25 and debuff limit has been increased to 40, there is no longer a need for a debuff priority system, and that raiders can manage the number of debuffs so that it doesn't exceed 40, rather than rely on a priority system to manage it for them.
I think Blizzard reasoned that since raid size has dropped to 25 and debuff limit has been increased to 40, there is no longer a need for a debuff priority system, and that raiders can manage the number of debuffs so that it doesn't exceed 40, rather than rely on a priority system to manage it for them.
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite. The information about the priority system still being in effect but not including the new spell ranks sounds more convincing to me. Actually I started to wonder lately because our WLs complained about their CoDs being kicked off by rather useless DoTs, and I never heard about this problem pre BC. This has become a major issue to our raid, so in some situations our RL forbids use of Deadly Poison and Rupture for us rogues to keep the warlock DoTs up, which is pretty reasonable. If this is not working as intended, I hope blizzard will fix it in the next patch.
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite. The information about the priority system still being in effect but not including the new spell ranks sounds more convincing to me. Actually I started to wonder lately because our WLs complained about their CoDs being kicked off by rather useless DoTs, and I never heard about this problem pre BC. This has become a major issue to our raid, so in some situations our RL forbids use of Deadly Poison and Rupture for us rogues to keep the warlock DoTs up, which is pretty reasonable. If this is not working as intended, I hope blizzard will fix it in the next patch.
That's exactly what I mean. Blizzard implemented the priority system, but didn't update it for the newer ranks of spells because they feel that in the expansion, with the 25man limit and 40 debuff slots, raids should be able to figure out how best to use the debuffs available to them, instead of relying upon a priority system. I think they purposely refused to update the priority system for this reason.
I highly doubt this, some pre BC testing with a 25 raid would have easily proven the opposite.
I think Blizzard highly underestimated the importance of shadow priests and the relative performance ability of affliction warlocks at lower gear levels. They did test raids I'm sure; they just didn't test the setups we now recognize as optimal.
Well I still tend to see this as a bug, in this case the question would be why they didn't fix it yet, since it does not seem as a lot of work for someone with no programming knowledge like me. On the other hand, this would not be the first time Blizzard seems to work awfully slow from an outsider's view.
In the event that your arms warrior is limited strictly by the threat cap, you're trading a 4% global physical damage increase for 10% from the warrior. If you have physical damage classes equal to 2.5 times the warrior or more (which most 25-mans do) you're still better off with blood frenzy.
If he's not threat-capped it's a much harder question which I will let real warriors answer. I do think that 4% is a rather small number in the grand scheme of things, but then again I dropped 3 talent points in malediction.
Yesterday I runned into problem with debuff slots maxed out. They might have been maxed out before too, but now I noticed my SW:P dropping out before it ticked out, which is a huge strain on my my mana and dps.
Not much info available about the debuff slots or I just couldnt find it. Mostly I am intrested in the lack of prio system that was in place before? And the order that debuff start to drop. Also when a debuff gets pushed off the table does it leave a mark on combat log or can you track the dropping debuffs somehow? Also if there really aint a prio system is blizz working on it or are they gonna increase the debuff slots?
I know there can be some useless debuffs, but with a caster heavy raid its very easy to hit the cap and it can have some very bad effects on the overall raid performance. It would be helpfull to be able to somehow track or know how the pushing of the table works and how to get rid off something as bad as a SW:P dropping out.
For example: Discover that Curse of Shadows wore off or was pushed off the debuff list, then alert the Warlocks to this fact by clicking the icon. See at a glance that you're missing AI buff and let the mages know with a click.
Has anyone used this mod? Any others you would recommend?
It's definitely good to get your fire mages to spec arcane, aside freeing up a debuff slot it'll help a lot with killing Al'Ar as well. Since they won't need to complain about wanting to respec 2x a week for it anymore.
However, a shadowpriest or 2 becomes close to mandatory.
This is definitely not advisable. Please stop spreading false information on these forums.
a) The mage community is pretty much convinced that with 2.3 arcane ISN'T a viable raid spec anymore.
b) Regarding debuffs: There are still rumors that are neither confirmed nor denied that Arcane missles put
hidden debuffs on a mob. (it would however explain the pre-bc phenomenon that a lot of debuffs were
pushed of vael with 6-8 mages spamming AM)