Originally Posted by Hildegard
Shadowstep is a good idea for rogues that tend to react a bit slower. A combat sword rogue not keeping up with the seven golden rules surely is less effective than a shadowstep rogue caring about those.
The DPS difference is about 15% as stated on page one. So for some rogues the increased survivability (stay out of the f***ing fire) and mobility may actually increase their DPS. On very movement intense fights (Al'ar as example) Shadow Step may result in more damage. The DPS is way lower, but the DPS uptime is increased a lot.
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The only fight that I can think of that I'd rather be Shadowstep over Combat is for Archimonde. Even then, if you were to get lucky and have few airbursts and don't get trapped on the wrong side of the fire you could be putting up inferior numbers compared to combat.
We had a rogue go shadowstep for Archmonde last week and although the combat rogues did well over 100dps more than he did, his damage was considerably more than any other melee class. The ability to shadowstep down from an airburst or through fire is key and is the only thing that'd keep a Shadowstep spec'd rogue even with, or ahead of, a combat rogue's damage.
As has been stated before in various threads, any rogue that would see a damage 'gain' from a crutch like cheat death has some other problems going on.