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Old 06/13/08, 4:02 AM   #151
Dayve
Glass Joe
 
Dwarf Warrior
 
Blackrock
Originally Posted by Mollestus View Post
Hmm, are the AV for the bosses pre BC known?^^
If there is a link it would be nice when someone would post it =)
Why you would want that information is beyond me, however I did get the opportunity to run through Naxxramas a while ago and recorded values for every boss except Gluth, Thaddius, Sapphiron and Kel'thuzad: Gothik has 3800 and the rest have 4700. Judging from that, most bosses pre-BC should have 4700 armor, with the squishier ones having 3800; much like how most BC bosses have 7700 with some having 6200.

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Old 06/15/08, 12:03 PM   #152
Mollestus
Glass Joe
 
Night Elf Warrior
 
Eredar (EU)
Well, I thought it would be interesting to know^^
and thanks a lot for the answer =)

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Old 06/22/08, 9:53 PM   #153
Pippyn
Glass Joe
 
Troll Hunter
 
Mug'thol
Entropius

Originally Posted by Namarus View Post
Does Entropus have the same value?
Anyone checked Entropius' armor value yet?

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Old 06/26/08, 6:25 PM   #154
Lapp
Von Kaiser
 
Lapp's Avatar
 
Undead Rogue
 
Medivh
any info on Entropius or Kil'Jaeden and his adds?

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Old 06/26/08, 6:46 PM   #155
Sydane
Don Flamenco
 
Sydane's Avatar
 
Human Warlock
 
Argent Dawn
If you want armor values of old bosses, or even random trash mobs, the World of Warcraft Bestiary strategy guide has them. Can't say I'd recommend buying it, but it's interesting to flip through for a couple minutes standing in the store.

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Old 07/09/08, 1:14 PM   #156
Elois
Von Kaiser
 
Night Elf Hunter
 
Uldum
I created the table below to evaluate gear with the "ignores armor stat."

The percentages are the percentage that the "ignore armor" rating will

increase your damage. The armor rating is before sunders, etc. Just subtract sunders and other armor reducing effects from the armor rating and use the row with the armor rating after subtractions.


The table below is based upon the armor mitigation formulas at Wowwiki

Armor - WoWWiki - Your guide to the World of Warcraft



Code:
Target's                 Armor Reduction
Armor Rating
                  50     100     200     400
        1000   0.40%   0.80%   1.61%   3.27%
        2000   0.34%   0.67%   1.36%   2.77%
        3000   0.29%   0.58%   1.17%   2.37%
        4000   0.25%   0.50%   1.01%   2.05%
        5000   0.22%   0.44%   0.88%   1.79%
        6000   0.19%   0.39%   0.78%   1.58%
        7000   0.17%   0.34%   0.69%   1.40%
        8000   0.15%   0.31%   0.62%   1.25%
        9000   0.14%   0.28%   0.56%   1.13%
       10000   0.13%   0.25%   0.50%   1.02%
       11000   0.11%   0.23%   0.46%   0.93%
       12000   0.10%   0.21%   0.42%   0.84%
       13000   0.10%   0.19%   0.38%   0.77%
       14000   0.09%   0.18%   0.35%   0.71%
       15000   0.08%   0.16%   0.33%   0.66%
       16000   0.07%   0.15%   0.30%   0.61%
       17000   0.07%   0.14%   0.28%   0.56%
       18000   0.06%   0.13%   0.26%   0.53%
       19000   0.06%   0.12%   0.24%   0.49%
       20000   0.06%   0.11%   0.23%   0.46%




Armor Rating                Armor Reduction

                 800    1600    3200    6400
        1000   6.79%   8.65%   8.65%   8.65%
        2000   5.72%  12.28%  15.93%  15.93%
        3000   4.88%  10.42%  22.13%  22.13%
        4000   4.22%   8.96%  20.43%  27.48%
        5000   3.68%   7.78%  17.57%  32.14%
        6000   3.24%   6.82%  15.28%  36.24%
        7000   2.87%   6.03%  13.40%  34.49%
        8000   2.56%   5.37%  11.85%  29.95%
        9000   2.30%   4.81%  10.56%  26.26%
       10000   2.08%   4.33%   9.47%  23.22%
       11000   1.89%   3.93%   8.54%  20.68%
       12000   1.72%   3.57%   7.74%  18.54%
       13000   1.58%   3.27%   7.04%  16.72%
       14000   1.45%   3.00%   6.44%  15.15%
       15000   1.33%   2.76%   5.91%  13.80%
       16000   1.23%   2.55%   5.45%  12.62%
       17000   1.15%   2.36%   5.03%  11.59%
       18000   1.07%   2.19%   4.67%  10.68%
       19000   0.99%   2.04%   4.34%   9.87%
       20000   0.93%   1.91%   4.04%   9.15%


Armor Rating                Armor Reduction

                1000    2000    3000    4000    5000
        1000   8.65%   8.65%   8.65%   8.65%   8.65%
        2000   7.27%  15.93%  15.93%  15.93%  15.93%
        3000   6.20%  13.48%  22.13%  22.13%  22.13%
        4000   5.35%  11.55%  18.82%  27.48%  27.48%
        5000   4.66%  10.01%  16.21%  23.49%  32.14%
        6000   4.10%   8.76%  14.11%  20.31%  27.58%
        7000   3.63%   7.73%  12.39%  17.74%  23.94%
        8000   3.24%   6.87%  10.97%  15.63%  20.98%
        9000   2.91%   6.15%   9.78%  13.88%  18.54%
       10000   2.63%   5.53%   8.78%  12.41%  16.51%
       11000   2.38%   5.01%   7.92%  11.16%  14.79%
       12000   2.17%   4.55%   7.18%  10.09%  13.33%
       13000   1.99%   4.16%   6.54%   9.17%  12.07%
       14000   1.82%   3.81%   5.98%   8.37%  10.99%
       15000   1.68%   3.51%   5.49%   7.66%  10.05%
       16000   1.56%   3.24%   5.06%   7.05%   9.22%
       17000   1.44%   3.00%   4.68%   6.51%   8.49%
       18000   1.34%   2.78%   4.34%   6.02%   7.85%
       19000   1.25%   2.59%   4.03%   5.59%   7.27%
       20000   1.17%   2.42%   3.76%   5.20%   6.76%

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Old 07/27/08, 11:08 AM   #157
Dayve
Glass Joe
 
Dwarf Warrior
 
Blackrock
My post has now been updated with info on Kil'jaeden; he has 6200.

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Old 07/29/08, 11:34 PM   #158
Elwynn
Glass Joe
 
Chen
Human Shaman
 
Non-US/EU Server
DR% at 6200 is 37%, why "SA x5 gives a damage increase of 18.36%/16.61%"?

I try to calculate 6200 with SAx5 :

DR% = (6200-2600) / (6200-2600+10575.5) = 25.43%
the damage increase is
37% - 25.43% = 12.57%

please tell me which step i go wrong? thanks

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Old 07/30/08, 5:33 AM   #159
Zediono
Von Kaiser
 
Night Elf Hunter
 
Runetotem (EU)
Originally Posted by Elwynn View Post
DR% at 6200 is 37%, why "SA x5 gives a damage increase of 18.36%/16.61%"?

I try to calculate 6200 with SAx5 :

DR% = (6200-2600) / (6200-2600+10575.5) = 25.43%
the damage increase is
37% - 25.43% = 12.57%

please tell me which step i go wrong? thanks
To calculate the damage increase, you need to divide your new damage modifier by the old. I.e.:

(100% - 25.43%) / (100% - 37%) = 118.36%

So you gain +18.36% damage (your old damage % is 100% of course).

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Old 11/19/08, 8:42 AM   #160
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Shameless bump.

Are there values for WotLK bosses available by now?


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Old 11/19/08, 4:12 PM   #161
enthrop
Glass Joe
 
Blood Elf Hunter
 
Doomhammer
Originally Posted by Dayve View Post
Those numbers I gave were obtained using the armor reduction formula as posted by Swiftwind. Just plug in the armor values before and after a given armor reduction and compare the results. The complete formula for calculating such a damage increase is:
% increase = 100 * ( (1 - armor_after/(armor_after + 10558)) / (1 - armor_before/(armor_before + 10558)) - 1)
I just wanted to make sure I understand the math behind calculation % increase due to ArP real quick. The below is NOT a definite, but rather me trying to understand the mechanics behind it all.

The previously posted equation here (derived from the known armor reduction % equations) is quoted above. My first question is: the armor reduction equation is labeled as applicable for post level 60 -- they haven't changed that, have they? Traditionally the equation was used to calculate @ level 70, but does it still apply for 80? The equation in question was: % reduction = armor / (armor + 10558), assuming a level 70 attacking.

Secondly, I'm trying to understand the new ArP Rating. Using Dayve's equation, I've "simplified" it to give:
% increase = ((armor_before + x)/(armor_after + x) - 1) * 100 = (armor_before - armor_after)/(armor_after + x))*100
where x = 467.5(level) - 22167.5, where @ level 80 = 15232.5
and armor_before = initial armor
and armor_after = final armor after ArP = (1 - ArP/(100*7*15.4)) * armor_before

The armor_after was based off: ArP = 1 ArP Rating, and roughly 15.4 ArP rating = 1% armor ignore.

Combining everything, and praying to god that I didn't drop a variable accidentally:
% increase = (armor_before*ArP)/(10780*armor_before - armor_before*ArP + 10780*x)

Testing to see if this makes sense, I decided to consider a boss with 7600 armor at lvl 80 and here are the values:


Anyway, since this is the first time I've ever really tried to grasp game/combat mechanics, can someone help advise if I'm approaching this consideration of ArP correctly?

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Old 11/27/08, 3:47 PM   #162
Har
Piston Honda
 
Draenei Hunter
 
Drenden
I've created a thread for people to contribute to the boss armor data for Wrath content here: Wrath boss armor testing

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