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Old 10/18/07, 9:14 PM   #136
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Sebek View Post
I haven't been able to find any real in depth topic covering this, and maybe they're just Bible and I'm not looking in the right places. But where and how did we establish these values?
They were pulled from Aldriana's rogue gear spreadsheet, using as a base an "after-T4" gear set as best I could judge it. To my best satisfaction, the values given for that gear set agree with values given for arbitrary other gear sets a rogue might be found wearing.

Originally Posted by Sebek
[edit] Yes I know of the shadow panther website, but even he has 3 different formulas for what exactly AEP is. I'm not claiming the numbers are wrong, I'd just like to look at the formula, especially with the hit cap changing, and see where the formula is. And also because I see a lot of rogues sitting well below the hit cap and doing just fine on DPS.
If you see a rogue doing well on DPS with well below the hit cap, it is likely because he has gear that is so good even without hit that it doesn't matter. Such gear exists, in large quantities, at the Hyjal/BT gear level.

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Old 10/18/07, 9:22 PM   #137
Harmonics
Bartlett Pears. Sliced. In Heavy Syrup.
 
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Night Elf Druid
 
Terenas
Is sword spec really over that overpowered though that it would be catastrophic to buff the other two to equality? (well maybe maces in pvp, ouch) It seems like rogues do pretty decent damage in raids these days but would adding more dps be absurdly overpowered?

Also, I mean that as a 'fo reals' question. I stopped raiding in Kara, and my own rogue is only 51 at the moment.

You can't call a planet Bob!
.
You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.

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Old 10/18/07, 9:31 PM   #138
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Harmonics View Post
Is sword spec really over that overpowered though that it would be catastrophic to buff the other two to equality? (well maybe maces in pvp, ouch) It seems like rogues do pretty decent damage in raids these days but would adding more dps be absurdly overpowered?

Also, I mean that as a 'fo reals' question. I stopped raiding in Kara, and my own rogue is only 51 at the moment.
I suppose using the word "overpowered" was a tad inaccurate. If rogue damage falls behind that of classes that bring more than just damage to raids (read: most other classes), then we've got a balance issue. However, there's definitely an issue within the scope of the class itself if the spec with least utility other than in raids doesn't do the most damage (or even tie for the most damage).

I wouldn't mind seeing one or more of the weapon specs changed to 1/2/3/4/5% haste. That would scale much better relative to sword spec.

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Old 10/18/07, 9:51 PM   #139
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The difficulty with "buffing the others to match" is the *way* in which Swords are overpowered. The problem is not that swords are too strong in general; on the MH, sword spec is well-balanced against the other two specs; it's a bit weaker than fist at low gear levels, a bit strong at high gear levels, a little worse than mace for PvP, and a bit better than mace for PvE. The problem is that sword spec on the offhand is about 3 times as good as any of the other specs on the offhand. Thus, the naive solution of just bumping fist spec up to 1.5% crit per level doesn't work; all that would do is make fist/sword hybrid spec more powerful, and you still have the fundamental issue that everyone wants to offhand a sword. If it were just a case that "swords in general are too strong", it'd be easy to fix by buffing the others. Since the problem is that "OH Swords are too powerful", it's harder to fix without nerfing sword spec.

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Old 10/18/07, 10:03 PM   #140
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Aldriana View Post
Well, okay, on Gruul, I can see not needing salv; your DPS is interrupted enough that it's hard to keep good, tight cycles up. Also, it has been my impression that rogue DPS scales faster than tank threat, so what's true in T4 may not be true in T5 and T6. On uninterrupted sustained fights like Tidewalker and Gorefiend, I have found salvation to be essential.
Not to belabor this point, but in Gruul I cannot imagine being without salvation. Even with the ground slam / shatter and some awfully solid tanks, I have to vanish during Gruul. With salvation up.

I can only imagine that the guild which doesn't need salvation on rogues has exceptionally good tanks generated exceptionally good threat or rogues not generating the dps they ought to be.

Another "must have salv" fight is Void Reaver.. And really the list of "must have salv" fights is pretty much the vast majority of them if not all of them.

"Mideci vanish now or you're gonna be tanking soon" is not uncommon. And again our tanks are pretty darned solid and I'm hardly the greatest rogue in WoW.

Last edited by Mideci : 10/19/07 at 6:15 AM.

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Old 10/19/07, 4:12 AM   #141
tymoney321
Von Kaiser
 
Orc Rogue
 
Dark Iron
Do daggers scale better with crit or AP?
I read on the nilihum website that daggers should itemize for HIT>CRIT>AP. Why is that true? Or is that a false statement.

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Old 10/19/07, 4:36 AM   #142
clii
Glass Joe
 
Undead Rogue
 
Emerald Dream
maces the new top dps raid weapon?

In 2.3 maces may no longer be pvp oriented; be thankful all you rogues that already raid with maces (lawl). Blizzard decided that giving mace rogues +10 expertise was too good or not good enough, either way they made mace specialization give 5% increased critical strike damage. With a mace like syphon of nathrezim sinister strike will be insane and not to mention the extra off hand damage. They didnt remove the stun effect so maybe blizz is finally giving rogues a lil of that hot buff ass. Look foward to seeing some charts and whatnot on this.

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Old 10/19/07, 5:07 AM   #143
tymoney321
Von Kaiser
 
Orc Rogue
 
Dark Iron
I can only imagine a mace/sword hybrid with a RED meta gem.

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Old 10/19/07, 6:12 AM   #144
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by clii View Post
In 2.3 maces may no longer be pvp oriented; be thankful all you rogues that already raid with maces (lawl). Blizzard decided that giving mace rogues +10 expertise was too good or not good enough, either way they made mace specialization give 5% increased critical strike damage. With a mace like syphon of nathrezim sinister strike will be insane and not to mention the extra off hand damage. They didnt remove the stun effect so maybe blizz is finally giving rogues a lil of that hot buff ass. Look foward to seeing some charts and whatnot on this.
I knew I had forgotten to add something to the first post. According to my preliminary modeling, dual maces will be roughly as good as fists now, and mace/sword hybrid will be slightly behind fist/sword.

Originally Posted by tymoney321
Do daggers scale better with crit or AP?
I read on the nilihum website that daggers should itemize for HIT>CRIT>AP. Why is that true? Or is that a false statement.
According to that rogue's own guide, he does not like theorycraft. Personally, I don't like relying on empirical data. His opinions and those of the majority of the rogues on this forum disagree in several ways, and I would venture that most of ours here are based on solid math, while his are based on intuition and feel (which certainly counts for something, but just being in Nihilum doesn't make one right).

I would leave it up to you to decide which to put more stock in. For what it's worth, I don't believe the weighting of stats changes very much between daggers and swords, though if I'm wrong hopefully someone will correct me here.

Last edited by Vulajin : 10/19/07 at 6:36 AM.

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Old 10/19/07, 6:39 AM   #145
Krollin
Piston Honda
 
Night Elf Rogue
 
Turalyon (EU)
Originally Posted by Vulajin View Post
Even at 2000 DPS, a 2% DPS gain is 40. This is roughly on par with what I get from Leader of the Pack right now at 1400 DPS. Still, I wouldn't mind taking the ret paladin over the feral druid in my ideal group, given that the feral druid doesn't benefit at all from WF, and the ret paladin does.

Regarding not having a second (or third) rogue in there, I understand that other rogues offer nothing to you, but unless you're running a raid with only one rogue, there are going to be other rogues around, and they need a group. I'm willing to venture that it's a far bigger loss of DPS to shove a second rogue into some suboptimal group just so that you can get all the DPS boosts you want.

I would argue against the inclusion of a BM hunter in this melee group. Although I love Ferocious Inspiration as much as anyone else, all the BM hunter is getting here is Battle Shout and Imp Sanc Aura. I was under the impression that BM hunters were preferred for caster groups with shadow priests anyway. If not, I stand corrected.
The word you are looking for but overlooked is ideal and the group setup is my personal choice for reasons other than just DPS. My ideal for my personal DPS and survivability, not the optimum for the Raid.

The healing from Judgement of Light (?) in certain encounters, Hydross in either Phase, Lurker etc, is significant and frees healers up from having to constantly watch over melee. It does not replace it but it makes it easier on them.

Having the melee DPS in one group has other benefits.

2 Rogues, BM Hunter, Warrior, Enhancement Shaman in one group is more convenient in the Raid and means that more advantage is taken of the buffs available.

@Shaker with respect to Sword Spec up to 2.1. The bug only caused the damage caused by OH procs to reset the MH swing, this was not a reduction of DPS by half, it was a reduction of DPS from those OH procs by half, that was not major and not a reason to stay away from sword spec.

Also I am not sticking to the belief that Combat Daggers is better. I have not been saying that either. What I have been saying is that IF the only weapons we had available were from PvE then Daggers would not be at the disadvantage it is currently at.
Sword itemisation compared to Dagger itemisation until MH/BT in PvE stinks.
Fist is worse until SSC and Maces, well Mace Spec in a Raid is fine until the mobs are stunnable. I will resist a rant on that subject.

The word "overpowered" has been used together with Sword Spec. As other have said this is an exaggeration. I think Sword Spec, in terms of DPS, is where the other specs -should- be with the exception of Mace Spec. Must.. resist.. the... rant: Mace Spec has no place in Raids, stunned mobs are a pain for the tanks to have to deal with.

Having Sword Spec cause procs to cause an extra swing for the weapon that procced would balance things out.

I would -love- to see Opportunity changed to give Haste at 1/2/3/4/5% and have the dmg buff built into the skills that are currently buffed by it. Oh and dump Aggression, make Vitality more effective.

In terms of playability -every- other usual build is better than combat daggers. Well possibly not Shadowstep. It is the playability aspect which is why I am going Combat Swords. I must be too old to have grasped this earlier. Mind you I was seduced by Mutilate, Blizzard have dropped the ball on that Talent so no point crying over spilled milk.

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Old 10/19/07, 6:59 AM   #146
Lunaviel
Glass Joe
 
Night Elf Rogue
 
Aszune (EU)
Originally Posted by Krollin View Post
What I have been saying is that IF the only weapons we had available were from PvE then Daggers would not be at the disadvantage it is currently at.
Sword itemisation compared to Dagger itemisation until MH/BT in PvE stinks.
Are you making the argument that Blizzard purposefully stunted sword itemization as a design decision to reign in sword spec?

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Old 10/19/07, 7:02 AM   #147
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Krollin View Post
The word you are looking for but overlooked is ideal and the group setup is my personal choice for reasons other than just DPS. My ideal for my personal DPS and survivability, not the optimum for the Raid.

The healing from Judgement of Light (?) in certain encounters, Hydross in either Phase, Lurker etc, is significant and frees healers up from having to constantly watch over melee. It does not replace it but it makes it easier on them.

Having the melee DPS in one group has other benefits.

2 Rogues, BM Hunter, Warrior, Enhancement Shaman in one group is more convenient in the Raid and means that more advantage is taken of the buffs available.
I understand the concept of an "ideal" group, but your ideal group doesn't really have a purpose in discussion if it has nothing to do with reality. I would define "ideal" as the group I would put together in an actual raid, with the success of the raid in mind, if I had all the parts available to do it. Also, I don't understand why you would say "having the melee DPS in one group has other benefits" (on which I don't disagree) and then shove a BM hunter in the group. Finally, last nitpick, Judgment of Light is usable and affects you whether the ret paladin is in your group or not. However, as I said, I wouldn't mind trading the feral druid for the paladin at all.

Also I am not sticking to the belief that Combat Daggers is better. I have not been saying that either. What I have been saying is that IF the only weapons we had available were from PvE then Daggers would not be at the disadvantage it is currently at.
Sword itemisation compared to Dagger itemisation until MH/BT in PvE stinks.
Fist is worse until SSC and Maces, well Mace Spec in a Raid is fine until the mobs are stunnable. I will resist a rant on that subject.
Yes, and this is what Shaker is trying to tell you simply isn't correct. Itemization doesn't have the least bit to do with it. Go ahead and whip out your copy of Aldriana's gear spreadsheet, and do the following comparison: [Vindicator's Brand]+[Latro's Shifting Sword] vs. [Shard of Azzinoth]+[Messenger of Fate]. Make sure you plug in the appropriate respective talent builds. How much does the Hyjal/BT dagger combination come out on top of the pre-raiding swords? Therein lies your problem.

I would -love- to see Opportunity changed to give Haste at 1/2/3/4/5% and have the dmg buff built into the skills that are currently buffed by it.
I venture that this would be an overall negative change, because it would essentially force every build to spec 5 points into Subtlety, instead of just combat dagger builds. It's that reliance on Subtlety that needs to be broken, so combat daggers can get the same 20/41 or variant that everyone else gets.

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Old 10/19/07, 8:21 AM   #148
Raynforce
Glass Joe
 
Human Rogue
 
Kilrogg
Originally posted by Vulajin
I knew I had forgotten to add something to the first post. According to my preliminary modeling, dual maces will be roughly as good as fists now, and mace/sword hybrid will be slightly behind fist/sword.
Would someone mind explaining to me why mace/sword hybrids will be slightly behind fist/sword in terms of dps since both mace and fist specializations give the same bonuses (5% crit) in 2.3?

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Old 10/19/07, 8:34 AM   #149
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Originally Posted by Raynforce View Post
Would someone mind explaining to me why mace/sword hybrids will be slightly behind fist/sword in terms of dps since both mace and fist specializations give the same bonuses (5% crit) in 2.3?
Unless i am totally mistaken, Fist-Spec gives overall +5% crit to all attacks in contrary to the Mace-Spec giving you 5% increased damage to all your crits.

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Old 10/19/07, 8:41 AM   #150
Raynforce
Glass Joe
 
Human Rogue
 
Kilrogg
Originally posted by Katherine
Unless i am totally mistaken, Fist-Spec gives overall +5% crit to all attacks in contrary to the Mace-Spec giving you 5% increased damage to all your crits.
Silly me.. should've read the changes to mace spec carefully

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