
Originally Posted by Vulajin
Even at 2000 DPS, a 2% DPS gain is 40. This is roughly on par with what I get from Leader of the Pack right now at 1400 DPS. Still, I wouldn't mind taking the ret paladin over the feral druid in my ideal group, given that the feral druid doesn't benefit at all from WF, and the ret paladin does.
Regarding not having a second (or third) rogue in there, I understand that other rogues offer nothing to you, but unless you're running a raid with only one rogue, there are going to be other rogues around, and they need a group. I'm willing to venture that it's a far bigger loss of DPS to shove a second rogue into some suboptimal group just so that you can get all the DPS boosts you want.
I would argue against the inclusion of a BM hunter in this melee group. Although I love Ferocious Inspiration as much as anyone else, all the BM hunter is getting here is Battle Shout and Imp Sanc Aura. I was under the impression that BM hunters were preferred for caster groups with shadow priests anyway. If not, I stand corrected.
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The word you are looking for but overlooked is
ideal and the group setup is my personal choice for reasons other than just DPS. My ideal for my personal DPS and survivability, not the optimum for the Raid.
The healing from Judgement of Light (?) in certain encounters, Hydross in either Phase, Lurker etc, is significant and frees healers up from having to constantly watch over melee. It does not replace it but it makes it easier on them.
Having the melee DPS in one group has other benefits.
2 Rogues, BM Hunter, Warrior, Enhancement Shaman in one group is more convenient in the Raid and means that more advantage is taken of the buffs available.
@Shaker with respect to Sword Spec up to 2.1. The bug only caused the damage caused by OH procs to reset the MH swing, this was not a reduction of DPS by half, it was a reduction of DPS from those OH procs by half, that was not major and not a reason to stay away from sword spec.
Also I am not sticking to the belief that Combat Daggers is better. I have not been saying that either. What I have been saying is that IF the only weapons we had available were from PvE then Daggers would not be at the disadvantage it is currently at.
Sword itemisation compared to Dagger itemisation until MH/BT in PvE stinks.
Fist is worse until SSC and Maces, well Mace Spec in a Raid is fine until the mobs are stunnable. I will resist a rant on that subject.
The word "overpowered" has been used together with Sword Spec. As other have said this is an exaggeration. I think Sword Spec, in terms of DPS, is where the other specs -should- be with the exception of Mace Spec. Must.. resist.. the... rant: Mace Spec has no place in Raids, stunned mobs are a pain for the tanks to have to deal with.
Having Sword Spec cause procs to cause an extra swing for the weapon that procced would balance things out.
I would -love- to see Opportunity changed to give Haste at 1/2/3/4/5% and have the dmg buff built into the skills that are currently buffed by it. Oh and dump Aggression, make Vitality more effective.
In terms of playability -every- other usual build is better than combat daggers. Well possibly not Shadowstep. It is the playability aspect which is why I am going Combat Swords. I must be too old to have grasped this earlier. Mind you I was seduced by Mutilate, Blizzard have dropped the ball on that Talent so no point crying over spilled milk.