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04/14/08, 12:00 PM
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#2501
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Glass Joe
Orc Death Knight
Sporeggar (EU)
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Example of difference of these two spreadsheets would be my dilemma of which pieces from new badge gear to pick first with my badges. Going for legs and chest for certain, but then choosing between fists or belt+ring give me different results as increase to my dps. Aldriana's sheet favors fists by 10 dps, and DPS sheet favors ring+belt by same amount.
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04/14/08, 12:14 PM
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#2502
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Personal Opinion, Weapons are our tools of trade, always update your weapons.
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Originally Posted by Ghostcrawler
We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does.
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04/14/08, 12:33 PM
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#2503
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Von Kaiser
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Originally Posted by Waywilder
Example of difference of these two spreadsheets would be my dilemma of which pieces from new badge gear to pick first with my badges. Going for legs and chest for certain, but then choosing between fists or belt+ring give me different results as increase to my dps. Aldriana's sheet favors fists by 10 dps, and DPS sheet favors ring+belt by same amount.
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I would agree to definitely replace your chest and legs first, as those will probably be the two biggest upgrades. Considering you already have the Belt of Deep Shadow, I wouldn't bother getting the badge belt until you've gotten everything else you want -- there's not an awful lot of difference between it and BoDS. Personally, I feel the same way as koaschten and would probably upgrade to the badge fist as well. Although, it's not like Talon of Azshara is by any means a bad weapon for where you're at right now.
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04/14/08, 12:56 PM
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#2504
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Glass Joe
Orc Death Knight
Sporeggar (EU)
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I should've clarified that I had already made my decision which pieces I'm going to pick, and what I posted was only to show an example how spreadsheets differ. Probably should've chosen my words better there, my bad.
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04/14/08, 3:25 PM
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#2505
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negative entropy
Night Elf Rogue
Lightbringer
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Originally Posted by Waywilder
Example of difference of these two spreadsheets would be my dilemma of which pieces from new badge gear to pick first with my badges. Going for legs and chest for certain, but then choosing between fists or belt+ring give me different results as increase to my dps. Aldriana's sheet favors fists by 10 dps, and DPS sheet favors ring+belt by same amount.
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Be sure that talents are entered appropriately in each sheet when you attempt to compare; Aldriana likes to keep 5/5 Fist Specialization AND 5/5 Sword Specialization entered as defaults in the Rogue Gear Spreadsheet. Your comparison should conceptually look like this:
(Current Spec + Ring/Belt DPS) - (Current Spec and Gear DPS) = Ring/Belt DPS change
(Fist Spec + Fists DPS) - (Current Spec and Gear DPS) = Fists DPS change
You can then compare sheets with regard to Ring/Belt DPS change or Fists DPS change to see any discrepancies.
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04/14/08, 6:25 PM
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#2506
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Glass Joe
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Here is a WWS of my guilds latest BT. Check the teron fight since it's on him I popped everything and had 100% dps time.
WWS Loading...
I am currently raiding Sunwell(working on Brutallus) and I have noticed that my dps is not what I should be able to do compared to other rogues with the same gear. I am using the spreadsheet and the rotation it tells me to use, sometimes I try to shorten it down from 4s/5r(this is what it tells me to use) to 3s/5r. So to my question: Should I not be able to do more dps with the gear I have? I always want to max the way I play so I can actually use my gears full potential and I think it's me lacking in this issue. How can I up my dps? I am open to all kinds of advice I can get!
On brutallus I managed to pull out 2063dps at most during the 6 mins the fight lasted(enrage wipe:P)
The World of Warcraft Armory thats my armory. I plan on re-socketing for more hit later on.
Sorry if its fuzzy written and you can't understand what I mean. English is not my native language.
Edit: I got 1 Heroism, the rest are trinket procs.
Last edited by Roguo : 04/14/08 at 6:35 PM.
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04/14/08, 7:20 PM
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#2507
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WTB Blood Fury back
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You don't have a DPS warrior. That's a pretty big no-no and a large contribution to your lower DPS. A BM hunter really shouldn't be in a melee dps group and really do need a feral druid. Neither of your hunters is Surv, so that will lower your personal DPS a bit. Does your shaman totem twist? There's probably lots of other similar little things to look at.
Given your buffs and gear, without using a spreadsheet, you probably did just fine on DPS for Teron.
Remember, a rogue will scale so much with gear and specifically buffs. You could switch to a 5s cycle (drop rupture entirely) and have maybe a 1-200 dps loss. If you lose WF, BS, UR or any other major buff, your dps will suffer by a larger amount. The difference between a 3s/5r and a 5s/5r cycle is general not noticeable in a practical sense as minor variations in RNG crit luck will sway your dps more. Party and Raid buffs will have a much more noticeable effect.
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04/14/08, 7:29 PM
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#2508
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Glass Joe
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Thanks for the response and yeah I figured no BS would gimp me a bit. Our warrior was not available today and yes the shaman totem twisted(though I think he messed up on keeping WF up from time to time :/) Thanks again for the response!
Edit: The thing I thought about the most is that the combat dagger rogue(A spec that is supposed to be far behind(?) combat swords) is so close to me on dps and the dmg done.
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04/14/08, 7:55 PM
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#2509
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Great Tiger
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Originally Posted by Snus
Due to recent dps upgrades from ZA on my gear, I lost a lot of hit rating. Because of this, I have been seeing deadly poison fall off the bosses more and more. I was wondering if it is ever correct to Shiv a 2 or 3-stack deadly poison in order to save the stack on the target. I remember reading a couple pages back that is is indeed correct to save a 5-stack from falling, but there was no mention of smaller stack sizes. If the answer is no, is there a ever a point where instant poison OH would be better because deadly falls?
(I should note that I don't have any points in Vile Poisons because I'm fist/sword.)
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I'm not actually persuaded you should try to micromanage and keep a 5-stack from falling honestly. But even if you are, you should not be shiv-ing at low lvls. Shiv is a pretty terrible damage dealer and uses enough energy you are going to spending energy that could be maintaining slice or rupture. Someone can sit and do the math if they like, but intuitively, I can't see how trying to outguess your poison stack is going to improve your dps.
And, no, for bosses at least, you will be sticking with deadly.
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04/14/08, 8:11 PM
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#2510
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Don Flamenco
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Originally Posted by Mideci
I'm not actually persuaded you should try to micromanage and keep a 5-stack from falling honestly. But even if you are, you should not be shiv-ing at low lvls. Shiv is a pretty terrible damage dealer and uses enough energy you are going to spending energy that could be maintaining slice or rupture. Someone can sit and do the math if they like, but intuitively, I can't see how trying to outguess your poison stack is going to improve your dps.
And, no, for bosses at least, you will be sticking with deadly.
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The thing is, Shiv (with a sword/mace/fist weapon) isn't as bad of a damage dealer as it gets billed as. It's normalized at 2.4 speed; is affected by Dual Wield Specialization, Surprise Attacks, and Lethality; cannot be dodged; and also has a 20% chance to proc Combat Potency, which effectively reduces its energy cost by 3. So you're really looking at a 32 energy attack with a typical 1.5 speed offhand. It also awards a combo point, so it doesn't hurt your cycle in any way -- in fact it improves it because the combo point came at a reduced energy cost.
In the end it's not a big deal, and it's probably not going to improve your overall DPS enough to justify the amount of attention required to react for it. There's also a relatively high chance for the poison application to be resisted since we have no spell hit. So while most calculations seem to put it at a slight DPS improvement to Shiv to save a deadly stack, it's probably not very practical.
Last edited by drumbum : 04/14/08 at 8:20 PM.
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04/15/08, 12:44 AM
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#2511
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King Hippo
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We may have to revisit proc mechanics on the SSO Scryer Neck of Might. I've been told on good authority that the proc scales with attack power (explaining the discrepancy posted for damage). More testing is needed I think.
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04/15/08, 1:23 AM
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#2512
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Don Flamenco
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Originally Posted by Dontmindme
We may have to revisit proc mechanics on the SSO Scryer Neck of Might. I've been told on good authority that the proc scales with attack power (explaining the discrepancy posted for damage). More testing is needed I think.
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I just tested it with two very different amounts of attack power. I didn't really test for long because it was obvious: attack power has no effect. I was able to get the same damage out of procs with almost no gear equipped as with full gear, which happened to be in the 333 to 367 range as suggested by the spell from Wowhead.
Edit: By the way, I did manage to log a hit for 369 damage, which is outside of the range according to the spell. This suggests that Murder does indeed affect the proc, which probably wasn't in question, but at least I can confirm it.
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04/15/08, 1:31 AM
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#2513
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King Hippo
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Ok, guess a false alarm then. Weird, a Feral Druid was telling me he was getting 350-500 non-crit damage. Something else must have been going on.
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04/15/08, 1:35 AM
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#2514
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Don Flamenco
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Did he have any of the S1/S2 PVP feral gear equipped? I know those actually have some +healing on them which in turn gives spell damage. I would imagine the proc might scale with spell damage.
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04/15/08, 2:34 AM
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#2515
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Piston Honda
Tauren Warrior
The Venture Co
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Originally Posted by Dontmindme
Ok, guess a false alarm then. Weird, a Feral Druid was telling me he was getting 350-500 non-crit damage. Something else must have been going on.
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From >[Paladin] Retribution DPS Theorycraft<,
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Originally Posted by flyingtoastr
The best part is that it gets the percentage modifiers for AW, Misery, Curse of Shadows and Improved Sanctity Aura, so it hits for a good 450 non crit. It also procs almost on cooldown, which is great considering our "slow" attack speed.
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Last edited by Mode : 04/15/08 at 2:36 AM.
Reason: I fail at quoting and linking.
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04/15/08, 3:14 AM
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#2516
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Glass Joe
Undead Priest
Balnazzar (EU)
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I'm sorry im writing this, since i know that there is a spreadsheet for this. but i can't get it to work. And at the moment i'm at work now. Either way, i was wondering dps-wise, what would be the biggest upgrade for me, the badge-vendor daggers or the fists?, i know the fists doesn't have the optimal speed, and from my raids i can't argue that mutilate is behind combat anymore, at least not noticable, especially not with fists since you loose the swordspec.
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04/15/08, 3:39 AM
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#2517
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Glass Joe
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Originally Posted by Shych
I'm sorry im writing this, since i know that there is a spreadsheet for this. but i can't get it to work. And at the moment i'm at work now. Either way, i was wondering dps-wise, what would be the biggest upgrade for me, the badge-vendor daggers or the fists?, i know the fists doesn't have the optimal speed, and from my raids i can't argue that mutilate is behind combat anymore, at least not noticable, especially not with fists since you loose the swordspec.
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If you're at work you don't need the information right away, so you have plenty of time to read this thread.
You obviously haven't read enough of this thread to fully understand the mechanics of the class, or the various specs.
Also, the letter 'I' is always capitalized when you are referring to yourself. Using lowercase just makes you look stupid.
The information you need is contained within these pages, please read them.
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04/15/08, 4:02 AM
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#2518
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Von Kaiser
Murloc Rogue
Ragnaros (EU)
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We just killed Brutallus last night but was very close ( 10 ppl standing )
7 healers / 2 tanks / rest dps.
Wow Web Stats
This is our WWS. Frankly i am a bit disapointed in my personal dps as well as the raid's overall performance.
I would appreciate any suggestion on how to improve personal dps as well as raid overall dps.
I was using Elixir of Demonslaying / haste pots ( during BL + BF ) . I do have the BT exalted trinket which is better than the Tsunami Talisman but wasnt using it because i was doing some other things during the fight ( calling out bloodlusts etc ) so i was fealing i dont get 100% out of it ( timing finisher so that i get 3 SS with the proc up etc ).
Used the 20 hit food as well.
I would appreciate comments on gemming / and other things i need to improve. I have seen 2500 dps wws from warglavie rogue who got the same gear ( 3 bloodlusts ) and he was runing 210 hit rating and kinda like the same gear ( better trinkets tho. DST ). I dont know if its my gemming / gear choice or just poor performance.
The World of Warcraft Armory
* my armory *
Last edited by darthgrimm : 04/15/08 at 4:13 AM.
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04/15/08, 4:50 AM
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#2519
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Von Kaiser
Dwarf Rogue
Blood Furnace
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You can definately push out more dps with your gear. I too am doing Brutallus got a DST/Bracers/badge ring/bow since this kill. Wow Web Stats
I would definately recommend using the Ashtongue over Tsunami. Just hold refreshing your finisher until you have 60 energy to make the most out of your trinket.
I noticed you dropped SnD 7 times. Not sure what rotation you are running but 5s5r can give you some slack room if you cannot maintain a tighter rotation.
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04/15/08, 5:11 AM
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#2520
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Glass Joe
Undead Rogue
Ravencrest (EU)
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*edit* Actually lets put it like this: Is anyone else feeling that your DPS in WWS reports is lower than it was before 2.4? Before 2.4 my WWS DPS always used to be 100 or so better than it was on in-game meters. Now after 2.4 my DPS is worse in WWS. For example on our brutallus tries(1% and 2% wipes no kill sniff :<) in-game meters were showing me 2,3k+ DPS and on WWS my DPS was only 2,1k-2,18k. Could be that sword spec or wf attacks(or both) aren't showing up correctly or something..?
Last edited by Carnivori : 04/15/08 at 6:45 AM.
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04/15/08, 6:18 AM
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#2521
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Von Kaiser
Murloc Rogue
Ragnaros (EU)
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yes i know i can push out more dps.
but i see WWS of 2500 with rogues with same gear i got ( only big difference is DST )
I really dont know how i am 300-500 dps under my target.
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04/15/08, 8:18 AM
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#2522
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Von Kaiser
Undead Rogue
Terenas (EU)
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Originally Posted by drumbum
I just tested it with two very different amounts of attack power. I didn't really test for long because it was obvious: attack power has no effect. I was able to get the same damage out of procs with almost no gear equipped as with full gear, which happened to be in the 333 to 367 range as suggested by the spell from Wowhead.
Edit: By the way, I did manage to log a hit for 369 damage, which is outside of the range according to the spell. This suggests that Murder does indeed affect the proc, which probably wasn't in question, but at least I can confirm it.
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I am all but certain I had a 908 crit in SSC a few nights ago.
If this is in any way an unusual number I will chase up the WWS for you.
EDIT - There it is WWS
Max normal proc - 441, Max crit 908
(I have no knowledge of whether my spell damage may be increased, if at all, by other raid members as I've never had to consider it before.)
Last edited by Capek : 04/15/08 at 5:45 PM.
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04/15/08, 9:16 AM
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#2523
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Von Kaiser
Undead Rogue
Talnivarr (EU)
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Originally Posted by darthgrimm
yes i know i can push out more dps.
but i see WWS of 2500 with rogues with same gear i got ( only big difference is DST )
I really dont know how i am 300-500 dps under my target.
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Personal dps is also dependant on overall raid dps. Faster kills gives higher numbers.
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04/15/08, 10:27 AM
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#2524
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Piston Honda
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Originally Posted by Carnivori
*edit* Actually lets put it like this: Is anyone else feeling that your DPS in WWS reports is lower than it was before 2.4? Before 2.4 my WWS DPS always used to be 100 or so better than it was on in-game meters. Now after 2.4 my DPS is worse in WWS. For example on our brutallus tries(1% and 2% wipes no kill sniff :<) in-game meters were showing me 2,3k+ DPS and on WWS my DPS was only 2,1k-2,18k. Could be that sword spec or wf attacks(or both) aren't showing up correctly or something..?
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This may be an effect of how WWS calculates time in combat. I have had issues before with them calculating DPS by personal time in combat which is largely irrelevant compared to total damage done unless you die well before the boss does. This meant that some classes that took breaks in DPS (Invis/Evocation, long chain of life taps) could show larger values of personal DPS than their contributin to raid DPS because of breaks in their DPS time.
The above may have been fixed, and so WWS calculates combat time as the time from when you enter combat to when you leave combat after the boss has died. However, your mods may still be using something like the above.
That's not to say that WWS isn't buggy some other way.
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04/15/08, 11:19 AM
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#2525
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Don Flamenco
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I have been having some issues with WWS as well, infact last Leo kill (which was also our first), two of us from the raid decided to do a WWS Report for it and both have different numbers. I still think its the most accurate representation of our DPS though.
And in terms of Leo, what rotation is recommended during the WW phase? For our fist kill, I attempted did a SSx3 followed by Rupture and then run away from WW. Do you also save BF+CDs to see if you get the Inner Demon or not during the Demon phase?
On the last WWS, my DPS on Leo was 750ish, and I beleive with my current gear I could do a lot better.
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