Originally Posted by Saltycracker
Is there an MP5 "soft cap"? I currently have 155 MP5 unbuffed and I am starting MH and BT. I went ret for SSC/TK and now we are lacking paladin healers so I am pulling out all my kara/ssc/tk gear that I grabbed rather than being sharded for healing. Im concerned that I have too much MP5 and not enough healing/crit. Could someone look at my armory and tell me if I am stacking too much MP5? Do MH/BT fights require lots more burst healing in short periods rather than 10-15 min SSC/TK longevity/efficiency fights?
The other paladin that is healing does not have as much MP5 (maybe 120 or so) and I hear him calling out for innervates and "Im oom" frequently. Or should I not worry about this as long as the tank stays alive.
Thanks
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First... ROFL at your other paladin calling for innervates (He must not know how to manage his mana well, no fight in a tier 5 instance should push even a kara geared pally's mana pool to its lower limits). Secondly 155 mp5 unbuffed does seem strangly high, not that it is a bad stat to have lots of, your crit is quite low. Your current gear would suit you well for FoL spam and nothing but FoL spam. If you had to resort to anything more than the occasional HL you would find yourself having mana issues.
For a slightly more balanced set you could swap your 4 dazzling talasites into gleaming dawnstones (8 spellcrit) and you will be looking much better in terms of balance. Also keep an eye out for a ring and neck with some stats ideally (int actually does add up and help with crit) Kael's neck perhaps and the ring from Najentus are good choices.
Although I do outgear you at the moment, you can have a quick glance at my setup for a very balanced set. I also keep several other trinkets and odds and ends (extra items to stack crit and/or haste for some fights) as they can come in very handy. IE. I can give up a lot of MP5 and get to nearly 50% HL crit raid buffed, or can give up a lot of MP5 and some healing and get a fair amount of spellhaste. These stats do have there place in several fights.
And to give you an idea on fight lengths... (lower end of the time is when well geared and on farm)
Rage - 3-5 mins
Anatheron - 5-6 mins
Kazrogal - 2-4 mins (SR gear here is ideal)
Azgalor - 5-8 mins (some SR to help with silences is ideal)
Archimonde - 6-10 mins (sometimes spend large amounts of the fight not healing)
Najentus - 4-6 mins
Supremus - 7-10 mins (again spend about half the fight not healing)
Akama - 2-4 mins
Teron - 4-6 mins
Bloodboil - 5-8 mins
RoS - 3 phases and full mana after each phase, mana should not be an issue in any
Mother S - 5-8 mins (full SR gear here)
Council - 8-12 mins
Illidan 25 min enrage timer with several phases