Originally Posted by monkorn
Sure thing.
Assuming one can get to the unhitable status.. it trivializes the majority of the fights in the game. Not only does it improve DPS of the raid by swapping your prot spec warrior to a rogue, you also clearly don't need as many heals. Thus you can swap out healers for more DPS, which simplifies any 'we lose if he isn't dead by 6 minutes' encounters. Speaking of which, it also allows the raid to bring in extra healers in encounters where there is a great need for raid healing that also needs DPS to beat an enrage timer, as since you never get hit the enrage does nothing.
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You completely ignore the actual realities of encounters because you're so fixated on this idea that you can dodge every attack. This isn't Final Fantasy XI. What about threat? Your DPS will be
terrible with this spec, and you already have a built-in 29% threat reduction that you can't negate. You have no high-threat attacks or abilities either. Your DPS will be so threat-capped that encounters will take longer regardless of how many healers you leave behind.
Let's look at some actual raid encounters.
High King Maulgar - Yes, this is trivialized.
Gruul - Your threat problems will make this fight take forever. By the time it ends, most likely Gruul's grown enough to one-shot your Hurtful tank. Or do you plan to tank the Hurtfuls too?
Magtheridon - This is trivialized as well.
Hydross the Unstable - Your threat problems will essentially make this impossible due to transitions.
The Lurker Below - Geyser is not your friend. Additionally, if you tank any of the adds, better not expose that rear arc of yours.
Leotheras the Blind - Since most of the damage is done during demon phase, the first 85% are doable. The last 15% will be hell due to your threat issues.
Fathom-Lord Karathress - Not sure which one you're fixing to tank here. Priest would be essentially impossible, so I'd have to imagine Karathress himself, but I'm pretty sure Tidal Surge suppresses avoidance, so you'd be killed during that. If not, then this is trivialized.
Morogrim Tidewalker - Your threat problems will make this take FOREVER. Your healers will run dry because you have forgotten that people other than the main tank sometimes take damage.
Lady Vashj - Completely impossible unless you can hit 100% miss+dodge, because parry won't save you on her ranged attacks. Also better hope your shaman never misses grounding a single Shock Burst.
Al'ar - No taunt, no Intercept, no Intervene, you're pretty much screwed after every Dive Bomb. On the bright side, though, you can tank even with Melt Armor.
Void Reaver - An already trivial fight is further trivialized, grats.
High Astromancer Solarian - Yeah, um.
Kael'thas - A single uninterrupted Fireball will kill you. To the best of my knowledge, his spells can't be cloaked, but I certainly may be mistaken.
Rage Winterchill - Again, an already trivial fight is further trivialized.
Anetheron - Same deal.
Kaz'rogal - Your threat problems will ruin any attempt. Also, I don't think his War Stomp can be dodged, it can only be resisted, so the first one that hits you will wipe the raid.
Azgalor - Might be trivialized, though the Rain of Fire will make things fun for you if it happens during his Howl.
Archimonde - Unless you have 3+ Fear Wards to be used exclusively on you throughout the fight without fail, this is completely impossible.
High Warlord Naj'entus - Might be trivialized.
Supremus - Your threat problems will force the raid to deal most of its damage during the Gaze phase, which greatly increases the threat of volcanoes.
Shade of Akama - Another trivial fight further trivialized.
Teron Gorefiend - Your threat problems will make this fight impossible.
Gurtogg Bloodboil - Can't speak to this fight, as I haven't done it.
Reliquary of Souls - Impossible due to lack of Spell Reflect.
Mother Shahraz - Can't speak to this fight, as I haven't done it.
Illidari Council - Can't speak to this fight, as I haven't done it.
Illidan Stormrage - Obviously impossible.
Considering that most of the fights you're "trivializing," you're also making take much longer due to your terrible threat, what do you really think is gained by going to the immense effort and expenditure to gear up a complete gimmick tank?
(edit) Oh, how could I forget, the wonders of Cheat Death mean that in several of the situations I identified, you would not immediately die, but rather survive by the skin of your teeth. Still not buying that as a justification.