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11/08/07, 5:09 PM
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#651 (permalink)
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Glass Joe
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Originally Posted by Voldin
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I noticed a couple of minor mistakes in your spreadsheet.
Your name define for RingStats is off by one row, should be Ring!$A$2:$T$30 instead of Ring!$A$3:$T$30
Also the RingList is messed up in that the formula is duplicated for one of the lines.
"=IF(ISNA(INDIRECT("A"&MATCH(V18,$U$2:$U$29,0))),"",INDIRECT("A"&MATCH(V18,$U$2:$U$29 ,0)+1))"
Nordrassil Feral-Kilt you have the 18 hit rating as 18 dodge rating.
I really like this spreadsheet though. It has a lot of the things I was trying to do with my own spreadsheet. Would love to see it expanded for bear as well. Keep up the good work.
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11/08/07, 5:32 PM
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#652 (permalink)
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Von Kaiser
Night Elf Druid
Dragonblight
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Big SW:Ps or ignite stacks might outdamage rip. Not much else will.
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11/08/07, 6:27 PM
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#653 (permalink)
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Glass Joe
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Originally Posted by Valerian
Rip is far more effective than a bunch of other dots out there. I see 3 locks with 3 siphon life's up in that fight. Siphon ticks for 371 (the highest of the 3 in this case) every 3 seconds. My rips tick for over 500 every 2 seconds and Im in SSC gear.
I remember pre-BC that rip was easily the highest dps dot out there. Im not sure if thats still the case, but its certainly not the lowest dot, by far and other things should be excluded before it.
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Correct me if I'm wrong (and provide proof) but Siphon Life adds about 65 DPS, and rip provides 100. Considering that SL heals as well as does damage, I'd say they are equally deserving of a debuff slot.
Here's my math:
Siphon Life: 4530 damage + healing*0.5
Shadowbolt normalized to 1.5 seconds: 1675.35 damage
Damage added by Siphon Life: (4530 - 1675.35) / 30 seconds = 95.155 DPS
Rip: 3618 damage
Ferocious Bite normalize to 30 energy: 2011.77
Damage added by Rip: (3618 - 2011.77) / 16 seconds = 100.389375 DPS
Edit: This assumes using ferocious bite at 40 energy every 16 seconds, which is optimistic, but since shred is similar dpe to FB, I don't think it will affect my numbers that much.
Last edited by Drasil : 11/08/07 at 6:50 PM.
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11/08/07, 6:46 PM
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#654 (permalink)
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Von Kaiser
Night Elf Druid
Molten Core (EU)
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<i've been wrong, delete pls>
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11/08/07, 8:08 PM
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#655 (permalink)
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Danger: Genius at work
Night Elf Druid
Dragonblight
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Originally Posted by Drasil
Correct me if I'm wrong (and provide proof) but Siphon Life adds about 65 DPS, and rip provides 100. Considering that SL heals as well as does damage, I'd say they are equally deserving of a debuff slot.
Here's my math:
Siphon Life: 4530 damage + healing*0.5
Shadowbolt normalized to 1.5 seconds: 1675.35 damage
Damage added by Siphon Life: (4530 - 1675.35) / 30 seconds = 95.155 DPS
Rip: 3618 damage
Ferocious Bite normalize to 30 energy: 2011.77
Damage added by Rip: (3618 - 2011.77) / 16 seconds = 100.389375 DPS
Edit: This assumes using ferocious bite at 40 energy every 16 seconds, which is optimistic, but since shred is similar dpe to FB, I don't think it will affect my numbers that much.
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You rips should be ticking for much more than that, on the mobs which did bleed and I was DPS in TK last night my average rip ticks were 522.
Given that rip ticks every two seconds thats 261dps.
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11/08/07, 8:11 PM
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#656 (permalink)
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Glass Joe
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My rips tick for 603 on average. That doesn't translate to 301.5 DPS because you need to subtract out the Ferocious Bite damage that you would have done with that 30 energy. See my math.
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11/08/07, 8:21 PM
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#657 (permalink)
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Glass Joe
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Originally Posted by Drasil
Correct me if I'm wrong (and provide proof) but Siphon Life adds about 65 DPS, and rip provides 100. Considering that SL heals as well as does damage, I'd say they are equally deserving of a debuff slot.
Here's my math:
Siphon Life: 4530 damage + healing*0.5
Shadowbolt normalized to 1.5 seconds: 1675.35 damage
Damage added by Siphon Life: (4530 - 1675.35) / 30 seconds = 95.155 DPS
Rip: 3618 damage
Ferocious Bite normalize to 30 energy: 2011.77
Damage added by Rip: (3618 - 2011.77) / 16 seconds = 100.389375 DPS
Edit: This assumes using ferocious bite at 40 energy every 16 seconds, which is optimistic, but since shred is similar dpe to FB, I don't think it will affect my numbers that much.
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Isn't it better to just keep shredding then use FB at all?
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11/08/07, 8:32 PM
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#658 (permalink)
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Glass Joe
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Unless you have a large amount of Expertise, yes, but it's very unlikely. You get a large energy return from dodged/missed shreds, whereas all the energy is lost on dodged/missed finishers.
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11/08/07, 8:58 PM
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#659 (permalink)
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Von Kaiser
Night Elf Druid
Proudmoore
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I like using FB as a finisher on bleed immune mobs. It basically means 'power shift now'. I also find it fun to do on trash; FB then powershift on your way to the next mob. I have no idea if this is better for dps or not, but it does make me feel like I am *doing* something, as opposed to just spamming one button, which is boring.
This is, of course, with the current implementation of powershifting. Once powershifting becomes a one button affair that is not so horribly less useful due to Aussie lag... meh. I'll probably keep doing it so I don't fall asleep.
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11/08/07, 9:37 PM
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#660 (permalink)
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Gave in to the power of the dark side
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Drasil
Correct me if I'm wrong (and provide proof) but Siphon Life adds about 65 DPS, and rip provides 100. Considering that SL heals as well as does damage, I'd say they are equally deserving of a debuff slot.
Here's my math:
Siphon Life: 4530 damage + healing*0.5
Shadowbolt normalized to 1.5 seconds: 1675.35 damage
Damage added by Siphon Life: (4530 - 1675.35) / 30 seconds = 95.155 DPS
Rip: 3618 damage
Ferocious Bite normalize to 30 energy: 2011.77
Damage added by Rip: (3618 - 2011.77) / 16 seconds = 100.389375 DPS
Edit: This assumes using ferocious bite at 40 energy every 16 seconds, which is optimistic, but since shred is similar dpe to FB, I don't think it will affect my numbers that much.
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I had a big math-y post typed in here, but I figured I'd just add an option to the DPS spreadsheet to force Ferocious Bite as a finisher.
For my gear the net loss in DPS is about 240 when switching from Rip to FB.
Feral Druid DPS 1.1.5
-- Added Force Ferocious Bite (leave this off unless you just want to see how hideously bad FB is)
-- Fixed a few items that had incorrect stats.
-- Fixed the display of sockets on gear.
-Edit Uploaded the wrong File, Fixed now.
Last edited by Voldin : 11/08/07 at 9:48 PM.
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11/08/07, 11:33 PM
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#661 (permalink)
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Glass Joe
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Voldin: Thanks so much for your work. I look forward to trying to figure out your spreadsheet (the Unbuffed Cycles tab is particularly scary), and trying to convince my raid leader to allow rip.
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11/09/07, 1:03 AM
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#662 (permalink)
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Glass Joe
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When I turn on Force Ferocious Bite, all it does is set the Finisher DPS to 0. Surely FB should do some damage.
Rip:
Melee DPS 565.77
Shred DPS 419.53
Finisher DPS 417.47
Mangle DPS 119.55
Total DPS 1522.32
Ferocious Bite:
Melee DPS 565.77
Shred DPS 419.53
Finisher DPS 0.00
Mangle DPS 119.55
Total DPS 1269.95
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11/09/07, 2:36 AM
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#663 (permalink)
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Von Kaiser
Night Elf Druid
Blackhand
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I seem to be a bit late to the party, but here's a WWS parse that I placed 5th in: WWS parse. Check Anetheron death. Fight may be a bit harsh to ranged since they change targets to kill the infernals, but it shouldn't be too big of a hit. Would probably hurt the fire mages though; I am not certain, but I think the infernals are immune to fire.
I've only recently started to care about my dps, being primarily a tank, but my guild started to complain, so I made some changes. My post about improving my cat dps isn't that far back in this thread, actually.
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11/09/07, 2:46 AM
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#664 (permalink)
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Piston Honda
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I've been working on a Druid Stats spreadsheet for some time now. It was also based on the rogue DPS spreadsheet posted on these forums, similar to Voldin's. I originally posted it to the WoW Druid Forum, but it was drowned out with spam as 2.3 changes were announced at the same time and I didn't bother the bump it.
http://hosted.filefront.com/mijae
This spreadsheet includes both DPS and tanking calculations. It supports selecting a DPS cycle model and a tank point model. In addition, the calculator can mix models to determine an off-tank value. A weight can be set to scale between dps or tanking. DPS cycles available range from custom models for mangle only, shred only, or "standard" mangle/shred to 4+ cp. I'm currently working on bear threat as a DPS model as well. Any alternative model can be integrated in based on stats/gear/talents.
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11/09/07, 4:38 AM
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#665 (permalink)
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Vaccine's internet IS a big truck
Tauren Druid
Al'Akir (EU)
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Originally Posted by Tasonir
I seem to be a bit late to the party, but here's a WWS parse that I placed 5th in: WWS parse. Check Anetheron death. Fight may be a bit harsh to ranged since they change targets to kill the infernals, but it shouldn't be too big of a hit. Would probably hurt the fire mages though; I am not certain, but I think the infernals are immune to fire.
I've only recently started to care about my dps, being primarily a tank, but my guild started to complain, so I made some changes. My post about improving my cat dps isn't that far back in this thread, actually.
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Sorry I'm not sure what you're after. Critique?
Well going purely from your gear on Armoury, you use a lot of tanking gear in your DPS set. Whilst it may be you logged out after trash or something if thats your DPS gear I could suggest a few changes.
The cloak is pretty terrible. Tons of better upgrades from blues to epics. Even the blue Mechanar cloak is better. You clearly like your hit rating but I think you'd find a much better configuration to drop some hit (including the pos trinket) and add in Shapeshifters Signet. Of course thats only gonna last a week now till it changes to Expertise but after that theres a couple of ZA and Heroic Badge leather with hit on.
T5 chest is nice but with the gem choices you may find a higher DPS with a lower chest (T4, Shadowprowlers etc...) with fully DPS optimised gems (full 8 or 10 agi). Same applies to legs.
Also swapping in T4 shoudlers for T5 (gemmed for DPS and enchanted with DPS scryer enchant) and swapping out T4 gloves for [Gloves of Dexterous Manipulation] would be a fairly solid DPS increase. T4 gloves really do blow.
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[G] <70:Timby>: I downloaded 26gigs of poirot episodes overnight
[G] <70:Timby>: and still missing seasons 11-13
[G] <70:Timby>: am I crazy?
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11/09/07, 5:39 AM
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#666 (permalink)
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Carebear
Night Elf Druid
Silvermoon (EU)
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Originally Posted by Tasonir
I seem to be a bit late to the party, but here's a WWS parse that I placed 5th in: WWS parse. Check Anetheron death.
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You seem to be doing the right things in the right proportions (I guess the FB was a it's-nearly-dead finisher?), comparing straight to my Anetheron yesterday.
Vaccine's given a ton of good advice I won't duplicate here, but I'll just point out the big difference I noticed between our two kills -- you seem to have really low crit. Get more.
The T5 setbonus isn't really worth it for DPS (except on a few select fights; I use it on Naj'entus, for example) so offset rogue gear with specific DPS enchants would probably help a lot, plus better trinkets.
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11/09/07, 7:08 AM
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#667 (permalink)
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Piston Honda
Night Elf Druid
Darksorrow (EU)
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Originally Posted by Fuseflower
Hello.
I have a question and I hope that you guys can help me.
I have a number of well-geared feral druids in my guild. They have pretty good gear but their DPS is sub-par. They make great tanks, but when it comes time for them to dps, they are really lacking - always dead last or close to it.
Our progression is 6/6 SSC and working on kael in the eye. Does anyone have any wws or anything of feral druids doing well (top 50%) on the damage meters?
Thanks.
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Leo: Wow Web Stats
Lurker: Wow Web Stats
Solarian (check the other druid, not me, it was our 1st raid on him and i was watching WoA for all people to make sure nobody blows up, so i did not keep dmg cycles):
Wow Web Stats
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11/09/07, 8:09 AM
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#668 (permalink)
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Von Kaiser
Tauren Druid
Genjuros (EU)
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How can you pass a ranged dpser in lurker where they cant get aggro no matter what??
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11/09/07, 8:17 AM
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#669 (permalink)
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Glass Joe
Tauren Druid
Terenas (EU)
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Originally Posted by Voldin
Feral Druid DPS 1.1.5
-- Added Force Ferocious Bite (leave this off unless you just want to see how hideously bad FB is)
-- Fixed a few items that had incorrect stats.
-- Fixed the display of sockets on gear.
-Edit Uploaded the wrong File, Fixed now.
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Cheers for the update Voldin. I notice the hit cap on it is still in the 8.6% region. Is there any plans to change this to what I thought was the currently accepted 9% cap?
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11/09/07, 8:30 AM
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#670 (permalink)
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Von Kaiser
Night Elf Druid
Eredar (EU)
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Originally Posted by Inaiwae
Leo: Wow Web Stats
Lurker: Wow Web Stats
Solarian (check the other druid, not me, it was our 1st raid on him and i was watching WoA for all people to make sure nobody blows up, so i did not keep dmg cycles):
Wow Web Stats
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What I currently do to verify my own performance is running Toskks Calculator and compare my WWS to the suggested DPS on any of the Bosses. It should be rather hard to get to 100% of that value since it means a fault free rotation but still some should be able to get with the respective Equipment and so on 80% at least with improvement possibilities.
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11/09/07, 8:49 AM
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#671 (permalink)
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Piston Honda
Night Elf Druid
Darksorrow (EU)
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Originally Posted by spartakos
How can you pass a ranged dpser in lurker where they cant get aggro no matter what??
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I do not hold back with aggro on hydross (my dmg is not big enough with the whirls). I am not sure if ranged can do dmg during spout, but if they cant or the ability is limited that would be + for melee who do dmg all the time (except whirls).
However some of the people below me are casuals who fill our SSC raids on bosses which we farm and their dmg output is not top class. Which is soon to be changed, since it takes us too long to get to Vashj tbh.
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11/09/07, 9:20 AM
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#672 (permalink)
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Vaccine's internet IS a big truck
Tauren Druid
Al'Akir (EU)
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Our melee usually out damages ranged on Lurker too, I always found it quite a melee friendly fight. Probably partly due to mass pushbacks from island adds combined with geyser which tends to hit ranged groups and finally spout which means at least some dps loss for ranged unless they are perma under water whereas melee can run round or just stay still under the water at him.
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[G] <70:Timby>: I downloaded 26gigs of poirot episodes overnight
[G] <70:Timby>: and still missing seasons 11-13
[G] <70:Timby>: am I crazy?
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11/09/07, 10:42 AM
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#673 (permalink)
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Glass Joe
Night Elf Druid
Skullcrusher
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Ok... first time posting, not sure if this is the right thread for it. Someone on the Blizz druid forums posted this thread:
WoW Forums -> I once believed FFF stacked with EA & Sunder
The gist of the thread is that FF doesn't stack with Sunder, the guy claims to have tested it in a duel with a warrior(having the warrior spell reflect his FF).
Suffice to say, I trust posters on the WoW forums about as far as I can throw them(and have you ever tried throwing someone over an internet connection? It's harder than you think). I am at work and can't test it right now.
So... has anyone checked and made sure that FF and sunder stack lately? The thread I linked doesn't look at damage... it just looked at character sheet armor I believe.
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11/09/07, 2:02 PM
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#674 (permalink)
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Glass Joe
Night Elf Druid
Whisperwind
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Originally Posted by Voldin
I had a big math-y post typed in here, but I figured I'd just add an option to the DPS spreadsheet to force Ferocious Bite as a finisher.
For my gear the net loss in DPS is about 240 when switching from Rip to FB.
Feral Druid DPS 1.1.5
-- Added Force Ferocious Bite (leave this off unless you just want to see how hideously bad FB is)
-- Fixed a few items that had incorrect stats.
-- Fixed the display of sockets on gear.
-Edit Uploaded the wrong File, Fixed now.
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Awesome work Voldin, your spreadsheet has been very helpful.
Was wondering if you could add [Protectorate Assassin's Ring]? It seems this ring will be competitive with A'dals and Shapeshifters when it'll be harder to be hit capped after 2.3.
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