Originally Posted by Thud00
This argument that if you give the SP to casters in order to make it die faster leading to less healing needed is clearly false. By the same logic you could bring no healers and all dps to make it die even faster.
As soon as the healers are oom its a wipe. It doesnt matter how much potential dps you have, your casters cant apply it when they are dead.
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There are two healing hurdles in any boss fight:
-1) Do the healers have the raw hps to keep up with the incoming damage to the raid? (aka "burst")
-2) Can the healers sustain that hps for the total length of the fight? (aka "endurance")
More raid dps helps healer endurance by shortening the fight, but you need better tank mitigation if you want help with burst healing issues.
Once you are over a healing hurdle, you are over it. A little extra margin to help with "oh shit" moments (and player mistakes) is useful from a practical point of view, but otherwise an additional 100% healing on a boss doesn't help you. It just bores the healers to death because it's so easy for them.
An extra 100% dps, on the other hand, means a fight that takes half as long. That means less time farming content you already know how to beat and more time learning content that you don't. (Not to mention that a shorter fight means less opportunity for everyone to make game play mistakes that wipe the raid.)
If you have healer endurance problems, killing the boss more quickly does, in fact, help. It also has a lot of other benefits besides helping healer endurance, and that's why the shadow priests don't normally go into the healing groups.