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Originally Posted by Rudy
A quick test confirms this, with almost no spell damage vengeance was ticking at a full 5 stacks for 164-165 unbuffed. Once the stack was started with AW it ticked for 214-215 even after the AW buff faded, as long as the stack was refreshed.
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Great tests, thanks, Rudy! I need to figure out how to get SoV into regular use then. And I should update my spreadsheet to account for AW and trinketing. And Divine Favor, for Holy Shock.
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Originally Posted by Cathela
It's the same amount of damage regardless of weapon speed; slower weapons already have a higher chance to proc it, so there's no need for any other scaling.
I don't recall the exact results of my testing, but the damage-on-proc effect is extremely small -- something on the order of 20-25 damage per proc if you have 600-700 spelldamage on your gear. It's going to end up being a very modest increase in total dps.
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Not quite what I meant. SoV's DoT is the same amount of damage, but I was curious about the
direct damage part of SoV that gets applied if you already have five SoV debuffs on the target.
There are two possible scenarios I could see here:
* It's applying the DPS of a single tick of SoV, scaled to weapon speed, so it doesn't matter how fast your weapon is
* It's applying the DPS of a single tick of Sov, period, and a faster weapon would do more damage this way
We already know the SoR formula from WowWiki:
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Originally Posted by WowWiki
Seal of Righteousness on a one-handed weapon. 22 + (2 * (WeaponSpeed*10) - 30) + (WeaponSpeed*0.092*SpellDamage) = Damage
Effectively, SoR gains 9.2% of spell damage per 1.0 of weapon speed.
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So at least one paladin seal takes weapon speed into account.
In 2.2, SoV will do 150 damage over 15 secs - that's 30 damage per tick (3s) or 10 dps. If you imagine this is multiplied by weapon speed, then a 1.8 speed weapon should do 18 damage per direct hit.
This is needless to say, paltry... It also suggests that the direct damage part of SoV does not take into account any of your +damage.
But didn't Blizzard say they'd found a bug in SoV's damage? It's a known issue, at least, according to the forum post.