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03/23/08, 8:49 PM
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#2651 (permalink)
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Glass Joe
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Originally Posted by Cluey
You really need to try harder at searching.
lithium89, you also need to try and search harder, spreadsheet new item is all I typed in the thread search.
From there just the first line of the posts returned shows this post will probably help you.
As for Rawr questions about using it on a Mac try the Rawr development thread, search it the answer is there.
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Sorry, I was just searching with the wrong keywords. I'm still coming up with nothing on the mangle debuff though (tried a few other searches). Anyone have any idea or experienced this?
Last edited by lithium89 : 03/23/08 at 9:08 PM.
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03/23/08, 10:14 PM
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#2652 (permalink)
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Glass Joe
Tauren Druid
Black Dragonflight
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Originally Posted by Argena
Oh well, thanks for all the nice and welcoming replies!
I will try to answer/clear things.
First of all, if my question would be like "Will my dps go lower if I swap idols in combat?", then the two poster before me (Cluey and Vaccine) would be right about being lazy and all. 
But um, the question was not that.
I didn't search for that, as I already read that part.
Oh well, maybe it was confusing and long, I will try to make a simplier one:
Why does [Idol of Terror] not procs when I swap it in a macro? (Hitting Mangle then swapping the idol)
Is it just me, or does it work like that for others too? And if so, is it a bug, or feature, what do you think?
Sorry if I put it up in a confusing way! Hope it can be understand now 
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Self buffs from trinkets/idols and other items are "linked" to the item, if you remove the item you lose the buff. Just try using one of the JC necks with the group buffs followed by swapping in your normal neck, or try it with an on-use trinket. Equip something like [Badge of Tenacity], use it, wait to make sure you see the buff on yourself, then swap in a different trinket, the buff will drop as soon as you swap the item. The same is true for the [Idol of Terror].
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03/23/08, 10:36 PM
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#2653 (permalink)
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Glass Joe
Night Elf Druid
Argent Dawn (EU)
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^ Idol buffs stays on you, just checked it to be sure, was swapping Idol of Terror and Idol of the White Stag, Mangle after each swap, got both buffs up.
Trinket buffs are disappearing after a swap, but as you can not change trinkets midfight, its not really important at all.
Oh just seen this:
Originally Posted by Astrylian
Idol of Terror is special in that it procs off of applying the Mangle (Cat) debuff, not actually using hitting with Mangle. If you pay close attention, the debuff from Mangle doesn't apply for like a quarter second or more, after dealing damage with Mangle. I'm still not sure exactly why that is (it's lead to quite a few bugs... Double-mangles, infinite range mangles, etc), but that's how it's been for a long time. My guess is that it needs an extra trip from server back to client to server again, to check whether Mangle (Bear) is up. Anyway, by the time it applies the debuff, and would proc IoT, you've already swapped to Everbloom. You can do it the other way, though. If you start with a different idol on, and hit a macro that casts Mangle, then equips IoT, the IoT can proc, since by the time the debuff applies, IoT is equipped.
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Thank you! This is exactly what I've been looking for.
Though, after all it sounds really simple if we think about mangle mechanic... *targets self* /bonk
Last edited by Argena : 03/23/08 at 10:43 PM.
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03/23/08, 10:41 PM
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#2654 (permalink)
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Rawr
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Originally Posted by Argena
^ Idol buffs stays on you, just checked it to be sure, was swapping Idol of Terror and Idol of the White Stag, Mangle after each swap, got both buffs up.
Trinket buffs are disappearing after a swap, but as you can not change trinkets midfight, its not really important at all.
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It's just something unique to the Idol of Terror proc. See my post on the previous page for a full description.
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03/24/08, 7:15 AM
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#2655 (permalink)
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Glass Joe
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hi all,
rolled this 2nd character to tank quite a while back.
appreciate comments on gears.
The World of Warcraft Armory
after i swapped my gears recently, armour and dodge went up a lot.
however, as in all cases of give and take, my HP went down to quite a miserable number 
tanking 25mans but always as OT and not main.
feedback most welcomed. thanks.
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03/24/08, 9:19 AM
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#2656 (permalink)
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Great Tiger
Human Warrior
Turalyon (EU)
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What exactly is it you want to know?
You can tank T5 level with that gear with ease since I did it with roughly equal gear before I dropped my Druid ( The World of Warcraft Armory Imagine a Wildfury in the MH).
If you want to improve the gear you already have, you need to keep farming Scryer rep for the better shoulder enchant and use a [Nethercleft Leg Armor] on your T4 pants if you intend to keep it for a while. Replace your chest and head gems* with [Solid Star of Elune] and get [Band of the Swift Paw] since you can easily afford the loss in resilience.
*if you want to keep the socket bonus (I did) you can instead use an [Enduring Talasite] on your helm.
Logical gear upgrade path is T5 raids and ZA for you.
Is that what you wanted to hear? <_<
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03/24/08, 12:04 PM
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#2657 (permalink)
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Von Kaiser
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Originally Posted by Septus
I used Rawr to look at the badge rewards that I might use for tanking upgrades and to compare them, simple took the given overall mitigation/survival rating shown by Rawr(I don't really know how the number is generated) and divided that by the badge cost of each item I looked at. Is this a reasonable way of going about it?
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I'd be more concerned with the difference between the badge item and what you would be using in its place rather than its overall score. Also, you will of course want to make sure that the changes don't drop you below being crit immune.
I was recently looking through the badge gear myself using Rawr! much as you were doing and I noticed that I could spend precious badges for a new set of DPS bracers down the road or I could spend some PvP honor that I've already got sitting around to get bracers that are only slightly worse. Since I've already got close to 300 badges worth of items that I'm looking forward to and barely over 150 badges right now (at least I can get the weapon) anything that I can get outside of the badge system is good.
So, I would suggest that you look at what you already have, what the improvement would be from the badge item, and also what items are either available to you now or will be shortly. If you think you're going to be getting a new T6 piece soon and it's almost as good as a new badge item it might be worth using the badges elsewhere.
If you're not using the S3 weapon and you do any amount of DPS, you should probably use your first 150 badges on the new DPS badge weapon. If you have the S3 weapon and you are mostly tanking then you might be able to hold off on it.
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03/24/08, 1:23 PM
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#2658 (permalink)
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Caution: Posts may contain traces of "Casual"
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Here's kind of an intro question, but I don't see a direct answer, and I normally tank, so I haven't exactly optimised my DPS cycles yet.
The normal DPS rotation is FFF->Mangle->Shred to 4(5)->Rip.
If right after you rip, you find yourself getting multiple crits, pushing you up to 4/5 CP in 2-3 seconds, is it better to re-rip, overwriting your old bleed, or do you FB and let the rip tick out?
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-I'm not sure Darwin accounted for this...
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03/24/08, 1:42 PM
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#2659 (permalink)
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Von Kaiser
Night Elf Druid
Die Todeskrallen (EU)
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Originally Posted by Merple
If right after you rip, you find yourself getting multiple crits, pushing you up to 4/5 CP in 2-3 seconds, is it better to re-rip, overwriting your old bleed, or do you FB and let the rip tick out?
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Just shred until rip ticks out. Then rip again.
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03/24/08, 1:42 PM
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#2660 (permalink)
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Piston Honda
Night Elf Druid
Whisperwind
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Merple: Don't use a finisher until you can re-apply rip. Sit on your combo points, burning extra energy with extra shreds-- don't burn so much energy that you can't start your new cycle as soon as your last rip ends, though.
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03/24/08, 2:12 PM
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#2661 (permalink)
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Bald Bull
Night Elf Druid
Frostmourne
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You can't overwrite 5pt rips with 4pt ones, but it's very rare that you crit often enough that the previous rip hasn't run out before you hit 100 energy and overflow. Save the energy while waiting for the old rip to run out. You get a head start on your next cycle.
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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03/24/08, 5:50 PM
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#2662 (permalink)
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Von Kaiser
Night Elf Druid
Silver Hand
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Two cases recently where I couldn't use Rip to finish, 1 was in kara with undead mobs, another was in Gruul's because there was a more powerful spell active (I confess I didn't manage to identify what the other bleed was, the debuff stack was full). Kara mobs not being bleedable (at least for now) takes Rip out of my toolset for those fights.
In those cases, do you just continually shred and leave the CP in place, or is it practical to ferocious bite and immediately powershift? I've been using FB and powershifting. Just about the only time I powershift since I'm running 2t4 and idol of terror right now, everyone on EJ says that having the 2t4 decreases the benefit of powershifting unless you time it for very low energy, well a FB does that nicely.
I've also recently had trouble putting up shreds consistently in Mags trash and Gruul because either the mob is moving so much it seems more practical to mangle Olm (for example) as he runs through to charge a clothie or lose a lot of time trying to chase and reposition. Mags trash on the warders it can be a real pain to even tell which direction the damn thing is facing when there can be something like 12-15 toons and pets stacked on him, add in the spell effects and you can't really see the mob itself. Until I have badges to pick up several upgrades, including the shred idol, I also mangle slightly more on these mobile fights to keep the buff up.
Any tips? I already have adapted somewhat to having to peer through my own arse when bear tanking backed up against something, but being able to see to get behind for the shred is annoying, costs a lot of time.
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03/24/08, 6:08 PM
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#2663 (permalink)
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Rawr
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Against bleed-immune mobs (much fewer of those after 2.4, BTW), just keep Shredding. For trash mobs that you can't find the back of (I hate that too, it's difficult to find which way the mob is facing when there's a hundred spell effects bouncing off it), I recommend just strafing circles around it, spamming Shred, til you see a shred go off, then stop there.
Also, if you got a "more powerful spell active" error when you tried to Rip Gruul, it's because you had a 5pt rip up already and were trying to 4pt rip, or you were trying to 5pt when a trinketed 5pt was up (or 4 vs trinketed 4). Either way, you shouldn't be overwriting your rips; wait til the previous one finishes before ripping again. Rip is very nice against Gruul, that's a fight that ferals really shine on.
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03/24/08, 7:24 PM
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#2664 (permalink)
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Von Kaiser
Night Elf Druid
Mannoroth
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I thought that even in a raid, like Kara for undead, if you have between 35-40 energy you're still likely to be better off using FB than shred?
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03/24/08, 7:35 PM
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#2665 (permalink)
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Rawr
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Only if you have 35-41 energy, have the FB talent, and only if you immediately powershift, and are really tight with the timing.
Last edited by Astrylian : 03/25/08 at 4:41 AM.
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03/25/08, 3:25 AM
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#2666 (permalink)
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Glass Joe
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Originally Posted by Liar
What exactly is it you want to know?
You can tank T5 level with that gear with ease since I did it with roughly equal gear before I dropped my Druid ( The World of Warcraft Armory Imagine a Wildfury in the MH).
If you want to improve the gear you already have, you need to keep farming Scryer rep for the better shoulder enchant and use a [Nethercleft Leg Armor] on your T4 pants if you intend to keep it for a while. Replace your chest and head gems* with [Solid Star of Elune] and get [Band of the Swift Paw] since you can easily afford the loss in resilience.
*if you want to keep the socket bonus (I did) you can instead use an [Enduring Talasite] on your helm.
Logical gear upgrade path is T5 raids and ZA for you.
Is that what you wanted to hear? <_<
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yea that helps!
thing is, since 2.4 will be launched 'supposedly soon', i am contemplating whether to wait till then or change now. lol
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03/25/08, 9:11 AM
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#2668 (permalink)
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Danger: Genius at work
Night Elf Druid
Dragonblight
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Originally Posted by Astrylian
Against bleed-immune mobs (much fewer of those after 2.4, BTW), just keep Shredding. For trash mobs that you can't find the back of (I hate that too, it's difficult to find which way the mob is facing when there's a hundred spell effects bouncing off it), I recommend just strafing circles around it, spamming Shred, til you see a shred go off, then stop there. 
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In addition to your, strafe around spamming shred, tactic I have been trying to pick out a hunter pet as these now attack from behind.
The mobs in the expansion just seem smaller than they used to, the Blood Elves in Tempest Keep are smaller than a couple of races on both Alliance and Horde.
As for the spell animations, I can only agree with you about it being harder to see.
I had to turn mine up after dieing to Death and Decay my first time on Rage Winterchill and since then seeing the details like mob facing is really quite hard. The biggest offender for me is the new Wind Fury animation, the mini cyclone animation is huge.
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03/25/08, 10:21 AM
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#2669 (permalink)
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Glass Joe
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I did not see Swipe avoiding crowd controlled targets in the patch notes, though it had been mentioned previously. I did see Avenger's Shield avoiding them. If someone could post whether this is an oversight in the patch notes or if Swipe is indeed breaking CC, that would be great.
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03/25/08, 11:07 AM
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#2670 (permalink)
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Piston Honda
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Originally Posted by Draugdae
I did not see Swipe avoiding crowd controlled targets in the patch notes, though it had been mentioned previously. I did see Avenger's Shield avoiding them. If someone could post whether this is an oversight in the patch notes or if Swipe is indeed breaking CC, that would be great.
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All of the non-breaking-crowd control changes were reverted, save Avenger's Shield.
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03/25/08, 11:22 AM
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#2671 (permalink)
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Piston Honda
Night Elf Druid
Whisperwind
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Originally Posted by Astrylian
Only if you have 35-41 energy, have the FB talent, and only if you immediately powershift, and are really tight with the timing.
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Actually, there's some discussion at Toskk's forum here that makes it not-so-clear-cut. Picture on the main page which the discussion references. The thing it scales the most with, realistically, is hit rating (see Bashui's spreadsheet), and getting expertise-capped can erase the FB talent requirement. I've never heard of a powershift requirement, but that erases all necessity. And that's for FBs that take place during a mangle. If you can time your FB to occur when mangle is down and still be less than 40 energy, it's going to be more efficient than paying the price of having a mangle up for that period of time.
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03/25/08, 1:48 PM
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#2672 (permalink)
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Piston Honda
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Background: The itemization of our Tanking Weapons are sorely lacking. I'm attempting to make informed suggestions on the blizzard forums with the very faint hope that it may have some effect.
Question: If you could choose the percentage of ILVL points assigned to each stat/rating, what assignments would you make:
My Answer:
Stamina: 30%
Armor: 25%
Agility: 25%
Defense: 10%
Expertise: 10%
For reference at the Ilvl of the Stanchion of Primal Fury this yields:
Stamina: 92
Armor: 530
Agility: 52
Defense: 28
Expertise: 28
Equip: Increases attack power by 1197 in Cat, Bear, Dire Bear, and Moonkin forms only.
Note: I'd gladly sacrifice some FAP to put back into the formula, and extract from it to get some sockets. Stamina or Agility as a socket bonus would be nice.
Edits: Removed Dodge as it was splitting too many stats.
Last edited by Maeltne : 03/25/08 at 2:18 PM.
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03/25/08, 1:51 PM
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#2673 (permalink)
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Don Flamenco
Night Elf Druid
Blackhand
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Originally Posted by Maeltne
Background: The itemization of our Tanking Weapons are sorely lacking. I'm attempting to make informed suggestions on the blizzard forums with the very faint hope that it may have some effect.
Question: If you could choose the percentage of ILVL points assigned to each stat/rating, what assignments would you make:
My Answer:
Stamina: 30%
Armor: 25%
Agility: 18%
Defense: 10%
Expertise: 10%
Dodge: 7%
For reference at the Ilvl of the Stanchion of Primal Fury this yields:
Stamina: 92
Armor: 530
Agility: 42
Defense: 28
Expertise: 28
Dodge: 22
Equip: Increases attack power by 1197 in Cat, Bear, Dire Bear, and Moonkin forms only.
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While this looks good, very very few items, especially weapons, split stats that much. I'd be happy with a weapon that had armor/sta/agi frankly (ie pillar with str->agi)
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03/25/08, 2:02 PM
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#2674 (permalink)
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Piston Honda
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Originally Posted by Valerian
While this looks good, very very few items, especially weapons, split stats that much. I'd be happy with a weapon that had armor/sta/agi frankly (ie pillar with str->agi)
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Hmm, good point. What is the maximum number of split statistics? Earthwarden has 4. I'd really like to have 5. Dodge was just tacked on when I realized that it was possibl | |