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05/06/08, 2:38 AM
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#2901
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Glass Joe
Blood Elf Rogue
Feathermoon
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Check to make sure raid buffs have been disabled in your spreadsheet if they're not available. What DPS is your spreadsheet giving you, as a discrepency of a few hundred DPS is normal especially for less experienced rogues.
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05/06/08, 3:15 AM
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#2902
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Glass Joe
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Originally Posted by Vulajin
Yes, I re-tested this not two weeks ago at the prompting of another rogue friend of mine. The combat log always displays the "You gain 1 extra attack through Sword Specialization" note immediately preceding the hit that causes the proc. The sword spec swing itself comes last. So for example:
You gain 1 extra attack through Sword Specialization.
Your melee swing hits Some Douche for 234. (off hand swing that procced sword spec)
Your melee swing hits Some Douche for 564. (main hand swing from sword spec)
Your melee swing hits Some Douche for 535. (regularly scheduled main hand swing)
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thank you vula, going back through it all that does make things work out properly :-D
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05/06/08, 4:56 AM
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#2903
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Glass Joe
Undead Rogue
The Forgotten Coast
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well it use to be around 700ish on normal raid buffs, now its like taking a noticble dive since i started using alot of hit gems , im doing a couple of test using +4hit and + 4 agi to see if that truly was the lose, but maybe someone can answer this. A rogue @ SSC/TK content. does or doesnt need to be near 350ish or 360ish hit ?
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05/06/08, 5:32 AM
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#2904
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Von Kaiser
Undead Rogue
Talnivarr (EU)
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Originally Posted by woodrow
well it use to be around 700ish on normal raid buffs, now its like taking a noticble dive since i started using alot of hit gems , im doing a couple of test using +4hit and + 4 agi to see if that truly was the lose, but maybe someone can answer this. A rogue @ SSC/TK content. does or doesnt need to be near 350ish or 360ish hit ?
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A rogue at any content need to use whatever items he has access to that nets him the highest possible dps. Wether that gives you 200 or 350 HR is irrelevant. Although at 320+ you'll start to be hitcapped against 70-71 mobs, so depending on what you're raiding you might have a bit of wasted stats. I've noticed that my cycles get a bit more random when I'm dropping down closer to 200-220 hr, but I can't be arsed to regem everything constantly.
You really can't go much wrong with hit/agi in all red and yellows though. Try your favourite spreadsheet and check the differences yourself.
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05/06/08, 8:06 AM
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#2905
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Von Kaiser
Tauren Druid
Sunstrider (EU)
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Originally Posted by woodrow
well it use to be around 700ish on normal raid buffs, now its like taking a noticble dive since i started using alot of hit gems , im doing a couple of test using +4hit and + 4 agi to see if that truly was the lose, but maybe someone can answer this. A rogue @ SSC/TK content. does or doesnt need to be near 350ish or 360ish hit ?
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The answer to this question is in the original post.
The hit and expertise caps are NOT magic numbers that every rogue [or any rogue] must reach. Whether you're in T4 or T6, there are NO MAGIC NUMBERS for how much hit or expertise rating you "should" have. There is no special benefit to being capped with either stat, nor is there any special benefit to reaching an arbitrary threshold. The purpose of listing the caps here is so that you do not accidentally overshoot either cap by equipping too much hit rating or expertise rating. Always remember that any hit rating or expertise rating beyond the cap will have zero positive effect on your DPS.
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05/07/08, 12:10 AM
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#2906
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Glass Joe
Undead Rogue
The Forgotten Coast
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I know what the priginal post said. but maybe it was clear as to what level of content your dealing with. kara rogues imo shouldnt be going for 300+ hit rating ? vs rogues in Hyjal. maybe my cycle is off but im doing 680ish dps reguardless
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05/07/08, 12:17 AM
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#2907
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Mike Tyson
Night Elf Rogue
Doomhammer
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Okay, if you'd actually *read* the first post, you'll note that it specifically says that there is no magic level hit that you should be trying for, at any gear level. You shouldn't be trying for "300+ hit" no matter whether you're in T4 content or T6.
The first post also provides useful information like stat point weightings at every gear level, and thus gives a very precise estimate of how much hit might be worth for you.
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05/07/08, 3:31 AM
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#2908
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Glass Joe
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Hi everyone
This is my first post, but i have been reading these forums for a while now. I would like to thank the people that have contributed to improving not only my dps but many other rogues. Thanks a lot guys
Right now i have a few quetions
First. marcos?
i have a speedpad, my keys are macroed but not in sequence. For example ss 5 times then ruture. Mine are; for example:
/cast [modifier:shift] deadly throw
/stopmacro [modifier:shift]
/cast [nostealth, nocombat] Stealth
/cast [stealth] garrote ; [nostealth] rupture
Basically i spam my buttons to do my damage. However now im thinking if i had a macro in a sequence that would allowed me to check my energy/procs more. Im interested in what you guys do. Any input would be useful. Thanks.
Now for pooling energy. When should we be pooling energy? I gather right before poping cooldowns but if i went to a 5s/5r rotation before repeating i would have time to energy pool. Is this wise? My way of thinking is the more energy i use the more damage i can do. I get the concept of having a certain amount of energy in a fight due to procs and combat potency. Does pooling energy really do more damage over all?
Finally, demo warlocks in our guild do more damage then our rogues. Right now we are 5/8 BT we have a warlock in full t5 and he does more dps then anyone in the guild, around 1700-1900 dps. i cannot catch this person on dps. My question is, when i start getting end game items will my dps improve so i can beat warlocks? I can only manage 1400-1600 dps with my current gear. You are welcome to look me up on armoury and see if i am doing anything wrong.
Thanks again and keep up the good work
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05/07/08, 4:46 AM
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#2909
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Don Flamenco
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Originally Posted by purrvious
Finally, demo warlocks in our guild do more damage then our rogues. Right now we are 5/8 BT we have a warlock in full t5 and he does more dps then anyone in the guild, around 1700-1900 dps. i cannot catch this person on dps. My question is, when i start getting end game items will my dps improve so i can beat warlocks? I can only manage 1400-1600 dps with my current gear. You are welcome to look me up on armoury and see if i am doing anything wrong.
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Skill and Group buffs go a LOOOONG way towards your dps. Warlocks can do very excellent dps. 1700-1900 in T5 is certainly on the excellent end of things. Properly buffed, they are a fierce competitor on the dps meters - often the nature of the fight will determine who comes out on top.
How are your group buffs? I may have Sunwell gear, but if I don't have Battle Shout.. I may as well be in ZA gear. With the gear and buffs I have for Brutallus, if I take the enhancement shaman out of my group (not replacing him w/ another class) I lose 30% of my dps. 30%. Over 600 dps gain from a single party member. If you're getting unimproved battle shout, resto-windfury (no UR or twisted GoA), no drums, no CoR, no Surv hunter, no Arms warrior, etc. and the warlock has an Ele shaman, Spriest, Moonkin, well it just isn't a fair fight.
And just to confirm about the /startattack line in macros - it does NOT reset your swing timer. I have that bound to a wheel on my mouse that has free-spin. about 20MB of my combat log each night is "Not enough energy" or "Not yet recovered" from my spinning that thing so fast. If it reset my auto attack, I wouldn't be dps'ing.
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05/07/08, 6:37 AM
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#2910
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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0/2 Weapon Expertise, non-Human: 103
1/2 Weapon Expertise, non-Human: 83
2/2 Weapon Expertise, non-Human: 64
0/2 Weapon Expertise, Human (wielding swords or maces): 83
1/2 Weapon Expertise, Human: 64
2/2 Weapon Expertise, Human: 44
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Does this mean that when I apply the talent point, the exp cap is the same for dagger as for sword/mace?
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05/07/08, 11:01 AM
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#2911
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King Hippo
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Originally Posted by madman
Does this mean that when I apply the talent point, the exp cap is the same for dagger as for sword/mace?
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No, a Human wielding a dagger or fist weapon should follow the "non-Human" values.
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05/07/08, 3:31 PM
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#2912
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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Originally Posted by drumbum
No, a Human wielding a dagger or fist weapon should follow the "non-Human" values.
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So it goes like this (assuming 2/2 weap expertise)?
Expertise: 64
Expertise dagger: 84
Expertise (human): 44
Expertise dagger (human): 64
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05/07/08, 3:32 PM
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#2913
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Vula'jin the Void, blessed by the loa
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Originally Posted by madman
So it goes like this (assuming 2/2 weap expertise)?
Expertise all weapons (non-human): 64
Expertise swords/maces (human): 44
Expertise other weapons (human): 64
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Fixed.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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05/07/08, 3:33 PM
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#2914
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Von Kaiser
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For daggers (any race) it would be:
0/2 Weapon Expertise: 103
1/2 Weapon Expertise: 83
2/2 Weapon Expertise: 64
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Eagles may soar, but weasels don't get sucked into jet engines.
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05/07/08, 3:41 PM
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#2915
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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Aha. Thanks.
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05/07/08, 5:02 PM
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#2916
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Glass Joe
Blood Elf Rogue
Runetotem
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Would the Bloodlust Brooch be an upgrade over the Hour of the Unraveller?
Would the Bloodlust Brooch be an upgrade over the Hour of the Unraveller?
I ask this only because the hourglass has a proc on crit, where the brooch has a set cooldown. I have the badges and I was just wondering if it would be worth it for the upgrade. I also have Romulo’s Poison Vial which I would like to get rid of, but I need the 35hit at this moment in time.
Also I am putting out around 1,200 DPS on rogue friendly fights in Kara, and about 750ish on Prince. In ZA I do 1k on bear, eagle. Is that good or bad for my gear? The World of Warcraft Armory
If anyone is bored or does not mind answering me it would be greatly appreciated.
Thanks for running and maintaining such a great site on advice for all types of classes and specs, this thread has been a huge help to me as a player so far. Also any comment on my gear and upgrade suggestions would be very welcome. If there is a better place to be posting this please let me know.
Thanks!
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05/07/08, 5:06 PM
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#2917
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AUGH CHAMPION TIME
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Try reading the first post, which has links to these arcane bits of knowledge known only as "spreadsheets". They contain the answers to your questions.
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 in EJBSG 12
Consistency. It's only a virtue if you're not a screwup.
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05/07/08, 5:15 PM
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#2918
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Von Kaiser
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I know some posters on here say that trash dps matters. However, there isn't
anything specific on the first post stating what the best use of energy/combo points
is on trash, especially trash that dies quickly.
I've searched on this thread for some answers and there seems to be two options:
1. Don't worry about envenom/eviscerate, get SnD up as soon as possible and burn
remaining CPs on SnD and move to the next trash mob.
2. Get a 1-2 CP SnD up, if 4/5 CPs are left, envenom if 5 stacks of DP up, otherwise
eviscerate.
Now, there are many scenarios we can consider. For example, a trash mob has a few
seconds to live, you still have SnD up, and you have 3 CPs. Do you burn the CPs on
an eviscerate/envenom or do you extend SnD for several more seconds and "transfer"
those CPs to the next trash mob?
Just wanted to know what the consensus is on maximizing trash dps. Thanks.
Last edited by Cally : 05/07/08 at 5:52 PM.
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05/07/08, 5:20 PM
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#2919
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Vula'jin the Void, blessed by the loa
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I'll usually use trailing CP on the first mob to extend SnD so that I can spend all of my CP on the next mob on an Eviscerate or whatever.
Honestly, the most important factors in trash DPS are getting from mob to mob quickly and keeping your cooldowns on cooldown whenever you're in combat. Anything else is icing.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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05/07/08, 5:21 PM
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#2920
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Glass Joe
Night Elf Rogue
Eldre'Thalas
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Apologies if this has been discussed in other threads but so far I have been unable to find it.
My guild has recently downed Kale and we are preparing to begin work on Brutallus. To this end I have been looking at a lot of WWS pages to see how other rogues have been performing and what buffs etc they are bringing in. One thing that I have been noticing is that a lot of the top damage rogues on the WWS reports have had the expose weakness buff up from the Ashtounge trinket. No matter how I plug my gear into the spreadsheet and what buffs I have selected I cannot see why they would be making this choice in trinket over the DST/Shard combo which for me beats out Ashtounge/DST by around 10dps. Is this due to the relatively short nature of the fight and the fact that the Ashtounge has no internal cooldown or is it a dual warglaive thing?
Your insight into this would be appreciated as it has been bugging me.
Cheers.
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05/07/08, 5:23 PM
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#2921
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by sevol
To this end I have been looking at a lot of WWS pages to see how other rogues have been performing and what buffs etc they are bringing in. One thing that I have been noticing is that a lot of the top damage rogues on the WWS reports have had the expose weakness buff up from the Ashtounge trinket.
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Have you tried T6 boots, Vashj Belt?
If you're otherwise expertise-capped otherwise (and haven't received the T6 belt yet for whatever reason), Shard of Contempt isn't the superior trinket.
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05/07/08, 5:26 PM
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#2922
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Vula'jin the Void, blessed by the loa
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Here's an excerpt from the upcoming TTT version of this article:
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The [Ashtongue Talisman of Lethality] is worthy of special mention because its proc's power can be somewhat controlled through appropriate timing of finisher usage. Specifically, by delaying usage of each finisher until your energy is nearly full (see the Advanced Play Skills section for more on this technique, called "energy pooling"), it is possible to have the Talisman's proc last until you've generated all or almost all of the combo points for your next finisher. This effect enables the Talisman to reach slightly greater performance in reality than theoretical models indicate, pulling much closer to Dragonspine Trophy or Shard of Contempt.
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When you combine this effect with the fact that some of the Shard's expertise is extraneous for some rogues, it's very possible for AToL's performance to surpass SoC's on Brutallus.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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05/07/08, 11:22 PM
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#2923
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Glass Joe
Night Elf Rogue
Eldre'Thalas
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delete me
Last edited by sevol : 05/07/08 at 11:27 PM.
Reason: posting without thinking
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05/09/08, 7:04 AM
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#2924
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Glass Joe
Human Rogue
Executus (EU)
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Hello everyone,
I have recently started BT and after a few runs, it became evident to me that my DPS is nowhere as close as where it should be with my gear.
For example, I made 1400 dps at akama and 1724 on RoS, both fights where rogues should shine. Worst is that I can't exactly figure what I did wrong. The rotation I am using is 4snd/5r, on akama i used AR+BF+haste pot when i had 2 of the channellers close to maximize BF effect, on RoS I was just keeping up the rotation and using haste pots paired with BF everytime they were on CD (I was not on kicking duty). AR was used at the start of the fight and again 20 sec before RoS died (I actually ended up in pulling aggro at RoS 5 seconds before he died and died myself).
Note to mention that in those tries, I had a perfect group make up: enh shaman,warrior (imp bs but no solarian trinket), and a feral druid. Basically I can't understand what I do wrong. SnD never felt,also I was the highest amount of time possible on my target (if you exclude the time in which you move from one channeller to another in akama).
I don't play a rogue since a long so my conclusion is that I am doing something way off, but I can't exactly pinpoint what. Any helps/suggestion by fellow experienced rogue would be appreciated. Thanks in advance for the help.
Edit: forgot to mention I was using a flask, and hot spicy talbuk. Also the armory seem to show me with a few pieces of pvp gear, In pve I use the t4 helm with a RED and 5agi/4hit gems, bracers are the master assassin wristwraps with +8 hit, boots are the nyn'jah's tabi boots with 4agi/6 sta and a 5agi/4 hit gem (getting the socket bonus here), arcanite steam pistol instead of the war edge, lust brooch instead of the pvp trinket and cloak of the craft (25 agi 20AP and 13 HR) instead of the dory's embrace. That puts me at 1880 AP, 304 hit, w/o buffs.
Last edited by Aerlyn : 05/09/08 at 7:15 AM.
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05/09/08, 8:09 AM
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#2925
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Glass Joe
Undead Rogue
Arathor (EU)
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I highly doubt you are doing anything wrong. Get 2-piece T6 working your way up to 4-piece. A survival hunter in the raid also helps your dps. I think you are mainly lacking gear.
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