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02/28/08, 12:43 AM
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#2251 (permalink)
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Glass Joe
Night Elf Druid
Laughing Skull
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thoughts on the new alchemy stones? spreadsheet values?
http://static.mmo-champion.com/mmoc/...hemystones.jpg
The defense one is a lot of defense, but probably unnecessary given the new options in enchanting your gear. The passive effect may help oh no macro's, but seems minimally useful compared to better stats or an avoidance type proc.
I'm really lookin at that huge amount of crit on the Assassin's. Which trinkets does it beat out?
Edit: Really I was wondering if this makes Alchemy worth considering as a replacement to one of LW/Enchanting/JC. My intuition tells me no.
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02/28/08, 12:46 AM
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#2252 (permalink)
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Von Kaiser
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Enchant Cloak - Steelweave
5 sec cast
Tools: Runed Adamantite Rod
Reagents: Greater Planar Essence (8), Primal Earth (8)
Permanently enchant a cloak to grant 12 defense rating. Requires a level 35 or higher item.
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02/28/08, 12:53 AM
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#2253 (permalink)
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Glass Joe
Tauren Druid
Terenas (EU)
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Originally Posted by bluenote
Pretty much, I don't even PvP or arena on my druid any more.
Could you link the enchant please? I have only seen+15 def to chest.
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[Item 'gluph of the gladiator' not found!]
Glyph of the Gladiator
Binds when picked up
Requires Level 70
Requires Shattered Sun Offensive - Revered
Use: Permanently adds 18 Stamina and 20 resilience rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.
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02/28/08, 1:06 AM
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#2254 (permalink)
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Don Flamenco
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Here's steelweave: http://static.mmo-champion.com/mmoc/...steelweave.jpg
Also: http://static.mmo-champion.com/mmoc/...hemystones.jpg
Guardian's Alchemist Stone
Binds when picked up
Unique
Trinket
Requires Alchemy (350)
Equip: Increases defense rating by 54.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Arguably more useful for Warriors and Paladins than us, but it could be another option to make up crit immunity. It gives far more crit reduction than stuff like [Scarab of Displacement] and [Timelapse Shard], and if one uses potions regularly, could be a worthwhile option (especially in resist fights).
I was on the verge of dropping Alchemy, but I might wait and see a bit now =x
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02/28/08, 1:13 AM
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#2255 (permalink)
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Von Kaiser
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Originally Posted by Edwardino
X_X
Q = Growl
A = Demo Roar
Z = Bash
V = Charge
G = Faerie Fire
X = Enrage
1 = Maul
2 = Mangle
3 = Lacerate
4 = Swipe
5 = Frenzied Regen
Ctrl 5 = Challenging Roar
Typical Fight:
Pull with G.
Autoattack->Mangle
Throw up Demo
if(rage > 40) { Mash 2, 3, 2, 3, 2, 3 }
else { Mash 1, 2, 3, 1, 2, 3, 1, 2, 3 }
Mousewheel up = Trinket 1
Mousewheel down = Trinket 2
Mouse3 = /sit /sleep to get crit 
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That's actually a pretty sweet setup, I'll list mine.
Q = Demo Roar
W = Taunt
E = Lacerate
A = Bear Form
S = Cat Form
T = Swift flight form
X = Travel Form
D = Feral Charge
2 = Bash
3 = Maul
4 = Swipe
5= Enrage
F1 = AoE Taunt
F2 = Faerie Fire
F3 = Mangle
Mouse 3 = Dodge trinket
Also, I don't use arrow keys, pretty much turning and moving back and forth is based on my mouse. I have two side buttons that I use to move.
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02/28/08, 1:43 AM
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#2256 (permalink)
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Danger: Genius at work
Night Elf Druid
Dragonblight
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Originally Posted by seminarca
Here's steelweave: http://static.mmo-champion.com/mmoc/...steelweave.jpg
Also: http://static.mmo-champion.com/mmoc/...hemystones.jpg
Guardian's Alchemist Stone
Binds when picked up
Unique
Trinket
Requires Alchemy (350)
Equip: Increases defense rating by 54.
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
Arguably more useful for Warriors and Paladins than us, but it could be another option to make up crit immunity. It gives far more crit reduction than stuff like [Scarab of Displacement] and [Timelapse Shard], and if one uses potions regularly, could be a worthwhile option (especially in resist fights).
I was on the verge of dropping Alchemy, but I might wait and see a bit now =x
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I too was considering dropping Alchemy and this does pose an interesting question.
I picked up Alchemy as I thought the stone was quite a nice item for a druid, it wasn't horrible for cat or bear but now there are much better options for both and its use in fights where you need to heal instead is greatly diminished due to all the mana regen changes.
Still not convinced it is worth keeping based on the ones linked in the picture above but I might wait on choosing something else as they might improve them further. It is good to see that they are considering improvements to it as it doesn't really supply anything an alt can't if you don't use the current trinket.
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02/28/08, 3:30 AM
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#2257 (permalink)
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Vaccine's internet IS a big truck
Tauren Druid
Al'Akir (EU)
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I've been on the verge of dropping Alchemy for a while now as well. To be honest these changes aren't enough to make me stick with it. Might theorycraft the crit rating one but can't see it beating out Madness/DST/Tsunami or the new Expertise one.
Looks like crit cap isn't going to be a problem in the new patch though which is great. Back, wrist, helm, chest should definately allow us to drop 1 item, the PvP bracers that most druids use seems to be a good choice for this to sub in the new T6 bracers and allow us to keep the bonus whilst upgrading our mainstay T6 to the new SW items. The tough decision will be which piece of current T6 to keep over the new gear for the bonus.
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[G] <70:Timby>: I downloaded 26gigs of poirot episodes overnight
[G] <70:Timby>: and still missing seasons 11-13
[G] <70:Timby>: am I crazy?
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02/28/08, 6:36 AM
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#2258 (permalink)
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Von Kaiser
Night Elf Druid
Zuluhed (EU)
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It seems adding to the thread with WWS reports is 'useless' and your post will get deleted, but lets still do it.
Yesterday, I managed to not only break 2k, but actually 2.1k DPS on Teron WWS Loading... The point is that that's much higher than any other kill till now, even considering that Shred had 8% more crit than it should.
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02/28/08, 7:11 AM
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#2259 (permalink)
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Glass Joe
Tauren Druid
Ner'zhul (EU)
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Originally Posted by Schnigges
It seems adding to the thread with WWS reports is 'useless' and your post will get deleted, but lets still do it.
Yesterday, I managed to not only break 2k, but actually 2.1k DPS on Teron WWS Loading... The point is that that's much higher than any other kill till now, even considering that Shred had 8% more crit than it should.
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Nice job
I think drums of battle*6 helped a lot, im not sure, what is "forceful strike"?
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02/28/08, 7:32 AM
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#2261 (permalink)
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Von Kaiser
Night Elf Druid
Zuluhed (EU)
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delete
Last edited by Schnigges : 02/28/08 at 7:39 AM.
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02/28/08, 12:52 PM
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#2262 (permalink)
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Von Kaiser
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Originally Posted by Deltronzero
thoughts on the new alchemy stones? spreadsheet values?
http://static.mmo-champion.com/mmoc/...hemystones.jpg
The defense one is a lot of defense, but probably unnecessary given the new options in enchanting your gear. The passive effect may help oh no macro's, but seems minimally useful compared to better stats or an avoidance type proc.
I'm really lookin at that huge amount of crit on the Assassin's. Which trinkets does it beat out?
Edit: Really I was wondering if this makes Alchemy worth considering as a replacement to one of LW/Enchanting/JC. My intuition tells me no.
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It feels more like a sidegrade for ferals, if anything. With my current gear in rawr, the current stone gives me 1500 overall points. When over the crit-cap, 54def is 1075 points.
Swapping out 2pc S3 to drop me to 0.94% chance to be crit (need 57 def rating, so no point on the new trinket goes wasted) puts the old stone at 1653 and new one at 2130.
If you need all 54 defense rating to reach immunity, it's a nice trinket (up to you if it's worth 16 airs + 2 vortexes.) If you don't need the full 54, it's not really that great. [Badge of Tenacity], [Commendation of Kael'thas], [Darkmoon Card: Vengeance], and [Shadowmoon Insignia] all far surpass it.
Now, if they made it a true tiered upgrade and kept the current 15 stats and simply added defense it might be viable. Yes, obviously it won't be 54 defense, but 15str/agi/sta 30-35def would still be a pretty nice trinket close to the insignia.
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02/28/08, 1:17 PM
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#2263 (permalink)
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Von Kaiser
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The thing I have never understood about Gorefiend parses is that everywhere I read he only has 4.1 million hp, yet all these amazingly high dps parses have total damage somewhere near 30% more than that? What gives?
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02/28/08, 1:30 PM
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#2264 (permalink)
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Bald Bull
Tauren Druid
Al'Akir (EU)
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Originally Posted by Fleebenworth
The thing I have never understood about Gorefiend parses is that everywhere I read he only has 4.1 million hp, yet all these amazingly high dps parses have total damage somewhere near 30% more than that? What gives?
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He has 4.9 million HP. Anything more than that will be damage done by Shades (semi-pet).
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02/28/08, 4:55 PM
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#2265 (permalink)
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Piston Honda
Night Elf Druid
Whisperwind
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So, long-time question I've had ruminating in the back of my mind.
Say you're in a fight, doing your typical cycle, and you hit a miss streak/get AOE stunned or feared/ran out to combat rez/etc. You end up caught in the middle of the cycle with 3 CP and there is no mangle or rip still up on the boss. Do you:
A) Mangle to get your 4th (and possibly 5th CP) and rip ASAP, then shred. Thus losing only a tic of mangled rip, but possibly short-changing your next cycle, meaning you may be stuck like this for many cycles. Switch to normal cycle as soon as you can get 4 CP up, or when you can't get up to 3 before your mangle expires.
B) Use an un-mangled shred to get your 4th CP, then resume cycle normally.
C) Mangle for your 4th CP, then resume cycle normally.
I personally try to pull A off as much as possible, but B might be the best option; I'm having trouble getting my head around an alternate-cycle plan. I have an itchy feeling that the answer depends on cycle time, though.
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02/28/08, 5:04 PM
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#2266 (permalink)
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Bald Bull
Tauren Druid
Al'Akir (EU)
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Originally Posted by Allev
A, B or C?
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D) Shred, then start a normal cycle with either 4 or 5 combo points :P
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02/28/08, 5:13 PM
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#2267 (permalink)
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Von Kaiser
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Originally Posted by dukes
D) Shred, then start a normal cycle with either 4 or 5 combo points :P
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AKA B?
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02/28/08, 5:16 PM
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#2268 (permalink)
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Piston Honda
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Yeah, I think Dukes got a bit confused there.
Anyway, pretty happy that I finally gave up on Alchemy after seeing the upgraded Alchemist Stones. I can't justify using either of them even in a resist set they are that bad.
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02/28/08, 5:17 PM
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#2269 (permalink)
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Glass Joe
Night Elf Druid
Vek'nilash
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Trinket choices
In the cat post, the Ashtongue Talisman of Equilibrium is listed much higher than I expected, and I'm just wondering if I'm missing something.
Under raid conditions, you can expect to mangle five times a minute if no one else is keeping it up for you. With a 40% proc, that's 16 seconds of +140 strength per minute. Averaged out, it's equivalent to adding 37 strength passively. BOK and SOTF make this roughly 84 ap.
Doing the same math for Hourglass of the Unraveller yields 32 crit rating and 50 ap passive. Bloodlust Brooch comes out to about 118 ap, Darkmoon Card: Crusade comes to 120 ap, and Crystalforged Trinket comes to 134 ap. All of these should be superior under common raid conditions.
I'm thinking this may have been left unchanged since 2.3, as all the other trinkets now benefit from heart of the wild and ATE has lost some of its effectiveness.
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02/28/08, 5:17 PM
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#2270 (permalink)
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Von Kaiser
Night Elf Druid
Die Todeskrallen (EU)
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Originally Posted by dukes
D) Shred, then start a normal cycle with either 4 or 5 combo points :P
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That's actually option B, isn't it?
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02/28/08, 6:00 PM
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#2271 (permalink)
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Bald Bull
Tauren Druid
Al'Akir (EU)
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Midway through playing a game, didn't read it properly ;/
danpct: Yes, the ATE has become weaker since 2.3, and as most of the rest have gained in power since then it probably shouldn't be so far down the list. Still, it depends on how you play and if you're the designated "mangle-bot" or whatever.
Those alchemy trinkets look pretty terrible in the grand scheme of things.
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02/28/08, 6:10 PM
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#2272 (permalink)
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Piston Honda
Human Warlock
Azjol-Nerub
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Originally Posted by david0925
You can do this for every boss if you're really picky about personal DPS for that fight. I don't think there's ingame addon that does that.
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ClosetGnome_BigWigs can track your choices, but you will have to set it up to know what gear to equip for each boss. That would require you to know what the boss armor value is ahead of time (detailed in [RAID] Boss armor values).
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02/28/08, 6:27 PM
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#2273 (permalink)
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Glass Joe
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I notice a lot of druids pick up the [Band of the Abyssal Lord] despite the fact that you lose a large amount of armor to get it. I imagine this is when you're at the point where you're capped or close to it and can afford that loss, but I'm wondering at what point this is? I just started BT this past week and one dropped on our first night but I passed because I wasn't sure if I could really afford to lose that much armor yet until I got some T6 level drops. General overview of gear is I'm at 4/5 T5 everything but chest, or you can check my armory.
Another question I had was with regards to gemming [Belt of Natural Power] with BT gems which way to go? 10 agi, 5 agi 7 stam, 15 stam?
And finally, [Wildfury Greatstaff] is considered better for tanking than [Pillar of Ferocity], but are there times when you use the pillar? I hopefully will have S3 staff soon for dps if I can get my rating a bit higher so I'm wondering if I should even pick up a pillar?
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02/28/08, 7:24 PM
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#2274 (permalink)
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Don Flamenco
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It'll vary based on what you're currently wearing and what higher armor upgrades you'll be picking up over time as to when exactly you feel comfortable making the armor sacrifice on a ring slot. Another consideration has to be the hit rating on the ring, on trash or in an OT situation you'll find the hit really useful whereas being armor capped may not be as important. It's very subjective, and having more options never hurts. Sure, if you won't be using it 100% of the time, let your other tanks grab it first, but don't reject it outright as an option either.
Gem choices have a lot to do with your raid role. If you are 1st or 2nd in line for maintanking a boss, you want to focus on Stamina, but if you're mainly a first trash mob kill tank, you'll want lots of Agility for the dodge and crit. Figure out what ratio of tanking vs OT/dps you do and gem appropriately. E.g. my old raid guild had no Protection Warriors at all, so I would maintank everything, and generally went Sta in all gem slots except where it was possible to pick up a decent socket bonus. In my new guild, I don't foresee myself maintanking anything significant so I'll be switching to Agi/Sta gems from now on in most if not all sockets.
I believe most Bears use Pillar most of the time since it has a higher "survivability" component than Wildfury and much higher threat, despite not having avoidance. Wildfury will "mitigate" m | |