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Old 12/07/07, 9:08 PM   #176
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Originally Posted by Kamaa View Post
That's not true. "can't hit can't crit" is inaccurate at best. With 30% crit and 97% hit you can fire 1000 shots. 300 of them will crit, 670 will be normal hits, and 30 will miss. In theory, if you could get your crit to 100% you wouldn't need a single point of hit rating. Gear itemization and built in crit cap both prevent this. Rogues are theorized to have certain abilities that are on a 2 roll system (ie check for hit and then check for crit) but hunters nor any other class that I'm aware of have any such abilities.
Actually all casters use a two roll system. Without knowing, might it not be prudent to rate hit a little more highly than crit, since in a two roll system (using a reasonable base crit value) hit blows crit away on a per rating point basis?

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Old 12/07/07, 10:04 PM   #177
Tsook
chiefly comprised of water
 
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Tsook
Troll Hunter
 
No WoW Account
Originally Posted by Sienna View Post
The problem is you can never penetrate the whole armor of a boss since there isn't enough penetration gear out there. The lowest boss armor is 5500 except netherspite I think, but let's focus on BT/hyjal. 5500 does go down to 1500 with 5 sunders, FF and COR. And you cannot get 1500 passive penetration. Only with executioner procs you can.
Actually, it is quite possible.
Head: 140 - [Coif of the Jungle Stalker]
Neck: 175 - [Choker of Serrated Blades]
Shoulder: 126 - [Gronnstalker's Spaulders]
Back: 112 - [Dory's Embrace]
Chest: 210 - [Shadowtooth Trollskin Cuirass]
Wrist: 105 - [Steadying Bracers]
Hands: 140 - [Gronnstalker's Gloves]
Waist: 77 - [Bladeangel's Money Belt]
Legs: 175 - [Shifting Camouflage Pants]
Boots: 105 - [Shadowhunter's Treads]
Finger: 126 - [Stormrage Signet Ring]
Finger: 126 - [Signet of Primal Wrath]
Trinket: no passive available, but consider [Madness of the Betrayer], [Icon of Unyielding Courage], and [Badge of the Swarmguard]
Mainhand: 140 - [Dagger of Bad Mojo]
Offhand: 210 - [Boundless Agony]
Ranged: 126 - [Item not found!]

2093 Passive Penetration. Of course, the actual dps of someone wearing this gear would likely be awful. But I like to feel out the edges of the optimization space before diving in.

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Old 12/07/07, 10:20 PM   #178
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Ah well, obviously I didn't do my homework but I meant with usual gear we get. Like t6 or best of the best BT/hyjal gear, like you said if someone got these then the dps would drop instead of rise on other bosses, but once you get the armor of a boss to 0, then this gear would do more damage than the best pieces out there because the last 800 armor or so gets the boss mitigation from 10% to 0.

Last edited by Sienna : 12/07/07 at 10:52 PM.

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Old 12/08/07, 7:28 AM   #179
Indora
Von Kaiser
 
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Draenei Hunter
 
Azshara (EU)
Sienna, you're right, I mixed up damage through GFTT per shot and per 100 shots.

Originally Posted by kamaa
if you could get your crit to 100% you wouldn't need a single point of hit rating
As fas as I know this is not true.
100% critchance and 9% misschance with 100 shots would be 91 crits and 9 misses.

Originally Posted by Lactose
As is, I assume all Hunter shots are on a 1-roll system, but I do not know.
Why? You can just get 40% critchance, 5% misschance and shoot a few thousand times at a lvl 70 mob...
With a 2-roll-system you should have 38% crit, with a one-roll-system 40%. The differenz should be big enough to get a reliable conclusion.

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Old 12/08/07, 1:22 PM   #180
Kamaa
Free Arrows For Life
 
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Night Elf Druid
 
Greymane
Originally Posted by Lactose View Post
Keep in mind this hasn't been proven or tested. Doing so is impossible (as far as I can think of) without very specific criteria fulfilled.

As is, I assume all Hunter shots are on a 1-roll system, but I do not know.
This is going off topic a bit, but what if you have a lvl 1 toon hitting a lvl 72 mob?

What are the chances of the lvl 1 toon hitting that mob? If we can reduce characters chance to hit a mob to zero, and up his chance to crit as high as possible, then all hits the person lands against the mob should be crits. Nothing else should land. I've been terribly busy at work lately and I don't have time to setup a test like this myself, but maybe somebody else would be interested in trying?

As for casters, I've been told they have a 2 roll system before. I've got no reason to disbelieve this.

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Old 12/08/07, 2:24 PM   #181
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Kamaa View Post
This is going off topic a bit, but what if you have a lvl 1 toon hitting a lvl 72 mob?

What are the chances of the lvl 1 toon hitting that mob? If we can reduce characters chance to hit a mob to zero, and up his chance to crit as high as possible, then all hits the person lands against the mob should be crits. Nothing else should land. I've been terribly busy at work lately and I don't have time to setup a test like this myself, but maybe somebody else would be interested in trying?

As for casters, I've been told they have a 2 roll system before. I've got no reason to disbelieve this.
What would be the crit chance of a lvl 1 char against a lvl 72 mob? The defense difference is 355 so no chance to crit at all.

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Old 12/08/07, 4:38 PM   #182
Kamaa
Free Arrows For Life
 
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Night Elf Druid
 
Greymane
Originally Posted by Sienna View Post
What would be the crit chance of a lvl 1 char against a lvl 72 mob? The defense difference is 355 so no chance to crit at all.

You used to be able to get a lvl 1 twink fairly buffed. It's easier with them because at so low a lvl they get quite a bit of crit per point of agi. If I get the time this weekend I'll put some more thought into this (the collective thoughts of the forums would be vastly appreciated as well) and see if this isn't a viable means of proving or disproving "If you can't hit you can't crit."

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Old 12/08/07, 5:25 PM   #183
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Kamaa View Post
You used to be able to get a lvl 1 twink fairly buffed. It's easier with them because at so low a lvl they get quite a bit of crit per point of agi. If I get the time this weekend I'll put some more thought into this (the collective thoughts of the forums would be vastly appreciated as well) and see if this isn't a viable means of proving or disproving "If you can't hit you can't crit."
We have no idea about what kind of crit chance should have at such extreme level differences. Basing tests on this doesn't seem like the best approach.

Note that I use the term 1-roll system to describe a system where hit/crit/miss is determined in 1 roll, whereas a 2-roll system is where you first have a hit/miss check, then a hit/crit check if the outcome of the first roll was hit.

Ideally, you'd have something like the following:
1. Level 70 Hunter, 36% crit minimum. Preferably more, and with as little +hit as possible.
2. While fighting the Banshee in Mount Hyjal, get afflicted by Banshee Curse.
3. With Banshee Curse active, shoot at level 70 target (i.e. the trash mobs):
3a - With Auto Shot
3b - With specials

If, in step 3, we see a HIT occur, this is proof of a 2-roll system, as this would not be possible under a 1-roll system.
With an appropiate sample size, if we do not see any HIT occur, only CRIT, we can say with backing in statistics that Hunter attacks are on a Note that there is a chance that this might differ between auto attacks and special attacks, which is why I listed both.

The test could also be performed on Kurinnaxx in AQ20, with the Hunter having more than 30% crit.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 12/08/07, 6:28 PM   #184
Lozzleskotch
lol custom title
 
Lozzleskotch's Avatar
 
Night Elf Hunter
 
Smolderthorn
The tooltip for Aspect of the Viper states "...regenerating mana equal to up to 50% of his Intellect every 5 sec. The lower the hunter's current mana, the more mana will be regenerated."

Is it known how effective AotV is at different percentages of mana remaining? Through some quick testing myself I found that I go from 5% to 50% in 1:18 and 50% to 95% in 1:51, so there's definitely a difference there. I'm surprised that I haven't been able to find any data because knowing what % AotV becomes most effective at could be a huge boon to those of us that use it for raiding or even grinding.

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Old 12/09/07, 1:36 AM   #185
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
It becomes most effective when your mana is lowest. 50% of your intellect exactly at 0 mana. Around 25% of your intellect at 65% mana I think and 10% of your intellect at 90% mana. We tried to model it with a function but the only thing we found out was that it wasn't linear.

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Old 12/09/07, 3:59 AM   #186
Ishmaael
Banned
 
Night Elf Hunter
 
Blackrock
Originally Posted by Sienna View Post
It becomes most effective when your mana is lowest. 50% of your intellect exactly at 0 mana. Around 25% of your intellect at 65% mana I think and 10% of your intellect at 90% mana. We tried to model it with a function but the only thing we found out was that it wasn't linear.
I could be mistaken but im fairly sure their was a blue post or two stipulating that the % of int would never drop below 25%.

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Old 12/09/07, 10:22 AM   #187
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Ishmaael View Post
I could be mistaken but im fairly sure their was a blue post or two stipulating that the % of int would never drop below 25%.
No it does.

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Old 12/09/07, 5:23 PM   #188
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
I messed around with it some. Pretty sure it is linear:

Originally Posted by Glaurong View Post
Pretty sure the function for how much of your Intellect is returned in Mp5 is:
-0.35 * (Mana / Max) + 0.5
Assuming mana expenditure is linear you can find average values for Mp5 over a range of mana. For example, if I have 250 Intellect and use Viper from 100% to 0% mana, I can calculate that my average Mp5 over that time period is 81.25. How long that time period is, now is simply a function of my max mana.

I'm attaching a spreadsheet that has some calculations.
In 2.3.2 I'd guess it is changing to:

-0.30 * (Mana / Max) + 0.5

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 12/21/07, 5:49 PM   #189
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Are there plans to update the OP of this thread any time soon? If not, is there another consolidated hunter resource somewhere? I'm bringing up a hunter alt and I have lots of questions, but can't seem to find the answers to all of them with searches. For example, what is the untalented and talented in-combat focus regeneration rate of pets (before Go for the Throat)? Exactly which shots are affected by ammo, which aren't, and how is the bonus calculated? Has someone formulated an uptime calculation for Imp AotH based on weapon speed and shot rotation? Is there a hunter spreadsheet somewhere out there?

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Old 12/21/07, 6:05 PM   #190
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Hunter spreadsheet thread http://elitistjerks.com/f31/t9816-hu...-_development/ with the download links for Excel and Open Office on the first post. I believe Improved Aspect of the Hawk calculations are already in the spreadsheet
While Lactose may not have had the time to post all of his work on these forums yet, there is a list of hunter abilities and their respective formulas here: HunterGuide Theorycraft. All in all, the only important ability that doesn't use arrow dps is Steady Shot
Base focus regeneration is 24.5 focus/4seconds. HunterGuide Theorycraft

On a somewhat related note, these links to the hunter wiki should probably make their way to the first post, somehow

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 12/24/07, 1:45 AM   #191
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Glaurong View Post
I messed around with it some. Pretty sure it is linear:



In 2.3.2 I'd guess it is changing to:

-0.30 * (Mana / Max) + 0.5
It is not linear. If it was linear it turns out to be negative at some point, we calculated. But it's very close to linear so it doesn't matter really. You'd be off by 5 mp5 or so if you take it to be linear so it's an ok approximation.

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Old 12/24/07, 1:46 AM   #192
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Indora View Post
Sienna, you're right, I mixed up damage through GFTT per shot and per 100 shots.


As fas as I know this is not true.
100% critchance and 9% misschance with 100 shots would be 91 crits and 9 misses.


Why? You can just get 40% critchance, 5% misschance and shoot a few thousand times at a lvl 70 mob...
With a 2-roll-system you should have 38% crit, with a one-roll-system 40%. The differenz should be big enough to get a reliable conclusion.
Ah yes that I forgot, hit comes before crit so yes with 9% miss and 100% crit you'd do 91 crits and 9 misses.

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Old 12/24/07, 5:58 PM   #193
Synica
Glass Joe
 
Blood Elf Hunter
 
Uldaman
This probably isn't the best place to ask this question but I cant find the answers I need through search and I can't start a new thread. Please forgive my inability to find the blatantly obvious, assuming these questions have been answered already.
Is there any place I can check out to mark my progression? I'm trying to gauge where I should be at stat wise going into Kara up and I cant find any info on that. Is there a bench mark thread for hunters anywhere? I'm not looking for exact gear layouts or anything I just need something that gives round about crit/hit/atk stats needed for someone going into each new progression phase in WoW.
Thanks in advance.

P.S. I just hit 70 and I'm starting to gear up for Kara atm so I really need a progression guide that starts at the level 70 non heroic level and goes up. Again I'm sure this has been answered somewhere I just can't seem to find it.

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Old 12/24/07, 8:51 PM   #194
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Its different for every hunter. Its all down to personal choice really. I heavily sacrificed stamina, was close to the hit cap, had 18% crit and 1700-ish RAP for BM spec. All in Blues and Heroic Epics.

Some things a lot of people overlook, the Stalker's Helmet of Second Sight is actually really good. In fact, at one point it was too good so Blizzard had to nerf it by 6 AP. 8 agility gems > everything else pretty much unless you are going for a socket bonus.

If you were willing to trade in stamina like I was you would see your DPS be a lot higher, get your stamina from the epics that drop in Kara.

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Old 12/25/07, 4:06 AM   #195
Aylek
Glass Joe
 
Tauren Hunter
 
Kult der Verdammten (EU)
Originally Posted by Synica View Post
This probably isn't the best place to ask this question but I cant find the answers I need through search and I can't start a new thread. Please forgive my inability to find the blatantly obvious, assuming these questions have been answered already.
Is there any place I can check out to mark my progression? I'm trying to gauge where I should be at stat wise going into Kara up and I cant find any info on that. Is there a bench mark thread for hunters anywhere? I'm not looking for exact gear layouts or anything I just need something that gives round about crit/hit/atk stats needed for someone going into each new progression phase in WoW.
Thanks in advance.

P.S. I just hit 70 and I'm starting to gear up for Kara atm so I really need a progression guide that starts at the level 70 non heroic level and goes up. Again I'm sure this has been answered somewhere I just can't seem to find it.
Just some advice gearwise:

-> get Stalker's Helm of Second Sight, socket 3x 6 (8?) agility
-> get Dungeon 3 Shoulders (Beast Tamer), awesome shoulders they are better than many epic ones
-> get Dungeon 3 Gloves - awesome as well
-> never ever socket pure crit gems - your AP ist really low, you only got twice as much as my lvl 39 PVP Alt. Go for gems with agility, regardless of specc
-> Quite expensive for fresh-70ies: farm the mats and get a leatherworker to craft the Felstalker set for you. You won't get the setbonus, but the set is quite good dps-wise. The bracers especially are really good.

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Old 12/25/07, 9:41 PM   #196
Varelse
Glass Joe
 
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Orc Hunter
 
Dragonblight (EU)
Originally Posted by Sienna View Post
Ah yes that I forgot, hit comes before crit so yes with 9% miss and 100% crit you'd do 91 crits and 9 misses.
Isn't that just a 2-roll system? First a roll of 1-100 to see if your shot hits. 91% do hit, so then you see if those crit. 100% crit chance on those 91 hits equates to 91 crits. Correct me if I'm missing something important, but doesn't that go against the theories and possible tests suggested by others here? Unless there is a hierarchy of stats where a Miss chance will always outweigh a Crit chance that I'm unaware of.

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Old 12/26/07, 7:22 AM   #197
Indora
Von Kaiser
 
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Draenei Hunter
 
Azshara (EU)
Unless there is a hierarchy of stats where a Miss chance will always outweigh a Crit chance that I'm unaware of.
There is a hierachy.
Miss > Parry > Dodge > Block > Hit > Crush > Crit
(I'm not sure about the first part, wheather Miss or Parry comes first.)

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Old 12/26/07, 9:36 PM   #198
Kamaa
Free Arrows For Life
 
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Night Elf Druid
 
Greymane
Originally Posted by Aylek View Post
Just some advice gearwise:

-> get Stalker's Helm of Second Sight, socket 3x 6 (8?) agility
-> get Dungeon 3 Shoulders (Beast Tamer), awesome shoulders they are better than many epic ones
-> get Dungeon 3 Gloves - awesome as well
-> never ever socket pure crit gems - your AP ist really low, you only got twice as much as my lvl 39 PVP Alt. Go for gems with agility, regardless of specc
-> Quite expensive for fresh-70ies: farm the mats and get a leatherworker to craft the Felstalker set for you. You won't get the setbonus, but the set is quite good dps-wise. The bracers especially are really good.
Never say never. Crit gems should be used in yellow slots when you are hit capped.

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Old 12/27/07, 5:03 AM   #199
Synica
Glass Joe
 
Blood Elf Hunter
 
Uldaman
I have some ideas for the items I need now. I came from a game where the stat caps where much lower and didn't effect performance near as much as they do in this so I was a little wrong headed in my gear needs. Beast Lord shoulders, legs and a Choker of bloodied feathers are next on the quest/farm list and a felstalker bracer should be in tomorrow. At that point I think I'll be ready for Kara. Thanks again for the info folks.

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Old 12/27/07, 6:46 AM   #200
hase2
Glass Joe
 
Night Elf Hunter
 
Sen'jin (EU)
Originally Posted by Synica View Post
I have some ideas for the items I need now. I came from a game where the stat caps where much lower and didn't effect performance near as much as they do in this so I was a little wrong headed in my gear needs. Beast Lord shoulders, legs and a Choker of bloodied feathers are next on the quest/farm list and a felstalker bracer should be in tomorrow. At that point I think I'll be ready for Kara. Thanks again for the info folks.
you could also think of adding 2 more pieces of the D3 set to get the armor pierce bonus. quite easy to farm while getting your reputation pushed and worth about 200-300 AP (depending on boss and debuffs).

my2ct

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