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Old 04/02/08, 6:55 PM   2 links from elsewhere to this Post. Click to view. #2251
 Feist-Mok
Abides...
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Scrith View Post
Yes but the main reason Belt of One Hundred Deaths is higher than, say, the new Belt of the Silent Path is due to the expertise. If you don't need the expertise anymore because you have the new trinket, all of a sudden One Hundred Deaths isn't as good as Silent Path. This is all I was trying to get at...to move away from this notion that something like One Hundred Deaths has the best rating as is therefore the best belt for all rogues, to consider that one component of its rating can now be rendered useless by a new trinket, and in that case it isn't so great anymore.
You're missing the point though: if we ignore the expertise cap for a moment there are a fairly wide range of gear setups where BoOD is better than the #2 belt option by a larger margin than the shard of contempt is better than the next best trinket option. Thus given that only using one or the other is viable, the trinket slot offers a better 'second in slot' and thus is generally a better place to cut expertise. This will of course vary given your other gear options and availiable upgrade paths. If you have neither a WSC or ashtongue trinket, yes Deep Shadow or the new badge belt + shard of contempt will be better than one-hundred deaths and a Tsunami Talisman or whatever.
 
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Old 04/02/08, 6:57 PM   #2252
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Right... but the point is, it works both ways; if you're using the trinket, it's true that the Vashj belt isn't as good since you don't need the Expertise as much anymore; but it's also true that if you're using the Vashj belt, the trinket isn't as good because you're not using all the Expertise it gives. Thus, the appropriate way to look at it is to consider which has the most reasonable alternative, and take the piece without Expertise that is as close as possible to the piece that has it.

For instance: consider my current situation. I have T6 boots, the Vashj belt, and lets pretend for the moment that I have a Shard of Contempt (even though I don't). All in all these provide 93 Expertise Rating, aka 23 Expertise, aka 7 more than I need. Where, then, shall I drop the 7 Expertise?

Option 1: Drop WEx to get under the cap. This replaces Expertise with... nothing, and is thus no better than just being capped (well, it gives a utility talent, but no DPS, so we won't count it).

Option 2: Drop T6 boots. Well, T6 boots are about 120 EP better than the 2nd best option - which I didn't even have. Even if you assume the Expertise on these boots does nothing, they're still better than my old Nyn'jah Tabi's. Thus, these aren't going anywhere either.

Option 3: Vashj Belt. The next belt down would be either Deep Shadow or Shadowwalker's, since I don't have a Don Alejandro's, and Silent Path isn't available yet. As such, I lose about 25 EP getting this... and would still be (slightly) Expertise Capped.

Option 4: Shard of Contempt. Well, both Ashtongue and WSC are about 25 points behind, and I would no longer be capped by so doing, so this proves to be the smallest DPS loss; hence, I'm best off refraining to use this trinket for the moment, and sticking with what I have.

Now, will there be situations where it's better to use Shard and drop the Expertise elsewhere? Certainly. It's just that with Silent Path not yet available, those people with the Vashj belt tend to be better off sticking with it; those people with T6 boots are definitely better off keeping those; and those people that are Human don't get a lot of choice in the matter. So the correct thing to say about Shard is: it's a good trinket for many people, but not everyone can make use of it.
 
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Old 04/02/08, 7:01 PM   5 links from elsewhere to this Post. Click to view. #2253
 Shaker
AUGH CHAMPION TIME
 
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Night Elf Rogue
 
Elune
Originally Posted by Aldriana View Post
The whole "higher than average armor" think is a myth. I tested both on PTR and live realms and came back with armor being ~7700, so I would assume he has 7685 just like many other bosses. The only difference is, every other sustained DPS fight since Tidewalker has had ~6200, so it seems high by comparison.
In a discussion on this, I was directed towards a WWS where the MT landed a 132 point ThunderClap on Brut. Given the armor formula (from the boss armor thread), that means, at that time, Brut had 46.3% mitigation (fully improved TClap should hit for 246, and I verified that the character in question had fully improved TClap). 46.3% mitigation gives us:

.463 = A / (A + 10600)

.537A = 4907.8
A = 9139.3
So at that point he had at least 9000 armor (I believe but cannot confirm STRICTLY that only Feral Faerie Fire was on him at the time). Regardless, there's no way to get such a low Thunder Clap value without him having AT LEAST that much armor. Any variables I can imagine (buffs to the tank, debuffs on the mob) only point to a HIGHER armor value.

I think this bears further looking into, at any rate.

Consistency. It's only a virtue if you're not a screwup.
 
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Old 04/02/08, 7:25 PM   #2254
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Defensive Stance means TClap does a base 221.4 damage; this means boss mitigation is only 40.4%, hence armor is ~7150. Faerie Fire is 610, which would put us right around 7700.

Assuming the boss has 7685 armor like others, it would thus be 7075 after FF, the damage done would then be 246 * .9 * 10557.5/(7075+10557.5) = 132.56 = 132 damage.

Seems right to me.
 
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Old 04/02/08, 8:04 PM   #2255
 Shaker
AUGH CHAMPION TIME
 
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Night Elf Rogue
 
Elune
Doh, I totally missed D stance. Thanks for pointing that out. Problem solved!

Consistency. It's only a virtue if you're not a screwup.
 
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Old 04/03/08, 1:01 AM   #2256
jarek771
Glass Joe
 
Blood Elf Rogue
 
Medivh
Hit ~ happy point??

Okay...all i keep hearing is HIT HIT HIT! So what i did was went out and got plenty of hit, was top on meters. Cool right? Wrong! I only beat the Mutilate rogue by 2000dmg (aprox) with a sustained 690dps (aprox). So then i went out got rid of all the +8 hit gems and got myself some +4hit +4agi gems. Next Mag shot i was still, top meters, but this time by about 30k. Cool right? Wrong still!

This is were i cry (T.T).

Anyhow i was able to sustain about 730dps (witch is a nice improvement +40 to my dps is something not to complain about but i am haha) Anyhow, other then getting the exulted Scryer reputation enchant, and getting rid of my rather "nubly" druid chest piece([Shadowprowler's Chestguard]) for ether the [Chestguard of the Conniver] or the Zul Aman chest piece (name has slipped my mind but i know its on the hawk) what do i need to do here? I mean i have herd to find a "happy medium between Hit Rating and Attack Power. So i have come to you well played ladies and gentlemen for some input on what to do here.

What is the happy medium?

BTW this is my progression list:


(if you are looking at my jutsu look at Eve of Darkness on Medivh. That is the guild i progressed in. Armory has my guild wrong im in Blood Rain and we are working our way up to the top :-D)

Early/mid SSC
Early/mid TK
Kara
Za
Gruul
Mag
 
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Old 04/03/08, 1:25 AM   #2257
Acyrith
Glass Joe
 
Human Rogue
 
Emerald Dream
Originally Posted by jarek771 View Post
Okay...all i keep hearing is HIT HIT HIT! So what i did was went out and got plenty of hit, was top on meters. Cool right? Wrong! I only beat the Mutilate rogue by 2000dmg (aprox) with a sustained 690dps (aprox). So then i went out got rid of all the +8 hit gems and got myself some +4hit +4agi gems. Next Mag shot i was still, top meters, but this time by about 30k. Cool right? Wrong still!

This is were i cry (T.T).

Anyhow i was able to sustain about 730dps (witch is a nice improvement +40 to my dps is something not to complain about but i am haha) Anyhow, other then getting the exulted Scryer reputation enchant, and getting rid of my rather "nubly" druid chest piece([Shadowprowler's Chestguard]) for ether the [Chestguard of the Conniver] or the Zul Aman chest piece (name has slipped my mind but i know its on the hawk) what do i need to do here? I mean i have herd to find a "happy medium between Hit Rating and Attack Power. So i have come to you well played ladies and gentlemen for some input on what to do here.

What is the happy medium?

BTW this is my progression list:


(if you are looking at my jutsu look at Eve of Darkness on Medivh. That is the guild i progressed in. Armory has my guild wrong im in Blood Rain and we are working our way up to the top :-D)

Early/mid SSC
Early/mid TK
Kara
Za
Gruul
Mag
So the answer to your question is basically, look at the first post of this very thread. It covers the equivalence values of the different stats and based on those you can see what is going to be the best for you. What it comes down to is that stacking stats doesn't work, you need a balance of AP, Crit, Hit, Expertise, etc to be doing the best dps that you can.

Your best bet is to grab one of the spreadsheets list at the bottom of that first post and plug your gear in, the sheets should be able to give you suggestions on how to enchant, gem, etc as well as what gear to pick up that may be within your reach currently.
 
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Old 04/03/08, 3:38 AM   #2258
Greymist1
Von Kaiser
 
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Troll Rogue
 
The Forgotten Coast
Originally Posted by Acyrith View Post
So the answer to your question is basically, look at the first post of this very thread. It covers the equivalence values of the different stats and based on those you can see what is going to be the best for you. What it comes down to is that stacking stats doesn't work, you need a balance of AP, Crit, Hit, Expertise, etc to be doing the best dps that you can.
I'd add a caveat to this: for most rogues (any combat rogue below the hit cap), stacking hit in gem slots is a win. The way item budgeting works is why you want a mix on your items, since you end up with more DPS stat points overall than an equivalent item (same ilvl) with fewer stat types. But for gems, just gem for the stat which is most valuable to you, unless there's a really good socket bonus to pick up (and of course you also need to toss in some gems to activate your metagem). Hit is usually the most valuable stat for rogues (out of any stat which can be had in a gem slot, anyways).
 
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Old 04/03/08, 4:47 AM   #2259
Aéquitas
Von Kaiser
 
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Blood Elf Rogue
 
Frostmane (EU)
Your max hit also depends on wether your guild raidas with a moonkin with impr fairy fire. Mine does sometimes and the extra 3 hit I get from it makes sure I always try to have around 296 hit.

296 hit + 20 hit (food) + 47 hit (impr. FF) gets me 363 hit.

If I get alot of hit from gear then my second cap would be 316 hit and then use 20 agi food.
 
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Old 04/03/08, 4:48 AM   #2260
Ashere
Piston Honda
 
Night Elf Rogue
 
Khadgar (EU)
+hit is good, but there's basically no fixed amount you should have anywhere, it all depends on the gear you have. If an item gives you +8 AP just for getting 3 gems in the right colors, then you're a fool if you put an 8 hit gem in a red socket. An 8 hit gem may beat a 16 AP gem in dps value, it won't beat 16 + 8 = 24AP unless your AP is already very high while your hit is extremely horrible. For a Kara-only rogue, neither my AP or my hit are too shabby, and it seems that around 18AP vs 8hit the two even out.

And I'm not even talking about agi gems or other possible set bonusses. The simple answer to this is: get your spreadsheets, and compare.
 
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Old 04/03/08, 4:58 AM   #2261
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Aldriana View Post
Option 4: Shard of Contempt. Well, both Ashtongue and WSC are about 25 points behind, and I would no longer be capped by so doing, so this proves to be the smallest DPS loss; hence, I'm best off refraining to use this trinket for the moment, and sticking with what I have.
I'm in the situation where I have 100 Deaths and I'm using Ashtongue and WSC, I was definitely planning on picking up a shard but even though the current spreadsheet puts Ashtongue slightly above WSC I'm more inclined to keep my WSC. I'm currently on Brutalus with my guild so my question is, which one do I drop?

Evl Addons | Evl's SliceDice keeps track of your core abilities, works for Druids, Warrior, Priests and Death Knights too!
 
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Old 04/03/08, 5:39 AM   #2262
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
I prefer Ashtongue to WSC for Brutallus, Gurtogg, and Reliquary, but WSC for almost everything else (given that most other things are either interrupted, 6200 armor, or both - which favors WSC relative to AToL).
 
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Old 04/03/08, 5:50 AM   #2263
Grung
Glass Joe
 
Undead Rogue
 
Balnazzar (EU)
Looking at the EP values in the first post, and the buffs selected, shouldn't STR be 1.10 when you have kings in the bufflist ?
 
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Old 04/03/08, 5:56 AM   #2264
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Grung View Post
Looking at the EP values in the first post, and the buffs selected, shouldn't STR be 1.10 when you have kings in the bufflist ?
Yes. Whenever I next update the post, I'll be sure to fix that.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 04/03/08, 6:19 AM   #2265
Roefyll
Glass Joe
 
Blood Elf Rogue
 
Feathermoon
I've done some preliminary testing of the proc rate on the Fists of Fury combo, [Claw of Molten Fury] and [Fist of Molten Fury]

It seems to be around 5.8 PPM from the samples I've taken while doing dailies, unless I'm reading the WWS wrong. I'm very pleased, as it looks like the new fist weapons are still a fair bit off.

Ongoing testing: Rofyll - WWS

EDIT: Damnit, I ruined it by bandaging.

Last edited by Roefyll : 04/03/08 at 9:00 AM.
 
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Old 04/03/08, 6:27 AM   #2266
jarek771
Glass Joe
 
Blood Elf Rogue
 
Medivh
sweet guys thanks alot, just got to figure out how to use one of those spreadsheets haha. Anyhow thanks for the imput, im going to preaty much keep it a personal rule of thumb to not go below 300 unbuffed unless i can.
 
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Old 04/03/08, 7:07 AM   #2267
Antumbra
Leather Warrior
 
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Night Elf Rogue
 
Lothar
Originally Posted by Roefyll View Post
I've done some preliminary testing of the proc rate on the Fists of Fury combo, [Claw of Molten Fury] and [Fist of Molten Fury]

It seems to be around 5.8 PPM from the samples I've taken while doing dailies, unless I'm reading the WWS wrong. I'm very pleased, as it looks like the new fist weapons are still a fair bit off.

Ongoing testing: Rofyll - WWS

EDIT: Damnit, I ruined it by bandaging.
That report doesn't seem to be up anymore, so I'll just ask: Does the fire proc get resists/partial resists? If not, am I correct in assuming it ignores armor? If the proc has the ability to crit or benefits from flame cap, that'd make it even nicer.

Baseline, though, it would add around 12 DPS to the set based on that PPM, which is not huge but definitely helps make them compete a little better with alternative weapons. Being trash drops in Hyjal means that they're much more accessible than most of the alternatives, too.


Jerek: With stats close to yours I was clocking significantly higher DPS. Are you getting a good group setup? If you are, I'd suggest looking carefully at your combo point rotation and trying out some other options to see if you can boost your average DPS. Back around your gear level I ended up discovering some problems with my rotation (along with other secondary things, like poison selection) and was able to gain about 75-100 DPS on average by correcting those problems. I'd also suggest switching out that tank neck for the melee DPS one off the badge vendor; my instinct is that you're not going to benefit as much from expertise at your gear level as you would from AP/Agi, though the spreadsheet might prove me wrong. The stam on that neck definitely isn't necessary unless you have threat issues with your tank, except perhaps on fights with lots of AoE damage like gruul and malchezaar (and careful play can help compensate there).
 
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Old 04/03/08, 8:12 AM   #2268
Frederiksen78
Glass Joe
 
Human Mage
 
The Maelstrom (EU)
The section on Unique Gems needs a 2.4 update as they are no longer Unique-Equipped.
 
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Old 04/03/08, 8:18 AM   #2269
 AtADeadRun
How sharper than a serpent's tooth...
 
Human Warlock
 
Shadow Council
Covered a couple pages ago: http://elitistjerks.com/691244-post2154.html

"Note that the PvP and jewelcrafting gems listed below are also unique-equip, meaning you may only wear one in any given set of gear."

Only the heroic gems are no longer unique equipped; the PvP and JC ones still are, which is what that line says.

Last edited by AtADeadRun : 04/03/08 at 8:23 AM. Reason: Added link to earlier post.

I aim to misbehave.
 
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Old 04/03/08, 9:02 AM   #2270
Roefyll
Glass Joe
 
Blood Elf Rogue
 
Feathermoon
Originally Posted by Antumbra View Post
That report doesn't seem to be up anymore, so I'll just ask: Does the fire proc get resists/partial resists? If not, am I correct in assuming it ignores armor? If the proc has the ability to crit or benefits from flame cap, that'd make it even nicer.

Baseline, though, it would add around 12 DPS to the set based on that PPM, which is not huge but definitely helps make them compete a little better with alternative weapons. Being trash drops in Hyjal means that they're much more accessible than most of the alternatives, too.
Yes, with my current gearset I estimated it would have to have a 1.3 PPM to be a sidegrade from my current gear. At >5 PPM it's an upgrade, so I'm going to use them (after I get them enchanted) until the Heroic badge vendor is stocked on Feathermoon.

I've reopened the WWS if anyone else wants to take a look. This includes grinding the mana wyrms in BEM for the SSO daily, and contains the previously mentioned bandaging etc.
 
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Old 04/03/08, 9:48 AM   #2271
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Frederiksen78 View Post
The section on Unique Gems needs a 2.4 update as they are no longer Unique-Equipped.
True, but farming heroic BM day by day for +1 Agi doesn't appeal to me... Yes, I know - spreadsheet recommends changing even [Rigid Dawnstone]s to [Glinting Fire Opal], but still I don't believe that it's worth PUGging...
I'd rather try to buy some T6 gems on AH or for badges.
 
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Old 04/03/08, 10:25 AM   #2272
jarek771
Glass Joe
 
Blood Elf Rogue
 
Medivh
Originally Posted by Greymist1 View Post
I'd add a caveat to this: for most rogues (any combat rogue below the hit cap), stacking hit in gem slots is a win. The way item budgeting works is why you want a mix on your items, since you end up with more DPS stat points overall than an equivalent item (same ilvl) with fewer stat types. But for gems, just gem for the stat which is most valuable to you, unless there's a really good socket bonus to pick up (and of course you also need to toss in some gems to activate your metagem). Hit is usually the most valuable stat for rogues (out of any stat which can be had in a gem slot, anyways).
soo...just for clairification, should i drop my 4/4's for +8 hit?
 
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Old 04/03/08, 11:17 AM   #2273
kwinto
Von Kaiser
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by jarek771 View Post
soo...just for clairification, should i drop my 4/4's for +8 hit?
Use the spreadsheet, Jarku. Sometimes in case of three paladins (BoK) agi is valued higher than hit. But the difference is so small, that it's not worth changing gems from raid to raid. And in interrupted fights (like Leo or Zul'Jin) it's even better.

Least reason to keep the agi is +dodge, but you may love it in TK, at those Vindicator guys' whirlwind. It's like Cheat Death sometimes
 
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Old 04/03/08, 11:38 AM   #2274
Eowyndra
Glass Joe
 
Night Elf Rogue
 
Frostwolf (EU)
Originally Posted by Noxe View Post

Range:
1.Golden Bow of Quel'Thalas [Golden Bow of Quel'Thalas]
2.Blade of Life's Inevitability [Blade of Life's Inevitability]
3.Arcanite Steam-Pistol [Arcanite Steam-Pistol]
4.Barrel-Blade Longrifle [Barrel-Blade Longrifle]
[Crossbow of Relentless Strikes], which will be available at the Heroic Badges vendor once the third daily quest obejctive has been completed and the anvil has been built, would surpass [Blade of Life's Inevitability] and thus come in second.
And even if every hunter is going to hate me for this: Thor'idal, the Stars' Fury is clearly the best in slot.
 
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Old 04/03/08, 12:45 PM   #2275
dazed420
Glass Joe
 
Night Elf Rogue
 
Mannoroth
I am curious, are we no longer interested in Madness or is the recent dialog only in regards to Brut?

I can agree with the use of the rogue BT trinket if used correct, saving energy before a finisher to get the max amount of SS with the buff, but I am having a hard time seeing the value of WSC over Madness.

I can see the BT trinket over Madness for Brut but for your standard trash and farm instances Madness is easy to use and no fuss.


As for Shard, given that I have the SSC and Mount belts, I use depths over don, you gain some stam and a little crit with no real socket bonus to speak of over the expertise.

So the question now comes, out of DST, Madness, WSC, Ashtongue, and Shard knowing that a non human is sitting at 16 with the SSC belt where do we go for max DPS for the Brut fight.

I don't think Shard is a viable option due to the fact that the loss in hit, over cap of expertise, and the constant static AP and AC ignore buff which is stacking with the other passive AC ignore and boss debuffs giving Madness the edge on that. If I'm wrong here could someone explain why so I can gain a better understanding please.

WSC vs Madness, once again I'm thinking the constant AP from Madness over times gives it a slight edge over WSC. Perhaps I am wrong and not accounting for the DPS gain from the extra ac ignore?

Madness vs Ashtongue, I think for any other fight other than Brut Madness wins out but for Brut I think and it appears others agree Ashtongue is the way to go.
 
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