To be precise you can spam FoL every 1.5s+whatever safety measure you have to take to not interrupt your spells. That safety measure is required due to ping variance - so its duration greatly depends on your connection (and not nescessarily your actual ping although larger ping values seem to also be less stable in general).
To be precise you can spam FoL every 1.5s+whatever safety measure you have to take to not interrupt your spells.
You can just time it off of the global cooldown. You will be able to start your next Flash of Light right when the global cooldown finishes. You don't even need to look at a casting bar in order to cast as close to 1.5s as possible.
Yeah, I should've phrased my earlier post better. Spellhaste makes FoL go off faster, sure, but because you can't dip into the GCD and Stopcasting macros/Quartz/etc. keep your casts as close to the GCD as possible, it's worth is questionable.
Don't not take it if it's around, I mean there's some pieces that have spellhaste that are just plain good (Blessed Band of Karabor comes to mind). But I am of the firm belief that you will not see top results unless you're downranking HL's.
It will still fail if I click before 1.5 seconds, and still work exactly the same if I click after after 1.5 seconds. Spell Haste will not improve my timing.
Unless your ping is perfectly steady, it is impossible to stopcast every FoL after exactly 1.5 seconds without occasionally interrupting one. With some haste, it is possible. However, the benefits are pretty minimal considering that many players can get under .1 second added by using stopcasting.
I did some gear spreadsheeting comparing top level gear in Black Temple between a "Haste" Setup, and a "Holy Power" setup. Couple notes. I loaded up with 22heal gems in all items, except T6 body and Bastion of Light were I have orange/purple gems to fulfill meta gem requirements. Trinket and Metagem regen rates are middle road estimates depending on playstyle. (TLDR @ bottom)
Note: assumes Kings, Lights Grace, 5/5 Divine Intellect, and 5/5 Holy Guidance
Spell Haste Setup: (1.77s Holy Light, 1.36s Flash of Light)
Holy Power Setup: (1.95s Holy Light, 1.48 Flash of Light)
2% chance to crit
So the real question is, how much do you value 2% crit and 27mana/5 compared to the boost in HPS when you can cast 12% more Holy Lights (based on speed) over the course of a fight.
Another chart. I take all spell haste gear and add to it 4pc T5 (head shoulders legs body).
4piece T5: (1.52s Holy Light, 1.36s Flash of Light)
This also loses your 5% Flash bonus, and the 5% HL Crit bonus.
TLDR: Here is the final stats for the 3 maximized gearsets above:
My general opinion. If your a Flash of Light only spammer, and thats fine, going the first route with maxed healing and spell crit, totally ignoring spell haste, is probably your best solution. However, if you wish to maximize HPS, and reduce casting times (keeping Lights Grace up with R4/5 HL and have 8-11 ready at any time), a hybrid heal/haste setup is definately worth a shot, assuming you can get the gear.
Last edited by tiberion02 : 10/08/07 at 5:09 AM.
To the above poster, I was under the impression that mp5 > spell crit for a heavy FoL setup (while the need for +healing is certainly not in question). There is significant discussion regarding this in the Paladin Healing Efficiency thread.
Edit: Your math seems good, though
And to those worried that haste will only lead to a faster mana dump on bosses, this is only partially correct. Keep in mind, with faster HL casts, Illumination will proc more. Since a haste/HL build tends to stack haste and spell crit, your primary method of mana regeneration actually scales very nicely with the haste. Yes, you will still lose mana faster, but with higher haste (and by extrapolation, higher HPS) you are able to downrank more, or simply cancel more and get those clutch heals off in time.
Just some input, feel free to tear this post a new one
I left out Sanctified Light and Holy Power since they have no effect on the comparions in gear between haste/heal/t5. Only took the int, holy guidance, and kings because they work together to increase healing and crit.
Right now I have the shoulders/bracers, and it's a very noticeable difference without sacrificing too much of my spell crit & mp5.
If I'm lucky enough to get 2 rings, i'd probably stop stacking it at that point.
I should warn you that 4/5 T5 + spell haste + the lurker libram... it seems to have some psychological effect on me where i'll often find myself using a downranked HL when I could have accomplished the same effect with FoL + the opera libram. And since in my guild the shadow priests are usually given to the mages, i sometimes get into mana trouble.
Spell haste also allows you to rez people faster, as well as a quicker summon for your charger.