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Old 11/13/07, 9:19 PM   #91
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
Originally Posted by Sarlunas View Post
Of course you can.

sunders+CoR+FF+executioner+T6+neck+SB+rings+WSC+madness=7487

A fair bit higher than 6200, even without executioner it's already very doable. As for if it actually gives any benefit beyond 0 I'm not aware of any testing on this but I would tend to doubt it.
Crikey, did not think there was so much ArP available. Interesting

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Old 11/21/07, 4:46 AM   #92
maelstrom808
Glass Joe
 
Night Elf Rogue
 
Bonechewer
Of course you can.

sunders+CoR+FF+executioner+T6+neck+SB+rings+WSC+madness=7487

A fair bit higher than 6200, even without executioner it's already very doable. As for if it actually gives any benefit beyond 0 I'm not aware of any testing on this but I would tend to doubt it.
I guess my question (and I ask because I have no idea) is has it been confirmed that all of the "chance on hit" procs will stack with each other.

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Old 11/21/07, 6:59 AM   #93
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
The only exception will be dual Executioner, which will only refresh itself and not have 2 procs up.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 12/11/07, 11:28 AM   #94
Kreallana
Glass Joe
 
Kreallana's Avatar
 
Night Elf Druid
 
Silver Hand
Originally Posted by Swiftwind View Post
dmg reduction % = 100*(armor)/(armor-22167,5 +467,5*lvl)
dmg reduction % when the attacker is lvl 70 = 100*(armor)/(armor-22167+467,5*70)=
= 100*(armor)/(armor + 10558)

if that's what you mean

Isn't that when you are going against a lvl 70 mob?

I thought it was (armor/(armor+10558))*100 for lvl 70 mobs and for lvl 73 it would be (armor/(armor+11960))*100

Could someone clarify for me, please?

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Old 12/11/07, 12:18 PM   #95
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Orc Death Knight
 
Mal'Ganis
11960 is the correct number when dealing with Boss NPCs.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 12/11/07, 12:27 PM   #96
Kreallana
Glass Joe
 
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Night Elf Druid
 
Silver Hand
Originally Posted by Nite_Moogle View Post
11960 is the correct number when dealing with Boss NPCs.
Thank you very much.

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Old 12/11/07, 2:51 PM   #97
Sarlunas
Von Kaiser
 
Night Elf Rogue
 
Stormrage (EU)
From wowwiki:
The 11960 and 10557.5 numbers in the denominator are often confused. The constant is based on the attackers level not the target's level. Use 10557.5 for your attacks (outgoing) and 11960 for damage received.

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Old 12/27/07, 2:17 PM   #98
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
I'm curious if there's been any testing on ZA bosses.

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Old 12/27/07, 2:48 PM   #99
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
For moogle and kreallana...



Armor is based on who is doing the hitting.

If you are hitting a boss, you are a level 70.


If the boss is hitting you, boss is level 73.


Also there is a blue post that is well summarized by a post by kalgan in my protection warrior thread. You can search for kalgan in the OP of that thread to see precise values for armor reduction already worked out. This thread has a nice summary of that - but the value of armor penetration is fairly straightforward.

Last edited by Quigon : 12/28/07 at 3:30 PM.

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Old 12/27/07, 3:58 PM   #100
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
Originally Posted by Quigon View Post
For moogle and kreallana...



Armor is based on who the individual is hitting. It does not matter if it is the boss swinging or a player swinging.

If you are hitting a boss, you are hitting a level 73.


If the boss is hitting you, the boss is hitting a level 70.


Also there is a blue post that is well summarized by a post by kalgan in my protection warrior thread. You can search for kalgan in the OP of that thread to see precise values for armor reduction already worked out. This thread has a nice summary of that - but the value of armor penetration is fairly straightforward.
With respect, that's not what the character sheet implies, nor does it make a lot of sense. It makes more sense if the damage reduction is based on attacker's level and target's armor. The character sheet is very specific: it states damage reduction from a specific level attacker, whereas such wording would not be necessary if the damage reduction were the same regardless of attacker level.

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Old 12/27/07, 4:39 PM   #101
Uglesh
Piston Honda
 
Orc Warrior
 
Bonechewer
It makes perfect sense.

When ANYTHING is attacking me, (in terms of damage reduction)what should matter is MY level and MY armour. The damage that THEY do is modified by THEIR attack power and other buffs and has NOTHING to do with their targets armour.
It would be totally unreasonable to have this somehow modified by the level of what's attacking me. From a PvP perspective this would REALLY be apparent.
With 10,000 Armor at level 60 you would have DR of 63%. In your world, a level 70 would not only have superior damage and gear, but would also have the advantage of reducing that DR to 48.6%. Imagine being that level 51 in AV??

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Old 12/27/07, 4:53 PM   #102
Muphrid
Don Flamenco
 
Gnome Mage
 
Stormrage
Originally Posted by Uglesh View Post
It makes perfect sense.

When ANYTHING is attacking me, (in terms of damage reduction)what should matter is MY level and MY armour. The damage that THEY do is modified by THEIR attack power and other buffs and has NOTHING to do with their targets armour.
It would be totally unreasonable to have this somehow modified by the level of what's attacking me. From a PvP perspective this would REALLY be apparent.
With 10,000 Armor at level 60 you would have DR of 63%. In your world, a level 70 would not only have superior damage and gear, but would also have the advantage of reducing that DR to 48.6%. Imagine being that level 51 in AV??
Forgive me, "sense" in terms of Blizzard's mechanics is seldom the right word.

It simply contradicts what the character sheet wording implies as well as the information on wowwiki.

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Old 12/27/07, 5:14 PM   #103
Emrus
Glass Joe
 
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Blood Elf Paladin
 
Sunstrider (EU)
Originally Posted by Quigon View Post
For moogle and kreallana...



Armor is based on who the individual is hitting. It does not matter if it is the boss swinging or a player swinging.

If you are hitting a boss, you are hitting a level 73.


If the boss is hitting you, the boss is hitting a level 70.


Also there is a blue post that is well summarized by a post by kalgan in my protection warrior thread. You can search for kalgan in the OP of that thread to see precise values for armor reduction already worked out. This thread has a nice summary of that - but the value of armor penetration is fairly straightforward.
The equations are right, but the text is wrong. As you stated in your post "The protection warrior" the variable "level", is the level of the person that preforms the attack and the "armor" variable is the armor of the struck.

So: If you a lvl 70 is hitting a boss and the equation would look like this:


If the boss a lvl 73 is hitting you: (the usual equation we deal with in the tanking topics)


Edit: My bad your post does not state that, though it should since it is the latter equation that is used for the following graphs

Last edited by Emrus : 12/27/07 at 5:21 PM.

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Old 12/28/07, 3:29 PM   #104
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Yes, I said it backwards - as a boss cap for incoming is based on 11960.

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Old 01/21/08, 6:30 PM   #105
Alektra
Glass Joe
 
Human Rogue
 
Shadowmoon
Can anyone verify this simple equation?

As a very very rough guide:

Multiply the armor pen value by 0.6 to get it's equivalent increase if it were AP.

So 100 Armor Pen =

100 x 0.6 = 60 AP

This assumes you already have a decent amount of AP, and your target has around 3-4k armor.

I am looking to go dual exe on my rogue, I'm not here to debate which is better just to find the AP equivelant to Arn pen.

If 100 Armor pen = .6 ap then I would def go dual for the refresh rate. That would mean Exe = 504 or so AP, and Goose = 120 AP.

Can someone verify that?

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