Originally Posted by Himmel
Excuse me, didn't found an answer on the forum yet so I have to ask here:
Most classic combat swords rogues (including me) have 3 points in Vile Poisons, I know that Vile Poisons win in DPS modelling. As I understand dps modelling based on totally static fights.
But what about Improved Poisons and bosses wich require high mobility from rogue and time rogue actually damaging is quite low? (and there's not much bosses where rogue can peacefully stand and repeat the cycles)
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Because you're asking about an un-modelable (or, at least, unspecified) amount of running around, all you really have to work with is the individual DPS value of the talents you're asking about. If you want to get really detailed, you could easily figure out the amount of damage (on average) per swing that each of those talent choices would make, but I strongly doubt that 3/5 Improved Poisons in those runaround fights is going to get you more mileage than 3/5 Vile would overall for any type of fight.
But, because you asked, I'll at least try...
I'm not a math whiz by any means, but I'll take a shot at showing the damage added to a single swing on average (because you're asking about brief DPS time).
Deadly Poison VII
30% proc rate
180 Damage over 12 up to 5 stacks
With no talents, DP would add about
180 * .3 = 54 damage per swing
3/5 Vile would put the damage at 201.6 over 12.
3/5 Improved would give DP a 36% proc rate.
So, you can basically say with that one swing you have a 30% chance to do 201.6 damage, or 36% chance to do 180 damage.
201.6 * .3 = approximately 60.48 damage added on a swing (12% increase, obviously)
180 * .36 = approximately 64.8 damage added to a swing (20%)
Improved would come out ahead in the little static world I've created where you swing once, but in reality, you would need to model a fight involving several procs to really see where Vile will overtake Improved. I'll leave that to the experts.
