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Old 09/24/07, 10:18 AM   #31
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Druid Two piece dungeon set is 35 dodge rating while rejuv is up.

If suffering works on boss level mobs, then you could have a warlock chain summon voidwalkers and continually re-apply it for a further 10% hit reduction.

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Old 09/24/07, 10:31 AM   #32
Multane
Glass Joe
 
Night Elf Druid
 
Quel'Thalas (EU)
Originally Posted by songster View Post
Why do you need the hunter and druid? Even a warrior on his/her own will do the damage eventually, and if you're 100% immune, why risk it? :-)

That said, *are* there any melee-only bosses in the current endgame?
Only ones i can think of atm are Attumen the Huntsman and Big Bad Wolf (Opera).

Might be nice to have a physical immune tank on Karatess though. Some of our attempts are still foiled by the Tidalvess tank getting a gib from WF

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Old 09/24/07, 10:58 AM   #33
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
If anyone actually managed to successfully trivialize difficult bosses by doing this, then you can bet Blizzard would put a cap on avoidance, or a guaranteed minimum chance to be hit.

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Old 09/24/07, 10:58 AM   #34
Xerophyte
King Hippo
 
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Awnh
Tauren Warrior
 
No WoW Account (EU)
Originally Posted by Multane View Post
Might be nice to have a physical immune tank on Karatess though. Some of our attempts are still foiled by the Tidalvess tank getting a gib from WF
Doing things like Vashj phase 2 & 3 without dps touching the Elites could be an amusing experiment as well. 'course, in order to get this set you need to clear every encounter in the game so usefulness on current fights is very academic. There likely will be encounters in Sunwell Plateu where stacking avoidance to absurdity will be handy for offtanking situations so it's good to keep track of the items wanted for it if you're far enough along in progress to be able to.

Edit:
Originally Posted by Nezralix View Post
If anyone actually managed to successfully trivialize difficult bosses by doing this, then you can bet Blizzard would put a cap on avoidance, or a guaranteed minimum chance to be hit.
To be honest I'm amazed that they haven't implemented a linearisation in effectivity, like the one for armour, with avoidance and resistance long ago. Faster-than-exponential returns on investments at the high end makes balancing their cost compared to the wimpy linear increases from armour and health an impossible task.

Last edited by Xerophyte : 09/24/07 at 11:04 AM.

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Old 09/24/07, 12:18 PM   #35
bludwork
Von Kaiser
 
Human Warrior
 
Eonar
why do people assume the only damage tanks take is only physical? You can easily build a full rage bar with the extra crap raid bosses throw at you

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Old 09/24/07, 12:53 PM   #36
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
Originally Posted by bludwork View Post
why do people assume the only damage tanks take is only physical? You can easily build a full rage bar with the extra crap raid bosses throw at you
It wouldn't be enough rage to hold an appreciable amount of threat over the DPS though.

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Old 09/24/07, 1:33 PM   #37
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I would think a druid might have an easier time getting to 100% avoidance with the huge returns on agility but I haven't run the numbers

Check out my friend's bitchin' Lord of the Rings Art

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Old 09/24/07, 1:59 PM   #38
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Lord BEEF View Post
I would think a druid might have an easier time getting to 100% avoidance with the huge returns on agility but I haven't run the numbers
Boevis tried this a couple of months ago with straight +agility gear and got stuck in the low 90s, I think.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/24/07, 3:40 PM   #39
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
100% avoidance would yield a tank that could easily single tank Gurtogg with only minor healing needed.

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Old 09/24/07, 4:28 PM   #40
Nork
Bald Bull
 
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Troll Mage
 
Aggramar
A 100% avoidance tank could theoretically solo Gruul. However, there are a couple of important numbers to point out:
- After the first fifteen minutes, cave-ins would do enough damage to one-shot the tank.
- Assuming 500 dps, it would take just under two hours to finish him off.

I'm not sure how much time passes between cave-ins, but I'd be very impressed by the tank who can dodge them perfectly for over 100 minutes.

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Old 09/24/07, 4:49 PM   #41
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Originally Posted by Nork View Post
A 100% avoidance tank could theoretically solo Gruul. However, there are a couple of important numbers to point out:
- After the first fifteen minutes, cave-ins would do enough damage to one-shot the tank.
- Assuming 500 dps, it would take just under two hours to finish him off.

I'm not sure how much time passes between cave-ins, but I'd be very impressed by the tank who can dodge them perfectly for over 100 minutes.
You would actually 3 man it because of the need for scorpid sting and insect swarm in the calculations.

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Old 09/24/07, 7:07 PM   #42
Multane
Glass Joe
 
Night Elf Druid
 
Quel'Thalas (EU)
Originally Posted by Xerophyte View Post
Doing things like Vashj phase 2 & 3 without dps touching the Elites could be an amusing experiment as well. 'course, in order to get this set you need to clear every encounter in the game so usefulness on current fights is very academic. There likely will be encounters in Sunwell Plateu where stacking avoidance to absurdity will be handy for offtanking situations so it's good to keep track of the items wanted for it if you're far enough along in progress to be able to.

...snip....
I just came from a night of Vashj tries, and yeh, that would be nice. Would save up loads of DPS we can use on the striders. Striders kept nailing us.

Anyways, sry for the offtopic.

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Old 09/24/07, 8:32 PM   #43
Yakout
Von Kaiser
 
Draenei Shaman
 
Alleria
Originally Posted by SeanDamnit View Post
I took out Elixir of Mastery as it wouldn't stack with the Elixir of Major Agility [...] I added in the Scroll of Agility V
I'm pretty sure (though not 100%) that a Scroll of Agility won't stack with an Elixir of Major Agility. I know with utter certainty this is the case for Strength Scrolls and Elixirs.

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Old 09/24/07, 8:40 PM   #44
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Scrolls were made to stack with elixirs as part of the patch that limited elixirs to one offensive and one defensive, as far as I know. So I'm pretty sure stacking the scroll with the potion is valid.

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Old 09/24/07, 9:13 PM   #45
BoinKlasik
Von Kaiser
 
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Draenei Shaman
 
Cenarius
It is a pity that Blizz changed raid boss killing buffs to not work past level 63 (I think) because then you could kill hakkar and get another 50 agility.

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