Originally Posted by Athenalyn
... Crit gear right now brings me from 8% default crit to 14% default crit and only lowers my + dmg by 20. not only 20 but... "Up to" 20
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If switching from dmg gear to crit gear nets you 6% crit for the loss of merely 20 +dmg, then yes, that is a good tradeoff.
Regardless, gear itemization will change once you hit 70, and esp. once you start raiding. So keep that in mind, and read the threads that have been suggested for you. You have stated yourself that you're very new to the game, so take the time and learn. I have a couple of alts, and I can safely say that the mage class is one of the more complex ones. That what makes it so much fun to play.
All those hit > dmg > crit rules, are basic rules of thumb, and one needs to know the values of those stats and when it's worth trading an item with more crit for one with less of it.
I'll also take this chance to ask a question about spell haste and arcane blast. I have a spreadsheet that I maintain for some time now that tries to model the different stats and talents and predict the DPS value of changing stats according to one's talents. It's not like Vontre's sheet (not calculating cycles for example), but something much more basic.
Anyway, when modelling Arcane Blast with spell haste, is the new cast time based on the original cast time or the debuff modified cast time? (I've seen this asked, but didn't find the answer)
I tend to say it's the latter, but would like to know whether anyone knows for sure.
EDIT: I could not test it for myself since I lack enough spell haste to be able to take a decent measurement.