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Old 10/25/07, 4:58 AM   #426 (permalink)
does bad things
 
Farstrider's Avatar
 
Tauren Druid
 
Hellscream (EU)
Base stats behave really strangely - base agility for hunters had a problem doing this before TBC, in that hunters seemed to have a negative base crit or something.

 
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Old 10/25/07, 7:09 AM   #427 (permalink)
Von Kaiser
 
Edenfall's Avatar
 
Tauren Druid
 
Ragnaros (EU)
Originally Posted by Dalamar View Post
Daze immunity is 475 for 70s + 5 for each level up. 490 for bosses. SotF does nothing for druid daze immunity.

This is realistically unattainable for druids while tanking and you will probably see a daze or two while tanking mobs that need to move fast, yes being dazed has killed my and wiped our Illidan attempts more than once.

I believe to remember a patch note saying that Defense no longer reduced the chances of becoming dazed. Cannot find it anywhere though.

Nolife is defined by dedication and ideology.

http://www.dkpsigs.com/sigs/Ragnaros/48740.jpg
 
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Old 10/25/07, 7:22 AM   #428 (permalink)
Great Tiger
 
Liar's Avatar
 
Human Warrior
 
Turalyon (EU)
Originally Posted by Edenfall View Post
I believe to remember a patch note saying that Defense no longer reduced the chances of becoming dazed. Cannot find it anywhere though.
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
 
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Old 10/25/07, 7:32 AM   #429 (permalink)
Piston Honda
 
anathor's Avatar
 
Tauren Druid
 
Terenas (EU)
Originally Posted by Liar View Post
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
Indeed. However it will make warriors daze immune, druids would need an ungodly amount of defense to reach daze immunity because SotF doesn't count towards it. So for ferals it's still "daze reduction" in all likelihood.
 
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Old 10/25/07, 7:44 AM   #430 (permalink)
Von Kaiser
 
Edenfall's Avatar
 
Tauren Druid
 
Ragnaros (EU)
Originally Posted by Liar View Post
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
Haha. Blizzard needs to lay off the drugs. I find it amusing how they restrict some random issues from coming along with the patch notes. Some while ago they were bragging about improving the graphics of Warlocks' Ritual of Souls, which I hardly noticed any change of - and when they actually greatly improved the graphics of Cyclone it was as if they were shouting amongst themselves: "-Oh noes! We changed the graphics of Cyclone! We must NOT tell!".

Nolife is defined by dedication and ideology.

http://www.dkpsigs.com/sigs/Ragnaros/48740.jpg
 
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Old 10/25/07, 2:15 PM   #431 (permalink)
Glass Joe
 
Night Elf Druid
 
Black Dragonflight
New hurricane graphic owns though ^^
 
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Old 10/25/07, 3:46 PM   #432 (permalink)
Von Kaiser
 
Night Elf Druid
 
Norgannon
Here are some of my macros that i use for bongos, I use these macros to change forms.

#show Dire Bear Form
/cancelaura [stance:1] Dire Bear Form
/stopcasting
/cast [nostance] Dire Bear Form


#show Aquatic Form
/cancelaura [stance:2] Aquatic Form
/stopcasting
/cast [nostance] Aquatic Form

#show Cat Form
/cancelaura [stance:3] Cat Form
/stopcasting
/cast [nostance] Cat Form

#show Travel Form
/cancelaura [stance:4] Travel Form
/stopcasting
/cast [nostance] Travel Form

#show Flight Form
/cancelaura [stance:5] Flight Form
/stopcasting
/cast [nostance] Flight Form




I've been playing around with this macro
#show Shred(Rank 7)
/cast [nostealth] Shred(Rank 7); [stealth] Shred(Rank 7)

or may be Pounce > Shred.
 
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Old 10/25/07, 6:04 PM   #433 (permalink)
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by dukes View Post
Has anybody confirmed that the Elemental Sharpening Stones work for kitties? If not, whats the best mod for logging some time in the blasted lands?
 
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Old 10/26/07, 6:04 AM   #434 (permalink)
does bad things
 
Farstrider's Avatar
 
Tauren Druid
 
Hellscream (EU)
So I should after 2.3 be able to use

#show Cat Form
/cancelaura [stance:3] Cat Form
/stopcasting
/cast [nostance] Cat Form

to powershift?

 
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Old 10/26/07, 6:48 AM   #435 (permalink)
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
For powershifting, all you will need is

/cancelform
/cast Cat Form

Stopcasting is not necessary in 2.3. If you want to use say a haste potion then you can just do

/cancelform
/use Haste Potion
/cast Cat Form

and it is still nearly instant. If you have no potion or the potion is on cooldown, it will still shift you back into cat at the end.
 
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Old 10/26/07, 8:17 AM   #436 (permalink)
Von Kaiser
 
Yaelle's Avatar
 
Night Elf Druid
 
Arthas (EU)
Originally Posted by monstor View Post
I've been playing around with this macro
#show Shred(Rank 7)
/cast [nostealth] Shred(Rank 7); [stealth] Shred(Rank 7)

or may be Pounce > Shred.
It well should be something else from stealth otherwise you could just put shred on the action bar.

I actually use this macro to free up one slot on my Cat action bar, casting Ravage when prowling and Shred otherwise. I think it looks somethin like this:

/cast [nostealth] Shred; [stealth] Ravage
 
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Old 10/26/07, 11:35 AM   #437 (permalink)
Von Kaiser
 
Tauren Druid
 
<GLA>
Executus
Originally Posted by Yaelle View Post
It well should be something else from stealth otherwise you could just put shred on the action bar.

I actually use this macro to free up one slot on my Cat action bar, casting Ravage when prowling and Shred otherwise. I think it looks somethin like this:

/cast [nostealth] Shred; [stealth] Ravage

If you use bongos (and many other bar mods), you can just have it show a different button when stealthed, thus saving a macro slot.
 
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Old 10/26/07, 12:07 PM   #438 (permalink)
Glass Joe
 
Night Elf Druid
 
Frostmourne
Originally Posted by oldmandennis View Post
Has anybody confirmed that the Elemental Sharpening Stones work for kitties? If not, whats the best mod for logging some time in the blasted lands?
100% sure
 
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Old 10/26/07, 12:25 PM   #439 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eredar (EU)
Just an update from our most favorite Gear Selectors (Calculator/List):

Tossk and Emmerald are working together to get better results in Emmeralds Lists and Tossks calculator:
Toskk, do you read these forums?

Last edited by Carlos : 10/26/07 at 12:34 PM.
 
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Old 10/26/07, 2:42 PM   #440 (permalink)
Glass Joe
 
Tauren Druid
 
Hyjal
Originally Posted by Tuhalu View Post
For powershifting, all you will need is

/cancelform
/cast Cat Form

Stopcasting is not necessary in 2.3. If you want to use say a haste potion then you can just do

/cancelform
/use Haste Potion
/cast Cat Form

and it is still nearly instant. If you have no potion or the potion is on cooldown, it will still shift you back into cat at the end.
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
 
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Old 10/26/07, 3:19 PM   #441 (permalink)
Von Kaiser
 
Night Elf Druid
 
Norgannon
Originally Posted by Likas View Post
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
Get bongos dude, and set up custom action bar/keys, it helps out a lot and gives you a lot of space to work with.

http://img484.imageshack.us/img484/1223/raidqa3.jpg

Here's my current UI setup with all of the macros, check out the action bar setup. It really helps having a small action in the middle of my screen, which i use for trinkets, dispel curse or potions, it makes things much quicker. Also, bongos gives you option to cast a spell on yourself with right click, which is pretty handy. I also use debuff filter, it shows timer on mangle, bash, cyclone, rip. It's a must have mod to keep track of rip or mangle, check the UI screen i posted, you can see the timer mod next to the unit frame.
 
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Old 10/26/07, 4:49 PM   #442 (permalink)
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Originally Posted by Liar View Post
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
I loved it when that came up, warrior came out in droves about how tanking while being dazed would create some unplayable universe where tanks would be unable to do anything. They quickly reverted their daze change and warriors continued to be immune, meanwhile druids have been tanking with daze for as lon as we have been tanking. Where is our free daze immunity?

Originally Posted by Edenfall View Post
Haha. Blizzard needs to lay off the drugs. I find it amusing how they restrict some random issues from coming along with the patch notes. Some while ago they were bragging about improving the graphics of Warlocks' Ritual of Souls, which I hardly noticed any change of - and when they actually greatly improved the graphics of Cyclone it was as if they were shouting amongst themselves: "-Oh noes! We changed the graphics of Cyclone! We must NOT tell!".
Improvement to cyclone ?!?!?!

That new graphic has been the single largest cause of people in my raids dying since 2.2 came out. Every time I try to click on some ghoul running off after a Warlock or Mage in hyjal, I end up selecting some god damn enhancement shaman or rogue with that fucking cyclone around them. It happens at least twice a boss clear and is outright ridiculous that I cannot select mobs through the damned graphic.
 
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Old 10/26/07, 4:49 PM   #443 (permalink)
Danger: Genius at work
 
Cluey's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Likas View Post
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
Wow, you must really like macro's!
I have a few but on the whole I don't find I need any due to the way I setup my key bindings, I use all of the extra buttons on my mouse.
I can shift forms and use my most common attacks without losing any mobility, by that I mean none of my shifting or spam attack buttons are pressed by my movement pressing fingers.
I expect I will make one for using pots and health stones in forms though.

In the thread on the Blizzard forums asking about why it wasn't returning you to the form you were in one of the druids providing feedback said they were working on a mod to do just what you are asking, sorry I don't have a link but it's linked a couple of pages back in this thread.

Edit. Dalamar most of your recent posts have been blatant whine's, it isn't helpful.
There are some encounters where a druid tank may be movement impaired because of being dazed, if it is a constant occurrence a warrior tank would be a better choice for that role.
Accept what we have and try and avoid the grass is greener for X, it isn't always the case and you find warriors and paladins who are jealous of us for various reasons.

Last edited by Cluey : 10/26/07 at 4:57 PM.
 
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Old 10/26/07, 5:22 PM   #444 (permalink)
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Originally Posted by Cluey View Post
Edit. Dalamar most of your recent posts have been blatant whine's, it isn't helpful.
There are some encounters where a druid tank may be movement impaired because of being dazed, if it is a constant occurrence a warrior tank would be a better choice for that role.
Accept what we have and try and avoid the grass is greener for X, it isn't always the case and you find warriors and paladins who are jealous of us for various reasons.
Yeah kinda, but to turn it away from that whines. Feral druids would be better choices for FR tanks for Illidan because we can do somewhat less terribly on damage afterwards, but I can recall times where we wiped because of a daze on a cross over or during an eyebeam. Is it perhaps a tanking necessity as claimed, or just another limitation to live with? Does anyone else in here tank the Flames of Azzinoth and has daze affected their tanking on that encounter?

--
Macro space is gonna hurt next patch, I can think of at least a half dozen new macros to include on my already cramped keyboard. Can't say I am disappointed though, ++potting, improved powershifting, healthstoning, improved drumming, etc.

Last edited by Dalamar : 10/26/07 at 5:38 PM.
 
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Old 10/27/07, 3:37 AM   #445 (permalink)
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
You don't need a macro for drums, they're making them usable while still in your form.
 
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Old 10/27/07, 4:23 AM   #446 (permalink)
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Yeah, but they are gonna take up a couple more binds, or in the least buttons on my bars. Definitely not down about that one though, just gotta find a place for em
 
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Old 10/27/07, 7:55 PM   #447 (permalink)
Two stories tall and made entirely of radiation
 
Regen's Avatar
 
Tauren Druid
 
Illidan
Originally Posted by Dalamar View Post
Yeah kinda, but to turn it away from that whines. Feral druids would be better choices for FR tanks for Illidan because we can do somewhat less terribly on damage afterwards, but I can recall times where we wiped because of a daze on a cross over or during an eyebeam. Is it perhaps a tanking necessity as claimed, or just another limitation to live with? Does anyone else in here tank the Flames of Azzinoth and has daze affected their tanking on that encounter?

--
Macro space is gonna hurt next patch, I can think of at least a half dozen new macros to include on my already cramped keyboard. Can't say I am disappointed though, ++potting, improved powershifting, healthstoning, improved drumming, etc.
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed

Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
 
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Old 10/27/07, 9:24 PM   #448 (permalink)
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Regen View Post
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed

Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
You got dazed ~2 seconds after the flame spawned in that video, fyi

I have my own issues when tanking the flames, but daze hasn't been one of them. Walking backwards or strafing prevents that for the most part and you should pretty much always be in a position where you don't need to move too far/quickly.
 
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Old 10/27/07, 10:23 PM   #449 (permalink)
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Originally Posted by Regen View Post
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed

Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
Hmm it seems you have a different path than I run, which is probably to be expected. But for that video alone, a daze during that last 5% when the eye beam snuck up on you there would have easily caused a wipe(similar circumstances to what I have experienced in the past but during a pickup and reposition after the other tank died, should be a wipe in its own right but yeah). Also you do risk a daze every time you run through the flame, low chance as you turn quick enough, but a chance none the less.

My path basically runs around the arc once, similar to your first pass, then I cross over quickly and restart the same path. This is meant to keep the melee on the Flame virtually 100% of the time, save an unfriendly eyebeam path.

PS - thanks for that vide