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04/12/08, 4:09 AM
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#3826
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Glass Joe
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Just searching WWS and clicking on parses with many mages, found this one: Ruskiz - WWS
On armory he is spec'd fire now, so not sure what his arcane gear was. He also got an innervate.
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04/12/08, 9:37 AM
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#3827
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Vampiric Touch (Mana) 23,440 401 58 238
Evocation (Mana) 7,917 4 1979 2025
Restore Mana (Mana) 7,692 3 2564 2866
Replenish Mana (Mana) 7,149 3 2383 2399
JudgementOfWisdom(Mana) 6,290 85 74 74
Mana Spring (Mana) 3,735 150 24 25
Mana Tide Totem (Mana) 3,031 4 757 758
Innervate
Those are pretty much every single mana gain method what is avaible in game. Maybe drums of restotation instead of battedrums and there could be 100% ab spam time at bruta.
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Slow, slower, shaman weapon.
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04/12/08, 11:33 AM
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#3828
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Von Kaiser
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Nvm i got it :P
Last edited by Akuman : 04/13/08 at 9:03 AM.
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<@Terror> "It's easy to forget what a sin is in the middle of a battlefield."
<@cky> opposite over hypotenuse
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04/12/08, 1:56 PM
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#3829
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Piston Honda
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Has anyone seen any WWS logs of Brutallus kills with Arcane/Frost mages? (40/0/21)
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Fireangel posted one last week. All three mages in the parse are arcane/frost.
Wow Web Stats
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04/12/08, 2:20 PM
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#3830
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does nothing
Troll Shaman
Earthen Ring (EU)
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I think those parses show just how tough it is to last as Arcane for 6 minutes. The stats for the 4 mages in the 2 parses are:
Azuriel gets 53234 mana back and does 75% Arcane Blast to 24% Frostbolt at ~1800dps
Ruskiz gets 59254 mana back and does 90% Arcane Blast to 10% Frostbolt at ~2100dps
Darkceles gets 66155 mana back and does 95% Arcane Blast to 4% Frostbolt at ~2200dps
Fireangel gets 68103 mana back and does 86% Arcane Blast to 13% Frostbolt at ~2200dps
Fireangel is the only 1 out of place on that but they seem to have slightly better gear than the others which may explain it to some extent.
(mana back comes from VT, mana pots, gems, JoW, Mana Spring, Mana Tide and Drums of Restoration. All but Azuriel got an Innervate too)
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Not actually a member of Refusion on Burning Blade.
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04/12/08, 2:23 PM
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#3831
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Rawr
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Thanks, guys.
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04/12/08, 10:28 PM
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#3832
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Glass Joe
Gnome Mage
Silvermoon (EU)
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Here is one of mine Wow Web Stats
I had no innervates, no coe but had winterchill's from a frost mage and improved spirit , improved cos, my evocation got interrupted . and no JOW either, not the best conditions for arcane mage.
Here is the best dps i did with trying out the spec for the last few days it's on winterchill (it's without jaina's buff):
Wow Web Stats
Last edited by Gnomeagg : 04/12/08 at 10:43 PM.
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04/15/08, 10:37 AM
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#3833
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Glass Joe
Gnome Mage
Stormrage (EU)
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Hi
I've tried searching and reading through the thread but I can find nowhere that gives me any real info on the bonus from the T5 4 piece bonus.
If I make the assumtion that with a 35% crit rate and a 5 min fight and a 3s firebolt spam that's 100 firebolts of which 35 will crit leading to 35*6s = 210s uptime, factoring in overlaps (no idea how though) lets say that is really 180s so 3 minutes.
So that's 60% up time so does that mean to compensate I'd need to look at around +42 dmg increase if I were to lose the set bonus?
Obviously on things like AoE trash MH etc. it can be considered up 100% of the time as I stupidly realised last night after not having it on in favour of my spellfire/spellsrtike sets.
Does this sound about right? I'm busy looking at things like the badge loot gloves and the nimble shoulders as replacements but not if it's actually going to cost me dps.
Ta
Si
Edit: - My current build is 2/48/11 btw sorry.
Last edited by TheFairey : 04/15/08 at 11:08 AM.
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04/15/08, 10:58 AM
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#3834
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Piston Honda
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TheFairey, the only testing I've done with 4pc T5 was with a "pure" Arcane spec that used AM/AB (47/0/14). In that build, because there was a crittable effect every 1-1.5 seconds the T5 bonus was always on, often overwritten before half-way up. You could TC it as a straight +70. Sadly, I do not know about builds using elemental damage.
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04/15/08, 3:40 PM
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#3835
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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When I compared 4/5 t5 to other options it came a little on top of spellfire/spellstrike. If you have any T6 you can forget about it. If you have to use the gloves to get the bonus it's not as good either (compared to using 4/5 with spellfire gloves) as T5 gloves are horrible. The chest is a smaller loss and the legs more or less break even with spellstrike with the head being worth using (at least if you don't have hood of hexing, otherwise it'll depend on your hit situation - as in how much the hit on hood of hexing would help you gain spell damage elsewhere).
As for how to actually calculate it, remember the proc will overlap, so it's better to calculate its downtime, which will be calculated by figuring out the chance for it to *not* be active at any given time.
At a given moment, the chance for it to not be up is the chance you didn't crit the last 2 spells, which is (1-crit)^2. Since this chance is true for any point in time (aside from combustions which I'm not going to calculate at the moment and probably only has a small effect on total uptime), this is also the total "downtime" of the trinket. The rest of the fight it will be active. With 35% crit chance this is 0.65^2=42.25% downtime, or 57.75% uptime, which is a bit lower than the 60% you listed.
This kind of factor usually has a much greater effect on procs that last longer and/or proc more often - for example if you spam AB instead of fireballs for example you won't have the 120% uptime (which you would've received using your calculation method for double the number of casts) but rather get 0.65^4=17.85% downtime, or 82.15% uptime.
Last edited by galzohar : 04/15/08 at 3:45 PM.
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04/17/08, 6:05 AM
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#3836
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Glass Joe
Gnome Mage
Stormrage (EU)
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Originally Posted by galzohar
If you have to use the gloves to get the bonus it's not as good either (compared to using 4/5 with spellfire gloves) as T5 gloves are horrible.
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Sadly I do as we'd just reached Lady Vashj by the time 2.4 came out so have yet to do Kael.
I have the Studious Wraps which I've worked out give me around +18dmg more than the T5 gloves but that doesn't seem to warrant losing the set bonus so I guess I'm stuck with them. I have been considering whether I can get other legs and shoulder items to make up the lost dmg and so far the onyl thing avaiable to me is the nible shoulders which I have the mats and recipe for but even that still isn't enough so I guess I need to wait for some nice legs to drop (think there are some soon in MH) or head to ZA for the hood :-)
Thanks for the downtime calculation, very interesting.
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04/17/08, 8:20 AM
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#3837
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Random rant - whenever your Fireballs drop under 2s cast time, you lose (21/1.15) = 18 spell damage because your Fireball DoT won't tick any more. That happens in the following cases:
- Icy Veins + Bloodlust
- Bloodlust + 240 haste rating (Skull+Drums, or enough Sunwell gear)
- Icy Veins + 400 haste rating (Skull+Drums + Zhar'doom/Bracers/2*Rings, or full Sunwell gear and some haste gems)
- 785 haste rating (Skull+Drums+Quag's + most Sunwell gear).
Losing 3 debuff slots to Brutallus at 20% to a negligible DoT that doesn't even tick for 20-40 seconds is awesome.
Last edited by Roywyn : 04/17/08 at 10:32 AM.
Reason: 3s, 2s, po-tay-to, po-tah-to!
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04/17/08, 9:59 AM
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#3838
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Glass Joe
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Originally Posted by Roywyn
Random rant - whenever your Fireballs drop under 3s cast time,
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I assume you meant 2s cast time since the examples listed are for sub 2 sec fireballs.
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04/17/08, 10:21 AM
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#3839
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Long Time Reader, First Time Toaster.
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Given that DoT effects generally tic per tic, as it were, I'd suspect Roywyn merely typoed the 2 into a 3. But the fact still stands that Fireball's DoT effect is nothing more than a way to keep rogues from stealthing. Even that function of it is quite pointless nowadays. Way back when perhaps it could be argued that it was useful. Now it's just a debuff slot for nothing.
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04/17/08, 11:37 AM
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#3840
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Granted 1 item alone will not be enough to justify breaking the 4/5 T5, but getting spellfire gloves and 3/3 spellfire bonus (if you don't have belt of blasting) is already more or less breaking even with the 4/5 bonus (assuming your other pieces are head+legs). Getting a hood of hexing or mantle of nimble thought (which is probably not worth the resources but is indeed better than t5) will probably be enough to make it worth breaking. And that's without even looking at the new badge gear options yet.
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04/22/08, 10:57 AM
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#3841
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Glass Joe
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I recently broke my 4/5 T5 set after having been Arcane through 4/5 MH and 6/9 BT. I found that my raid group didn't always have a shadowpriest or elemental shaman in it so keeping mana for reasonable dps (through AB spam mostly) was tough. I tried fire with Mantle of Elven Kings instead of T5 shoulders, Leggings of Channelled Elements instead of T5 legs, aldor gloves instead of T5 *cringe* and the heroic Magisters Terrace chest. I found even with no BoE and arcane getting the benefit of CoS I did similar dps without the mana issues. The thing I found most lacking after having been arcane from Kara to BT was the burst ability. But it did free up gem and pot cooldowns so I could have the possibility of using a health stone or health pot to survive during a fight, which I found was of great advantage.
T5 set bonuses are quite powerful, especially when you compare them to the 2 piece T6 bonus (yay another 2 seconds standing around not doing damage). I thought I wouldn't switch to fire and drop my T5 pieces until we had 4xT6 on farm but it seems viable now, although I might need to use the new -resistance elixirs on Supremus.
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