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Old 01/22/08, 9:17 PM   #226
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
It used to be 250 but they bumped it up to 500 to avoid "nature zerg" strategies. At this point it's probably theoretically healable but in practice very very messy to do so - particularly for the 3-4 minutes it would need to be sustained. Hence, I would say that Hydross is probably not one of the better fights for this.

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Old 01/22/08, 9:31 PM   #227
Twinky
Von Kaiser
 
Blood Elf Paladin
 
Cenarius
I could be horribly wrong in this but; Isn't saber lash, and tanks being hit by it every so often the only thing that stops them being a target for teleport?


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Old 01/23/08, 12:56 AM   #228
 Penguin
Not Enough Rage.
 
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Ehandel
Tauren Warrior
 
No WoW Account
Originally Posted by Twinky View Post
I could be horribly wrong in this but; Isn't saber lash, and tanks being hit by it every so often the only thing that stops them being a target for teleport?
Mother now has a check to see if a player is a valid target for Saber Lash, and if they are, they become immune to the knockback beam and Fatal Attraction.

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Old 01/23/08, 4:23 AM   #229
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Osangar View Post
I'm not an engineer, and I'm not going to level it. Scratch 1st pick. The helm from ZA doesn't have a meta gem, and while you can get a bit more dodge, getting +3% damage on crits from a meta will help more for threat gen considering I'd be stacking so much agi anyways. Threat is something you're going to have to consider if you're seriously planning on tanking BT bosses. As far as T6 vs Cursed, Cursed is better in nearly every respect, plus there are other classes that want their T6 helm in my guild and I wouldn't pick one up until they did. Never said it was the best, just working with what I have, same as everyone else I'd imagine.
One thing you have to consider is that activating RED requires 2 of each color. That means you lose 20 Agility (if that's what you're stacking). I suppose you can use 10 Defense gems for yellows as a Rogue/War/Hunter, but you still have to use 2 blue gems that are not min-maxed for avoidance. I hope you can find some really good set bonus's to make up for it.

That's why I'm keeping Grimgrin, Deathblow may be the same agility when you count the meta, but even maximizing my set bonus's, I'm still down .68% dodge. And when considering picking up Enchanting just for +stats to rings, every agility counts.

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Old 01/23/08, 5:05 AM   #230
Grayson Carlyle
Take what ye can
 
Grayson Carlyle's Avatar
 
Worgen Warrior
 
Turalyon
Originally Posted by Tasonir View Post
I tried that on about 4 GM's for my mark of tyranny (I was a moonkin when I did the quest) and no, they won't switch it out.
There's an alternate way to go about... I destroyed my [Mark of Tyranny] after acquiring both [Onyxia Blood Talisman] and [Styleen's Impeding Scarab], then told a GM that I accidentally sold my [Blackhand's Breadth]. He did whatever verifications he needed to do, and the next day there was a shiny new [Blackhand's Breadth] in my mail.

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Old 01/23/08, 7:31 AM   #231
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Had to comment on some of your boss selections:

Originally Posted by Osangar View Post
Naj- Not having to heal the MT means more raid healing, less healing needed, and more DPS
While MT healing is easily done by 2 healers, I suppose avoidance tanking would make this even more trivial. As long as you can survive the tidal shield you are good to go.

Shade- Same as Sup, Rogue tanking would not be ideal for this fight
Gorefiend- Same as Naj, little to no healing on the MT means more raid heals
You could tank the defenders on the Shade encounter.
And Gorefiend is close to a poster child encounter for rogue tanking (perhaps Doomwalker is the only boss even more fitting). Requires good aggro and does considerable physical burst damage.

Bloodbloil- A rogue could possibly solo-tank Gurtogg and have higher threat than three tanks trying to play pass-the-aggro. The rogue would be avoiding knockback, and depending on Acidic Wound be avoidable or cloakable, it could be possible. This would free up one or two spots from tanking for more healing or DPS
I would not try Bloodboil though. While knockback may be avoidable (never paid attention to this ... but I suppose so), desorient effect should be not (adn I'm pretty sure you cannot break it ... the insignia did not work for me). You'd need at least 2 rogue tanks because of this.

RoS- In P1, a rogue could single tank through every fixate while ranged pull it down, in P2 no direct damage from RoS means more raid heals means more DPS, in P3 a rogue would be immune to the rage component of Soul Scream's damage, and again less damage to the rogue tank means more raid heals
In P1 you are forgetting "Aura of Suffering". This reduces at least 350 def that you have because you are Lvl70 regardless of you using +def items or not.
This alone would reduce your avoidance chance by at least 42% if I am correct.
And I would not bet on more raid DPS in P2 ... or how are you gonna reflect the Daedens? ^^
P3 would be a pushover.

Mother- A rogue could single tank the entire fight, being essentially immune to regular attacks and saber lash, freeing up two raid spots from offtanking for healing or DPS.
What about 3 man teleports on the tanking spot? Are you gonna gamble this does not happen while your cloak is on cooldown?

Illidan- A rogue could tank Illidan, it would just be a matter of positioning away from flame crash sites. Shear is avoidable. Threat could possibly be an issue, but most guilds have hunters MDing all the transitions anyways so...
While this is correct ... snap aggro is quite important and I'd rather have a shield slam for this exact reason. ^^
But could be doable.

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Old 01/23/08, 7:07 PM   #232
Osangar
Glass Joe
 
Night Elf Rogue
 
Drenden
Originally Posted by suicuique View Post
Had to comment on some of your boss selections:

What about 3 man teleports on the tanking spot? Are you gonna gamble this does not happen while your cloak is on cooldown?
Thanks for your post, I hadn't considered some of the points you made. As for Mother, cloak doesn't work on the damage component anyways, they nerfed cloak for that fight. You'd just save your Shadow Pots for if it did happen, and healthstones.

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Old 02/07/08, 7:10 PM   #233
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
Just wanted to let you know, i am still persueing this experiment.

Status:

(kings + agi totem)

For Reference, i am working of > this list <

Missing Items:
tons of 10 agi to replace the currently used 8 agi gems
Grimgrin Faceguard (to replace t6)
Phoenix-Wing Cloak (to replace Slikk's Cloak of Placation)
Umbral Shiv (to replace Searing Sunblade) (aswell replace the Mongoose enchants with 20agi)
Shadowmoon Insignia and Scarab of Displacement (to replace DFT and Ancient Aqir Artifact)

Modifyable Items:
Insidious Bands (to permanently enchant and gem)

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Old 02/13/08, 12:28 AM   #234
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
I'm thinking that reaching 100% avoidance might be much easier with sunwell loot. Looking at items like [Leggings of the Immortal Beast] vs the previous best [Skulker's Greaves] is a 14 agility upgrade on one item, more than 1% dodge with kings. Granted I haven't found as many other large improvements but we can total it up when it's all finalized and released.

I'll compile a new list when the gear is finalized, unless some else wants to, go ahead

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Old 02/13/08, 4:00 AM   #235
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
My suggestions Tasonir would be waiting till Loot Rank updated their database. Noone will die if we / you take a day more or less. For a rogue the weightings can be found here.

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Old 02/13/08, 12:39 PM   #236
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
I'm hoping that the new sunwell loot will make 100% warrior avoidence possible, and I'll probably try to figure that out when I get some spare time. But more importantly, I'm hoping that the Druids or Rogues will have enough avoidence on new gear to ignore some of the buffs/debuffs needed to make this work - like IS and Scorpid Sting.

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh

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Old 02/13/08, 1:07 PM   #237
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Aldriana View Post
Getting to the point where you can actually solo/duo stuff is actually a fair amount harder than the calculation we've been doing; if you look at most of the gear sets posted so far, they tend to factor in Scorpid Sting, Insect Swarm, Mark of the Wild, Grace of Air and Blessing of Kings, meaning you need a hunter, druid and shaman with you for the actual attempt, and a Paladin at the very least to prebuff... but if the fight goes over half an hour (which it easily could with an undersized group) you'd need the Paladin inside with you as well.
If we're depending on outside buffs to increase agility and whatnot, why not ignore the actual aggro-generating capabilities of the rogue, and get aggro from elsewhere? I'd love to try out 100% avoidance on my alt rogue, although obviously my alt rogue is not going to get any BT-quality loots anytime soon.

Would it be possible to equip a rogue in greens/blues/kara epics AT THE MOST, plus group buffs, and get 102% avoidance, ignoring stam, aggro-generating ability, or anything else? Generating aggro would be easy; just bring in a bunch of hunters to MD every cooldown, increase stamina by bringing in a warrior for Commanding Shout, priest for Fort, Paladin has Kings to buff stam, scrolls, pots, etc.

A 10-15 man Gruul with a rogue tank might be interesting: 1 rogue tank, 1 priest and 1 pally as healers and buffers, 1 Enhance Shaman, 1 Moonkin druid (offhealing as necessary). Then drop in 5-10 hunters to continually MD, Scorpid Sting, maybe even provide Expose Weakness to increase all melee damage. Plus they can do plenty of damage.

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Old 02/14/08, 4:10 PM   #238
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
In this post Goedel has listed the updated druid avoidance list. I imagine the set would be similar for rogues, although there are differences due to the decreased value of agility and increased value of dodge/defense. The Druid lootzor values are there so you can generate a list with second/third choices once lootzor is updated.

100/20 agility * 1.1 (kings) = 5.500
100/(8.33 defense skill * 2.36 (rating)) = 5.084
100/18.9 dodge rating = 5.291

If you have the talent (sinister calling) for +agility be sure to add that in: 5.5 * 1.15 = 6.325

Parry rating doesn't exist on any leather you'd want.

this link should work for rogues. For some reason lootzor seems to be adding +12 agility gems to gear now, I'm not sure how to tell it to stop using that one.

Look over that lootzor list briefly and you should be able to tell that gearing for 100% avoidance isn't going to work in tier 4 gear only. Darkener's grasp is off Kael; the karazhan neck is 5th place. Insidious bands are from Teron Gorefiend in BT, and you're going to be a huge loss without the shadowmoon insignia. Many other slots aren't so bad, but 100% is very hard to reach, you can't afford to take those kinds of hits.

Last edited by Tasonir : 02/14/08 at 4:20 PM.

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Old 02/23/08, 5:50 AM   #239
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
Still working on the druid set - I seem to have gotten most of the hard to get pieces before the easier pieces. I have [Shadowmoon Insignia] and [Shadowmaster's Boots] but still need [Gloves of Dexterous Manipulation] and [Grimgrin Faceguard]. Might just wait for the sunwell gloves instead.

Looks like me and Daemona are at about the same point - roughly 80%. I figured I'd go do something interesting with that, and went to go tank Romulo without getting hit. Obviously one normal duration fight against Romulo isn't a huge amount of data, but I 'm pretty sure there's no avoidance cap on bosses. In the screenshot my idol is active, so 74% dodge without the idol. I'm not using agility food, but I do have an agility scroll active. And there's a few more gear upgrades still to go.


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Old 02/23/08, 3:06 PM   #240
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
you wouldn't happen to have WWS data for that, would you?

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh

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Old 02/23/08, 4:09 PM   #241
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
Sadly no - I generally don't log karazhan runs.

Also, most of the run I was in my standard tank gear - the max dodge set isn't crit immune (unless the mob is dual wielding, of course).

I did check the combat log and so I know there's more than the 6 or so dodges shown in the picture. It should be noted I did still take some damage - juliette reached me with a spell and romulo's thrust skill doesn't suffer the same 20% or so hit penalty. Not that either were much of a problem, and my healers did notice pretty quickly, but keep it in mind before you tell people to not heal you at all.

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Old 02/27/08, 9:03 PM   #242
Brachamul
Von Kaiser
 
Tauren Druid
 
Eitrigg (EU)
Hi all, I've been getting into this whole 100% avoidance thing, and I realized I could get to 101% avoidance quite easily, without even using hunter's sting or insect swarm. I'll need to get a few items I don't have yet though, and I'm probably still gonna need the sting because I can't put +10 agility everywhere, my guild has only just started BT.

I have a question though, even though I haven't really read the Illidan guides yet, is he considered a Dual Wielder? Does that thus imply a +19% avoidance? Does that mean it would be alright for a Druid to tank him that way?

Anyway, now my calculations are over, I'm going to see how much I can reach with more plausible 8 agi gems and without using agility scrolls since i can never get any on my server.

Final stats I got with 10 agi gems and scroll:

946 Agility + 66 agility (base agility for 70 tauren druid)> 1012 agility
165 Dodge
90 Defense

94.5% dodge
13.5% miss

108% avoidance


EDIT:
With current loot (stuff i have + stuff i can craft + including all +8 agility gems in stead of current gems):
94.2% avoidance

But then, if you really get hit about once every 17 hits, well when you do get hit you won't get OS'd. Even if you do get hit twice in a row, there's probably zero chance that you will die. As a druid, even in high dodge equipement, you'll probably have at leat 18k hp, just because of the stamina buffs. Obviously those hit would crush though.

However, considering you'll be almost all the time under the effect of the +65 agility idol, you'll almost always have a bonus 5% dodge, bringing total avoidance to 99.2. And if things really get messy (IE you get hit once) you can just use a trinket to get to 100%.

Hopefully in a week or two I will have reached the goal ^^

EDIT 2:
Actually this game might not be exclusive to high-end raiders... I've looked at greens on wowhead and some of the have heaps of agility. Take these for example:
Ring, Cape, Bracers, Necklace : 32 agility
Shoulders, Boots, Gloves, Belt : 42 agility
2HWeapon, Chest, Legs,Helm : 56 agility
(+24 agility 1Handers)

These are very close, and sometimes even superior, to the best loot avaible otherwise. Only downside is the lack of other stats, meaning pretty slow aggro gen.

Total agility in greens, not enchanted 618.

Nice.


EDIT 3:

Lootzor I used:
lootzor.com - World of Warcraft search and rate items - profile your wow character
(The auchenai monk's tunic is wrong though, it's 6ap and not 6 dodge. I planned on putting a 12 def gem on it to get to the set bonus but in the end i'll keep this for when i get insidious bands :o)

Last edited by Brachamul : 02/28/08 at 2:58 AM.

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Old 03/02/08, 7:43 PM   #243
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
minor update, got my Grimgrin's from Zul'Jin

Blessing of Kings, untalented Mark of the Wild, improved Grace of Air totem, Scroll of Agility, Agility food + pot
= 89,27% melee evasion


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Old 03/02/08, 8:08 PM   #244
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Don't forget that mobs also have a base 5% miss chance, reduced by .6% for being higher level, increased by .88% by your 372 defense; thus, you can add another 5.28% to your overall avoidance, which puts you up around 94. If you then toss in scorpid sting and insect swarm for another 7%... you'd have to run the numbers to be sure, but it sounds to me that with all the buffs and debuffs, you're very very close, and perhaps even already to the magic number.

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Old 03/02/08, 9:56 PM   #245
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
Originally Posted by Brachamul
I have a question though, even though I haven't really read the Illidan guides yet, is he considered a Dual Wielder? Does that thus imply a +19% avoidance? Does that mean it would be alright for a Druid to tank him that way?
Yes, he dual wields. Yes, a druid (or even a rogue) could tank him this way. Some hit points would be useful because you'll have to survive the flame crashes, fireballs in phase 2, etc. Nothing too heavy, but you'd probably want to have at least 10-12k hp. Easier for a druid than a rogue. Could conceivably be done by either, though. Because of the penalty I would already have the gear needed, but I don't think I'd ever get permission. The main problem is convincing a guild of 24 other people to give it a shot. I still haven't managed to convince my guild that a druid could tank Archimonde, so Illidan doesn't seem likely.

</druid whining>

Also, brach, your numbers seem a bit higher than most others. You said this is gear you have already - does your character screen show the 94.2% dodge? Or is that 94.2% dodge + miss, which is more reasonable, but still seems high? 90defense skill (not rating) seems like a LOT of defense for a druid to be using for this kind of setup. What defense pieces are you wearing/planning to wear?

Grats on the grimgrin, koaschten. I just got mine myself, sadly I couldn't get +10 agility gems for it. Demand for red gems is just far too high, sadly. Anyways, congratulations, you're very nearly done. Add ~6% dodge, 5% scorpid sting, and 2% insect swarm. 89.27 + 5.88 miss + 7% = 102.15.

Does double insect swarm stack? If not, get a druid with a moon glade bonus, or start upgrading gems. You only need .25% more if our theories are accurate.

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Old 03/03/08, 4:02 AM   #246
parasite
Glass Joe
 
Undead Rogue
 
<PI>
Aegwynn (EU)
Im gathering avoid gear with my rogue as well and after tanking Karazhan Gruul Zul'Aman and some Heroics Im pretty sure it does work but my aggro is really low.
Right now i still have to use several "no damage" items like the al'ar tank cloak and i only get 500-800 tps in 5-10 grps 600-900 in 25...

It's nice to tank those t4 instances for twinks and ppl without any gear but i guess i wont be allowed to tank any t5+ content soon

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Old 03/03/08, 5:44 AM   #247
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Tasonir, those evasion stats are based on Living Rubies. I logged out in that gear so you can look me up in the armory. So if i ever should get my hands on 20+ Spinels i would definitly give it a shoot.

edit:
@Aldriana
I totally forgot about the base miss, but had added the 0.88% from defense. Adding the 5% base miss modified by the level difference of 1.8% and the def value, i end up at 89.27 + 5 - 1.8 = 89.27 + 3.2 = 92.47%

Last edited by koaschten : 03/03/08 at 5:49 AM.

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Old 03/03/08, 7:02 PM   #248
Ziggi
Glass Joe
 
Orc Rogue
 
Talnivarr (EU)
Fist of all, was really nice to find this thread. I have been working on this project for a long long time. And finding other people interested in this was really nice.

http://img411.imageshack.us/img411/5...ncevsdwzm3.jpg

This is done vs a dualwielding lvl 70 mobb in shadowlab. The screenshot is taken just after scroll of agility + warp burger ticked out.
Theoretically I should have had 100.64% avoidance, and the testrun shows this to be somewhat correct.

As for the one hit in the test. It's from me turning my back and let him get one hit, else it didn't show up in recap.



An other very interesting thing, many people have talked about soloing stuff, and this perhaps can't be done without the help from loads of other people tagging along and buffing you up.
But with enough on-use things, you can get 100% avoidance for a long period of time.
For example:
7 Ghostly strike
20 Turtiose JC-trinket
7 Ghostly strike
15 Scarab of displacement
7 Ghostly strike
15 Evasion
7 Ghostly strike
15 Evasion (prepped)
7 Ghostly strike
By here, you still have 27 seconds cooldown on the turtoise. So you will get some nasty times..
13 nasty seconds
7 Ghostly strike
7 Nasty Seconds
20 Turtoise JC-Trinket
7 Ghostly Strike

Sure, it's impossible to be this efficent, but it's a nice theoretical idea anyway. And even if executed clumsy, you should be able to get around 1½ minute of 100% avoidance even if you only had 91.65% avoidance passive to start with.

(even more interesting rotations could be obtained if you are 2-3 rogues with a semi-high avoidance.)

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Old 03/03/08, 7:42 PM   #249
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Moreso than raid bosses, I'd be interested to see if Druids can solo stealth run through heroics for epic gems and badges. But then at the gear level you need to be at to get this done those items probably won't do much for you.

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh

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Old 03/04/08, 2:39 AM   #250
Ziggi
Glass Joe
 
Orc Rogue
 
Talnivarr (EU)
As far as my studies have gone. I have found no heroic/dungeon boss that dualwields.
My best bet was Watchkeeper Garolgmar (first boss in ramparts) but even though he looks like he is dualwielding, he is not.

Even with my limited avoidancegear though (82.6 with consumables+motw) I managed to get Omor the unscarred down to 38% hp. So I think he will be one of the first bosses to get farmed solo.
However, getting to him was a living hell even as a rogue with 5/5 mod, shadowpanther, stealthcloak and boots. >_<
Had to rocketboot+vanish at some points.

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