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02/18/08, 11:33 AM
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#1951
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Rawr
Night Elf Druid
Whisperwind
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Originally Posted by junoon
In Rawr Beta 11 the item Shoulderpads of Vehemence has 2 red sockets on it with a 3 agility socket bonus while in all the screenshots I have seen of those shoulders there are no sockets whatsoever.
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Right, those shoulders are an interesting situation. I named them "Shoulderpads of Vehemence Alt" in Rawr, because I added the sockets to them. Of all the T7 gear, those are the only ones with no sockets, and they are really underpowered without them. So I'm guessing that Blizz forgot the sockets on them, and will fix it before 2.4 goes live.
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02/18/08, 11:35 AM
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#1952
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Don Flamenco
Night Elf Druid
Blackhand
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Been running some numbers through Druid Wiki calculator to see what pieces to use in a max dps set. Mainly I was checking with regard to 2T4 bonus. Some results:
5500 AP
50% Crit
142 hit
PS: 2
BoK
Teron
Differences between T4 and Top gear in the slot:
Helm: 200.97
Chest: 246.30
Hands: 225.26
Shoulders: 155.86
Legs: 324.12
Helm + Shoulders: 356.83
2T4: 419.79
7000 AP
65% crit
142 hit
80 expertise
100 Haste
300 ArP
PS 2
BoK
UR
Teron
Differences between T4 and Top gear in the slot:
Helm: 200.13
Chest: 246.14
Hands: 223.54
Shoulders: 152.22
Legs: 320.17
Helm+Shoulders: 352.35
2T4: 389.54
The two different runs I did were just to check scaling. The differences are pretty negligible between two sets at vastly different gear levels so the following conclusions are probably pretty accurate regardless of your gear (as long as its near the level to obtain these things).
At absolute top end it seems Helm + Shoulders should be T4. Boots, Belt, Bracers and Gloves should be T6. Chest and Legs should be the sunwell pieces.
Some of the sunwell gear (notably the helm) may not be easily available but this doesn't change the conclusions (since the helm is one of the pieces you should use T4 on). The only exception here is if you are a non-leatherworker. If you are non-leatherworker you cannot make the [Carapace of Sun and Shadow] so if you cannot obtain the Sunwell Chest (which probably drops of Kil'Jaeden) your next best piece is the S3(!) chest. As such it would be much more reasonable to use the T4 chest and T4 shoulders as your 2T4 pieces for the bonus and use a Cursed Vision, Tier 2 Eng helm or sunwell helm in the head slot.
Last edited by Valerian : 02/18/08 at 11:41 AM.
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02/18/08, 3:15 PM
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#1953
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Glass Joe
Night Elf Druid
Skullcrusher
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Originally Posted by Valerian
But isnt that what you use the Oh shit trinkets for? When your health if fairly low? It was ideal in this regard and gave so much dodge its pretty easy to see why it was nerfed. Not to mention it also has 57 Sta still on it.
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Not to put too fine a point on it, but as an "oh shit" trinket, it was only moderately better than moroes pocketwatch, which is to be expected. Honestly... if they nerf it down to ~5% dodge, it loses alot of its appeal.
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02/18/08, 3:45 PM
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#1954
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Glass Joe
Night Elf Druid
Die Todeskrallen (EU)
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Originally Posted by HengeMaker
Not to put too fine a point on it, but as an "oh shit" trinket, it was only moderately better than moroes pocketwatch, which is to be expected. Honestly... if they nerf it down to ~5% dodge, it loses alot of its appeal.
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Well, then just look at it as a stamina trinket with some nice bonus (well, better than [Commander's Badge], anyway  )
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02/18/08, 3:52 PM
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#1955
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Glass Joe
Night Elf Druid
Shadowmoon
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Quiiiick question
I'm sure this has been discussed and i probably missed it. I have Dark Moon Card: Wrath as a trinket. With that trinket would i want to still stack Agi or AP? This of course is for my DPS set and with it i seem to crit constantly, so what is the benefit for agility over pure AP? Thanks again for the help yall!
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02/18/08, 4:42 PM
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#1956
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Piston Honda
Tauren Druid
Gul'dan (EU)
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Originally Posted by bluephoenix331
I'm sure this has been discussed and i probably missed it. I have Dark Moon Card: Wrath as a trinket. With that trinket would i want to still stack Agi or AP? This of course is for my DPS set and with it i seem to crit constantly, so what is the benefit for agility over pure AP? Thanks again for the help yall!
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While it's no answer to your question, i'd get another trinket for dps. You should have at least 33 % crit in your dps gear, meaning in average this trinket grants you less than one percent crit. There are green quest reward trinkets available that are far better for you.
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02/18/08, 5:04 PM
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#1957
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Glass Joe
Night Elf Druid
Shadowmoon
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Well in my DPS gear im sitting at 31.74% crit
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02/18/08, 5:20 PM
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#1958
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Rawr
Night Elf Druid
Whisperwind
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Originally Posted by bluephoenix331
Well in my DPS gear im sitting at 31.74% crit
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Get more agi. 
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02/18/08, 5:20 PM
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#1959
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Glass Joe
Tauren Druid
Kult der Verdammten (EU)
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Originally Posted by bluephoenix331
I'm sure this has been discussed and i probably missed it. I have Dark Moon Card: Wrath as a trinket. With that trinket would i want to still stack Agi or AP? This of course is for my DPS set and with it i seem to crit constantly, so what is the benefit for agility over pure AP? Thanks again for the help yall!
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AP just gives you AP, but agility not only gives you a good amount of crit but also some nice AP (one point agility should give you 1*1.1*1.03 AP). Agility, and such AP from agility also profits from blessing of kings and enh-shaman buff, while AP just profist from enh-shaman buff (forgot the name of it, sorry).
But the question, wether to prefer agility or AP (ie crit oder AP) is not answered straight, because for each values of crit and ap there is a ratio of those which is optimal. So whether you should collect more points of crit oder ap depends on how many points of each value you already have.
To calculate this values, use one of the tools named in the first post. On most of them you can also see, where your current items are rated, and which items are rated better.
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02/18/08, 6:13 PM
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#1960
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Glass Joe
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Valerian:
The crit cap is 55%, so you probably shouldnt use anything over that in your calculations. If your running over 55% crit, you should probably regem some agi to str to increase your DPS.
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02/18/08, 6:29 PM
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#1961
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Don Flamenco
Night Elf Druid
Blackhand
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Originally Posted by Xyebane
Valerian:
The crit cap is 55%, so you probably shouldnt use anything over that in your calculations. If your running over 55% crit, you should probably regem some agi to str to increase your DPS.
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Yellow attacks are on a 2 roll system so there is no crit cap for that. Tossk has done some research that suggests white hits are also on a 2 roll system but even without that, the crit cap would be near 75% since you can push dodges and misses off the table completely so the only things you cannot remove are glancing blows which account for max 25% of your hits.
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02/18/08, 6:30 PM
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#1962
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Don Flamenco
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Say what?
Isn't the crit cap only an issue for dual wielders with really low hit rating vs 73 boss mobs? (25% glancing + 28% miss + 5.6% dodge = 58.6%, so crit cap is 41.4%)
For Druids with no hit rating, the crit cap would be: 25% glancing + 9% miss + 5.6% dodge = 39.6%, so crit cap is 60.4%
Or am I missing something really obvious here?
edit: Forgot about dodge!
And as Valerian mentioned, any appreciable amount of hit rating and/or expertise will raise the crit cap accordingly, as well as specials which are on a 2 roll system and form a much higher percentage of our damage as compared to dual wielders.
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02/18/08, 6:36 PM
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#1963
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Von Kaiser
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Originally Posted by HengeMaker
Not to put too fine a point on it, but as an "oh shit" trinket, it was only moderately better than moroes pocketwatch, which is to be expected. Honestly... if they nerf it down to ~5% dodge, it loses alot of its appeal.
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The "oh shit" value of this trinket is less in the actual dodge value than it is in the automatic nature of the proc as well as the cooldown time. 380 dodge would have been rediculously overpowered.
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02/18/08, 6:42 PM
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#1964
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Piston Honda
Tauren Druid
Gul'dan (EU)
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Originally Posted by Mijae
The "oh shit" value of this trinket is less in the actual dodge value than it is in the automatic nature of the proc as well as the cooldown time. 380 dodge would have been rediculously overpowered.
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Not to mention that it would have been very easy to be completely melee immune with the proc in an avoidance set (especially so against dual wield mobs).
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02/18/08, 7:31 PM
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#1965
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Glass Joe
Night Elf Druid
Executus (EU)
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Maybe I'm being just silly but I just thought that [Staff of the Forest Lord] would make a fine replacement for [Wildfury Greatstaff].
Has anyone calculated how much armor a selfbuffed bear would have with the new SWP/badge loot?
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No, you may not roll a spiked chain wielding half-ogre.
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02/18/08, 8:04 PM
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#1966
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Don Flamenco
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Surely it depends on what baseline you start with mirarant. My alt has most of the existing badge loot,with a mix of Kara and pvp gear in the remaining slots. I would gain 1002 armor in human form and lose 500 of that if I upgraded [Earthwarden] to [Staff of the Forest Lord]
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02/19/08, 2:47 AM
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#1967
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Do not be alarmed
Tauren Druid
Kilrogg (EU)
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Originally Posted by mirarant
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Using Rawr, it comes out at 33780 armour with no weapon, all raid buffs, and socketing +7 STA/+5 AGI. You'd still want a Wildfury Greatstaff for boss fights.
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02/19/08, 3:47 AM
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#1968
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Von Kaiser
Tauren Druid
Ragnaros (EU)
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Anetheron question
Are the infernals lvl 72 or 73?
Would it be enough to cap crit for lvl 72 mobs with Fire Resistance gear?
Is capping crit for lvl 72 enough at Illidan? (where we will be using FR gear as well, right?)
How much less than 2.6% do we need in that case?
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02/19/08, 3:58 AM
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#1969
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Do not be alarmed
Tauren Druid
Kilrogg (EU)
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Towering Infernals are level 72, Flames of Azzinoth are level 73. Given that, you might as well crit cap your FR gear for level 73 mobs, but for level 72s you need 5.4% crit immunity and 360 FR.
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02/19/08, 5:02 AM
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#1970
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King Hippo
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Originally Posted by Edenfall
Anetheron question
Are the infernals lvl 72 or 73?
Would it be enough to cap crit for lvl 72 mobs with Fire Resistance gear?
Is capping crit for lvl 72 enough at Illidan? (where we will be using FR gear as well, right?)
How much less than 2.6% do we need in that case?
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Although FR is nice on Anetheron, you dont need to cap resistance as that will limit your ranged dps classes in how fast they can kill it due to reduced threat.
I generally wear the Blastguard belt, quest neck and epic crafted boots, then make sure I'm in a Pali group for fr aura. That combo gives you around 200 fr for minimal loss of threat. Also these slots are generally not the ones giving you crit immunity so it's pretty easy in that respect to make up your gear set.
Illidan Flames are different matter of course
Deduct 0.2% from anti-crit for each level below lvl73.
Last edited by Daboran : 02/19/08 at 5:08 AM.
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02/19/08, 5:37 AM
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#1971
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Von Kaiser
Night Elf Druid
Darksorrow (EU)
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I am a bit concerned about the badge tank gear. All 3 items have haste on them: [Tameless Breeches] [Embrace of Everlasting Prowess] [Handwraps of the Aggressor]
Is haste on tanking gear reasonable? For cat, haste is least wanted stat according to Toskks gear methodology. How useful is it for threat? I'd say that expertise would be superior for both tanking and damage dealing. If we agree on this, i'd suggest filling a feedback on these items to get them in proper shape on live ...
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02/19/08, 6:06 AM
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#1972
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Von Kaiser
Tauren Druid
Ragnaros (EU)
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Originally Posted by Inaiwae
I am a bit concerned about the badge tank gear. All 3 items have haste on them: [Tameless Breeches] [Embrace of Everlasting Prowess] [Handwraps of the Aggressor]
Is haste on tanking gear reasonable? For cat, haste is least wanted stat according to Toskks gear methodology. How useful is it for threat? I'd say that expertise would be superior for both tanking and damage dealing. If we agree on this, i'd suggest filling a feedback on these items to get them in proper shape on live ...
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To increase DPS
Hit -> Haste
To increase TPS
Expertise -> Hit -> Haste
Haste is only relative with Omen of Clarity and high Attack Power. I neither want to include or disclude crit from this equation. However haste will make a bear crit more often, hence more rage.
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