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Old 08/27/07, 6:38 PM   #46
Yilona
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by Renew View Post
You have Illidan down, the only time where stamina will become an issue is new content and like past progression content that requires a good chunk of HP, you can swap on a piece of Gladiator gear for it. No reason to nerf your PvE gear with a bad gem. In PvP I do not even stick stam gems in my gear.
Ya, Renew, I ninja edited my post on you after it was clear that people were misunderstanding my point about stamina. =)

I don't go out of my way to stack stamina on my gear. But, as an example, I hated to lose the stamina going from [Boots of Valiance] to [Boots of Courage Unending]. The increase in other stats, however, is so nice that I did it anyway. The end answer, of course, is to just get [Pearl Inlaid Boots] that trump the other two.

It is something I make sure I'm not forgetting, however. Of a list of things I compare when looking at items, it's last of about 5-6 things.

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Old 08/27/07, 6:41 PM   #47
Tpyo
Von Kaiser
 
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Blood Elf Paladin
 
Mal'Ganis
Yeah, I realize we're almost getting off topic at this point but I do think a lot of it has to do with lacking proper healing assignments within our raid.. probably our biggest weakpoint atm. I find myself that I get too focused on my own job that I can't observe the situation that other healers are in etc, like on council I can't see what the rogue/mage tanks' healers are up to and on Shahraz I can't see what the FA healers have it like since I have my camera in bird's eye view the whole fight for easier spreading if I am to get FA... I have the same problem in arena too, lack of awareness of everything thats going on =/

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Old 08/28/07, 10:53 AM   #48
Schadenfrued
Ha Ha!
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Tpyo View Post
...

We always felt that paladins were horrible at raid healing, because we have to heal all of our targets one at a time.. FoL is horrible HPS and Holy Light would often be too slow and another heal would reach the player before the HL would land and it would be wasted time.. or we just caused HoTs to not tick or whatever the case may have been. I realize we lacked the armor buffs that shamans/priests provide but it just ended up working out for us.

...
Just wanted to comment on this. I've really found that this is just not true (personel wise we have been running with just 1 shaman 4 paladins and and 1 tree and 1 Holy priest and the Holy Priest is just not a good raid healer-so we've had to use Pallys on the raid and been pretty impressed with the results). I will say that we will almost never match chealing shaman for raid healing power-The ability to spam 1500+ direct heals quickly for the entirety of a fight is not something to disparage. Not going to splash epeen wws around-but PM me if you like and I can show you some very effective examples of Paladins raid healing. Disclaimer being it will be on SSC/TKish content (Vashj, A'lar, even Mag) - we haven't entered Hyjal yet.

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Old 08/28/07, 2:08 PM   #49
Rydaa
Glass Joe
 
Blood Elf Mage
 
Mal'Ganis
It always seemed to me our gear provides us with more than average amounts of stam as it is, and never really feel like I needed more on any of those high raid damage fights that were listed previously. Im pretty sure I already have more life than most other healers in the raid (even the taurens), spriests and mages of course as well. Improved Right. Fury adds a bit of a buffer too, and can be used on most fights.

As far as gemming...originally I was all about the + heal gems, but I have started to alter my choices recently especially as I get more t6 and none of the 5 set pieces actually having a red socket (I think?), for the most part I have been matching the socket colours since most of the socket bonuses seem worth it now.

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Old 08/28/07, 2:25 PM   #50
goss
King Hippo
 
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Human Paladin
 
Bleeding Hollow
Perhaps its just my guild and our reliance on paladins, but I've found a number of varying roles for paladin healing with the acquisition of 4pc T5. We usually run 1 Tree/1-2 Holy Priests/3-4 Paladins/1 Shaman for healers. I sort of see paladin as the leatherman of healers, not an ideal tool for any particular situation, but pretty good at all of them. Rather than having 4pc paladins tank heal (I don't exclude them from that certainly), I'll often have them raid heal, especially in any situation where timely raid healing is paramount (p2 Vashj). A series of high rank 1.75s HL's can repair forked lightning / tainted combos faster than any other healer (barring lucked out targeting for PoH). A 4pc Crystalforge paladin with an spriest is incredibly potent for sustained hp/s, and I can't see dropping the bonus until I have full Lightbringer available.

Edit: On a related note, I'm planning on retaining Crystalforge set pieces and going for haste rating to drop Holy Light to just over 1.5 seconds, thus basically eliminating Flash from my raid healing repertoire. This will sacrifice a bit of spellcrit/mp5 along the way (since I'll need belt, bracers or shoulders, double ring). Any thoughts on this gear path?

Last edited by goss : 08/28/07 at 2:33 PM.

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Old 08/28/07, 5:31 PM   #51
Yilona
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by goss View Post
Edit: On a related note, I'm planning on retaining Crystalforge set pieces and going for haste rating to drop Holy Light to just over 1.5 seconds, thus basically eliminating Flash from my raid healing repertoire. This will sacrifice a bit of spellcrit/mp5 along the way (since I'll need belt, bracers or shoulders, double ring). Any thoughts on this gear path?
This is basically the way I've gone, and I've found I haven't had to sacrifice too much (though that's more because of unlucky drops than anything else).

I use 2 rings, the cloak from Illidan, and the crafted bracers. We've never had the haste belt drop, but I wouldn't use it over [Girdle of Hope] because the girdle is just so much better. We've also never had the bracers drop off of Winterchill, so that's made my choice of which bracer to use very easy. Total, I have 120 haste, which gets me to about 1.61s HL.

I also have about +2100 healing and 20% base crit (so 31% HL crit) and haven't had any problems with putting out the healing/s or staying good on mana.

As we continue farming Hyjal/BT, however, I will definitely pick up the crit items as they drop. When T6 is on rot (which actually won't take that long), I'll also pick that up. When I get T6 4-piece, I'll swap over to the crit gear on some fights. The haste+4-piece T5 is invaluable to keep around, however, for those fights where you need some really powerful raid healing.

As I mentioned earlier, I will probably always keep one Karabor ring simply because they're so good.

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Old 08/28/07, 5:37 PM   #52
goss
King Hippo
 
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Human Paladin
 
Bleeding Hollow
I notice you use the Al'ar trinket - this is a little OT, but is it actually worthwhile? We've been just /rolling for them since they seem pretty mediocre on the surface.

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Old 08/28/07, 5:47 PM   #53
Deth
Von Kaiser
 
Human Paladin
 
<FTM>
Staghelm
I have a semi off topic question related to Paladin healing efficiency. In the raids you guys run, how are the Paladin's set up in terms of assigned targets? With the highly efficient healing throughput shown in this thread, is it better to utilize that on a set of main tanks? or as raid wide spot healing until other classes can land their longer casts?

I lead the raids for my guild currently and i'm trying to figure out how to increase the general healing efficiency of our healing core. I also assume that as we progress further into SSC and TK almost every healer will be chain casting a heal, so effects which increase mp regen out of the 5 second rule are pointless. If I assume everyone is using the best spell selection for maximum healing efficiency, how do I go about making sure the targets see this and I am not just doubling up heals on someone thats already being healed by a heal over time etc.

"Death is only the Ultimate Excuse"

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Old 08/28/07, 6:18 PM   #54
Renew
Team Healbot
 
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Human Paladin
 
Tichondrius
Originally Posted by goss View Post
I notice you use the Al'ar trinket - this is a little OT, but is it actually worthwhile? We've been just /rolling for them since they seem pretty mediocre on the surface.
It procs on cooldown, I think it is worth using over everything save maybe the Illidan Trinket.

Originally Posted by Deth View Post
I have a semi off topic question related to Paladin healing efficiency. In the raids you guys run, how are the Paladin's set up in terms of assigned targets? With the highly efficient healing throughput shown in this thread, is it better to utilize that on a set of main tanks? or as raid wide spot healing until other classes can land their longer casts?

I lead the raids for my guild currently and i'm trying to figure out how to increase the general healing efficiency of our healing core. I also assume that as we progress further into SSC and TK almost every healer will be chain casting a heal, so effects which increase mp regen out of the 5 second rule are pointless. If I assume everyone is using the best spell selection for maximum healing efficiency, how do I go about making sure the targets see this and I am not just doubling up heals on someone thats already being healed by a heal over time etc.
It really depends on the fight. Generally putting a druid and a Paladin on the MT, Shaman on the raid, and then going from there depending on the fight is what I delegate. It's very situational though.

Confidence is not Arrogance.

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Old 08/28/07, 6:24 PM   #55
jusion
Piston Honda
 
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Dwarf Death Knight
 
Kel'Thuzad
We usually have paladins on the MTs and/or OT(s) with a priest, and the shamans on the raid. When we had a druid he would HoT up the MT and help with the raid.

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Old 08/28/07, 6:31 PM   #56
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
A paladin healing the MT with druids keeping lifebloom ticking is my standard for almost every fight. Some fights have extra paladin MT healers (Shahraz, Illidan, and everyone heals on Archimonde due to fear/fire mechanics). In heavy AOE damage situations (HWN, Teron Gorefiend) I usually have at least one T5/haste paladin healing the raid with 1.6 second HL because the focused target healing-per-second is amazing.

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Old 08/29/07, 9:42 AM   #57
Schadenfrued
Ha Ha!
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Deth View Post
I have a semi off topic question related to Paladin healing efficiency. In the raids you guys run, how are the Paladin's set up in terms of assigned targets? With the highly efficient healing throughput shown in this thread, is it better to utilize that on a set of main tanks? or as raid wide spot healing until other classes can land their longer casts?


I lead the raids for my guild currently and i'm trying to figure out how to increase the general healing efficiency of our healing core. I also assume that as we progress further into SSC and TK almost every healer will be chain casting a heal, so effects which increase mp regen out of the 5 second rule are pointless. If I assume everyone is using the best spell selection for maximum healing efficiency, how do I go about making sure the targets see this and I am not just doubling up heals on someone thats already being healed by a heal over time etc.
Comes down to what classes you have available to you and how many of each you have. As someone else said, your core shoud be 1 druid and 1 pally on the MT and a shaman on the raid. After that, assignments become a byproduct of the fight and who is there. We generally do not have 2 shaman on every night, so I really like having a paladin on the raid for direct healing. Our typical assignments are: 2 paladins/1 Holy Priest for crit buff/1 Tree Druid on the Tank(s) and 1 Paladin/1 Shaman/1 Balance-resto Druid on Raid. Gives us a nice balance of healing types and a lot of healing power on the tank. Ideally, I'd probably prefer another shaman to the balance/resto druid-but we don't have one and both of our resto druids are really excellent players.

As to your other question-if you're asking how to choose your healing targets to not override HoT's that are already applied-Grid has a slew of addons that will allow you to see Renew, Rejuv etc on your raid.

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Old 08/29/07, 12:45 PM   #58
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Spreadsheet Notes

I would like to note a couple of things. First off, I went and checked a few things last night[1]. The benefits of Blessing of Light are not impacted by downranking, and they do gain the benefit of Healing Light. At level 70, the downranking penalty is a straight multiple to your healing bonus of (spell_level + 11) / 70 (spell_level being the level the spell is learned at, and obviously spells learned at level 60 and higher are not affected by this).

That being said, your spreadsheet has some flaws. One, it uses a downranking penalty of (spell_level + 5) / 70, which is incorrect.

Two, your values for min and max healing are those when you first learned the spell. However, this is no longer a valid assumption - those values creep up as you level, reaching a fixed value once you learn the next rank of the spell. As such, the only correct min and max healing numbers in the spreadsheet are for Holy Light (Rank 11), which is learned at level 70.

Three, while you do take into account the mana restored by the Insightful Earthstorm Diamond, you completely fail to take into account mana restored by mana regen. When looking at mana efficiency of spells, I think one should look at the average effect per average mana loss. As spells take time to cast, mana regen does restore mana over the casting time, and this should be taken into account.

Four, there was a typo on the mana cost for Holy Light (Rank 7), which should be 465 (rather than 464).

I've made a modified version of your spreadsheet taking these things into account. It also allows the base casting times to be specified, as well as the amount of mana regen. (Unfortunately, it's possible it's not exactly the same as the original, as I used Solaris Office rather than Excel.) It can be found at

Pally_Healing_Efficiency_2.xls - FileFront.com

I note that you're not giving the effect from Healing Light to the benefit to Blessing of Light from Libram of Souls Redeemed. I can't test this (not having that Libram), but as Blessing of Light does get that effect, I rather suspect the Libram's bonus to BoL also gets that effect. I didn't modify that on the spreadsheet, though, as it's just supposition on my part.

[1] For anyone interested in how to quickly calculate such effects, I recommend using result ranges, rather than average results. That is to say, if a spell has a possible result range (like 150-158), it takes many fewer casting to find the complete range with fair accuracy, as opposed to trying to find the average result with any kind of accuracy.

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Old 08/29/07, 2:39 PM   #59
Jessie
Whuck?
 
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-- Retired --
Draenei Shaman
 
No WoW Account
Originally Posted by goss View Post
A 4pc Crystalforge paladin with an spriest is incredibly potent for sustained hp/s, and I can't see dropping the bonus until I have full Lightbringer available.
On most fights, we give the shadowpriests to dps groups. Most of the time that means one in the hunter group and one in the mage group. However, I've started playing around with using shadow priests when I'm focusing on spamming hasted HLs. Last night was a bit of an extreme example, but I tossed myself into the 2x SPriest 2x resto shaman group for Teron Gorefiend and pretty much spammed HL 11 the entire fight. With effective use of cooldowns, I pretty much amounted to a non-stop 5k HoT on the tank ticking every 1.6 seconds.

Usually, I'm in the MT group for Devotion, but considering our other paladins are more the FoL/mp5 type, I might start ninjaing Shadow Priests more often.

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Old 08/31/07, 12:58 PM   #60
EllTrain
Bald Bull
 
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Blood Elf Paladin
 
Mal'Ganis
I see this mentality a lot -- the idea that people who use HL more often should favor crit, and those who use FoL more should favor mp5.

Does anyone have any WWS parses up where crit was actually worth more than mp5? Even looking at fights with t6 geared paladins who use 90% HL, I can't find any where mp5 was not a more valuable stat.

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