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04/18/08, 4:07 PM
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#3201 (permalink)
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Glass Joe
Night Elf Druid
Mal'Ganis
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Originally Posted by Skysec
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I checked this configuration in my druid. Without the Resilience enchant to chest and without the Defense enchant to bracers I'm @ 2.54333333 Crit Immune. I'm estimating that +15 Resilience to Chest would probably give around 0.20%, giving you around 2.74%, maybe you could change those 12 Defense for Stamina?
Edit: Nevermind. Just noticed I was using a [Shadowmoon Insignia] instead of the [Commendation of Kael'thas].
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04/18/08, 4:08 PM
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#3202 (permalink)
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Glass Joe
Night Elf Druid
Stormreaver
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Originally Posted by Emidan
Hey everyone, new to posting, but frequent reader here.
My guild just killed Kalecgos tonight, and we're excited to down Brutallus as well. I was reading the Brutallus discussion in this thread, and a druid or two mentioned they were considering using [Brooch of Deftness] instead of [Pendant of Titans] for Brutallus. I've considered this as well, but am having trouble reaching crit immunity. This is what I'm thinking about for my gear setup for Brutallus:
[Thunderheart Cover] (+15 Stam, +18 Stam/5% Stun Resist gems), (18 Stam/20 Resilience enchant)
[Brooch of Deftness]
[Thunderheart Pauldrons] (+15 Stam x 2 gems), (10 Dodge, 15 Defense enchant)
[Slikk's Cloak of Placation] (+12 Agility enchant)
[Thunderheart Chestguard] (+15 Stam x 3 gems), (15 Resilience enchant)
[Band of the Swift Paw] (+15 Stam gem), (+12 Stamina enchant)
[Thunderheart Gauntlets] (+15 Stam gem), (+12 Agility enchant)
[Belt of Natural Power] (+8 Agility, +4 Agility/+6 Stamina gems)
[Thunderheart Leggings] (+15 Stam gem)
[Treads of the Den Mother] (+12 Stamina enchant)
[Ring of Unyielding Force]
[Violet Signet of the Great Protector]
[Badge of Tenacity]
[Moroes' Lucky Pocket Watch]
[Pillar of Ferocity] (+35 Agilty enchant)
[Idol of Terror]
With this gear setup, and a Flask of Fortification, I'm 21 Defense Rating/14 Resilience off from crit immunity.
I am thinking my best bet is to swap out [Moroes' Lucky Pocket Watch] with [Shadowmoon Insignia]? Another option I suppose would be to not use the Brooch at all; and instead just use the [Pendant of Titans], still.
I would appreciate feedback on which would theoretically be a worse downgrade in terms of tanking Brutallus. We killed Illidan about 6 weeks ago, so our DPS might not be high enough to kill Brutallus just yet - but I'd like to make sure that the tanking is set so it's one less thing our guild has to learn for the fight.  Thanks to any responses.
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The expertise is nice on deftness but threat really should not be too large of a problem for you on brutallus. That being said, defense to bracer enchant is highly underrated and I would use vindicator's bracers.
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04/18/08, 7:39 PM
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#3203 (permalink)
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Glass Joe
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Originally Posted by mader
The expertise is nice on deftness but threat really should not be too large of a problem for you on brutallus. That being said, defense to bracer enchant is highly underrated and I would use vindicator's bracers.
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Well, expertise effectively increases your "mitigation", in addition to increasing threat. I'm not sure of the math offhand; it gets pretty tricky averaging it out due to swing timers and whatnot of the boss
I have no idea how it compares to defense, though.
(does Rawr take expertise/parries on the mob into account as far as a tanking stat?)
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04/18/08, 7:46 PM
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#3204 (permalink)
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Bare Extraordinare
Night Elf Druid
Outland (EU)
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Brutallus doesnt get increased attack speed after a parry, so expertise does not increase your mitigation on that fight.
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04/19/08, 8:30 AM
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#3205 (permalink)
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Glass Joe
Tauren Druid
Kil'Jaeden (EU)
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Sunwell raidance
Well I have a little question to the sunwell raidance: does the raidance reduce the miss chance of a player by 5% or does it increase the hit chance of a mob by 5%?
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04/19/08, 8:54 AM
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#3206 (permalink)
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Von Kaiser
Night Elf Druid
Die Todeskrallen (EU)
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What would be the difference between:
- Boss hits 5% more often
- you get missed 5% less?
I may have misunterstood you, but... why do you ask?
Last edited by charriu : 04/19/08 at 9:00 AM.
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04/19/08, 9:11 AM
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#3207 (permalink)
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Glass Joe
Tauren Druid
Kil'Jaeden (EU)
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Well i thought if it would reduce the miss chance of a player resilience would become better than defrating, at least for ferals
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04/19/08, 9:46 AM
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#3208 (permalink)
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Glass Joe
Night Elf Druid
Mal'Ganis
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Originally Posted by Malazaar
Also i really wouldn't recommend tanking Brutallus without being armorcapped. With high-avoidance, you will take less average damage but higher spikes. And it's not the high average damage that kills tanks there.
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What would you say about this build for Brutallus. Used Skysec's template but changed the wrists. I lost like 5% dodge unbuffed, probably around 20% dodge with both dodge trinkets (since I took out [Moroes' Lucky Pocket Watch]) up but I think I have more Health (probably a bit more than 1k than before) and I'm almost at the Armor Cap (probably 3.5k more armor).
[Thunderheart Cover] (+15 STA, +18 Stam/5% Stun Resist) (+18 Stam/+20 Resilience)
[Pendant of Titans]
[Thunderheart Pauldrons] (+15 STA, +5 Hit/+5 AGI) (+15 Dodge/+10 Defense)
[Slikk's Cloak of Placation] (+12 Agility)
[Thunderheart Chestguard] (+5 AGI/+7 STA, +5 Hit/+5 AGI, +10 AGI) (+6 Stats)
[Thunderheart Wristguards] (+5 Agi/+7 Stam gem) (+12 Stamina)
[Thunderheart Gauntlets] (+15 STA) (+12 Agility)
[Belt of Natural Power] (+5 AGI/+7 STA x2)
[Thunderheart Leggings] (+5 AGI/+7 STA) (+40 Stamina/+12 Agility)
[Treads of the Den Mother] (+12 Stamina)
[Violet Signet of the Great Protector] (+4 Stats)
[A'dal's Signet of Defense] (+4 Stats)
[Commendation of Kael'thas]
[Badge of Tenacity]
[Pillar of Ferocity] (+35 Agilty)
[Idol of Terror]
I'm not sure why Armory says I have 20k Health unbuffed, I should be a bit higher than 17k, 35,553 Armor (Cap being 35,880, Devotion Aura should put me over there), 44.57% Dodge (I think it was 41%... not sure what is happening in the Armory?) and over the Crit Immune Cap. I'm also trying to see if this week Illidan drops another [Thunderheart Chestguard] so I can probably put +15 STA gems on it.
Edit:
17,564 Health
35,553 Armor
40.57% Dodge
Last edited by Gahlok : 04/19/08 at 6:19 PM.
Reason: Re-checked the values in-game.
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04/19/08, 1:43 PM
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#3209 (permalink)
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Rawr
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That's a bug in the armory. If you log in bearform, it doubles the bear and dodge bonuses from bearform.
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04/19/08, 6:24 PM
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#3210 (permalink)
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Von Kaiser
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Honestly, I was severely undergeared for Brutallus when we killed him. I had T6 helm, necklace of the juggernaut, t5 shoulders with 12 stam gems + scryer enchant, slikk's cloak with 12 agil, T4 chest with 3x12stam and 6 stats, swift paw bracers with 5def/7 stam gem and 12 stam enchant, t5 gloves with 15 agil, belt of natural power with 5agil/7stam gems, t6 pants with 15 stam gem, wild encroachment boots with 2x15 stam gems and 12 stam enchant, VE ring, Mag ring both with +4stas, badge of tenacity+moroes pocket watch, pillar of ferocity, and idol of terror. I went with pocket watch over commendation for a trinket to use every stomp.
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04/19/08, 6:44 PM
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#3211 (permalink)
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Glass Joe
Night Elf Druid
Crushridge
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Originally Posted by chaosdings
Well i thought if it would reduce the miss chance of a player resilience would become better than defrating, at least for ferals
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No it wouldn't. The radiance just cancels out the natural 5% miss that mobs get against anyone with 350 defense. Any extra miss you get from defense (>350 defense) will still work.
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04/19/08, 6:53 PM
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#3212 (permalink)
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Glass Joe
Troll Warrior
Der Mithrilorden (EU)
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Originally Posted by Nevir
Well, expertise effectively increases your "mitigation", in addition to increasing threat. I'm not sure of the math offhand; it gets pretty tricky averaging it out due to swing timers and whatnot of the boss
I have no idea how it compares to defense, though.
(does Rawr take expertise/parries on the mob into account as far as a tanking stat?)
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You might want to check out my post in the Prot Warrior Thread concerning the maths behind expertise:
The Protection Warrior Guide
The formulas are specified there and you just need to replace numbers like attack speed and global cooldown use for ferals.
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04/19/08, 6:54 PM
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#3213 (permalink)
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Glass Joe
Night Elf Druid
Mal'Ganis
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Originally Posted by ramenchef
I went with pocket watch over commendation for a trinket to use every stomp.
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Keep in mind that the trinket can only be used 2-3 times per attempt, since the fight only lasts 6 minutes and the trinket cooldown is 2 mins. If I'm not wrong Stomps occur every 30 seconds, so it would probably happen 12 times per fight (or around there).
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04/19/08, 7:23 PM
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#3214 (permalink)
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Glass Joe
Night Elf Druid
Crushridge
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Originally Posted by dukes
Taken from Omen's "druid.lua" which I am assumed is as close as possible to the actual threat, Lacerate has a 285 static component with a 0.2 multiplier for the damage. Assuming a lacerate hit for 30 with a crit rate of 30%, the threat generated is 285 + (0.2*30*(1+.3*2.26)) = 295 (for a bleed immune mob). Add on the bleed damage (150 per stack, or 37.5 threat per stack over 15 seconds) and you get approximately 335 threat with 0 stacks, or ~482.5 with 5 stacks.
Swipe generates threat directly from damage (i.e. a swipe for 300 does 300 threat). Assuming you want to generate 335 threat average with a crit chance of 30%, you need to do (1+0.3*2.26)*x=335 or x= 335/(1+0.3*2.26) which is approximately 200 damage.
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Why would threat generated on immune mob include Lacerate damage? How does he get 285 -> 295 -> 335???
This calculation is wrong in so many parts that it should require an update. First of all, to calculate average damage weighted for crit, you would do "noncrit damage x [(1-crit%) + (crit% x 2.2)]. dukes used (1+0.3*2.26) which is completely wrong as druids do not tank with relentless (thus 2.2 not 2.26) and the chance of doing a noncrit damage is (1-crit%) not 1.
Also, he needs to update it for the new 2.4 Lacerate.
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04/19/08, 7:55 PM
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#3215 (permalink)
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Don Flamenco
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Originally Posted by Raidenhc
Why would threat generated on immune mob include Lacerate damage? How does he get 285 -> 295 -> 335???
This calculation is wrong in so many parts that it should require an update. First of all, to calculate average damage weighted for crit, you would do "noncrit damage x [(1-crit%) + (crit% x 2.2)]. dukes used (1+0.3*2.26) which is completely wrong as druids do not tank with relentless (thus 2.2 not 2.26) and the chance of doing a noncrit damage is (1-crit%) not 1.
Also, he needs to update it for the new 2.4 Lacerate.
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Threat generated on a bleed immune mob includes Lacerate because in patch 2.1 Lacerate was made to work on unbleedable mobs (with a static threat component of 285), though they don't get affected by the DoT portion.
285 is the base static Lacerate threat (empirically measured), 295 is Lacerate threat accounting its damage portion, not sure where the 335 comes from though.
Also, you can't just make a broad sweeping statement like "druids do not tank with relentless". Many Druids do tank using it exclusively (personally I don't in my survivability sets, but in alternate threat oriented sets, I do).
You're right about the non crit damage calculation, but since the contribution of threat from damage is so minuscule, it probably wouldn't change the conclusion much. It's worth fixing for the purpose of accuracy though. And of course, the AP scaling needs to be added in.
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04/19/08, 9:07 PM
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#3216 (permalink)
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Von Kaiser
Tauren Druid
Shadowsong (EU)
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335 is the total arrived at when you add the bleed damage over time for 1 application to the initial lacerate attack threat.
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04/19/08, 11:14 PM
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#3217 (permalink)
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Glass Joe
Night Elf Druid
Eldre'Thalas
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I'd be interested to see complete, updated-for-2.4 calculations for lacerate as well. The estimate posted by dukes is a good first order approximation, but there are additional factors to consider if one wants a precise point where swipe threat overtakes lacerate. Honestly, though, there is probably some intermediate range where keeping up a five stack of lacerate and swiping in between is actually best for maximizing threat.
Besides the question of RED/PED in meta socket, lacerate has additional value when it misses/is dodged/is parried because the dot will continue to tick for some threat as well as while using other abilities such as Mangle/FF/Demo Roar if applicalbe (yes, it's not huge, but since it now ticks for 400ish that's 40 threat from damage per GCD assuming 20% modifier). Lacerate also applies nearly full threat if blocked, though swipe now also does considerable threat when blocked because of 2.4 block changes.
Lacerate further benefits in situations where rage is not effectively unlimited. Besides enjoying a base cost of two rage less, lacerate's rage cost is reduced when it is avoided while swipe will still cost the full 15 rage. I sometimes find a few seconds tanking Azgalor or Kalecgos where I end up rage-starved because of a string of avoided attacks, not to mention the need to be as efficient as possible on a boss like Bloodboil.
Threat considerations aside, I don't think the value of a 130+ dps dot should be discounted. Even if swipe generates slightly more threat, keeping lacerate up between swipes in order to maximize DPS contribution to the raid seems valuable. I frequently "roll" a lacerate while using swipe as my primary non-mangle GCD move, usually refreshing lacerate at around 6s in case of bad miss string or needing to mangle.
Since I'm bored now, here's a first-order approximation similar to dukes' old one based on my normal lacerate stats in tanking gear (2t6, 2s3, heroic legs, no RED). I assume that lacerate changes much more slowly with gear than swipe. I ignore misses/dodges/parries/blocks and dots ticking while not casting lacerate. I'll assume the same 30% crit that dukes used.
Lacerate threat = (DoT threat during one GCD + Average application damage) * (Lacerate damage modifier) + Lacerate inherent threat
Lacerate threat = ((405*.5) + 50*(.7+2.2*.3)) * .2 + 285
Lacerate threat = 335.5
So to compete, swipe damage would need to be solve 335.5 = (dmg*(.7+2.2*.3))
so dmg = 246.7
Having actually done this calculation, I'm not certain how dukes arrived at 335 with the old lacerate. It seems he was factoring in the entire threat value of a single lacerate stack over its lifetime into a each lacerate; I can't think of any situation in which this is actually the value of a lacerate except when applying a single lacerate and not stacking it. If you modify lacerate to be applied exactly every 15 seconds (also not really realistic but easy to approximate and an upper bound on the value of rolling lacerates), adding in the entire lacerate dot rather than the half tick you get during a GCD gives lacerate's threat value to be (405*5 + 50*(.7+2.2*.3))*.2+285 = 703.6 (someone might want to double check me on that). Unless someone can show me a tanking gear set and boss for which swipe does over 700 damage on average (468 non-crit with 40% crit and RED, though with that kind of AP I bet lacerate ticks for a lot more), it seems like rolling lacerates is probably a pretty good idea. So according to my approximation, from a threat perspective one should spam lacerate until swipe does around 250 damage, at which point one should roll lacerate between swipe spam. That system shouldn't be replaced with pure swipe spam until swipes hit for almost 500 (and as noted if I had anywhere near that much AP I'd be re-doing the calculation).
I apologize if anything I said here is repeated, worthless, or otherwise idiotic; I'm pretty new to these boards so go easy on me. 
Last edited by teiglin : 04/19/08 at 11:15 PM.
Reason: formatting was weird starting lines with =
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04/20/08, 2:16 AM
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#3218 (permalink)
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Glass Joe
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Thanks for the gear advice on Brutallus guys! I just have one more question, Brutallus and Rawr related.
Under the buffs panel, you can check a box for "Dual-wielding mob". Brutallus dual-wields, but I'm guessing that Blizzard didn't make it so he was penalized for dual wielding? I'm getting wildly different dodge ratings when I check the box, so I'm just making sure.
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04/20/08, 3:31 AM
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#3219 (permalink)
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Von Kaiser
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Originally Posted by Vaccine
Am I just slow on this one or did we get a ninja name change on [Mask of the Fury Hunter] in this weeks downtime? I'd swear 99% it was Furry hunter last week when I was linking and laughing at the name in gchat.
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"Furry" was changed to "Fury" early in the PTR. It's possible that they messed up on last week's maintenance and changed it back to Furry again for a week, though. I wouldn't put that past Blizz.
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04/20/08, 5:22 AM
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#3220 (permalink)
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Von Kaiser
Night Elf Druid
Archimonde
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When i was messing around in Rawwr for Brutallus, I didn't check the dual wield option because I'm pretty sure he doesn't suffer from the DW penalty. When tanking him, I don't notice as many misses as when tanking something like prince.
And on a different note. What do you guys think will be your full tanking set including the new "set" pieces from Sunwell? I searched around in like the previous 15 or so pages but I didn't find anything. But would you guys consider having a set of full mitigation where you only wear bracers/boots and just use all the new pieces of gear from Sunwell + Belt of Natural Power?
I assume most if not all druid tanks will want to keep 4pc T6 for tanking, so which piece is the best to keep with the B/B/B combo? I know for dps its the shoulders seeing as how the dps shoulders are really bad (lol no sockets), but what about for tanking?
Sorry if questions about the new gear has already been answered, but I didn't really see any posts about it while reading through the previous few pages.
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