 |
02/20/08, 6:30 PM
|
#2051 (permalink)
|
|
King Hippo
Night Elf Druid
The Maelstrom (EU)
|
Originally Posted by seminarca
It's being speculated in the 2.4 patch thread that this change is for PvP reasons, to reduce their survivability (by killing Stamina) so people don't try to use 4 piece Gladiator and T6 bonuses simultaneously (e.g. T6 Belt/Boots/Bracers/Gloves + Gladiator Head/Shoulders/Chest/Legs). Some of the T6 bonuses could affect PvP balance. Obviously removing Stamina from the Feral set is an oversight, and I'd strongly suggest you report these items on PTR for review, citing PvE tanking as the reason.
|
I saw that, but when were ferals viable in Arena anyway, other than the odd 2v2 gladiator ?
That'd honestly be the last thing I'd be worrying about, possibly only slightly surpassed in "not important" by Enhancement shamans' viability-rise in Arena...
Didn't attempt to get on the PTR, but either the armour rating needs to drop, or the stamina needs to go up. Would've filed a report for sure. (And on Pillar ... and on t6 resto... and on...)
|
|
|
|
|
|
02/20/08, 6:47 PM
|
#2052 (permalink)
|
|
Don Flamenco
|
Originally Posted by Ovidus
I guess they want those parts to be dps next patch, though it doesn't make any sense with the boots still having expertise.
|
Expertise is better then hit, which isn't bad for a DPS stat. Still, if they are stripping the stamina from those pieces they need to strip the armor too.
|
|
|
|
|
|
02/20/08, 6:48 PM
|
#2053 (permalink)
|
|
Rawr
|
There are several glaring frell-ups with the reitemized T6 pieces. I'd be extremely surprised if they didn't go back and fix them all in another patch. (For example, Elem shams in T6 now have 118 hit rating on T6, in total. They're hit capped at 52 for horde, 39 for draenei. See a problem there?)
|
|
|
|
|
|
02/20/08, 6:55 PM
|
#2054 (permalink)
|
|
Von Kaiser
|
I think the most hilarious part is that the socket bonus on each piece is 3 stamina.
|
|
|
|
|
|
02/20/08, 7:10 PM
|
#2055 (permalink)
|
|
Von Kaiser
|
Originally Posted by raffy
The resilience vs defense vs stam vs agi vs dodge stuff is tough and is mostly only comparable by mentioning trade-offs and specific gear setups.
*Numbers*
If you're really under 2.6 anticrit, 15 resil is better (might be the situation with "T7"/expertise gear and lack of +def on the new tanking ring and trinket.)
*Numbers*
Although we're still talking small gains/losses, getting more anticrit per customizable option (enchant, socket) and keeping the same avoidance is always better since it gives us increasing flexibility elsewhere.
|
I will admit that if you just need a little anti crit and can't make it up with Defence, that resilience is the better option. But in terms of pure itemization points Defence is better.
Compare for instance 154 Defence VS 103 Resilience and 51 Agility.
The Defence user gets 2.6 anticrit, 2.6 Dodge, 2.6 Miss.
The Resilience user gets 2.6 Anticrit 3.5% dodge and 0% miss. Losing out on 1.7% avoidance.
I'm perfectly comfortable using Resilience as a stopgap measure, but in the end I always plan on getting back to Defence.
|
|
|
|
|
|
02/20/08, 7:10 PM
|
#2056 (permalink)
|
|
Don Flamenco
Night Elf Druid
Blackhand
|
Yeah, in regards to the T6 items. We really need the stamina added back. If anything, remove the intellect to boost the offensive stats.
Don't get me wrong, a little bit of int is nice and all, but we do fine with the amount we already have right now. Compared to int, stamina is much more important since we'll probably use the first pair of bracers/belt/boots as tanking offpieces, rather than DPS offpieces (belt probably less of a deal due to lack of enchants)
|
|
|
|
|
|
02/20/08, 7:11 PM
|
#2057 (permalink)
|
|
Don Flamenco
|
Well to be fair, if they really wanted people to go for 8/8, they would have made an 8pc bonus. The new pieces are rather obviously intended to allow people to pick up the new hotness, while maintaining their set bonuses.
To use your example, if you are getting more spell hit from minor pieces as an elemental shammy, you can pick up the [Garments of Crashing Shores] and the [Chain Links of the Tumultuous Storm].
That said, I don't expect these changes to last long.
e: whoops fast moving thread. This is @Astrylan
|
|
|
|
|
|
02/20/08, 7:24 PM
|
#2058 (permalink)
|
|
Don Flamenco
|
Originally Posted by Maeltne
I'm perfectly comfortable using Resilience as a stopgap measure, but in the end I always plan on getting back to Defence.
|
Well it's only really comparable if you can directly trade them off. In this case, the new enchant is a winner because it replaces craptastic dodge rating with resil, allowing you to fit another agility gem in.
|
|
|
|
|
|
02/20/08, 7:43 PM
|
#2059 (permalink)
|
|
Glass Joe
Night Elf Druid
Kul Tiras (EU)
|
Let's say they indeed intended to make them dps pieces and let's forget about the extra armor issue. So they added crit rating?! They really can't be serious, I refuse to believe it.
|
|
|
|
|
|
02/20/08, 7:54 PM
|
#2060 (permalink)
|
|
Piston Honda
|
IMO, the new pieces are nice --- but if the intention is pure DPS, the extra armor and intellect ruin it completely.
The budget would be much better spent if the stats were spread across additional stats. They could easily tack on hit and ap too, since we benefit from all those stats. STR, AGI, HIT, CRIT, AP, EXP, APEN -- thats 7 stats -- if all used, would be great use of the item budget.
Honestly though, how do changes like this go through? Blizzard seems so quick to change gear for PvP concerns but takes forever to address PvE itemization (ie. Pillar of Ferocity, ZA Staff, T4 Gloves, T4 gear in general, Heroic gear, Kara gear, ... the list goes on.)
Last edited by raffy : 02/20/08 at 8:00 PM.
|
|
|
|
|
|
02/20/08, 7:56 PM
|
#2061 (permalink)
|
|
Von Kaiser
|
Edit - sorry, I just read the post on the last page.
Last edited by bluenote : 02/20/08 at 8:37 PM.
|
|
|
|
|
|
02/20/08, 8:10 PM
|
#2062 (permalink)
|
|
Don Flamenco
Night Elf Druid
Blackhand
|
Originally Posted by bluenote
|
We're talking about it, on the same page that you posted on.
|
|
|
|
|
|
02/20/08, 8:15 PM
|
#2063 (permalink)
|
|
Von Kaiser
Night Elf Druid
Zenedar (EU)
|
Nurturing Instincts doesn't reflect the tooltip.
The tooltip on the PTR says:
|
Increases your healing by spells by up to 50/50% of your Strength, and increases healing done to you by 5/10% of your Attack Power while in Cat Form.
|
While it's actually increasing your +healing is 50% of your agility + 10% of your attack power and, although I've only tried it on myself (loose health, cast LB and go into Cat Form), it doesn't increase healing done to you by spells at all while in Cat form.
|
|
|
|
|
|
02/20/08, 10:06 PM
|
#2064 (permalink)
|
|
Piston Honda
|
Originally Posted by North101
Nurturing Instincts doesn't reflect the tooltip.
The tooltip on the PTR says:
While it's actually increasing your +healing is 50% of your agility + 10% of your attack power and, although I've only tried it on myself (loose health, cast LB and go into Cat Form), it doesn't increase healing done to you by spells at all while in Cat form.
|
Can you rephrase that? I read that as caster +heal = strength + 10% ap which is even another interpretation of the tooltip lol.
|
|
|
|
|
|
02/20/08, 10:12 PM
|
#2065 (permalink)
|
|
Von Kaiser
Night Elf Druid
Zenedar (EU)
|
Originally Posted by raffy
Can you rephrase that? I read that as caster +heal = strength + 10% ap which is even another interpretation of the tooltip lol.
|
Sorry, 2nd attempt:
What it's supposed to do:
Increase your +healing by 50% of your strength and while in Cat Form increase healing done to you by up to 10% of your AP.
What it does:
Increases your +healing by 50% of your agility and 10% of your AP.
|
|
|
|
|
|
02/20/08, 10:52 PM
|
#2066 (permalink)
|
|
King Hippo
|
Originally Posted by North101
although I've only tried it on myself (loose health, cast LB and go into Cat Form)
|
This might be where the disconnect is. If you can, try to get a naked 3rd party healer to spam a low level heal (least amount of spread) on you in caster form and then in Cat form. Average of 10 or 20 casts should be good enough.
|
|
|
|
|
|
02/21/08, 2:25 AM
|
#2067 (permalink)
|
|
Von Kaiser
Tauren Druid
Genjuros (EU)
|
So the new t6 are for dps only. Well since we have to dps for 30% of our time i think will pass to someone that will use them all the time. Let's hope they made a mistake on the feral t6.
|
|
|
|
|
|
02/21/08, 3:08 AM
|
#2068 (permalink)
|
|
Von Kaiser
|
Yeah, I'm not understanding why so many people are so thrilled with the idea of a pure-dps T6 set when we make much better offtanks than we do DPS? I like to dps as much as the next guy(hell maybe a little more) but I can still give a dps group lotp in bear. In most situations I find it hard to see how bringing an extra rogue or shaman is not more damage than a cat.
|
|
|
|
|
|
02/21/08, 3:22 AM
|
#2069 (permalink)
|
|
Piston Honda
Night Elf Druid
Darksorrow (EU)
|
We do not need dmg set pieces. We can always use rogue gear for cat. Making our set pure dmg is senseless.
|
|
|
|
|
|
02/21/08, 5:29 AM
|
#2070 (permalink)
|
|
Von Kaiser
|
Actually, we cant use rogue gear for cat in this situation. The T6 pieces as they originally hit the PTR were higher dps than any other boots, belt or wrist in the game that we can use. The rogue versions in Sunwell are all T6 tokens too, so we can never acquire them. On the flip side, our tanking items are a T5 crafted belt, S3 wrist and T6 trash boots.
We absolutely need our new wrist, belt and boots to be upgrades in both fields like every other piece of T6 was (with some small exception).
Last edited by Tuhalu : 02/21/08 at 8:16 AM.
Reason: spelling errors
|
|
|
|
|
|
02/21/08, 6:46 AM
|
#2071 (permalink)
|
|
Glass Joe
Tauren Druid
Kel'Thuzad (EU)
|
Originally Posted by raffy
As mentioned before, I think an active method of avoidance and a reactive ability would make great strides in improving feral tanking.
Reactive ability:
-- Frenzy (30 rage, 10 sec cd): After being the victim of a critical strike or a crushing blow, you increase in size and your attack speed increases by 30% for 8 seconds.
Active avoidance: Enrage could be changed to our oh-shit button, and instead of reducing base armor, it could increase our dodge chance for its duration.
-- Enrage (1 min cd): Generates 20 rage over 10 sec and increases your dodge rating by 300.
|
The Enrage sounds a tad too OP, changing the rage-generator with a drawback (for us it's armor, for warriors it's HP loss) to a 1min CD dodge trinket that also generates rage? (Dodge trinkets usually mean lesser rage generated as we're not hit that often)
Frenzy on the other hand sounds reasonable and "lore-wise" fitting(big bear, many ferocious animal mobs have Frenzy) but either change the CD to 20/30 sec or let it proc only on crushings, else people would whine about it in pvp.
Also the "increases size" part could cause problems when tanking bosses with a knockback and/or against a wall, if you remember the Karazhan tome when tanking Prince or Nightbane, or Bloodlust at any boss. But hey, could be a reason for them to fix the range bug :P
|
|
|
|
|
|
02/21/08, 7:49 AM
|
#2072 (permalink)
|
|
King Hippo
|
People are honestly freaking out a bit too much over this, it's more than likely a rushed change and a simple oversight on Blizzard's part. Here's what you can do:
* On PTR, paste the following 3 lines in game chat:
/script DEFAULT_CHAT_FRAME:AddMessage('Shift-Click to place in chat, Ctrl-Click to view on character: \124cff8000FF\124Hitem:34556:0:0:0:0:0:0:0\124h[Thunderheart Waistguard]\124h\124r');
/script DEFAULT_CHAT_FRAME:AddMessage('Shift-Click to place in chat, Ctrl-Click to view on character: \124cff8000FF\124Hitem:34444:0:0:0:0:0:0:0\124h[Thunderheart Wristguards]\124h\124r');
/script DEFAULT_CHAT_FRAME:AddMessage('Shift-Click to place in chat, Ctrl-Click to view on character: \124cff8000FF\124Hitem:34573:0:0:0:0:0:0:0\124h[Thunderheart Treads]\124h\124r');
This will pull up item links to the T6 belt, boots and bracers. Alt-click each one to lodge a suggestion or bug report stating why you think they should be reverted back to their former stats. You don't even need to have your character copied over if that's still buggy, you can do this on a level 1 alt.
Alternately, make a post in the PTR forums, those are actually monitored and read.
|
|
|
|
|
|
02/21/08, 8:12 AM
|
#2073 (permalink)
|
|
Von Kaiser
Night Elf Druid
Arthas (EU)
|
At the moment I consider these changes to be an error. These T6 items introduced into the game would be like reverting the T4-Feral gloves to their first version.
Therefore I'm not getting my knickers in a knot just yet.
|
|
|
|
|
|
02/21/08, 8:18 AM
|
#2074 (permalink)
|
|
Glass Joe
|
Originally Posted by dukes
?? - are you including the idol or not? It has about 85% chance to proc iirc.
|
No the proc on [Idol of Terror] is not included so with this set-up there is no downtime in your avoidance.
Originally Posted by Goedel
Again, total avoidance is already possible in 2.3, as noted in my earlier list.)
|
I have no idea how I missed this... sorry Goedel.
|
|
|
|
|
|
02/21/08, 9:58 AM
|
#2075 (permalink)
|
|
Piston Honda
|
What would be the problems (if any) with Survival of the Fittest providing 6% anticrit instead of 3.0% (2% per point, instead of 1)?
This would fully remove our dependance on defense and resilience and would allow us to better focus on being a tank/dps hybrid.
Resilience then could be turned off completely in PvE and negative resilience could be added to PvE gear to thwart its use in Arena.
This also solves the problem of itemizing a set of tanking leather resistance gear (something thats never been done anyway) and provides a small feral PvP buff.
That's like 50 birds with 1 stone.
|
|
|
|
|
|
|