Elitist Jerks
Register
Blogs
Chat
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Reply
 
LinkBack (5103) Thread Tools
Old 11/14/07, 9:52 PM   #751 (permalink)
Glass Joe
 
Tauren Druid
 
Eitrigg (EU)
The new Idol seems pretty insane.

The procrate is 85% according to the Wowhead spell description.

The idol basically increases your agility by 65 each time your mangle ability hits.

With Blessing of Kings and Survival of the Fittest, it's close to 74 agility.

That's close to 3% crit chance, 5% dodge chance and 80 cat attack power.


My question is: how much gear do you need for this to become effectively better than the +88 to shred idol?

(One thing is for sure though: for solo play, pvp and tanking, this idol is number one.)
 
User is offline.
Reply With Quote
Old 11/15/07, 12:28 AM   #752 (permalink)
Two stories tall and made entirely of radiation
 
Tauren Druid
 
Illidan
It is something like +4.55% dodge, quite nice ~ However after using it tonight It appearsthere is a hidden cooldown, I don't think I've ever see it refresh itself (I'm thinking around 20 seconds).

I still prefer the shred Idol in PvP (Or even the white stag)
 
User is offline.
Reply With Quote
Old 11/15/07, 2:14 AM   #753 (permalink)
Glass Joe
 
Night Elf Druid
 
Windrunner
Originally Posted by monstor View Post
Also, dukes would you by any chance compare your old WWS with new reports as of this week and see how much of your dps has increased?
I know you asked for Dukes' reports, but I figured I would share mine if that is alright with you.

Archimonde 1167 DPS - Kaz'rogal 1424 DPS

For me this last patch was a HUGE buff as previously I would either place dead last on DPS meters or some place on the lower half. It was pretty much like this during the entire night. Would be nice to see similar reports from other Druids to see how they are doing now as well.

 
User is offline.
Reply With Quote
Old 11/15/07, 3:21 AM   #754 (permalink)
Von Kaiser
 
Tauren Druid
 
Genjuros (EU)
You had a mangle-bot in both these fights.
 
User is offline.
Reply With Quote
Old 11/15/07, 7:09 AM   #755 (permalink)
Glass Joe
 
Tauren Druid
 
Spirestone
Wow Web Stats 1103 dps
 
User is offline.
Reply With Quote
Old 11/15/07, 7:36 AM   #756 (permalink)
Piston Honda
 
anathor's Avatar
 
Tauren Druid
 
Terenas (EU)
Just wanted to point out that Emmerald has released some new draft lists for 2.3, they are still nice pointers - regardless of rankings and weights, I always like to have all the available gear in one convenient list with some indicative rankings and links to wowhead for further analysis.

(and yes, the vindicator set is missing, he knows)
 
User is offline.
Reply With Quote
Old 11/15/07, 12:44 PM   #757 (permalink)
Glass Joe
 
Tauren Druid
 
Hyjal
I found this on the WoW druid forums. It uses a pot/HS regardless of what form you were in and then brings you back to that form. It works well.

/cancelform [stance:3]
/use [nostance] Super Healing Potion
/use [nostance] Major Healthstone
/cast [nostance] Cat Form
/stopmacro [stance: Cat form]
/cancelform [stance:1]
/use Super Healing Potion
/use Major Healthstone
/cast Dire Bear Form
 
User is offline.
Reply With Quote
Old 11/15/07, 1:56 PM   #758 (permalink)
Glass Joe
 
weency's Avatar
 
Night Elf Druid
 
Mal'Ganis
BTW, the best food i think you eat atm might be

[Spicy Hot Talbuk]

The amount of hit you get from that is amazing and allow you to gem out for more agility and/or make different gear choices.

The recipe is gotten through the daily cooking quest.
 
User is offline.
Reply With Quote
Old 11/15/07, 2:49 PM   #759 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
- allow you to gem out for more agility -
From strictly an itemization standpoint, the food gives the exact same amount as all the others - 20 points. I guess it really depends on your gear, etc. but if your gear's gem slots gave you the choice, 20agi food and 4 5hit/5agi gems is exactly the same as 20hit food and 4 10agi gems. (Although being really really nitpicky, crimson spinels are a lot more in demand and 5hit/5agi allows you to nab yellow sockets)

Originally Posted by #elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
<^clicker> do you act like this all the time
 
User is offline.
Reply With Quote
Old 11/15/07, 3:23 PM   #760 (permalink)
Bald Bull
 
dukes's Avatar
 
Tauren Druid
 
Al'Akir (EU)
Toskk with 5kap/50%crit/hitcap/2t6/4t6/idolofterror/RED/all raid buffs on Teron and ignoring hit cap:
Agi:AP = 2.8661884084056584
Hit Rating:AP = 1.775838275688756

Which gives +20 hit rating an AP equivalence of ~35.5 and +20 agility an equivalence of 57.32. That's a massive difference, and relies on you not being hit capped from gear (which isn't that hard really).

Also, read the thread about +hit linked in the first post if you're confused as to why hit isn't that amazing. It's a bit long, but it basically says that hit isn't that great for non-finisher-specials (a miss only costs you 8 energy no matter what you do). I'd still say its worth being hit capped though, just because misses are such a pain in the arse.
 
User is online.
Reply With Quote
Old 11/15/07, 3:47 PM   #761 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
Unless you're actually a computer program disguised as a humanoid, or have superhuman reaction times, missed attacks will generally throw you the chance of screwing up your cycle somewhat, be it shredding without mangle up, mangling twice, letting energy tick past 100 (esp with Bloodlust or OOC procs) etc. It's wildly different from the clinically accurate world of spreadsheeds and DPS simulations.

As much hit as you can get without going over the cap should be ideal, although you shouldn't specifically sacrifice other stats for it. Mostly, items which also happen to have hit on them from good itemization should be sufficient.

Originally Posted by #elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
<^clicker> do you act like this all the time
 
User is offline.
Reply With Quote
Old 11/15/07, 4:10 PM   #762 (permalink)
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Eonar
Originally Posted by Likas View Post
I found this on the WoW druid forums. It uses a pot/HS regardless of what form you were in and then brings you back to that form. It works well.

/cancelform [stance:3]
/use [nostance] Super Healing Potion
/use [nostance] Major Healthstone
/cast [nostance] Cat Form
/stopmacro [stance: Cat form]
/cancelform [stance:1]
/use Super Healing Potion
/use Major Healthstone
/cast Dire Bear Form
A better (imo) version of this is:

#showtooltip
/cancelform [stance:1]
/use [nostance] Super Healing Potion
/use [nostance] Master Healthstone
/cast [nostance] Dire Bear Form
/stopmacro [nostance]
/cancelform [stance:3]
/use Super Healing Potion
/use Master Healthstone
/cast Cat Form

First, I fixed it, the /stopmacro line needs to have [nostance] not [stance: Cat form]. Second, I swapped the order, so that if you hit this in caster form, it goes to bear instead of cat.


The cool thing about potting in bear form that I haven't seen anyone mention lately, is that a bear potting actually gets more health than a warrior/pally potting. 4000-5000 for Super Pot + 2/2 Master Healthstone for a warrior, 5382-6727 for a bear.
 
User is online.
Reply With Quote
Old 11/15/07, 5:54 PM   #763 (permalink)
Glass Joe
 
weency's Avatar
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by dukes View Post
Which gives +20 hit rating an AP equivalence of ~35.5 and +20 agility an equivalence of 57.32. That's a massive difference, and relies on you not being hit capped from gear (which isn't that hard really).
My point is that there are a lot more choices that are out there getting Agi, and few that give you +hit. You can be under the hit cap and use the food to make the hit cap. Then make better gear choices because of that.
 
User is offline.
Reply With Quote
Old 11/15/07, 7:09 PM   #764 (permalink)
Bag
Piston Honda
 
Night Elf Druid
 
Hyjal
1640 olol

Haxing it up with the group and the 300 ap mob buff. This was pre-2.3.
 
User is offline.
Reply With Quote
Old 11/15/07, 7:11 PM   #765 (permalink)
Bag
Piston Honda
 
Night Elf Druid
 
Hyjal
Originally Posted by Brachamul View Post
The new Idol seems pretty insane.

The procrate is 85% according to the Wowhead spell description.

The idol basically increases your agility by 65 each time your mangle ability hits.

With Blessing of Kings and Survival of the Fittest, it's close to 74 agility.

That's close to 3% crit chance, 5% dodge chance and 80 cat attack power.


My question is: how much gear do you need for this to become effectively better than the +88 to shred idol?

(One thing is for sure though: for solo play, pvp and tanking, this idol is number one.)
From what I understand, the Everbloom Idol is worth 400-500ish ap on shreds. I don't see that getting replaced any time soon.
 
User is offline.
Reply With Quote
Old 11/15/07, 8:08 PM   #766 (permalink)
Glass Joe
 
Night Elf Druid
 
Black Dragonflight
Originally Posted by Bag View Post
From what I understand, the Everbloom Idol is worth 400-500ish ap on shreds. I don't see that getting replaced any time soon.
From my idol analysis thread on my guild website:

Everbloom Idol
- Equivalent to ~548 AP applied to Shred
X = base dmg with Everbloom
Z = what the base dmg would need to be to make up for the Idol
Y = the static value added onto Shred normally

2.25*X + Y + 88 = 2.25*Z + Y (eliminate Y on both sides and divide through by 2.25)
X + 39.1 = Z
39.1 = Z-X (convert Z and X to the base dmg formulas)
39.1 = (zAP - xAP)/14 (multiply 14 through)
547.7 = zAP - xAP

- Adds at least 22 DPS to the standard rotation
Assuming no crits, misses, dodges = 3x88 = 264 damage over ~12 second rotation

Idol of Terror
- 65 agility grants 71 AP & 2.66 crit over 10 seconds, 85% proc rate, 10 sec hidden cooldown
- scaled by the proc rate, that is 60 AP & 2.26% crit

Negating the 60 AP, Everbloom has a ~488 AP advantage vs 2.26 crit of Terror. You would have to be way over the AP/Crit balance line for Everbloom to not be the better idol.
 
User is offline.
Reply With Quote
Old 11/15/07, 8:20 PM   #767 (permalink)
Piston Honda
 
Night Elf Druid
 
Whisperwind
Originally Posted by Astrylian View Post
A better (imo) version of this is:

#showtooltip
/cancelform [stance:1]
/use [nostance] Super Healing Potion
/use [nostance] Master Healthstone
/cast [nostance] Dire Bear Form
/stopmacro [nostance]
/cancelform [stance:3]
/use Super Healing Potion
/use Master Healthstone
/cast Cat Form

First, I fixed it, the /stopmacro line needs to have [nostance] not [stance: Cat form]. Second, I swapped the order, so that if you hit this in caster form, it goes to bear instead of cat.


The cool thing about potting in bear form that I haven't seen anyone mention lately, is that a bear potting actually gets more health than a warrior/pally potting. 4000-5000 for Super Pot + 2/2 Master Healthstone for a warrior, 5382-6727 for a bear.
More than 255 characters.
 
User is offline.
Reply With Quote
Old 11/15/07, 9:00 PM   #768 (permalink)
Bag
Piston Honda
 
Night Elf Druid
 
Hyjal
Originally Posted by Arboleaus View Post
From my idol analysis thread on my guild website:

Everbloom Idol
- Equivalent to ~548 AP applied to Shred
X = base dmg with Everbloom
Z = what the base dmg would need to be to make up for the Idol
Y = the static value added onto Shred normally

2.25*X + Y + 88 = 2.25*Z + Y (eliminate Y on both sides and divide through by 2.25)
X + 39.1 = Z
39.1 = Z-X (convert Z and X to the base dmg formulas)
39.1 = (zAP - xAP)/14 (multiply 14 through)
547.7 = zAP - xAP

- Adds at least 22 DPS to the standard rotation
Assuming no crits, misses, dodges = 3x88 = 264 damage over ~12 second rotation

Idol of Terror
- 65 agility grants 71 AP & 2.66 crit over 10 seconds, 85% proc rate, 10 sec hidden cooldown
- scaled by the proc rate, that is 60 AP & 2.26% crit

Negating the 60 AP, Everbloom has a ~488 AP advantage vs 2.26 crit of Terror. You would have to be way over the AP/Crit balance line for Everbloom to not be the better idol.
Pretty much, except that the 60 ap and 2.26% crit applies to all attacks, including white attacks, effectively meaning that it is 488 ap applied to 35% of your damage vs. 60 ap/2.26% crit applied to 70% (considering rip/mangle generally equate to about 30% of your damage and the idol would not be applying to them in an ideal rotation). So, without further mathcraft, you can basically safely assume the Everbloom comes out on top. Someone feel free to prove me wrong, as I would rather do higher dps than be right here.
 
User is offline.
Reply With Quote
Old 11/15/07, 9:52 PM   #769 (permalink)
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Allev View Post
More than 255 characters.
I believe you should be able to reduce the macro length by subbing in an item code instead of name?

For example:

#showtooltip
/cancelform [stance:1]
/use [nostance] (item:22829)
/use [nostance] Master Healthstone
/cast [nostance] Dire Bear Form
/stopmacro [nostance]
/cancelform [stance:3]
/use (item:22829)
/use Master Healthstone
/cast Cat Form

Won't be able to test this for a couple of days myself though so take this with a grain of salt.
 
User is offline.
Reply With Quote
Old 11/15/07, 9:54 PM   #770 (permalink)
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by Allev View Post
More than 255 characters.
If you copied and pasted from the forum, the extra newline characters are taking up space in the macro page. Delete the blank space at the end of each line and that macro will work fine.

I use a different one, some others may like it, so I will post it here. It gives me complete control of which form I end up in and also uses ALL the pots I usually carry.

/cancelform
/use Master Healthstone
/use Volatile Healing Potion
/use Major Combat Healing Potion
/use Super Healing Potion
/use Crystal Healing Potion
/cast [modifier:shift]Dire Bear Form
/cast [modifier:ctrl]Cat Form
/cast [modifier:alt]Travel Form
I have another one that replaces 'healing' with 'mana' and I have a one stop mana macro as well.

p.s. Do not add Innervate to the mana list, it has gcd attached.
 
User is offline.
Reply With Quote
Old 11/16/07, 1:00 AM   #771 (permalink)
Glass Joe
 
Orc Hunter
 
Malfurion
Whilst doing some spreadsheeting, I noticed that Thick Hide is getting applied twice, as far as I can tell, and I also didn't see any mention of it anywhere. It's not the biggest deal in the world, but I was going insane trying to figure out why my calculated value wasn't matching up with the in-game value.

Anyhow, I came up with:
Dire Bear Armor = (Gear Armor * 1.10 * 4.00) + (Gear Armor * 1.10) + Agility*2

I found this curious as Dire Bear tooltip is worded the same, but acts differently.
 
User is offline.
Reply With Quote
Old 11/16/07, 1:15 AM   #772 (permalink)
Piston Honda
 
Tauren Druid
 
Gul'dan (EU)
The normal multiplier is x5.0 (400% increase) so thick hide brings it to 5.0*1.1 = 5.5 (450% increase).

Same as you get effectively though it really is working as intended.
 
User is offline.
Reply With Quote
Old 11/16/07, 3:05 AM   #773 (permalink)
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Originally Posted by Wara View Post
Whilst doing some spreadsheeting, I noticed that Thick Hide is getting applied twice, as far as I can tell, and I also didn't see any mention of it anywhere. It's not the biggest deal in the world, but I was going insane trying to figure out why my calculated value wasn't matching up with the in-game value.

Anyhow, I came up with:
Dire Bear Armor = (Gear Armor * 1.10 * 4.00) + (Gear Armor * 1.10) + Agility*2

I found this curious as Dire Bear tooltip is worded the same, but acts differently.
You do realize that just equals Gear Armor*1.1*5 + Agility*2
 
User is offline.
Reply With Quote
Old 11/16/07, 4:40 AM   #774 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eredar (EU)
Originally Posted by falkon2 View Post
From strictly an itemization standpoint, the food gives the exact same amount as all the others - 20 points. I guess it really depends on your gear, etc. but if your gear's gem slots gave you the choice, 20agi food and 4 5hit/5agi gems is exactly the same as 20hit food and 4 10agi gems. (Although being really really nitpicky, crimson spinels are a lot more in demand and 5hit/5agi allows you to nab yellow sockets)
Like you wrote it is very depended on your gear. Currently for myself, I must say I would not go for it because even with my T4 +3 Bosses in SSC/TK. I have 130 +Hit with the Def enchant on the head slot. After the start of Season 3 I will get into the problem of having to much hit and need to find a way to reduce hit by 4 points without having more than 2 +4hit/4agi gems...
 
User is offline.
Reply With Quote
Old 11/16/07, 5:33 AM   #775 (permalink)
Piston Honda
 
Dra