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06/03/08, 2:27 PM
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#376
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Glass Joe
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Originally Posted by Ruind
LWing would currently top the list. Drums alone being as versatile as they are affect your entire party regardless of class make up. As a JC you get very few gems that would make that large of an impact over a non JC, even the shadowsong panther only has an effective AP of about 130ish that’s assuming that your not "saving" the buff as well, using it every CD regardless of other CDs. Alchy is pretty lol right now, the assassins stone is decent sometimes when I know that mana is going to be an issue for a fight our shaman is often rotated out for his mana tide. Enchanting, sure you get the ring enchants but once you have end game rings you can level enchanting and drop it for something like LWing after you enchant your rings. Blacksmithing provides you with a couple weapons early on that are decent but can be easily replaced. Tailoring really gives you nothing. Engineering gives you some toys, but for the most part that’s all they will add up to. The most beneficial thing I see coming from engineering would be the 4 min Battle Chicken buff (you can summon the chicken before a fight and *hope* that it uses battle squawk - 4min 5% increased attack speed. equipping your normal trinket before the fight starts.)
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Your thinking is in line with mine. Plus the fact I just flat out do not enjoy JC, I am 360+ and each point is going to cost me 50-200g to max it, THEN start farming for more recipies.. Drums of war alone is a vendor item if I recall. I bet I could max Skin and LW in 1-2 weeks just from farming stuff. I like the idea of double dip on farmign too.. Farm mobs that also give me meat for food buff foods wiht my high level cooking.
I will probably burn thru the low end gems I have making Gems that fit my class and stockpile them in bank for when I get new items. I can get high end gems later once I get epics worthy of them.
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06/03/08, 2:51 PM
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#377
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Von Kaiser
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I farm on my alts and use main professions on my main. I have a prot pally that does an amazing job at farming leather, and A holy pally that herbs with crusader aura. My main is Alchy and LWing as I feel those two bring the most to the table for me. Most professions are very easy to level, plan out what you are going to need get it ahead of time and you will be capped in less than a day.
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06/03/08, 3:23 PM
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#378
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Glass Joe
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I thought about that also. But I only have one lvl70 :-p that is my hunter with JC. My old skinner can only skin oldworld mobs due to level.
My idea was to cut and stockpile those low gems that I have mats for then change to Skin/LW and start slaughtering stuff :-p Maybe drag one of my alts on another account with me to get some XP and loot stuff. Sort of double bang for the buck :-p I could buy leather in advance, but then I am just pouring money into it and will not have the skinning to support it after I reach knothide leather which is the most $$. I also want the skinning as an income source leather on our server is crazy priced. 50-75g for a stack of heavy knothide..
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06/03/08, 3:33 PM
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#379
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Von Kaiser
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If you are in sunwell at all, dont discount the availability of the Hard Khorium band/choker as a JC as well. Almost forgot about that. while the ring is BoE the Neck is BoP, neither "Require JC" so you could always drop JC after crafting and reroll professions again.
Last edited by Ruind : 06/03/08 at 3:36 PM.
Reason: Added Comment
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06/03/08, 9:07 PM
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#381
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Glass Joe
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Looked at mat on the hard khorium items just now.. yeah, not ever gonna happen for me. :-) I am too casual a player to amass that sort of fundage. single sunmote on my server is 1999g. I am at a record right now with 2k gold between all my toons. :-p And I will need flying mount for my alt soon enough...
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06/15/08, 6:51 AM
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#382
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Glass Joe
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Originally Posted by lamrith
Looked at mat on the hard khorium items just now.. yeah, not ever gonna happen for me. :-) I am too casual a player to amass that sort of fundage. single sunmote on my server is 1999g. I am at a record right now with 2k gold between all my toons. :-p And I will need flying mount for my alt soon enough...
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You should be dumping all of your gold to make your hunter the most efficient and powerful it can be if it's your main and you're raiding imo. Alts should just be a side diversion to keep you interested when you're bored. That being said sunmotes aren't up on the ah on my server, so that necklace is out of the question.
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06/17/08, 8:42 AM
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#383
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Glass Joe
Orc Hunter
Dragonblight (EU)
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I was under the impression that paper doll speed was calculated for quiver and other haste ratings together. With a 2.8 Badge bow that would and 260 haste rating (16.49% haste) that would be:
2.80 / (1 + 0.15 + 0.1649) = 2.13
I get the 2.09 speed on my character and couldn’t figure what I did wrong.
But a few tests have made me beleave the formula is :
2.80 / ((1 + 0.15) * (1 + 0.1649)) = 2.09
Is this correct or have I missed something?
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06/23/08, 8:08 PM
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#384
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Von Kaiser
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Originally Posted by Stub
I was under the impression that paper doll speed was calculated for quiver and other haste ratings together. With a 2.8 Badge bow that would and 260 haste rating (16.49% haste) that would be:
2.80 / (1 + 0.15 + 0.1649) = 2.13
I get the 2.09 speed on my character and couldn’t figure what I did wrong.
But a few tests have made me beleave the formula is :
2.80 / ((1 + 0.15) * (1 + 0.1649)) = 2.09
Is this correct or have I missed something?
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The 2nd formula is correct.
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08/01/08, 2:40 PM
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#385
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Glass Joe
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Hi EJ posters!,
Long time reader, first time poster. I'd like to thank you guys for all the information thats been shared amongst us hunters. My questions are as follows:
I understand the macro 3:2 as follows
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto Shot
/cast Steady Shot
/cast [target=pettarget,exists] Lightning Breath
/cast [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
my weapon speed is..............1.93
Drums..................................1.84
Quick shots...........................1.68
Quick shots+drums................1.60
Rapid fire..............................1.38
Rapid fire +drums..................1.32
Rapid fire+quick shots............1.20
Rapid fire+quick shots+drums 1.14
(adding in dst would take forever trying to time it)
with the badge X-bow. I seem to have too much passive haste and/or buffs in raid to quicken me up well below 1.4 speed.
1.At what point (including latency of ~200) is the perfect shot speed before I start clipping auto shots with the 3:2 macro? 1.6? or do i switch to a 1:1 macro?
2. What would be the perfect trinket combo, I have all 3:
[Dragonspine Trophy]
[Berserker's Call]
[Ashtongue Talisman of Swiftness]
3. I usually get partied up with a non-beneficial group (healers& mages) so how should I use my personal buffs to best suit my maximum dps
Rapid Fire
Blood Fury
Bestial Wrath
[Drums of Battle]
[Berserker's Call]-if i equip it
My armory
The World of Warcraft Armory
Quick stats:
RAP:2236 -with hawk
Crit:28.84
hit:141 -close enough
so many questions lol, sorry should I find a slower weapon? [Ancient Amani Longbow] I could switch to?
thank you
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08/01/08, 2:49 PM
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#386
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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I would switch to bristleblitz or black bow if either is available to you. I'm not 100% sure that the stat loss as well as base dps loss from switching to amani will be worth it just to allow you to benefit more from haste. Vashj's bow *might* help you get a little more dps in your situation.
Your 3:2 macro should be ideal at all times. with those procs up, 1:1 will still clip autoshots at sub 1.5 speeds as far as i know.
I would use berserkers call as your primary trinket. If you spend a majority of your time under 1+ hasted effects already, imo dst's value will go down somewhat since it will overlap frequently, so consider ashtongue.
Stack blood fury, the beast within, and berserker's call at all times. I would suggest linking them with drums as well, due to the two minute cooldowns syncing up.
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08/05/08, 10:50 AM
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#387
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Glass Joe
Blood Elf Hunter
Malfurion
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New lvl 70 Hunter
Ok, so my husband told me that this is THE website to get the best class info from.
I am having some trouble with getting the best gear to start raiding in.
So many guilds are past where I am, second have of Kara, that I am going to be forced to PUG the first few.
My husband thinks that if I were to get my hit rating up and do some Heroics I would have a better chance.
My armory page is The World of Warcraft Armory
I just got mining, I am going to get that to 375 and then start engineering for the various gear and ammo that you can make.
Basically I am wondering what everyone here thinks is the best thing to be focusing on,
AP, HR, Crit/Agil.
Seems that every hunter I ask has a different opinion.
If I need to get my hit rating up, where do I go to get gear for that before I start raiding?
Also I saw that people were talking about drums and macros, I do not know what those are.
I hope that this post is ok, I don't write in forums, well, ever really.
Thanks in advance for any advice.

Last edited by Lelazan : 08/05/08 at 10:53 AM.
Reason: forgot to mention
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08/05/08, 12:07 PM
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#388
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Piston Honda
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Well, he is pretty much right, you have upgrades in heroics and the badge gear is nice. 142 is the hit cap vs raid bosses, and you want to be close to that. (You can always add [Spicy Hot Talbuk]).
For stats basically it goes: Hit (until capped) > Agility > Crit > AP. Your spec is not really right (not maxing serpent swiftness = mortal sin). Basically, this is the way to go: Standard BM Raid Spec.
Macro most would suggest basically looks like this:
#showtooltip Steady Shot
/cast !auto shot
/cast steady shot
/cast [target=pettarget] Kill Command
Put in on a hot key and learn to mash it.
Lastly, and definitely not leastly, go download Cheeky's spreadsheet, which has its own thread on EJ.
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08/14/08, 9:43 PM
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#389
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Glass Joe
Night Elf Hunter
Khaz'goroth
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Expose weakness
Does the expose weakness buff do anything to caster dps?
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08/14/08, 10:06 PM
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#390
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Von Kaiser
Gnome Death Knight
Executus
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Originally Posted by blazeice
Does the expose weakness buff do anything to caster dps?
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This is some epic thread necromancy. No, Expose Weakness does not affect spells.
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08/18/08, 7:51 AM
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#391
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Von Kaiser
Night Elf Hunter
Icecrown
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A feign Macro maybe?
I'm experimenting with a macro, that will stop attacking, feign death, not let you do anything for a second or two while you spam it then cast hunters mark, arcane shot etc... trying to do my best to cover all bases =P
#showtooltip Feign Death
/Stopattack
/castsequence reset=2 Feign Death, null, Hunter's Mark
any ideas?
-Hellyardsown, First Time Poster =D
edit: the null command works... in that you cant cast it again, but that would happen if you just spammed feign death lol. it doesnt cast Hunter's mark afterwards to bring you out of feign 2 seconds after. =[ open to comments pls =D
/stopattack
/stopcasting
/cast feign death
that one at least leaves you less likely to have stray shots in the air, dunno if that would help any, or if the stop casting and stop attack are any different, i assume /stopcasting interrupts any casts, where as stopattack just stops your swing/auto shot timer and "disengages?" you...
Last edited by HellyardsOwn : 08/18/08 at 8:02 AM.
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08/18/08, 8:14 AM
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#392
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Glass Joe
Dwarf Hunter
Azjol-Nerub (EU)
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Armor penetration/hitrating for T6
Another longtime reader, first-time poster!
Having browsed the general Class Mechanics and Hunter Class Mechanics threads I was unable to find the ones on armor penetration. I know the raw basics, have found the armor ratings on bosses, but haven't found any hardcore numbercrunching and am still unsure whether or not to stack armor penetration like crazy. I've heard people were having good results by doing so. A SWP raiding friend tried to convince me to do so (I myself are cookiecutter BM, T5, badgegear, doing T6 content atm and making good progress); he's been using dual Bad Dagger of Mojo and Dory's Embrace etc for example. Armor penetration somewhere along 1k-1.2k was apparently optimal. Of course most of it comes from T6 bonuses, so I won't be able to get that amount, but still. If possible, is it worth stacking? Choose it over haste and crit for example? My current haste rating (no DST alas!) is 130, which I'm quite happy with honestly.
As for hitrating, I've noticed that T6 lacks that. I've read up enough to know that 142 is our magical number, but end-game hunters hardly ever reach that, and insist that anything above 130 is enough. It would be ideal to be hitcapped, but not all that important? Does the raw AP, crit and armor pen make up for the few missed shots? I myself have been gemming +10 hit all over the place, is this necessary?
Cheers in advance, and keep up the numbercrunching! 
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08/18/08, 12:19 PM
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#393
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Hit is just cheap to get when it's on items. At 130 rating you'll miss 1, maybe 2 shots, in an average 5 minute fight, and if you're able to get enough stats to outweigh the ~1500 damage (just an estimate) from the lost shots with ap/agi/arp/haste then it's not worth getting the hit. It'd be ideal to cap hit (especially for things like md pulls), but it's not worth stressing over.
I wouldn't try to heavily stack armor pen before sunwell, but there are several good pieces that can be worth getting regardless. Particularly, the daggers of bad mojo. Dory's is also a good choice, as the only real alternatives are cloak of fiends (ZA) and shadowmoon destroyer's drape (BT).
Optimal Armor penetration would bring the boss to 0, but that's not feasible in most scenarios. If you get CoR and Sunders or Imp EA, armor pen's value is fairly high. 1200+ is good. Stacking it around there is good, but like any other stat, you need to balance it with the rest. Having an extra 200 armor pen over 600 attack power, for example, would be a bad choice.
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08/18/08, 7:14 PM
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#394
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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A question to a post early in this thread regarding Wind Serpents. SV hunter w over 40% crit raid buffed, currently using a cat with my WS in the stable. I want to bring it out for more dps but I read that I need to use a macro to cast LB. Here's my problem <gasp>, I don't use a shot rotation macro for my standard rotation (I use a 1:1 for Rapid Fire/ Bloodlust).
I am sure I will get replies saying "Noob, use a macro" however I have gotten such a feeling for my shots and perhaps being a musician helps my timing, but I seem to have better dps manually weaving my shots and specials. There was a thread with another SV hunter who pointed out manually weaving shots will yield higher dps, and I wanted to reply and mention how happy I am not the only one that does this, but the thread was closed.
Anyways... since I do not use a macro, should I release my Wind Serpent back into the wild or is it ok for me to keep Lighting Breath on Auto attack?
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08/18/08, 7:20 PM
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#395
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Dexter Hutchison
A question to a post early in this thread regarding Wind Serpents. SV hunter w over 40% crit raid buffed, currently using a cat with my WS in the stable. I want to bring it out for more dps but I read that I need to use a macro to cast LB. Here's my problem <gasp>, I don't use a shot rotation macro for my standard rotation (I use a 1:1 for Rapid Fire/ Bloodlust).
I am sure I will get replies saying "Noob, use a macro" however I have gotten such a feeling for my shots and perhaps being a musician helps my timing, but I seem to have better dps manually weaving my shots and specials. There was a thread with another SV hunter who pointed out manually weaving shots will yield higher dps, and I wanted to reply and mention how happy I am not the only one that does this, but the thread was closed.
Anyways... since I do not use a macro, should I release my Wind Serpent back into the wild or is it ok for me to keep Lighting Breath on Auto attack?
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Autocast has a tendency to make it want to go to ranged to cast it. Since you are a Surv it will likely stay there for most of a fight since it will likely have enough focus for almost continual casts.
Wind Serpents are extremely valuable to Surv Hunters. The benefit is really good. But the nature of LB means it must be manually cast, and a lot. So you need to spam it somehow. Of course if you can mange your own GCD (and special CD) on top of the pet GCD, then I guess you can have it bound to select easily used button.
You can however easily slave LB to your mousewheel and still weave your shots. You just need ot roll the wheel while you stread the shots. And that appears to be the best solution I can come up with.
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08/19/08, 5:41 PM
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#396
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Don Flamenco
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Originally Posted by HellyardsOwn
I'm experimenting with a macro, that will stop attacking, feign death, not let you do anything for a second or two while you spam it then cast hunters mark, arcane shot etc... trying to do my best to cover all bases =P
#showtooltip Feign Death
/Stopattack
/castsequence reset=2 Feign Death, null, Hunter's Mark
any ideas?
edit: the null command works... in that you cant cast it again, but that would happen if you just spammed feign death lol. it doesnt cast Hunter's mark afterwards to bring you out of feign 2 seconds after. =[ open to comments pls =D
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Nothing after a null in a castsequence will ever get executed. Reset=2 means after 2 seconds of spamming, your castsequence resets from the start and tries to feign. This macro is no different from simply having feign death on a hotbar.
More importantly, no macro can prevent you from accidentally moving or separately activating another ability immediately after feign death. A lot of people think feign death is bugged because they're feigning while holding down the right mouse button. Any slight movement of the mouse cursor will immediately bring you out of feign when doing this.
Originally Posted by HellyardsOwn
/stopattack
/stopcasting
/cast feign death
that one at least leaves you less likely to have stray shots in the air, dunno if that would help any, or if the stop casting and stop attack are any different, i assume /stopcasting interrupts any casts, where as stopattack just stops your swing/auto shot timer and "disengages?" you...
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This macro is also no different from simply clicking feign death. Feign already includes a stopcasting and naturally stops your attacks as well. Because this macro would be executed instantaneously and immediately feign, it does nothing to prevent a shot from being midair when you feign. However, I feign all the time with a shot midair, and the feign works fine. Perhaps the threat from midair shots is accumulated after the feign takes effect (as Omen indicates), but 1-2 shot's worth of uncertainty in threat is no big deal.
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Originally Posted by PSGarak
Personally I am not considering any spec without Corpse Explosion, because Corpse Explosion is the best spell in the game in any game that has a spell named Corpse Explosion.
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