 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
04/18/08, 8:40 PM
|
#326
|
|
Piston Honda
Dwarf Hunter
Dragonblight
|
Originally Posted by KraxisSingular
Please don't patronize us like that. I know how to FD thank you, and I know when I have not done it properly (and of course it happens now and then that I move, but I know when that happens). You quickly learn how to use it when solo grinding and getting multiple aggros.
When you are lying on the groud for several seconds and still manage to grab aggro within the next CD, then something is off. Be it the resist notofication or something on the Blizzard side of things. I don't know what it is. But regardless, it is important that we actually mention this so those who care knows it.
|
Exactly. The point is that something isn't working correctly anymore. I also know how to FD, I've been doing it a long time, thanks very much. Doesn't matter if I stay down for 2 seconds or 20 seconds, the mob will continue hacking on me as though I never feigned at all, with no indication whatsoever of a resist. Its no longer a matter of taking a DPS hit for an extra second, its taking a DPS hit (if not actually getting killed outright) for a much longer period as I have to stop attacking completely until the tank can get the mob back under control.
|
|
|
|
|
|
04/18/08, 8:47 PM
|
#327
|
|
Bald Bull
|
How much stock do people put into the "let the animation complete" guideline anyway? After bad experiences on gorefiend/ros etc I make sure to do stay down the first FD or two, but given that there are plenty of times where I've feigned and then started attacking again so soon that the FD animation barely began, and had threat very obvious get cleared properly, I'm not sold on the idea that staying down helps.
There're two possibilities I can think of:
i. display of resists is buggy, sometimes they just don't show, regardless of how long you stay down
ii. display of resists is buggy, but the bug is less likely to occur if you spend more time on the ground.
|
|
|
|
|
|
04/19/08, 12:22 AM
|
#328
|
|
Banned
Blood Elf Hunter
Runetotem (EU)
|
I don't know tbh. But I do let the animation run it's course. I know that it isn't instant per se, but I don't know if it counts one third of the way or two thirds or the full drop. So I take the safe route, that has lead to the least problems. But it appears that even that isn't safe anymore.
I had heard of this happenening seldomly before, but now I have experienced it myself a number of times without beginning to skip the animation. Personally I think it is on the Blizzard side of things as I have heard Rogues complain that Vanish don't work even after they have entered it for a few seconds (though Vanish being bugged is no new thing, getting targeted while IN Vanish is new), and Mages complaining getting targeted while Invisible.
|
|
|
|
|
|
04/19/08, 12:58 AM
|
#329
|
|
Glass Joe
Night Elf Hunter
Stormrage
|
Help
I've been experiencing some problems with my macros, and figured that I'd turn to these boards for help, since no one else I've spoken to has any idea of what's happening. First off. I am using two macros:
#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
and
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/script UIErrorsFrame:Clear()
Now, the problem is as follows. When I click on either of them, even just once, I am locked into autoattack. I can jump, move, and click on the autoshot button itself, and it won't turn off. The only way to deactivate it is to FD or tab target to another available target (I have that function set to do so).
I turn autoattack on normally, and it works no problem. I use arcane shot, steady shot, KC, or TBW by themselves, no problem. On and off, easy.
If I take the ! out of the macro, then autoattack doesn't turn ON, resulting in steady/kc spam, but a lot of dps lost anyhow.
I paged a GM, and got an auto response to clear my Interface, WTF and Cache folders. I backed them up and did what their email suggested. No change.
So..what am I doing wrong here? Is there some easy macro glitch I'm missing? My friends using these macros report no problems.
|
~Not all who wander are lost~
|
|
|
|
04/19/08, 3:17 PM
|
#330
|
|
Glass Joe
|
Question about Haste, People say BM has the most dps because of Serpent's Swiftness, If I respec'd survival, and got the new haste badge gear and what not, to equal the 20%, would survival end up being better? because I think if you get too much haste, it starts actually making your dps messed up? I'm not sure about all this, can somebody help? I hope somebody can help me answer these questions because I'm not a huge fan of BM, but i know how the dps is "the best" usually.
Also, which should i upgrade first to the new badge gear? i only have 150 badges.
The World of Warcraft Armory
|
|
|
|
|
|
04/19/08, 4:08 PM
|
#331
|
|
Piston Honda
Dwarf Hunter
Dragonblight
|
Originally Posted by roguearthur
Question about Haste, People say BM has the most dps because of Serpent's Swiftness, If I respec'd survival, and got the new haste badge gear and what not, to equal the 20%, would survival end up being better? because I think if you get too much haste, it starts actually making your dps messed up? I'm not sure about all this, can somebody help? I hope somebody can help me answer these questions because I'm not a huge fan of BM, but i know how the dps is "the best" usually
|
Survival is not going to be better dps than BM, not as they are currently designed. Perhaps one of the reasons you aren't a fan of BM is because you're doing it wrong. Your spec is messed up, and honestly, you don't have anywhere near the amount of agi needed to make survival viable. And yes, too much haste can mess up shot rotations and cause clipping, leading to lower dps.
|
|
|
|
|
|
04/19/08, 4:17 PM
|
#332
|
|
Glass Joe
|
Originally Posted by Khassandra
Survival is not going to be better dps than BM, not as they are currently designed. Perhaps one of the reasons you aren't a fan of BM is because you're doing it wrong. Your spec is messed up, and honestly, you don't have anywhere near the amount of agi needed to make survival viable. And yes, too much haste can mess up shot rotations and cause clipping, leading to lower dps.
|
MY spec isn't that messed up, to mess up my dps, i know the critical part on marksman is messed up, cause of when i get concussion shot, but i got that for when solo'ing and trapping, it helps more then you think. I like BM spec, I get 1000dps in t4, which is usually first or second place, but.. I used to be Survival, when i had 600+agility.
The reason I linked my armory is because of badge gear, not really for the survival part.
|
|
|
|
|
|
04/19/08, 4:45 PM
|
#333
|
|
King Hippo
Orc Hunter
Stormscale (EU)
|
I'm sorry but its not possible for me to take your posts seriously roguearthur after checking out your spec.
Survival is going to be close personal dps wise with maxed out Sunwell loot and in some fights it has the edge due to pet usage being limited. Fights that allow multi-shot use or fights that require a lot of moving are also survival spec favored.
What actually matters is raid dps. You get higher raid dps as survival with "normal" raid setup and optimized spec somewhere near 700 agi unbuffed.
After dps you look at utility, survival and how different specs help raid. IE more threat etc.
|
|
|
|
|
|
04/21/08, 11:47 AM
|
#334
|
|
Piston Honda
|
Originally Posted by alienangel
How much stock do people put into the "let the animation complete" guideline anyway? After bad experiences on gorefiend/ros etc I make sure to do stay down the first FD or two, but given that there are plenty of times where I've feigned and then started attacking again so soon that the FD animation barely began, and had threat very obvious get cleared properly, I'm not sold on the idea that staying down helps.
|
I've gotten into the habit now of using a cast to get me out of fd; for example refreshing hunter's mark, or popping trinkets. It seems to have helped as I can't recall the last time I had an unresisted feign misbehave.
|
|
|
|
|
|
04/25/08, 5:20 AM
|
#335
|
|
Von Kaiser
Night Elf Hunter
Norgannon
|
Originally Posted by Fendryl
I've gotten into the habit now of using a cast to get me out of fd; for example refreshing hunter's mark, or popping trinkets. It seems to have helped as I can't recall the last time I had an unresisted feign misbehave.
|
This is the same thing I usually do as well. I get out of FD immediately using a shot usually Arcane, or Multi, or Scorpid depending. I don't recall ever having FD do anything outside the realm of what I expected. In fact, I didn't even know people were having problems with FD until I came across posts on these forums mentioning it.
|
|
|
|
|
|
04/25/08, 5:54 AM
|
#336
|
|
Glass Joe
|
Stacking [hunters] in raid (best method of collective dps)
i have entered into a debate regarding the best method of stacking hunters on another forum. maximum of 3.
this is the place for true analysis so here i am. first time poster.
what is the best method of increasing hunter DPS collectively within a group? and how does this compare to hunters being part of separate groups.
there are 3 choices as far as i can see.
1. MM, BM, and surv in same group each with appropriate points in their respective specs.
2 BM, BM, surv
3 BM, BM, BM
collective dps is the goal. not individual benefit. include pets as well.
the idea is that different specs benefit from the others buffs. is 3% increased dmg better than the high rap which MM hunters enjoy? and assume that the MM hunter is speccd for 20% increased pet dmg, and skips silence shot.
we can also assume that the hunters will have the feral druid crit buff, and shaman totems.
|
|
|
|
|
|
04/25/08, 5:41 PM
|
#337
|
|
Don Flamenco
|
Originally Posted by bloodwarden
there are 3 choices as far as i can see.
1. MM, BM, and surv in same group each with appropriate points in their respective specs.
2 BM, BM, surv
3 BM, BM, BM
collective dps is the goal. not individual benefit. include pets as well.
|
For the highest collective DPS from your 3 hunters: BM, BM, BM
For the highest collective DPS from your whole raid, assuming a few other physical DPSers are present: BM, BM, Surv
|
|
|
|
|
|
04/25/08, 6:11 PM
|
#338
|
|
King Hippo
|
Originally Posted by Tyranna
This is the same thing I usually do as well. I get out of FD immediately using a shot usually Arcane, or Multi, or Scorpid depending. I don't recall ever having FD do anything outside the realm of what I expected. In fact, I didn't even know people were having problems with FD until I came across posts on these forums mentioning it.
|
This is almost my experience as well. I used to have bad problems with feign seemingly not registering a few months back (pulled Azgalor after two consecutive "successful" feigns -- around 3 minutes into the fight). It really broke my trust in whether or not I could rely on feign to drop aggro. It was entirely because I was restarting DPS/moving/etc. too quick.
Since then, I just make sure it goes off. I usually give it the same amount of time it used to take for feign gear swaps (which is after you hit the ground -- full animation -- and then a "pause" or two depending on the latency). I haven't had a problem with feign in three or four months doing this. I almost always stand up by using arcane or steady. It's really not like it's a huge DPS hit and my remark otherwise was meant to be callous and patronizing, because it's the main reason people don't let feign take full effect.
|
|
|
|
|
|
04/25/08, 10:09 PM
|
#339
|
|
Piston Honda
Dwarf Hunter
Dragonblight
|
Originally Posted by Eliirion
This is almost my experience as well. I used to have bad problems with feign seemingly not registering a few months back (pulled Azgalor after two consecutive "successful" feigns -- around 3 minutes into the fight). It really broke my trust in whether or not I could rely on feign to drop aggro. It was entirely because I was restarting DPS/moving/etc. too quick.
Since then, I just make sure it goes off. I usually give it the same amount of time it used to take for feign gear swaps (which is after you hit the ground -- full animation -- and then a "pause" or two depending on the latency). I haven't had a problem with feign in three or four months doing this. I almost always stand up by using arcane or steady. It's really not like it's a huge DPS hit and my remark otherwise was meant to be callous and patronizing, because it's the main reason people don't let feign take full effect.
|
I hit FD. I fall to the ground. I lay there several seconds. I get up by firing shots, not by moving my toon. I continue to have FD issues. Has nothing to do with me moving too quickly or not letting the full animation complete.
|
|
|
|
|
|
04/25/08, 10:29 PM
|
#340
|
|
Banned
Blood Elf Hunter
Runetotem (EU)
|
Originally Posted by Khassandra
I hit FD. I fall to the ground. I lay there several seconds. I get up by firing shots, not by moving my toon. I continue to have FD issues. Has nothing to do with me moving too quickly or not letting the full animation complete.
|
Indeed... For me it happens once in a seldom while, but it happens. Not exactly encouraging.
Luckily I have not had fights where it has been very imperative to FD lately, so that might cover the problem a bit.
|
|
|
|
|
|
04/28/08, 8:25 PM
|
#341
|
|
Spiral out
Intermission
Orc Hunter
No WoW Account
|
It's scary to be dps'ing the Grand Warlock in the Eredar Twins encounter, feigning death (non-resist - going to the bottom of Omen), only to be targeted by Lady Sacrolash's Shadow Nova 5 second later.
(Shadow Nova is cast on a high threat member on the Grand Warlock's threat table)
|
|
|
|
|
|
04/28/08, 9:39 PM
|
#342
|
|
Glass Joe
Night Elf Hunter
Spirestone
|
Originally Posted by Khassandra
Survival is not going to be better dps than BM, not as they are currently designed. Perhaps one of the reasons you aren't a fan of BM is because you're doing it wrong. Your spec is messed up, and honestly, you don't have anywhere near the amount of agi needed to make survival viable. And yes, too much haste can mess up shot rotations and cause clipping, leading to lower dps.
|
So currently when does haste start clipping shots? The lowest I've gotten my attack speed is .92 (Heroism + CDs/Procs) although on average in a raid is about 1.29 attack speed. At what point does Clientside to Serverside lag make your shots clip one another? So far I've only seen my DPS increase with the amount of haste I gain. Any help or insight would be appreciated since I haven't been able to find a thread answering this specific question yet.
|
|
|
|
|
|
04/29/08, 10:14 AM
|
#343
|
|
Glass Joe
|
Originally Posted by Osiri
So currently when does haste start clipping shots? The lowest I've gotten my attack speed is .92 (Heroism + CDs/Procs) although on average in a raid is about 1.29 attack speed. At what point does Clientside to Serverside lag make your shots clip one another? So far I've only seen my DPS increase with the amount of haste I gain. Any help or insight would be appreciated since I haven't been able to find a thread answering this specific question yet.
|
When your attack speed falls below 1.5, wich is the GCD required to cast steady shot. Usually at about 1.6 to 1.7 or even 1.8 you'll start seeing it, really depends on what latency you usually play on.
|
|
|
|
|
|
04/29/08, 2:14 PM
|
#344
|
|
King Hippo
|
Originally Posted by Intermission
It's scary to be dps'ing the Grand Warlock in the Eredar Twins encounter, feigning death (non-resist - going to the bottom of Omen), only to be targeted by Lady Sacrolash's Shadow Nova 5 second later.
(Shadow Nova is cast on a high threat member on the Grand Warlock's threat table)
|
Yeah. I worked it out with our salv paladin to get salv at the start and switch to wisdom once I got a successful feign. She is so squishy that without salv threat levels are very scary and a single feign resist slows you down a fair bit. On attempts where I had 2+ feign resists off the start it was pretty hard on mana and I really had to hold back a bit to not overtake the Warlock tank :/.
(We, so far, only bring one hunter to the Twins and I was in a War/Rogue/Rogue/Enh group with a twisting Enh sham and 100% drums. That really is a fun group.)
|
|
|
|
|
|
04/30/08, 2:55 PM
|
#345
|
|
Von Kaiser
|
Originally Posted by Khassandra
I hit FD. I fall to the ground. I lay there several seconds. I get up by firing shots, not by moving my toon. I continue to have FD issues. Has nothing to do with me moving too quickly or not letting the full animation complete.
|
There are similar issues I've experienced in heroics with traps. No immune or resisted messages. Just disappears when tred on as if it was never there. This may be something else completely. Or it may simply share the same flaw in client error notifications based on odd tricks in latency. We have seen situations where there is presumed atomic transactions between the client and server where it really isn't guaranteed.
I used to have the FD problem occur. I no longer have the problem manifest itself. My FD button is actually a macro. I either get Resisted messages or it works now. Here's all it is:
#showtooltip Feign Death
/stopattack
/cast Feign Death
I will usually come out of the FD with an Arcane Shot and then restart my rotation.
|
|
|
|
|
|
05/03/08, 2:12 AM
|
#346
|
|
Don Flamenco
Night Elf Hunter
Ravencrest (EU)
|
Originally Posted by Puppyeater
When your attack speed falls below 1.5, wich is the GCD required to cast steady shot. Usually at about 1.6 to 1.7 or even 1.8 you'll start seeing it, really depends on what latency you usually play on.
|
Not necessarily. Spamming the 3:2 macro, with 1.03 second auto cooldown, I was shooting steadyshots and autoshots were following each 1000ms. So it wasn't clipping anything. The haste clipping autos is a bit outdated and happens if you spam the castsequence macro. Check hunter beast mastery bible for combat log examples.
|
|
|
|
|
|
05/05/08, 3:29 AM
|
#347
|
|
Von Kaiser
|
Can anyone else confirm that haste effects or haste gear effects steady shot's casting time?
Also, what is the lowest attack speed in which you can be so that you won't be clipping with the global cooldown. Global cooldown is 1.5s for us I assume and is not effected by haste effects or gear.
|
|
|
|
|
|
05/07/08, 9:04 AM
|
#348
|
|
Glass Joe
Blood Elf Hunter
Tichondrius
|
I always sort of assumed feign can be resisted (like Vanish) and that a notification isn't always given. If you're raiding I assume you would be using Omen, just check out omen as you feign, if your threat drops to 0, do a shot and continue your rotation =P If it doesn't drop at all, back up and let the tank recover till your next feign.
Needless to say if you wait to feign until the mob is already rushing you, you're taking your chances =P Good practice seems to be feigning the instant you hear the "approaching 90% of XXXX's threat" noise blast you in the face.
Never really had a problem with feign :/ No complaints at all, as no matter the kinks, its still the best aggro dump in the game by a huge margin =P
|
|
|
|
|
|
05/07/08, 12:28 PM
|
#349
|
|
Piston Honda
|
Meter, the flaw in that is that we have seen our threat drop in omen only to have mobs kill us as if we didn't.
Noones saying feign sucks, just that it would be nice if there was a way taht confirmed whether or not threat was dropped.
Last edited by Wunlastri : 05/07/08 at 2:56 PM.
Reason: Good lawd I cannae type.
|
|
|
|
|
|
05/07/08, 1:10 PM
|
#350
|
|
Von Kaiser
Night Elf Hunter
Emerald Dream (EU)
|
Originally Posted by Meterslayer
I always sort of assumed feign can be resisted (like Vanish) and that a notification isn't always given. If you're raiding I assume you would be using Omen, just check out omen as you feign, if your threat drops to 0, do a shot and continue your rotation =P If it doesn't drop at all, back up and let the tank recover till your next feign.
Needless to say if you wait to feign until the mob is already rushing you, you're taking your chances =P Good practice seems to be feigning the instant you hear the "approaching 90% of XXXX's threat" noise blast you in the face.
Never really had a problem with feign :/ No complaints at all, as no matter the kinks, its still the best aggro dump in the game by a huge margin =P
|
Alas "watch Omen" isn't a solution, even Omen shows FD to have worked when it fails in this way.
On a different note, can anyone actually say that they've noticed anything different regarding pet threat since 2.4.2? My Surv hunter (2.4k rAP) still only gets about 250 tps from my pet and pulls aggro with autoshot (crits or not).
|
"There are 10 kinds of people in this world, those who know Binary and those who don't."
|
|
|
|
|