# (2) Detect Magic removed. All players may now see their target's beneficial effects at all times
# (2) Frost Ward and Fire Ward now gain additional benefit from +Dmg
# (2) Frost Ward and Fire Ward (Ranks 5, 6) have had their base absorb lowered
#
Damage coefficient reduction is removed from Improved Fireball/Frostbolt. (Source)
# New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. (Source)
#
Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase. (Source)
#
Arcane Meditation is being increased to 10/20/30% mana regeneration. (Source)
# Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (Source)
So my main concern is three fold
The co-efficient removal. A lot of really dumb people are running around screaming 10% dmg increase! WHEEE. A lot of really dumb people are also slapping those people and saying NOT SO NUBBIN! 2% because blah blah blah.
I'm not very good at theorycrafting.
BUT, from what I plugged into Vontre's spreadsheet
All following numbers are assuming 10/48/3
I have a THEORETICAL 2027 DPS.
(holy shit)
With the co-efficient removed I have 2158
~a 5% dps increase from what I can see!
Now this was a very rough way of doing it and I'm not very skilled with theorycrafting I've always read about it and based off that and my own personal experience I have tailored my spec and gear and do reasonably well. So if someone could throw more accurate guesses out there on how exactly this co-efficient graphs out with scaling and what not?
The evocation nerf/buff. Obviously makes spirit a worthless, COMPLETELY worthless stat for fire mages. This is irritating but for an arcane mage does innate mana regen talent make this worth it? Again I'm not very good with theorycrafting and I can't run numbers very well in my head so if anyone could throw out graphs and how THAT scales? Or is this even possible given that we don't know EXACTLY how much spirit is getting buffed? Maybe with present spirit regen rates? or assuming a 10% regen rate or 20%?
Thank you for any and all input on this.