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Old 09/23/07, 3:43 PM   438 links from elsewhere to this Post. Click to view. #1
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
[Tanking] Attempting to Reach 100% Avoidance

4/23/08 Edit

I originally started this thread with the novel idea of using the best avoidence items/gems/enchants/buffs in the game to make a 100% avoidence tank. I didn't beleive initially that it could be done or even would be done if possible, and in fact I wasn't able to find a 100% avoidnece set for a warrior at the time. However, later in the thread it was shown that Druids and Rogues can theoretically reach 100% avoidence with current available gear, and in fact, a few individuals have decided to make it a reality. I'm altering my original post to act as a guide and a FAQ for those looking for more information about 100% avoidence.

FAQs

Is it possible to reach 100% avoidence?

Yes, it is possible for many characters to reach 100% avoidence with the right gear, gems, enchants, and buffs. There are those that beleive that there is some sort of avoidence cap making it so you can never have more than xx% total avoidence, but that isn't true and has been proven to be untrue many times. If you are a moderately geared tank you can test this yourself by allowing a low level dual wielding mob to attack you while in a high avoidence set.

Would a 100% avoidence tank be useful in a raid?

Maybe. There are a few issues that will prevent a 100% avoidence tank from being really useful in a raid situation. One issue is that in order to reach 100% avoidence you will need end game gear, so all fights in the game should already be mostly trivial to your guild. Also, as any tank will know, incoming damage = rage = threat. A 100% avoidence tank would need to rely solely on their own miniscule dps to maintain threat on a target, which will severely gimp DPS by lowering the threat ceiling. One suggestion to overcome that obsticle is to bring less healers and more DPS - the healers aren't needed because no tank healing will be needed, and bringing more DPS will keep the raid wide DPS at good levels even though individual DPS will need to be held back.

So what's the point of a 100% tank?

I highly doubt it will ever be useful for a progressing guild, but it's a novel and fun idea that can be used for some accomplishments. Wouldn't you like to see a rogue successfully tank Prince? Or even Illidan? It will also open up possibilities for soloing or at least low-manning heroics or even some 25 man bosses. I don't think the possibilites for this have been fully explored, but that could be due to some of the difficulties of reaching and maintaining 100% avoidence during a fight...

What are the difficulties facing a 100% avoidence tank?

There are many problems for a 100% avoidence tank both in obtaining the gear, and during a fight. To obtain the gear, you need a pretty generous guild that will allow you to take end game items to use in a gimmick set, and an even more generous guild that will allow you to use 20 something Spinels for that set as well. The new badge for epic gems vendor in 2.4 should offset the latter issue, but that is still a signifigant investment of badges for a gimmick set.

One thing to also keep in mind before you think you can go solo Gruul in this set is that it is currently impossible to maintain 100% avoidence self buffed. You NEED important buffs from outside sources such as Blessing Of Kings, Scorpid Sting, Insect Swarm, etc. That means soloing a raid boss is probably out of the question, but low manning is possibe. Given your dependence on these buffs, you will also need people who can consistantly keep up their totems, stings, etc, because if even one falls off for any amount of time, you can be insta-gibbed. You also will need healing, as there are very few tank-and-spank only fights out there where ALL you will be receiving is melee damage.

Also, remember that melee immune is only possible if you are facing the mob. If you turn your back to the mob for any reason, there is a good chance you will get smacked. Hard. Seeing as most high avoidence gear is low on stamina it may only take one hit to do you in. Even if you keep perfect positioning yourself, mobs will still often run through you and get a hit off from behind, so even with perfect play and insta-gib is possible.


Mechanics and Gear

Base Stats

Parry - All classes that get Parry as a passive ability have 5% base parry
Miss - All mobs have a 5% base chance to miss
Racial - Night Elves get 1% increase to dodge
Dodge - 
	Warrior: .75%
	Paladin: .65%
	Rogue: -.59%
	Druid: -1.87%
Agility - 
	Warrior
		Night Elf - 101
		Troll - 98
		Gnome - 99
		Human - 96
		Undead - 94
		Draenei - 93
		Orc - 93
		Dwarf - 92
		Tauren - 91
	Druid
		Night Elf - 75
		Tauren - 65
	Rogue
		Human - 158
		Dwarf - 154
		Night Elf - 163
		Gnome - 161
		Orc - 155
		Undead - 156
		Troll - 160
		Blood Elf - 160
	Paladin
		Blood Elf - 79
		Human - 77
		Draenei - 74
		Dwarf - 73
Avoidence Stats:
Defense: 2.3654 defense rating = 1 defense skill = .04% Dodge, .04% Parry, and .04% to be missed (.12% total avoidence per skill)*
Dodge: 18.923 dodge rating = 1% dodge
Parry: 22.4 Parry Rating = 1% parry
Agility:
	Warrior: 30 Agility = 1% dodge
	Paladin: 25 Agility = 1% dodge
	Rogue: 20 Agility = 1% dodge
	Druid: 14.7059 agility = 1% dodge
*Remember that any number of defense rating in between numbers divisible by 2.3654 will still only yield 1 whole defense skill.

Avoidence Talents:
Warrior:
	Deflection (Arms) - +1% Parry per talent point (5% maxed)
	Anticipation (Protection) - +4 Defense skill per point (20 maxed)
Paladin:
	Deflection (Retribution) - +1% Parry per talent point (5% maxed)
	Anticipation (Protection) - +4 Defense skill per point (20 maxed)	
Druid:
	Feral Swiftness (Feral Combat) - +2% Dodge per point (4% maxed)
	Survival of the Fittest (Feral Combat) - +1% Agility per point (3% maxed)
Rogue:
	Lightning Reflexes (Combat) - +1% Dodge per point (5% maxed)
	Deflection (Combat) - +1% Parry per point (5% maxed)
	Vitality (Combat) - +1% Agility per point (2% maxed)
	Ghostly Strike (Sublety) - Strike that awards 15% to dodge for 7 seconds (20 sec cooldwon)
	Cheat Death (Sublety) - 33% chance to avoid a blow that would otherwise kill you per point (100% max, 1 min internal cooldown)
	Sinister Calling (Sublety) - +3% Agility per point (15% total)
Avoidence Ratings:
For those looking for the best avoidence items available to them, using a site like lootzor.com - World of Warcraft search and rate items - profile your wow character is very useful. Below are the ratings to use for each stat. I'm assuming certain talents or buffs are available, but I'm including the formula I use to reach these stats so you can take stuff out should it be unavailable to you:

Warrior
	Defense: 1000 / (25 / 3 * 2.3654) = 50.7313
	Parry: 1000 / 22.4 = 44.6428
	Dodge: 1000 / 18.923 = 52.8457
	Agility: 1000 / 30 * 1.1 (kings) = 36.6667
Paladin
	Defense: 1000 / (25 / 3 * 2.3654) = 50.7313
	Parry: 1000 / 22.4 = 44.6428
	Dodge: 1000 / 18.923 = 52.8457
	Agility: 1000 / 25 * 1.1 (kings) = 44
Druid
	Defense: 1000 / (25 / 2 * 2.3654) = 33.8209
	Dodge: 1000 / 18.923 = 52.8457
	Agility: 1000 / 14.7059 * 1.1 * 1.03 (kings+SotF) = 77.0439
Rogue
	Defense: 1000 / (25 / 3 * 2.3654) = 50.7313
	Parry: 1000 / 22.4 = 44.6428
	Dodge: 1000 / 18.923 = 52.8457
	Agility: 1000 / 20 * 1.1 * 1.15 (kings+Sinister Calling) = 63.25
Gear

This section will list the best-in-slot avoidence gear, gems, and enchants currently available (patch 2.4.2). Note that with some classes you will end up with more than 100% avoidence using this gear, so that will give you room to drop buffs (if they're not available) or swap out equipment for what is available or has more dps, etc.

Warrior

Head - [Crown of Dath'Remar] (Kil'jaeden) enchanted with 
20:11:23 called in wowhead_item::start:324 Item not found!
soceted with 1x[Subtle Crimson Spinel] Neck - [The Darkener's Grasp] (Kael'Thas Quest) Shoulders - [Warbringer Shoulderguards] (HKM) enchanted with [Greater Inscription of Warding] soceted with 1x[Subtle Crimson Spinel] and 1x[Stalwart Fire Opal] Back - [Phoenix-Wing Cloak] (A'lar) enchanted with [Formula: Enchant Cloak - Dodge] Chest - [Breastplate of Agony's Aversion] (Somewhere in Sunwell) enchanted with [Scroll of Enchant Chest - Greater Defense] soceted with 3x[Subtle Crimson Spinel] Wrist - [Onslaught Wristguards] (Kalecgos) enchanted with [Enchant Bracer - Major Defense] soceted with 1x[Subtle Crimson Spinel] Hands - [Borderland Fortress Grips] (Sunwell Trash) enchanted with [Formula: Enchant Gloves - Superior Agility] soceted with 2x[Subtle Crimson Spinel] Waist - [Girdle of the Invulnerable] (Leotheras) enchanted with soceted with 1x[Subtle Crimson Spinel] Legs - [Felstrength Legplates] (Brutallus) enchanted with [Arcanum of Protection] soceted with 1x[Subtle Crimson Spinel] Feet - [Onslaught Boots] (Felmyst) enchanted with [Enchant Boots - Dexterity] soceted with 1x[Subtle Crimson Spinel] Finger 1 - [Ring of Sundered Souls] (Tidewalker) enchanted with [Formula: Enchant Ring - Stats] Finger 2 - [Elementium Band of the Sentry] (Harbinger Skyriss) enchanted with [Enchant Ring - Stats] Trinket 1 - [Shadowmoon Insignia] (Gurtogg Bloodboil) Trinket 2 - [Guardian's Alchemist Stone] (Alchemy BoP) Main Hand - [The Sun Eater] (Pathaleon the Calculator) enchanted with [Enchant Weapon - Greater Agility] Off Hand - [Umbral Shiv] (ZA timed event) enchanted with [Enchant Weapon - Greater Agility] soceted with 2x[Subtle Crimson Spinel] Ranged - [Barrel-Blade Longrifle] (Doomwalker) soceted with 2x[Subtle Crimson Spinel]
Paladin

Head - [Crown of Dath'Remar] (Kil'jaeden) enchanted with 
20:11:33 called in wowhead_item::start:324 Item not found!
soceted with 1x[Subtle Crimson Spinel] Neck - [The Darkener's Grasp] (Kael'Thas Quest) Shoulders - [Lightbringer Shoulderguards] (Mother Shahraz) enchanted with [Greater Inscription of Warding] soceted with 2x[Stalwart Fire Opal] Back - [Phoenix-Wing Cloak] (A'lar) enchanted with [Formula: Enchant Cloak - Dodge] Chest - [Breastplate of Agony's Aversion] (Somewhere in Sunwell) enchanted with [Scroll of Enchant Chest - Greater Defense] soceted with 3x[Subtle Crimson Spinel] Wrist - [Lightbringer Wristguards] (Kalecgos) enchanted with [Enchant Bracer - Major Defense] soceted with 1x[Subtle Crimson Spinel] Hands - [Borderland Fortress Grips] (Sunwell Trash) enchanted with [Formula: Enchant Gloves - Superior Agility] soceted with 2x[Subtle Crimson Spinel] Waist - [Girdle of the Invulnerable] (Leotheras) enchanted with soceted with 1x[Subtle Crimson Spinel] Legs - [Felstrength Legplates] (Brutallus) enchanted with [Arcanum of Protection] soceted with 1x[Subtle Crimson Spinel] Feet - [Myrmidon's Treads] (Felmyst) enchanted with [Enchant Boots - Dexterity] soceted with 1x[Subtle Crimson Spinel] and 1x[Stalwart Fire Opal] Finger 1 - [Ring of Sundered Souls] (Tidewalker) enchanted with [Enchant Ring - Stats] Finger 2 - [Elementium Band of the Sentry] (Harbinger Skyriss) enchanted with [Enchant Ring - Stats] Trinket 1 - [Shadowmoon Insignia] (Gurtogg Bloodboil) Trinket 2 - [Guardian's Alchemist Stone] (Alchemy BoP) Main Hand - [The Sun Eater] (Pathaleon the Calculator) enchanted with [Enchant Weapon - Greater Agility] Off Hand - [Ogri'la Aegis] (ZA timed event) soceted with 2x[Subtle Crimson Spinel] Ranged - Don't matter
Druid

Head - [Quad Deathblow X44 Goggles] (Engineering BOP) enchanted with 
20:11:36 called in wowhead_item::start:324 Item not found!
soceted with 1x[Delicate Crimson Spinel] Neck - [Necklace of the Deep] (Jewelcrafting BoE) soceted with 2x[Delicate Crimson Spinel] Shoulders - [Demontooth Shoulderpads] (Twin Eredars) enchanted with [Greater Inscription of Warding] soceted with 2x[Delicate Crimson Spinel] Back - [Amber Cape] (Random BoE) enchanted with [Enchant Cloak - Greater Agility] Chest - [Harness of Carnal Instinct] (Felmyst) enchanted with [Scroll of Enchant Chest - Greater Defense] soceted with 3x[Delicate Crimson Spinel] Wrist - [Thunderheart Wristguards] (Kalecgos) enchanted with [Enchant Bracer - Major Defense] soceted with 1x[Delicate Crimson Spinel] Hands - [Shadowed Gauntlets of Paroxysm] (Somewhere in Sunwell) enchanted with [Formula: Enchant Gloves - Superior Agility] soceted with 2x[Delicate Crimson Spinel] Waist - [Belt of Deep Shadow] (Leatherworking BoE) soceted with 2x[Delicate Crimson Spinel] Legs - [Leggings of the Immortal Beast] (Felmyst) enchanted with [Nethercleft Leg Armor] soceted with 3x[Delicate Crimson Spinel] Feet - [Shadowmaster's Boots] (Mother Shahraz) enchanted with [Enchant Boots - Dexterity] soceted with 2x[Delicate Crimson Spinel] Finger 1 - [Delicate Eternium Ring] (Jewelcrafting BoE) enchanted with [Enchant Ring - Stats] Finger 2 - [Amber Band] (Random BoE) enchanted with [Enchant Ring - Stats] Trinket 1 - [Shadowmoon Insignia] (Gurtogg Bloodboil) Trinket 2 - [Moroes' Lucky Pocket Watch] (Moroes) Main Hand - [Stanchion of Primal Instinct] (Eredar Twins) enchanted with [Enchant 2H Weapon - Major Agility]
Rogue

Head - [Grimgrin Faceguard] (Zul'jin) enchanted with 
20:11:44 called in wowhead_item::start:324 Item not found!
socketed with 3x [Delicate Crimson Spinel] Neck - [Necklace of the Deep] (Jewelcrafting BOE) socketed with 2x [Delicate Crimson Spinel] Shoulders - [Brutal Gladiator's Leather Spaulders] (PVP) enchanted with [Greater Inscription of Warding] socketed with 2x [Delicate Crimson Spinel] Back - [Phoenix-Wing Cloak] (A'lar) enchanted with [Enchant Cloak - Greater Agility] Chest - [Slayer's Chestguard] (Illidan) enchanted with [Scroll of Enchant Chest - Greater Defense] socketed with 3x [Delicate Crimson Spinel] Wrist - [Insidious Bands] (Teron) enchanted with [Enchant Bracer - Major Defense] socketed with 1x [Thick Lionseye] Hands - [Shadowed Gauntlets of Paroxysm] (Sunwell Trash) enchanted with [Formula: Enchant Gloves - Superior Agility] socketed with 2x [Delicate Crimson Spinel] Waist - [Belt of Deep Shadow] (Leatherworking BOE) socketed with 2x [Delicate Crimson Spinel] Legs - [Leggings of the Immortal Beast] (Felmyst) enchanted with [Nethercleft Leg Armor] socketed with 3x [Delicate Crimson Spinel] Feet - [Nimble-foot Treads] (Shattered Halls) enchanted with [Enchant Boots - Dexterity] Finger 1 - [Delicate Eternium Ring] (Jewelcrafting BOE) enchanted with [Enchant Ring - Stats] Finger 2 - [Ring of Sundered Souls] (Tidewalker) enchanted with [Enchant Ring - Stats] Trinket 1 - [Shadowmoon Insignia] (Bloodboil) Trinket 2 - [Guardian's Alchemist Stone] (Alchemy BOP) Main Hand - [Umbral Shiv] (ZA) enchanted with [Enchant Weapon - Greater Agility] socketed with 2x [Delicate Crimson Spinel] Off Hand - [Umbral Shiv] (ZA) enchanted with [Enchant Weapon - Greater Agility] socketed with 2x [Delicate Crimson Spinel] Ranged - [Barrel-Blade Longrifle] (Doomwalker) socketed with 2x [Delicate Crimson Spinel]
Buffs

Scorpid Sting - Hunter ability increases mob's chance to miss by 5%
Insect Swarm - Druid Balance talent increases mob's chance to miss by 2%
Blessing of Kings - Paladin Protection talent increases your stats by 10%
Grace of Air Totem - Shaman ability increases Agility by 77 (88 with talents)
Mark of the Wild- Druid ability increases stats by 14 (19 with talents)0
[Elixir of Major Agility]
[Scroll of Agility V]
[Warp Burger]
[Embrace of the Dawn] used by a party member
[Moonglade Cowl] - two piece bonus worn by a druid

Last edited by SeanDamnit : 09/03/08 at 3:18 PM.
 
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Old 09/23/07, 3:50 PM   #2
Anduryondon
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Undead Warrior
 
Blackrock (EU)
zzz, arent there enough threads about avoidance topics?
 
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Old 09/23/07, 3:57 PM   #3
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Originally Posted by Anduryondon View Post
zzz, arent there enough threads about avoidance topics?
I've seen a lot of threads on stam vs avoidance topics, or topics about passive crushing immunity, but I have seen a thread about attempting to reach 100% immunity.
 
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Old 09/23/07, 4:19 PM   #4
Xerophyte
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Tauren Druid
 
Earthen Ring (EU)
Heh, fun project. I entered the relevant weightings into Lootzor and came up with slightly different results. Lootzor isn't perfect - doesn't know of the 12 def gem or the gloves for instance - but for a lot of slots it shows you can make more optimal choices.

Lootzor list

Weightings were chosen as...
Agi: 1000 / 30 * 1.1
Def: 1000 / ( 25 / 3 * 2.37 )
Dodge: 1000 / 18.923
Parry: 1000 / 22.4
... which should reflect their respective value for avoidance if wowwiki and my fevered mind are both working correctly.

I'm afraid I can't quite be arsed to recalculate the final avoidance values with the completely avoidance optimised setup, but at a glance I think it's enough to make immunity acchievable.
 
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Old 09/23/07, 4:20 PM   #5
Xoya
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Orc Shaman
 
Mal'Ganis
Originally Posted by Anduryondon View Post
zzz, arent there enough threads about avoidance topics?
I don't see the harm in a thread like this. He's not trying to say "hurr, avoidance is the best setup for warrior tanks, hurr!", he's just trying to see what's possible with the gear and buffs that are out there. Personally, I enjoyed reading it!

OP: maybe you could consider doing +20 agi on the weapon (2.2 enchant obviously) for a static dodge bonus instead of mongoose?
 
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Old 09/23/07, 4:33 PM   #6
 Latito
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Bonechewer
Rogue's first thought: Now try and hold aggro.

I guess at least you don't have to ever worry about keeping Shield Block up
 
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Old 09/23/07, 4:37 PM   #7
Emrus
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Blood Elf Paladin
 
Sunstrider (EU)
I'm not sure if it's possible for warriors though you can get close. But back when patch 2.1 came out i tried making one for warriors druids and rogues, and i reached 90% 95% and 110% avoidance with the gear present at that time. I don't have the spare time to remake that list, but I'm sure someone here does
 
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Old 09/23/07, 7:07 PM   #8
Malazaar
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Tauren Druid
 
Gul'dan (EU)
You can't use Elixir of Mastery and Elixir of Agility at the same time as they both count as Battle Elixirs.

You can, however, enchant both rings with +4 stats each.

Also, there are fights where threat is not a factor while tanking. Imagine RoS Phase1 with an unhittable tank or an offtank at Illidari Council that needs little to no heal. So this is not just theorycraft, it does has its applications.

Edit: Scroll of Agility V will stack with all other buffs and it's 20 agility extra.

Last edited by Malazaar : 09/23/07 at 7:14 PM.
 
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Old 09/23/07, 7:24 PM   #9
Dots
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Tauren Warrior
 
Dentarg (EU)
If you are really going for the 100% avoidance build, you should use The Sun Eater - Items - World of Warcraft with +20agi on it. Better yet, you should keep The Brutalizer MH and put The Sun Eater into your OH instead of a shield.
 
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Old 09/23/07, 7:28 PM   #10
Groglox
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Mal'Ganis
Originally Posted by Dots View Post
If you are really going for the 100% avoidance build, you should use The Sun Eater - Items - World of Warcraft with +20agi on it. Better yet, you should keep The Brutalizer MH and put The Sun Eater into your OH instead of a shield.
Definitely going to need to dw in order to hold aggro with all that avoidance.
 
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Old 09/23/07, 7:28 PM   #11
SeanDamnit
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Draenei Paladin
 
Ner'zhul
Originally Posted by Xerophyte View Post
Heh, fun project. I entered the relevant weightings into Lootzor and came up with slightly different results. Lootzor isn't perfect - doesn't know of the 12 def gem or the gloves for instance - but for a lot of slots it shows you can make more optimal choices.

Lootzor list

Weightings were chosen as...
Agi: 1000 / 30 * 1.1
Def: 1000 / ( 25 / 3 * 2.37 )
Dodge: 1000 / 18.923
Parry: 1000 / 22.4
... which should reflect their respective value for avoidance if wowwiki and my fevered mind are both working correctly.

I'm afraid I can't quite be arsed to recalculate the final avoidance values with the completely avoidance optimised setup, but at a glance I think it's enough to make immunity acchievable.
Huh, I really wish I knew about lootzor before I did this. I just did a wowhead filter for items with high item level, then input the top ones in to a spread sheet and figured out the formula to weight them. I guess my mistake was that I didn't think that lower level items could end up being more avoidance. Like the Sun Eater for example.

There are a few cases where lootzor is inaccurate however, like the missing gloves. And it doesn't know that with my gem setup I can't use the 12 def meta gem.

I'm gonna mess around with this and repost the final info.

Originally Posted by Xoya View Post
OP: maybe you could consider doing +20 agi on the weapon (2.2 enchant obviously) for a static dodge bonus instead of mongoose?
I'm torn on that. Mongoose procs pretty damn often, and I believe it is a ton more avoidance averaged out for the fight - but I simply haven't gotten around to figuring out how much you get for a x length fight, nor am I sure if I even want to go down that path with this experiment. When I rework the items using lootzor, I will use the 20 agi enchant instead of mongoose.
 
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Old 09/23/07, 7:33 PM   #12
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
Originally Posted by SeanDamnit View Post
I'm torn on that. Mongoose procs pretty damn often, and I believe it is a ton more avoidance averaged out for the fight - but I simply haven't gotten around to figuring out how much you get for a x length fight, nor am I sure if I even want to go down that path with this experiment. When I rework the items using lootzor, I will use the 20 agi enchant instead of mongoose.
When you are really using this build you will have to little hp you don't want to be crushed because your mongoose drops of. It's pretty much 100% or nothing.
 
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Old 09/23/07, 7:35 PM   #13
Dots
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Dentarg (EU)
Originally Posted by Groglox View Post
Definitely going to need to dw in order to hold aggro with all that avoidance.
I wouldn't be too worried about aggro, this setup would hardly be useful anywhere. Warriors can't really hold aggro without taking damage.

I actually found a better weapon, keep The Sun Eater in MH and use Blade of the Unrequited - Items - World of Warcraft with 3x 10 dodge gems OH. Barrel-Blade Longrifle - Items - World of Warcraft with 2x 10 dodge would also be better than the rifle.
 
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Old 09/23/07, 7:49 PM   #14
SeanDamnit
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Draenei Paladin
 
Ner'zhul
Originally Posted by Malazaar View Post
When you are really using this build you will have to little hp you don't want to be crushed because your mongoose drops of. It's pretty much 100% or nothing.
Crushed was taken off the table long ago. I didn't include Mongoose into my final totals in the first post. Those numbers mean that with that setup, you will only get hit 6% of the time, and those hits can only be blocks. No crushing, no crit, no non-blocked hit.

I know that while that sounds good, it is impractical for tanking because of threat concerns. But I find it interesting to think that 100% physical damage immunity (frontal, of course) is possible.

As the title says, this is just for fun.
 
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Old 09/23/07, 7:52 PM   #15
Malazaar
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Tauren Druid
 
Gul'dan (EU)
If you are Dual-Wielding, you won't be able to block - thus you will be crushed.
 
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Old 09/23/07, 8:09 PM   #16
SeanDamnit
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Draenei Paladin
 
Ner'zhul
I updated the initial post with a few different items discovered using lootzor, I took out Elixir of Mastery as it wouldn't stack with the Elixir of Major Agility (it still gives more avoidance than the flask), I added in the Scroll of Agility V, and I discovered that I DID include the enchant "Enchant Weapon - Greater Agility" in my inital post, but forgot or something. Stats from the enchants stay the same.

I am now at 3.64% chance to be hit (blocked hit, of course). DW isn't the best option as the shield listed offers better avoidance than any weapon, even if that weapon has another +20 agi enchant on it. Also, as Malazaar mentioned above, without a shield you turn 3.64% chance to block into 3.64% chance to be crushed.


Note that if I put mongoose on the main hand instead of the 20 agility, 100% immunity will be reached every time mongoose procs.
 
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Old 09/23/07, 8:14 PM   #17
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
Yea, I didn't think of that shield.
One last thing I can come up with is Elementium Band of the Sentry - Items - World of Warcraft instead of Eternal Defender.
By the way, are the avoidance numbers you posted against level 70 or 73?
 
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Old 09/23/07, 8:16 PM   #18
Anarecksiek
Glass Joe
 
Human Warrior
 
Draenor
Forgive me if I missed this but are these statistics for a level 73? The avoidance shown on your profile is higher than the avoidance you have against bosses. Did you include that into the calculation? Forgive me if you did, I just didn't notice it.
 
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Old 09/23/07, 9:02 PM   #19
nova
Glass Joe
 
Night Elf Warrior
 
Der Abyssische Rat (EU)
Generating threat might be easier than you think, since you can pretty much tank with only 5 points in protection and even in Berserker Stance :>
 
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Old 09/23/07, 9:03 PM   #20
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
All calculations assume a level 73 mob. Level will effect how much defense effects your avoidance, so you will have more avoidance in this setup against a level 70 than a 73.
 
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Old 09/24/07, 2:13 AM   #21
 Shalas
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by nova View Post
Generating threat might be easier than you think, since you can pretty much tank with only 5 points in protection and even in Berserker Stance :>
Then you'd be a naked DPS warrior with one weapon. A Prot warrior would probably do more damage in the same gear, and beserker stance is terrible for generating threat -- 10% more damage and 3% crit do not come close to making up for -36% threat (compared to talented defensive stance).
 
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Old 09/24/07, 3:33 AM   #22
Zraknul
Great Tiger
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Malazaar View Post
If you are Dual-Wielding, you won't be able to block - thus you will be crushed.
The idea is to be missed, dodge, or parry 100% of incoming attacks. You don't need a shield because you will never be hit to be crushed (or the armor to mitigate the damage either).
 
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Old 09/24/07, 7:18 AM   #23
tmagalhaes
Glass Joe
 
Night Elf Warrior
 
Azjol-Nerub (EU)
Fun concept. The principle of the glass canon applied to tanking.

Now, if there was some way to do this while dual wielding, it would be an interesting way for a Fury warrior to offtank 3 or 4 adds needing little to no heals.
 
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Old 09/24/07, 7:39 AM   #24
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
As someone mentioned theres definate application for it for a couple of fights. Not like you need it but Al'ar phase 1 would be another example where a 100% avoidance tank could keep aggro indefinately without being hit. Pretty pointless but fun!
 
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Old 09/24/07, 8:46 AM   #25
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
What about Moroes trinket instead of Scarab? I dont know whats the tradeoff so might not be upgrade.
 
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