The relation from tanking gear to mana efficiency (or even more problematic "difficulty of healing") being an issue of its own is actually the main reason why I wanted to keep it out of the tanking discussion in the first place and just assumed a world of unlimited mana for simplification. As one starts to try and work this into the equation he will have to deal with the skills, talents and gear of 4 additional classes on top of all the other issues.
We all know in the end this can't be completely ignored, but it might be better to deal with it seperately for reasons of expedience.
If we take an approach from a pure "safe survival" direction we can make a rule along the lines of "When tanking a single Bossmob stack HP and mitigation unless you are *still* being instagibbed by burst damage even with an appropriate gear level. If you are still being bursted down at that point stack avoidance instead, but keep a certain baseline of stamina and mitigation in order to not get killed by normal (=nonburst) damage".
I know this isn't perfect and does not sound very practical, but something like this is can be quite helpful for a tank wanting to start out raiding as it helps him understand what kind of gear he needs in a certain kind of situation.
Now if we are analyzing the healing efficiency in a similar way we can make this rule more precise, or just add another rule, but it might be too early to add something along the lines of "avoidance helps the MT healers mana efficiency by X more than Mitigation and/or Stamina does" as the Healing part isn't uniform either. Next, one can try to include resistances and so forth.
In the end this becomes rather complicated, but it should still be helpful, as it helps one to make a rational decision on what gear is best for a certain encounter.
I haven't seen good enough info on tanking that would actually let one decide the perfect gear for a given encounter anywhere, yet, so I think there is still work to do getting to that point. As it stands right now it appears to require a lot of wild assumptions to make a graph showing the sweet spot for a given encounter. Maybe the effort is futile as there is too much to take into account whereas you can easily tell the new enhancement shaman to "use slow weapons with windfury enchants in both hands and base your gear on AEP values" and he is pretty close to being perfectly equipped for any given encounter. Of course this isn't entirely true, but I think it shows how it is quite different for warriors.
Now of course we could take a different approach and only look at "what has worked in practice from experience" but this also means, consequentially, to throw all the useful spreadsheets and theorycraft and their reasoning assembled in this forum out of the window and instead basing our actions on hearsay or case-by-case testing, which isn't necessarily worse in every case and seems to have worked fine so far when it comes to tanking, but it appears less rational and forces one to ask around or do testing for himself, whenever something new comes up. Plus there is always the small chance that the experienced one who is asked for the info is wrong.
Originally Posted by Shakkha
Your mind got stuck 2 years ago...
You obviously enjoy reading your own writings, but seriously wake up, we're in fall 2007 and times have changed.
|
I'm sorry that some people seem to be offended by me, having only experienced raiding in Karazhan in BC, participating so much in this discussion, but during my active raiding days I always wanted to be able to make more rational decisions when it comes to tanking gear and I'm still playing WoW from time to time over at my friends' (who used to raid with me and is actively playing warrior), so I'm still interested in this topic.