I don't see any use in listing armor values corrected by a -armor proc like Executioner.
If you want to add a valuable list, show the base values and the average "debuffed" value of the mobs, but don't include stuff like procs or equipment that are quite different from player to player. Your values make it harder for every player NOT using Executioner to get working numbers.
Anyway thanks for the time you invested in compiling the list.
I like the list with executioner, especially because you see directly your ArP-Cap for each boss. And I think no meleeclass can get any better weaponenchant than executioner (at least on one weapon)
And I think no meleeclass can get any better weaponenchant than executioner (at least on one weapon)
Unfortunately wrong. Only warriors and shamans profit unconditionally from Executioner.
For most Rogues dual Mongoose is clearly better than Executioner + Mongoose (due to the fact that we get AP & Crit from Agility).
Unfortunately wrong. Only warriors and shamans profit unconditionally from Executioner.
For most Rogues dual Mongoose is clearly better than Executioner + Mongoose (due to the fact that we get AP & Crit from Agility).
This, as well as poisons and rupture being a big part of a rogue's output, and armor has no sway on either.
I don't suppose anyone would happen to have any data on armor values for bosses not on the list? In particular, I'd love to get armor values for Gruul, Magtheridon, Illidan, and of course any Sunwell bosses.
Those numbers are based on my own testing; the Brutallus numbers are confirmed by this post and this post. I'm not aware of external confirmation of Felmyst's armor, but I'm fairly confident in that number, myself.
I haven't done any testing, but guessing from the numbers I see during the fights, both Felmyst and the Eredar Twins definitely have less than 7700 armor. So it's very very probable that they've got 6200 armor. Anyways, I'm going to kick them in the face the next time we raid (likely not before sunday), just to be sure :P
I think I have values for all Sunwell bosses at home; I'll check once I get home from work later tonight.
I might have forgotten to save the Eredar twins armor though, we'll see.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
From what ive been reading it seems brutallus has some rather high amount of armor, I havent spend enough time on him to conclude for myself but I do have a quick question for the people who have been able to get some more time on him.
On the brutallus encounter specificly, assuming he has high base armor, is it still worth stacking a good amount of armor ignore or have there been better results with higher crit / AP values and not bothering with the armor ignore?
Having problems with the spreadsheet atm so im just trying to find out if people have been trying different gear sets.
From what ive been reading it seems brutallus has some rather high amount of armor, I havent spend enough time on him to conclude for myself but I do have a quick question for the people who have been able to get some more time on him.
On the brutallus encounter specificly, assuming he has high base armor, is it still worth stacking a good amount of armor ignore or have there been better results with higher crit / AP values and not bothering with the armor ignore?
Having problems with the spreadsheet atm so im just trying to find out if people have been trying different gear sets.
Using the formula of DamageReduction% = Armor / (Armor + (467.5 * AttackerLevel - 22167.5) For level 70's it becomes DR% = Armor / (Armor + 10557.5).
Listed is the skill/skill's, followed by their armor reduction effect, the bosses/mobs new Effective Armor with the armor reduction, the boss/mobs new DR%, and lastly the Damage% increase over 0 penetration effects or stats.
SAx5 reduces a 6200 Boss/Mobs DR% from 37% to 25.4%, this causes a net gain of 11.6% increase in physical damage done to the afflicted mob. Not 18.36% as you indicated.
If your damage to the boss is being reduced by 37%, then you are dealing 63% of your unmitigated damage. If it is being reduced by 25.4%, then you are dealing 74.6% of your unmitigated damage. Going from 63% to 74.6% is a ~18.4% increase in damage output.